server/src/eressea/lua
Enno Rehling 657fc3d123 WDW_PHOENIX define removed:
- Der Initialisierungs-Code ist in LUA reimplementiert.

- Ich habe das ganze spoils-Konzept etwas allgemeiner gemacht, man kann jetzt einfach ein equipment-objekt in XML definieren (siehe vinyambar-wdw.xml) der die spoils für eine Rassea angibt, (z.B. phonix_spoils nennen).

- Das gleiche für Drachen und Seeschlange gemacht.
2006-01-01 16:58:59 +00:00
..
alliance.cpp at_variable 2004-08-08 09:42:48 +00:00
bindings.h new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
building.cpp new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
eressea.cpp crashbug missing volcano_terrain 2005-12-11 15:14:03 +00:00
event.cpp Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
event.h event-handling in lua, 2004-08-08 11:02:42 +00:00
export.h lua bindings 2003-12-14 10:02:29 +00:00
faction.cpp lua: faction.options and faction.flags 2005-12-31 13:39:55 +00:00
item.cpp made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define. 2005-11-01 20:33:21 +00:00
list.h Lua-Zugriff auf den item-pool 2005-03-06 13:53:13 +00:00
message.cpp LUA: 2005-12-11 11:43:18 +00:00
objects.cpp didn't like binding int and double with same name. why? 2005-12-11 12:41:05 +00:00
objects.h neue regionsresourcen: "chaos" und "grave" (um chaoscount und detahcount zu verändern) 2005-12-04 14:53:27 +00:00
region.cpp WDW_PHOENIX define removed: 2006-01-01 16:58:59 +00:00
script.cpp fixing up the luabind/gcc4 compilation 2005-11-25 22:53:10 +00:00
script.h new code for 'kingdoms': 2005-11-25 22:09:59 +00:00
ship.cpp new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
spell.cpp Special non-item resources like hp and peasant can now be defined externally. 2005-10-29 14:12:46 +00:00
unit.cpp Spezialfall: Einheiten, die nicht laufen können. 2005-12-31 16:13:20 +00:00