forked from github/server
144 lines
3.9 KiB
Lua
144 lines
3.9 KiB
Lua
require "lunit"
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module( "e2", package.seeall, lunit.testcase )
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function setup()
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free_game()
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end
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function test_rename()
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r)
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u:add_item("aoh", 1)
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assert_equal(u:get_item("ao_healing"), 1)
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end
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function DISABLE_test_alp()
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local r = region.create(0,0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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u.race = "elf"
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u:set_skill("magic", 10)
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u:add_item("money", 3010)
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u.magic = "illaun"
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u.aura = 200
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u.ship = s1
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u:add_spell("summon_alp")
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u:clear_orders()
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u:add_order("ZAUBERE 'Alp' " .. itoa36(u2.id))
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process_orders()
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print(get_turn(), f)
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write_reports()
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end
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function test_unit_limit_is_1500()
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local r = region.create(0,0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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for i = 1,1500 do
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unit.create(f, r, 1)
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end
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local u = unit.create(f, r, 0)
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u:add_item("money", 20000)
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u:clear_orders()
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u:add_order("REKRUTIEREN 1")
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process_orders()
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assert_equal(1, u.number)
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end
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function test_ship_capacity()
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local r = region.create(0,0, "ocean")
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region.create(1,0, "ocean")
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local r2 = region.create(2,0, "ocean")
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local f = faction.create("noreply@eressea.de", "human", "de")
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-- u1 is at the limit and moves
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local s1 = ship.create(r, "boat")
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local u1 = unit.create(f, r, 5)
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u1.ship = s1
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u1:set_skill("sailing", 10)
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u1:clear_orders()
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u1:add_order("NACH O O")
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-- u2 has too many people
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local s2 = ship.create(r, "boat")
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local u2 = unit.create(f, r, 6)
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u2.ship = s2
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u2:set_skill("sailing", 10)
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u2:clear_orders()
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u2:add_order("NACH O O")
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-- u4 has too much stuff
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local s4 = ship.create(r, "boat")
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local u4 = unit.create(f, r, 5)
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u4.ship = s4
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u4:set_skill("sailing", 10)
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u4:add_item("sword", 1)
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u4:clear_orders()
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u4:add_order("NACH O O")
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process_orders()
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-- print(s.region, u.region, r2)
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assert_equal(r2.id, u1.region.id, "boat with 5 humans did not move")
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assert_not_equal(r2.id, u2.region.id, "boat with too many people has moved")
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assert_not_equal(r2.id, u4.region.id, "boat with too much cargo has moved")
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end
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function test_levitate()
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local r = region.create(0,0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r, 2)
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local s = ship.create(r, "boat")
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u.ship = s
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u.age = 20
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u:set_skill("sailing", 5)
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u:add_item("money", 100)
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u:clear_orders()
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u:add_order("ARBEITE")
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levitate_ship(u.ship, u, 2, 1)
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assert_equal(32, u.ship.flags)
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process_orders()
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assert_equal(0, u.ship.flags)
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end
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function test_terrains()
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local terrains = { "hell", "wall1", "corridor1" }
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for k,v in ipairs(terrains) do
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local r = region.create(k, k, v)
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assert_not_equal(nil, r)
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end
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end
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function test_races()
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local races = { "wolf", "orc", "human", "demon" }
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for k,v in ipairs(races) do
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local f = faction.create("noreply@eressea.de", "human", "de")
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assert_not_equal(nil, f)
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end
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end
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function test_can_give_person()
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local r = region.create(0, 0, "plain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local f2 = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 10)
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local u2 = unit.create(f2, r, 10)
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u1.faction.age = 10
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u2.faction.age = 10
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u1:add_item("money", 500)
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u2:add_item("money", 500)
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u2:clear_orders()
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u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON")
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u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
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u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
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process_orders()
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assert_equal(9, u2.number)
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assert_equal(11, u1.number)
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end
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function test_no_uruk()
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local f1 = faction.create("noreply@eressea.de", "uruk", "de")
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assert_equal(f1.race, "orc")
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end
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