forked from github/server
275 lines
7 KiB
C
275 lines
7 KiB
C
#include <platform.h>
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#include <stdlib.h>
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#include <kernel/config.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/order.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include "monster.h"
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#include "guard.h"
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#include "skill.h"
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#include <util/language.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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extern void plan_monsters(struct faction *f);
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static void init_language(void)
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{
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struct locale* lang;
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int i;
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lang = get_or_create_locale("de");
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locale_setstring(lang, "skill::unarmed", "Waffenloser Kampf");
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locale_setstring(lang, "keyword::attack", "ATTACKIERE");
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locale_setstring(lang, "keyword::study", "LERNE");
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locale_setstring(lang, "keyword::tax", "TREIBE");
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locale_setstring(lang, "keyword::loot", "PLUENDERE");
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locale_setstring(lang, "keyword::piracy", "PIRATERIE");
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locale_setstring(lang, "keyword::guard", "BEWACHE");
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locale_setstring(lang, "keyword::move", "NACH");
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locale_setstring(lang, "keyword::message", "BOTSCHAFT");
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locale_setstring(lang, "REGION", "REGION");
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locale_setstring(lang, "east", "O");
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for (i = 0; i < MAXKEYWORDS; ++i) {
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if (!locale_getstring(lang, mkname("keyword", keywords[i])))
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locale_setstring(lang, mkname("keyword", keywords[i]), keywords[i]);
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}
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for (i = 0; i < MAXSKILLS; ++i) {
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if (!locale_getstring(lang, mkname("skill", skillnames[i])))
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locale_setstring(lang, mkname("skill", skillnames[i]), skillnames[i]);
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}
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init_keywords(lang);
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init_skills(lang);
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}
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static order *find_order(const char *expected, const unit *unit)
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{
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char cmd[32];
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order *order;
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for (order = unit->orders; order; order = order->next) {
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if (strcmp(expected, get_command(order, cmd, sizeof(cmd))) == 0) {
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return order;
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}
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}
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return NULL;
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}
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static void create_monsters(faction **player, faction **monsters, region **r, unit **u, unit **m) {
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race* rc;
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test_cleanup();
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init_language();
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test_create_world();
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*player = test_create_faction(NULL);
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*monsters = get_or_create_monsters();
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assert(rc_find((*monsters)->race->_name));
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rc = rc_get_or_create((*monsters)->race->_name);
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fset(rc, RCF_UNARMEDGUARD);
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fset(rc, RCF_NPC);
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fset(*monsters, FFL_NOIDLEOUT);
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assert(fval(*monsters, FFL_NPC) && fval((*monsters)->race, RCF_UNARMEDGUARD) && fval((*monsters)->race, RCF_NPC) && fval(*monsters, FFL_NOIDLEOUT));
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(*monsters)->locale = default_locale;
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*r = findregion(0, 0);
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*u = test_create_unit(*player, *r);
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unit_setid(*u, 1);
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*m = test_create_unit(*monsters, *r);
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}
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static void test_monsters_attack(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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set_param(&global.parameters, "rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 1", m));
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test_cleanup();
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}
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static void test_monsters_attack_ocean(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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r = findregion(-1, 0);
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u = test_create_unit(u->faction, r);
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unit_setid(u, 2);
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m = test_create_unit(m->faction, r);
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assert(!m->region->land);
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set_param(&global.parameters, "rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
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test_cleanup();
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}
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extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_only);
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static void test_monsters_waiting(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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fset(m, UFL_ISNEW);
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// FIXME: monster_attacks(m, false, false);
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CuAssertPtrEquals(tc, 0, find_order("ATTACKIERE 1", m));
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test_cleanup();
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}
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static void test_seaserpent_piracy(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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race *rc;
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create_monsters(&f, &f2, &r, &u, &m);
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r = findregion(-1, 0);
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u = test_create_unit(u->faction, r);
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unit_setid(u, 2);
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m = test_create_unit(m->faction, r);
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u_setrace(m, rc = test_create_race("seaserpent"));
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assert(!m->region->land);
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fset(m, UFL_MOVED);
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// fset(rc, RCF_ATTACK_MOVED);
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set_param(&global.parameters, "rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("PIRATERIE", m));
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
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test_cleanup();
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}
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static void test_monsters_attack_not(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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guard(u, GUARD_TAX);
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set_param(&global.parameters, "rules.monsters.attack_chance", "0");
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plan_monsters(f2);
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CuAssertPtrEquals(tc, 0, find_order("ATTACKIERE 1", m));
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test_cleanup();
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}
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static void test_dragon_attacks_the_rich(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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const item_type *i_silver;
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init_language();
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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set_level(m, SK_WEAPONLESS, 10);
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rsetmoney(r, 1);
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rsetmoney(findregion(1, 0), 0);
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i_silver = it_find("money");
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assert(i_silver);
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i_change(&u->items, i_silver, 5000);
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set_param(&global.parameters, "rules.monsters.attack_chance", "0.00001");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 1", m));
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CuAssertPtrNotNull(tc, find_order("PLUENDERE", m));
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test_cleanup();
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}
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static void test_dragon_moves(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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rsetpeasants(r, 0);
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rsetmoney(r, 0);
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rsetmoney(findregion(1, 0), 1000);
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set_level(m, SK_WEAPONLESS, 10);
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set_param(&global.parameters, "rules.monsters.attack_chance", ".0");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("NACH O", m));
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test_cleanup();
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}
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static void test_monsters_learn_exp(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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skill* sk;
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create_monsters(&f, &f2, &r, &u, &m);
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set_param(&global.parameters, "study.from_use", "1");
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u_setrace(u, u_race(m));
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produceexp(u, SK_MELEE, u->number);
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sk = unit_skill(u, SK_MELEE);
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CuAssertTrue(tc, !sk);
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produceexp(m, SK_MELEE, u->number);
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sk = unit_skill(m, SK_MELEE);
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CuAssertTrue(tc, sk && (sk->level > 0 || (sk->level == 0 && sk->weeks > 0)));
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test_cleanup();
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}
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CuSuite *get_monsters_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_monsters_attack);
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SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
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DISABLE_TEST(suite, test_seaserpent_piracy);
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DISABLE_TEST(suite, test_monsters_waiting);
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SUITE_ADD_TEST(suite, test_monsters_attack_not);
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SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
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DISABLE_TEST(suite, test_dragon_moves);
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DISABLE_TEST(suite, test_monsters_learn_exp);
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return suite;
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}
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