server/scripts/tests/e3/morale.lua

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Lua
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require "lunit"
module("tests.e3.morale", package.seeall, lunit.testcase )
function setup()
eressea.game.reset()
eressea.settings.set("rules.food.flags", "4") -- food is free
end
function teardown()
eressea.settings.set("rules.food.flags", "0")
end
function test_when_owner_returns_morale_stays()
local r = region.create(0, 0, "plain")
assert_equal(1, r.morale)
local f1 = faction.create("owner_returns@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
u1:add_item("money", 10000)
local b = building.create(r, "castle")
b.size = 50
set_turn(get_turn()+10)
f1.lastturn=get_turn()
u1.building = b
update_owners()
r.morale = 6
u1.building = nil
process_orders()
assert_equal(5, r.morale) -- no owner, fall by 1
u1.building = b
update_owners()
process_orders()
assert_equal(5, r.morale) -- old owner returns, no reduction
assert_false(r.is_mourning)
end
function test_morale_alliance()
local r = region.create(0, 0, "plain")
assert_equal(1, r.morale)
local f1 = faction.create("ma1@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
u1:add_item("money", 10000)
local f2 = faction.create("ma2@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
u2:add_item("money", 10000)
local f3 = faction.create("ma3@eressea.de", "human", "de")
local u3 = unit.create(f3, r, 1)
u3:add_item("money", 10000)
local al = alliance.create(42, "Die Antwoord")
f1.alliance = al;
f2.alliance = al;
local b = building.create(r, "castle")
b.size = 50
u1.building = b
u2.building = b
u3.building = b
update_owners()
r.morale = 6
local function run_a_turn()
process_orders()
f1.lastturn=get_turn()
f2.lastturn=get_turn()
f3.lastturn=get_turn()
end
-- just checking everything's okay after setup.
run_a_turn()
assert_equal(6, r.morale)
assert_false(r.is_mourning)
-- change owner, new owner is in the same alliance
u1.building = nil
run_a_turn()
assert_equal(4, r.morale)
assert_true(r.is_mourning)
run_a_turn()
assert_false(r.is_mourning) -- mourning recovers
-- change owner, new owner is not in the same alliance
u2.building = nil
run_a_turn()
assert_equal(0, r.morale)
assert_true(r.is_mourning)
run_a_turn()
assert_false(r.is_mourning) -- mourning recovers
end
function test_bigger_castle_empty()
local r = region.create(0, 0, "plain")
assert_equal(1, r.morale)
local f1 = faction.create("small1@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("small2@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
u1:add_item("money", 10000)
local big = building.create(r, "castle")
big.size = 20
u1.building = big
local small = building.create(r, "castle")
small.size = 10
u2.building = small
local function run_a_turn()
process_orders()
f1.lastturn=get_turn()
end
update_owners()
assert_equal(r.owner, u1.faction)
u1.building = nil
update_owners()
assert_equal(r.owner, u2.faction)
assert_equal(0, r.morale)
assert_true(r.is_mourning)
run_a_turn()
assert_false(r.is_mourning) -- mourning recovers
end
function test_morale_change()
local r = region.create(0, 0, "plain")
assert_equal(1, r.morale)
local f1 = faction.create("mchange@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
u1:add_item("money", 10000)
local AVG_STEP = 6
local b = building.create(r, "castle")
b.size = 10
u1.building = b
local function run_a_turn()
process_orders()
f1.lastturn=get_turn()
end
-- reinhardt-regel: nach 2*AVG_STEP ist moral mindestens einmal gestiegen.
update_owners()
assert_not_equal(r.owner, nil)
assert_false(r.is_mourning)
for i=1,AVG_STEP*2 do
run_a_turn()
assert_not_equal(r.owner, nil)
end
assert_not_equal(1, r.morale)
assert_false(r.is_mourning)
-- regel: moral ist nie hoeher als 2 punkte ueber burgen-max.
for i=1,AVG_STEP*4 do
run_a_turn()
end
assert_equal(4, r.morale)
assert_false(r.is_mourning)
-- auch mit herrscher faellt moral um 1 pro woche, wenn moral > burgstufe
r.morale = 6
run_a_turn()
assert_equal(5, r.morale)
assert_false(r.is_mourning)
run_a_turn()
assert_equal(4, r.morale)
run_a_turn()
assert_equal(4, r.morale)
-- regel: ohne herrscher f<>llt die moral jede woche um 1 punkt, bis sie 1 erreicht
assert_false(r.is_mourning)
u1.building = nil
update_owners()
assert_false(r.is_mourning)
run_a_turn()
assert_equal(3, r.morale)
assert_false(r.is_mourning)
run_a_turn()
assert_equal(2, r.morale)
run_a_turn()
assert_equal(1, r.morale)
run_a_turn()
assert_equal(1, r.morale)
-- ohne herrscher <20>ndert sich auch beschissene Moral nicht:
r.morale = 0
run_a_turn()
assert_equal(0, r.morale)
end
function test_morale_give_command()
local r = region.create(0, 0, "plain")
assert_equal(1, r.morale)
local f1 = faction.create("mold1@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("mold2@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
local b = building.create(r, "castle")
b.size = 10
u1.building = b
u2.building = b
update_owners()
assert_equal(1, r.morale)
assert_false(r.is_mourning)
r.morale = 5
assert_equal(r.owner, u1.faction)
u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " KOMMANDO")
process_orders()
assert_equal(u2.faction, r.owner)
assert_equal(3, r.morale) -- 5 - MORALE_TRANSFER
assert_true(r.is_mourning)
u1:clear_orders()
process_orders()
assert_false(r.is_mourning) -- mourning recovers
end