forked from github/server
368 lines
6.4 KiB
Text
368 lines
6.4 KiB
Text
# Microsoft Developer Studio Project File - Name="kernel" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** NICHT BEARBEITEN **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=kernel - Win32 Debug
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!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
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NMAKE
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!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
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Befehl
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!MESSAGE
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!MESSAGE NMAKE /f "kernel-5.mak".
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!MESSAGE
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!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
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!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
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!MESSAGE
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!MESSAGE NMAKE /f "kernel-5.mak" CFG="kernel - Win32 Debug"
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!MESSAGE
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!MESSAGE Für die Konfiguration stehen zur Auswahl:
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!MESSAGE
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!MESSAGE "kernel - Win32 Release" (basierend auf "Win32 (x86) Static Library")
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!MESSAGE "kernel - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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!IF "$(CFG)" == "kernel - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "kernel - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "kernel___W"
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# PROP BASE Intermediate_Dir "kernel___W"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../util" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"Debug\kernel.lib"
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!ENDIF
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# Begin Target
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# Name "kernel - Win32 Release"
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# Name "kernel - Win32 Debug"
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# Begin Group "Header"
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# PROP Default_Filter "*.h"
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# Begin Source File
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SOURCE=.\alchemy.h
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# End Source File
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# Begin Source File
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SOURCE=.\battle.h
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# End Source File
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# Begin Source File
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SOURCE=.\border.h
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# End Source File
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# Begin Source File
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SOURCE=.\build.h
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# End Source File
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# Begin Source File
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SOURCE=.\building.h
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# End Source File
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# Begin Source File
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SOURCE=.\creation.h
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# End Source File
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# Begin Source File
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SOURCE=.\curse.h
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# End Source File
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# Begin Source File
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SOURCE=.\economy.h
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# End Source File
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# Begin Source File
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SOURCE=.\eressea.h
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# End Source File
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# Begin Source File
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SOURCE=.\faction.h
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# End Source File
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# Begin Source File
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SOURCE=.\group.h
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# End Source File
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# Begin Source File
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SOURCE=.\item.h
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# End Source File
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# Begin Source File
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SOURCE=.\karma.h
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SOURCE=.\laws.h
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SOURCE=.\magic.h
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SOURCE=.\message.h
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SOURCE=.\monster.h
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SOURCE=.\movement.h
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SOURCE=.\names.h
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SOURCE=.\objtypes.h
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SOURCE=.\orders.h
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SOURCE=.\pathfinder.h
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SOURCE=.\plane.h
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# End Source File
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# Begin Source File
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SOURCE=.\pool.h
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# End Source File
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# Begin Source File
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SOURCE=.\race.h
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# End Source File
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# Begin Source File
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SOURCE=.\randenc.h
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SOURCE=.\region.h
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# End Source File
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# Begin Source File
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SOURCE=.\render.h
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# End Source File
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# Begin Source File
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SOURCE=.\reports.h
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# End Source File
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# Begin Source File
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SOURCE=.\save.h
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# End Source File
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# Begin Source File
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SOURCE=.\ship.h
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# End Source File
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# Begin Source File
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SOURCE=.\skill.h
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# End Source File
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# Begin Source File
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SOURCE=.\spell.h
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# End Source File
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# Begin Source File
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SOURCE=.\spells.h
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# End Source File
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# Begin Source File
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SOURCE=.\spy.h
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# End Source File
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# Begin Source File
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SOURCE=.\study.h
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# End Source File
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# Begin Source File
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SOURCE=.\teleport.h
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# End Source File
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# Begin Source File
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SOURCE=.\terrain.h
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# End Source File
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# Begin Source File
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SOURCE=.\unit.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\alchemy.c
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# End Source File
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# Begin Source File
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SOURCE=.\battle.c
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# End Source File
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# Begin Source File
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SOURCE=.\border.c
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# End Source File
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# Begin Source File
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SOURCE=.\build.c
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# End Source File
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# Begin Source File
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SOURCE=.\building.c
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# End Source File
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# Begin Source File
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SOURCE=.\combatspells.c
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# End Source File
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# Begin Source File
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SOURCE=.\curse.c
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# End Source File
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# Begin Source File
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SOURCE=.\eressea.c
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# End Source File
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# Begin Source File
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SOURCE=.\faction.c
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# End Source File
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# Begin Source File
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SOURCE=.\group.c
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# End Source File
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# Begin Source File
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SOURCE=.\item.c
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# End Source File
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# Begin Source File
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SOURCE=.\karma.c
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# End Source File
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# Begin Source File
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SOURCE=.\magic.c
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# End Source File
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# Begin Source File
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SOURCE=.\message.c
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# End Source File
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# Begin Source File
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SOURCE=.\movement.c
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# End Source File
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# Begin Source File
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SOURCE=.\names.c
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# End Source File
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# Begin Source File
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SOURCE=.\objtypes.c
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# End Source File
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# Begin Source File
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SOURCE=.\orders.c
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# End Source File
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# Begin Source File
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SOURCE=.\pathfinder.c
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# End Source File
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# Begin Source File
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SOURCE=.\plane.c
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# End Source File
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# Begin Source File
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SOURCE=.\pool.c
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# End Source File
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# Begin Source File
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SOURCE=.\race.c
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# End Source File
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# Begin Source File
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SOURCE=.\region.c
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# End Source File
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# Begin Source File
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SOURCE=.\render.c
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# End Source File
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# Begin Source File
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SOURCE=.\reports.c
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# End Source File
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# Begin Source File
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SOURCE=.\save.c
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# End Source File
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# Begin Source File
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SOURCE=.\ship.c
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# End Source File
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# Begin Source File
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SOURCE=.\skill.c
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# End Source File
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# Begin Source File
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SOURCE=.\spell.c
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# End Source File
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# Begin Source File
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SOURCE=.\teleport.c
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# End Source File
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# Begin Source File
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SOURCE=.\terrain.c
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# End Source File
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# Begin Source File
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SOURCE=.\unit.c
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# End Source File
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# End Target
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# End Project
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