forked from github/server
1e9081a290
"giving heros to another faction"
610 lines
17 KiB
C
610 lines
17 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#include <config.h>
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#include "eressea.h"
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#include "spy.h"
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/* kernel includes */
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#include <kernel/build.h>
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#include <kernel/reports.h>
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#include <kernel/item.h>
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#include <kernel/karma.h>
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#include <kernel/faction.h>
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#include <kernel/magic.h>
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#include <kernel/message.h>
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#include <kernel/move.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/skill.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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/* attributes includes */
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#include <attributes/racename.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/parser.h>
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#include <util/rand.h>
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#include <util/rng.h>
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#include <util/vset.h>
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/* libc includes */
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#include <assert.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <attributes/otherfaction.h>
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/* in spy steht der Unterschied zwischen Wahrnehmung des Opfers und
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* Spionage des Spions */
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void
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spy_message(int spy, const unit *u, const unit *target)
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{
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const char * str = report_kampfstatus(target, u->faction->locale);
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ADDMSG(&u->faction->msgs, msg_message("spyreport", "spy target status", u, target, str));
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if (spy > 20) {
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sc_mage * m = get_mage(target);
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/* bei Magiern Zaubersprüche und Magiegebiet */
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if (m) {
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ADDMSG(&u->faction->msgs, msg_message("spyreport_mage", "target type", target, magietypen[find_magetype(target)]));
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}
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}
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if (spy > 6) {
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faction * fv = visible_faction(u->faction,target);
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if (fv && fv!=target->faction) {
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/* wahre Partei */
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ADDMSG(&u->faction->msgs, msg_message("spyreport_faction", "target faction", target, target->faction));
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}
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}
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if (spy > 0) {
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int first = 1;
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int found = 0;
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skill * sv;
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char buf[4096];
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buf[0] = 0;
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for (sv = target->skills;sv!=target->skills+target->skill_size;++sv) {
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if (sv->level>0) {
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found++;
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if (first == 1) {
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first = 0;
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} else {
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strncat(buf, ", ", sizeof(buf));
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}
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strncat(buf, (const char *)skillname(sv->id, u->faction->locale), sizeof(buf));
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strncat(buf, " ", sizeof(buf));
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strncat(buf, itoa10(eff_skill(target, sv->id, target->region)), sizeof(buf));
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}
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}
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if (found) {
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ADDMSG(&u->faction->msgs, msg_message("spyreport_skills", "target skills", target, buf));
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}
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if (target->items) {
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ADDMSG(&u->faction->msgs, msg_message("spyreport_items", "target items", target, target->items));
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}
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}
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}
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int
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spy_cmd(unit * u, struct order * ord)
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{
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unit *target;
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int spy, observe;
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double spychance, observechance;
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region * r = u->region;
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init_tokens(ord);
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skip_token();
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target = getunit(r, u->faction);
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if (!target) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder, "feedback_unit_not_found", ""));
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return 0;
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}
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if (!can_contact(r, u, target)) {
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cmistake(u, u->thisorder, 24, MSG_EVENT);
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return 0;
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}
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if (eff_skill(u, SK_SPY, r) < 1) {
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cmistake(u, u->thisorder, 39, MSG_EVENT);
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return 0;
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}
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/* Die Grundchance für einen erfolgreichen Spionage-Versuch ist 10%.
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* Für jeden Talentpunkt, den das Spionagetalent das Tarnungstalent
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* des Opfers übersteigt, erhöht sich dieses um 5%*/
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spy = eff_skill(u, SK_SPY, r) - eff_skill(target, SK_STEALTH, r);
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spychance = 0.1 + max(spy*0.05, 0.0);
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if (chance(spychance)) {
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produceexp(u, SK_SPY, u->number);
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spy_message(spy, u, target);
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} else {
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ADDMSG(&u->faction->msgs, msg_message("spyfail", "spy target", u, target));
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}
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/* der Spion kann identifiziert werden, wenn das Opfer bessere
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* Wahrnehmung als das Ziel Tarnung + Spionage/2 hat */
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observe = eff_skill(target, SK_OBSERVATION, r)
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- (effskill(u, SK_STEALTH) + eff_skill(u, SK_SPY, r)/2);
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if (invisible(u, target) >= u->number) {
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observe = min(observe, 0);
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}
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/* Anschließend wird - unabhängig vom Erfolg - gewürfelt, ob der
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* Spionageversuch bemerkt wurde. Die Wahrscheinlich dafür ist (100 -
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* SpionageSpion*5 + WahrnehmungOpfer*2)%. */
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observechance = 1.0 - (eff_skill(u, SK_SPY, r) * 0.05)
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+ (eff_skill(target, SK_OBSERVATION, r) * 0.02);
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if (chance(observechance)) {
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ADDMSG(&target->faction->msgs, msg_message("spydetect",
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"spy target", observe>0?u:NULL, target));
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}
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return 0;
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}
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int
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setwere_cmd(unit *u, struct order * ord)
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{
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#ifdef KARMA_MODULE
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int level = fspecial(u->faction, FS_LYCANTROPE);
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const char *s;
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if (!level) {
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cmistake(u, ord, 311, MSG_EVENT);
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return 0;
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}
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init_tokens(ord);
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skip_token();
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s = getstrtoken();
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if (s == NULL || *s == '\0') {
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if(fval(u, UFL_WERE)) {
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cmistake(u, ord, 309, MSG_EVENT);
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} else if(rng_int()%100 < 35+(level-1)*20) { /* 35, 55, 75, 95% */
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fset(u, UFL_WERE);
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} else {
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cmistake(u, ord, 311, MSG_EVENT);
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}
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} else if (findparam(s, u->faction->locale) == P_NOT) {
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if(fval(u, UFL_WERE)) {
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cmistake(u, ord, 310, MSG_EVENT);
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} else if(rng_int()%100 < 90-level*20) { /* 70, 50, 30, 10% */
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freset(u, UFL_WERE);
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} else {
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cmistake(u, ord, 311, MSG_EVENT);
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}
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}
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#endif /* KARMA_MODULE */
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return 0;
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}
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int
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setstealth_cmd(unit * u, struct order * ord)
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{
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const char *s;
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int level;
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const race * trace;
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init_tokens(ord);
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skip_token();
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s = getstrtoken();
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/* Tarne ohne Parameter: Setzt maximale Tarnung */
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if (s == NULL || *s == 0) {
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u_seteffstealth(u, -1);
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return 0;
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}
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trace = findrace(s, u->faction->locale);
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if (trace) {
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/* Dämonen können sich nur als andere Spielerrassen tarnen */
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if (u->race == new_race[RC_DAEMON]) {
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race_t allowed[] = { RC_DWARF, RC_ELF, RC_ORC, RC_GOBLIN, RC_HUMAN,
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RC_TROLL, RC_DAEMON, RC_INSECT, RC_HALFLING, RC_CAT, RC_AQUARIAN,
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RC_URUK, NORACE };
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int i;
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for (i=0;allowed[i]!=NORACE;++i) if (new_race[allowed[i]]==trace) break;
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if (new_race[allowed[i]]==trace) {
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u->irace = trace;
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if (u->race->flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
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set_racename(&u->attribs, NULL);
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}
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return 0;
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}
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/* Singdrachen können sich nur als Drachen tarnen */
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if (u->race == new_race[RC_SONGDRAGON] || u->race == new_race[RC_BIRTHDAYDRAGON]) {
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if (trace==new_race[RC_SONGDRAGON]||trace==new_race[RC_FIREDRAGON]||trace==new_race[RC_DRAGON]||trace==new_race[RC_WYRM]) {
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u->irace = trace;
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if (u->race->flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
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set_racename(&u->attribs, NULL);
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}
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return 0;
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}
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/* Dämomen und Illusionsparteien können sich als andere race tarnen */
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if (u->race->flags & RCF_SHAPESHIFT) {
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if (playerrace(trace)) {
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u->irace = trace;
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if ((u->race->flags & RCF_SHAPESHIFTANY) && get_racename(u->attribs))
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set_racename(&u->attribs, NULL);
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}
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}
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return 0;
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}
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switch(findparam(s, u->faction->locale)) {
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case P_FACTION:
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/* TARNE PARTEI [NICHT|NUMMER abcd] */
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s = getstrtoken();
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if(!s || *s == 0) {
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fset(u, UFL_PARTEITARNUNG);
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} else if (findparam(s, u->faction->locale) == P_NOT) {
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freset(u, UFL_PARTEITARNUNG);
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} else if (findkeyword(s, u->faction->locale) == K_NUMBER) {
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const char *s2 = (const char *)getstrtoken();
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int nr = -1;
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if (s2) nr = atoi36(s2);
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if (!s2 || *s2 == 0 || nr == u->faction->no) {
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a_removeall(&u->attribs, &at_otherfaction);
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} else {
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struct faction * f = findfaction(nr);
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if(f==NULL) {
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cmistake(u, ord, 66, MSG_EVENT);
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} else {
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region * lastr = NULL;
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/* for all units mu of our faction, check all the units in the region
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* they are in, if their visible faction is f, it's ok. use lastr to
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* avoid testing the same region twice in a row. */
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unit * mu = u->faction->units;
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while (mu!=NULL) {
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unit * ru = mu->region->units;
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if (mu->region!=lastr) {
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lastr = mu->region;
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while (ru!=NULL) {
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faction * fv = visible_faction(f, ru);
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if (fv==f) {
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if (cansee(f, lastr, ru, 0)) break;
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}
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ru = ru->next;
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}
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if (ru!=NULL) break;
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}
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mu = mu->nextF;
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}
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if (mu!=NULL) {
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attrib * a = a_find(u->attribs, &at_otherfaction);
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if (!a) a = a_add(&u->attribs, make_otherfaction(f));
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else a->data.v = f;
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}
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}
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}
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} else {
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cmistake(u, ord, 289, MSG_EVENT);
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}
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break;
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case P_ANY:
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/* TARNE ALLES (was nicht so alles geht?) */
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u_seteffstealth(u, -1);
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break;
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#ifdef KARMA_MODULE
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case P_NUMBER:
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/* TARNE ANZAHL [NICHT] */
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if (!fspecial(u->faction, FS_HIDDEN)) {
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cmistake(u, ord, 277, MSG_EVENT);
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return 0;
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}
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s = getstrtoken();
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if (findparam(s, u->faction->locale) == P_NOT) {
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attrib * a = a_find(u->attribs, &at_fshidden);
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if (a==NULL) a->data.ca[0] = 0;
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if (a->data.i == 0) a_remove(&u->attribs, a);
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} else {
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attrib * a = a_find(u->attribs, &at_fshidden);
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if (a!=NULL) a = a_add(&u->attribs, a_new(&at_fshidden));
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a->data.ca[0] = 1;
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}
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break;
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#endif /* KARMA_MODULE */
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#ifdef KARMA_MODULE
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case P_ITEMS:
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/* TARNE GEGENSTÄNDE [NICHT] */
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if(!fspecial(u->faction, FS_HIDDEN)) {
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cmistake(u, ord, 277, MSG_EVENT);
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return 0;
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}
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if (findparam(s, u->faction->locale) == P_NOT) {
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attrib * a = a_find(u->attribs, &at_fshidden);
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if (a!=NULL) a->data.ca[1] = 0;
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if (a->data.i == 0) a_remove(&u->attribs, a);
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} else {
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attrib * a = a_find(u->attribs, &at_fshidden);
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if (a==NULL) a = a_add(&u->attribs, a_new(&at_fshidden));
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a->data.ca[1] = 1;
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}
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break;
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#endif /* KARMA_MODULE */
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case P_NOT:
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u_seteffstealth(u, -1);
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break;
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default:
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if (isdigit(s[0])) {
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/* Tarnungslevel setzen */
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level = atoi((const char *)s);
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if (level > effskill(u, SK_STEALTH)) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_lowstealth", ""));
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return 0;
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}
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u_seteffstealth(u, level);
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} else if (u->race->flags & RCF_SHAPESHIFTANY) {
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set_racename(&u->attribs, s);
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}
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}
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return 0;
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}
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static int
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faction_skill(region * r, faction * f, skill_t sk)
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{
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int value = 0;
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unit *u;
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for (u=r->units; u; u=u->next) {
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if (u->faction == f) {
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int s = eff_skill(u, sk, r);
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value = max(value, s);
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}
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}
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return value;
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}
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static int
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crew_skill(region * r, faction * f, ship * sh, skill_t sk)
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{
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int value = 0;
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unit *u;
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for (u=r->units;u;u=u->next) {
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if (u->ship == sh && u->faction == f) {
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int s = eff_skill(u, sk, r);
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value = max(s, value);
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}
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}
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return value;
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}
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static int
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try_destruction(unit * u, unit * u2, const ship *sh, int skilldiff)
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{
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const char *destruction_success_msg = "destroy_ship_0";
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const char *destruction_failed_msg = "destroy_ship_1";
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const char *destruction_detected_msg = "destroy_ship_2";
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const char *detect_failure_msg = "destroy_ship_3";
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const char *object_destroyed_msg = "destroy_ship_4";
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if (skilldiff == 0) {
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/* tell the unit that the attempt failed: */
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ADDMSG(&u->faction->msgs, msg_message(destruction_failed_msg, "ship unit", sh, u));
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/* tell the enemy about the attempt: */
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if (u2) {
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ADDMSG(&u2->faction->msgs, msg_message(detect_failure_msg, "ship", sh));
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}
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return 0;
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} else if (skilldiff < 0) {
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/* tell the unit that the attempt was detected: */
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ADDMSG(&u2->faction->msgs, msg_message(destruction_detected_msg, "ship unit", sh, u));
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/* tell the enemy whodunit: */
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if (u2) {
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ADDMSG(&u2->faction->msgs, msg_message(detect_failure_msg, "ship", sh));
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}
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return 0;
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} else {
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/* tell the unit that the attempt succeeded */
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ADDMSG(&u->faction->msgs, msg_message(destruction_success_msg, "ship unit", sh, u));
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if (u2) {
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ADDMSG(&u2->faction->msgs, msg_message(object_destroyed_msg, "ship", sh));
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}
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}
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return 1; /* success */
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}
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static void
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sink_ship(region * r, ship * sh, const char *name, char spy, unit * saboteur)
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{
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unit **ui;
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region *safety = r;
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int i;
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direction_t d;
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unsigned int index;
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double probability = 0.0;
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vset informed;
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vset survivors;
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message * sink_msg = NULL;
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message * enemy_discovers_spy_msg = NULL;
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vset_init(&informed);
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vset_init(&survivors);
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/* figure out what a unit's chances of survival are: */
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if (!fval(r->terrain, SEA_REGION)) {
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probability = CANAL_SWIMMER_CHANCE;
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} else {
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for (d = 0; d != MAXDIRECTIONS; ++d) {
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region * rn = rconnect(r, d);
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if (!fval(rn->terrain, SEA_REGION) && !move_blocked(NULL, r, rn)) {
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safety = rn;
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probability = OCEAN_SWIMMER_CHANCE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
for (ui = &r->units; *ui; ui = &(*ui)->next) {
|
|
unit *u = *ui;
|
|
|
|
/* inform this faction about the sinking ship: */
|
|
vset_add(&informed, u->faction);
|
|
if (u->ship == sh) {
|
|
int dead = 0;
|
|
message * msg;
|
|
|
|
/* if this fails, I misunderstood something: */
|
|
for (i = 0; i != u->number; ++i)
|
|
if (chance(probability))
|
|
++dead;
|
|
|
|
if (dead != u->number)
|
|
/* she will live. but her items get stripped */
|
|
{
|
|
vset_add(&survivors, u);
|
|
if (dead > 0) {
|
|
msg = msg_message("sink_lost_msg", "dead region unit", dead, safety, u);
|
|
} else {
|
|
msg = msg_message("sink_saved_msg", "region unit", safety, u);
|
|
}
|
|
set_leftship(u, u->ship);
|
|
u->ship = 0;
|
|
if (r != safety) {
|
|
setguard(u, GUARD_NONE);
|
|
}
|
|
while (u->items) {
|
|
i_remove(&u->items, u->items);
|
|
}
|
|
move_unit(u, safety, NULL);
|
|
} else {
|
|
msg = msg_message("sink_lost_msg", "dead region unit", dead, NULL, u);
|
|
}
|
|
add_message(&u->faction->msgs, msg);
|
|
msg_release(msg);
|
|
if (dead == u->number) {
|
|
/* the poor creature, she dies */
|
|
*ui = u->next;
|
|
destroy_unit(u);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* inform everyone, and reduce money to the absolutely necessary
|
|
* amount: */
|
|
while (informed.size != 0) {
|
|
unit *lastunit = 0;
|
|
int money = 0, maintain = 0;
|
|
faction * f = (faction *) informed.data[0];
|
|
|
|
/* find out how much money this faction still has: */
|
|
for (index = 0; index != survivors.size; ++index) {
|
|
unit *u = (unit *) survivors.data[index];
|
|
|
|
if (u->faction == f) {
|
|
maintain += maintenance_cost(u);
|
|
money += get_money(u);
|
|
lastunit = u;
|
|
}
|
|
}
|
|
/* 'money' shall be the maintenance-surplus of the survivng
|
|
* units: */
|
|
money = money - maintain;
|
|
for (index = 0; money > 0; ++index) {
|
|
int remove;
|
|
unit *u = (unit *) survivors.data[index];
|
|
|
|
assert(index < survivors.size);
|
|
if (u->faction == f && playerrace(u->race)) {
|
|
remove = min(get_money(u), money);
|
|
money -= remove;
|
|
change_money(u, -remove);
|
|
}
|
|
}
|
|
/* finally, report to this faction that the ship sank: */
|
|
if (sink_msg==NULL) {
|
|
sink_msg = msg_message("sink_msg", "ship region", sh, r);
|
|
}
|
|
add_message(&f->msgs, sink_msg);
|
|
vset_erase(&informed, f);
|
|
if (spy == 1 && f != saboteur->faction && faction_skill(r, f, SK_OBSERVATION) - eff_skill(saboteur, SK_STEALTH, r) > 0) {
|
|
/* the unit is discovered */
|
|
ADDMSG(&f->msgs, msg_message("spy_discovered_msg", "unit saboteur ship", lastunit, saboteur, sh));
|
|
if (enemy_discovers_spy_msg==NULL) {
|
|
enemy_discovers_spy_msg = msg_message("enemy_discovers_spy_msg", "unit ship", saboteur, sh);
|
|
}
|
|
add_message(&saboteur->faction->msgs, sink_msg);
|
|
}
|
|
}
|
|
if (enemy_discovers_spy_msg) msg_release(enemy_discovers_spy_msg);
|
|
if (sink_msg) msg_release(sink_msg);
|
|
/* finally, get rid of the ship */
|
|
destroy_ship(sh);
|
|
vset_destroy(&informed);
|
|
vset_destroy(&survivors);
|
|
}
|
|
|
|
int
|
|
sabotage_cmd(unit * u, struct order * ord)
|
|
{
|
|
const char *s;
|
|
int i;
|
|
ship *sh;
|
|
unit *u2;
|
|
char buffer[DISPLAYSIZE];
|
|
region * r = u->region;
|
|
int skdiff;
|
|
|
|
init_tokens(ord);
|
|
skip_token();
|
|
s = getstrtoken();
|
|
|
|
i = findparam(s, u->faction->locale);
|
|
|
|
switch (i) {
|
|
case P_SHIP:
|
|
sh = u->ship;
|
|
if (!sh) {
|
|
cmistake(u, u->thisorder, 144, MSG_EVENT);
|
|
return 0;
|
|
}
|
|
u2 = shipowner(sh);
|
|
skdiff = eff_skill(u, SK_SPY, r)-crew_skill(r, u2->faction, sh, SK_OBSERVATION);
|
|
if (try_destruction(u, u2, sh, skdiff)) {
|
|
sink_ship(r, sh, buffer, 1, u);
|
|
}
|
|
break;
|
|
default:
|
|
cmistake(u, u->thisorder, 9, MSG_EVENT);
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|