server/src/kernel/attrib.c
2019-09-13 21:35:44 +02:00

516 lines
12 KiB
C

#include <platform.h>
#include "attrib.h"
#include <util/log.h>
#include <util/strings.h>
#include <util/variant.h>
#include <kernel/gamedata.h>
#include <storage.h>
#include <critbit.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
int read_attribs(gamedata *data, attrib **alist, void *owner) {
int result;
if (data->version < ATHASH_VERSION) {
result = a_read_orig(data, alist, owner);
}
else {
result = a_read(data, alist, owner);
}
if (result == AT_READ_DEPR) {
/* handle deprecated attributes */
attrib **ap = alist;
while (*ap) {
attrib *a = *ap;
if (a->type->upgrade) {
a->type->upgrade(alist, a);
}
ap = &a->nexttype;
}
}
return result;
}
void write_attribs(storage *store, attrib *alist, const void *owner)
{
a_write(store, alist, owner);
}
int a_readint(variant * var, void *owner, struct gamedata *data)
{
int n;
READ_INT(data->store, &n);
var->i = n;
return AT_READ_OK;
}
void a_writeint(const variant * var, const void *owner, struct storage *store)
{
WRITE_INT(store, var->i);
}
int a_readshorts(variant * var, void *owner, struct gamedata *data)
{
int n;
READ_INT(data->store, &n);
var->sa[0] = (short)n;
READ_INT(data->store, &n);
var->sa[1] = (short)n;
return AT_READ_OK;
}
void a_writeshorts(const variant * var, const void *owner, struct storage *store)
{
WRITE_INT(store, var->sa[0]);
WRITE_INT(store, var->sa[1]);
}
int a_readchars(variant * var, void *owner, struct gamedata *data)
{
int i;
for (i = 0; i != 4; ++i) {
int n;
READ_INT(data->store, &n);
var->ca[i] = (char)n;
}
return AT_READ_OK;
}
void a_writechars(const variant * var, const void *owner, struct storage *store)
{
int i;
for (i = 0; i != 4; ++i) {
WRITE_INT(store, var->ca[i]);
}
}
#define DISPLAYSIZE 8192
int a_readstring(variant * var, void *owner, struct gamedata *data)
{
char buf[DISPLAYSIZE];
char * result = 0;
int e;
size_t len = 0;
do {
e = READ_STR(data->store, buf, sizeof(buf));
if (result) {
char *tmp = realloc(result, len + DISPLAYSIZE - 1);
if (!tmp) {
free(result);
abort();
}
result = tmp;
strcpy(result + len, buf);
len += DISPLAYSIZE - 1;
}
else {
result = str_strdup(buf);
}
} while (e == ENOMEM);
var->v = result;
return AT_READ_OK;
}
void a_writestring(const variant * var, const void *owner, struct storage *store)
{
assert(var && var->v);
WRITE_STR(store, (const char *)var->v);
}
void a_finalizestring(variant * var)
{
free(var->v);
}
#define MAXATHASH 61
static attrib_type *at_hash[MAXATHASH];
static unsigned int __at_hashkey(const char *s)
{
int key = 0;
size_t i = strlen(s);
while (i > 0) {
key = (s[--i] + key * 37);
}
return key & 0x7fffffff;
}
void at_register(attrib_type * at)
{
attrib_type *find;
if (at->read == NULL) {
log_warning("registering non-persistent attribute %s.\n", at->name);
}
at->hashkey = __at_hashkey(at->name);
find = at_hash[at->hashkey % MAXATHASH];
while (find && at->hashkey != find->hashkey) {
find = find->nexthash;
}
if (find && find == at) {
log_warning("attribute '%s' was registered more than once\n", at->name);
return;
}
else {
assert(!find || !"hashkey is already in use");
}
at->nexthash = at_hash[at->hashkey % MAXATHASH];
at_hash[at->hashkey % MAXATHASH] = at;
}
static attrib_type *at_find_key(unsigned int hk)
{
attrib_type *find = at_hash[hk % MAXATHASH];
while (find && hk != find->hashkey)
find = find->nexthash;
if (!find) {
const char *translate[3][2] = {
{ "zielregion", "targetregion" }, /* remapping: from 'zielregion, heute targetregion */
{ "verzaubert", "curse" }, /* remapping: frueher verzaubert, jetzt curse */
{ NULL, NULL }
};
int i = 0;
while (translate[i][0]) {
if (__at_hashkey(translate[i][0]) == hk)
return at_find_key(__at_hashkey(translate[i][1]));
++i;
}
}
return find;
}
struct attrib_type *at_find(const char *name) {
unsigned int hash = __at_hashkey(name);
return at_find_key(hash);
}
attrib *a_select(attrib * a, const void *data,
bool(*compare) (const attrib *, const void *))
{
while (a && !compare(a, data))
a = a->next;
return a;
}
attrib *a_find(attrib * a, const attrib_type * at)
{
assert(at);
while (a && a->type != at)
a = a->nexttype;
return a;
}
static attrib *a_insert(attrib * head, attrib * a)
{
attrib **pa;
assert(!(a->type->flags & ATF_UNIQUE));
assert(head && head->type == a->type);
pa = &head->next;
while (*pa && (*pa)->type == a->type) {
pa = &(*pa)->next;
}
a->next = *pa;
return *pa = a;
}
attrib *a_add(attrib ** pa, attrib * a)
{
attrib *first = *pa;
assert(a->next == NULL && a->nexttype == NULL);
if (first == NULL)
return *pa = a;
if (first->type == a->type) {
return a_insert(first, a);
}
for (;;) {
attrib *next = first->nexttype;
if (next == NULL) {
/* the type is not in the list, append it behind the last type */
attrib **insert = &first->next;
first->nexttype = a;
while (*insert)
insert = &(*insert)->next;
*insert = a;
break;
}
if (next->type == a->type) {
return a_insert(next, a);
}
first = next;
}
return a;
}
static int a_unlink(attrib ** pa, attrib * a)
{
attrib **pnexttype = pa;
attrib **pnext = NULL;
assert(a != NULL);
while (*pnexttype) {
attrib *next = *pnexttype;
if (next->type == a->type)
break;
pnexttype = &next->nexttype;
pnext = &next->next;
}
if (*pnexttype && (*pnexttype)->type == a->type) {
if (*pnexttype == a) {
*pnexttype = a->next;
if (a->next != a->nexttype) {
a->next->nexttype = a->nexttype;
}
if (pnext == NULL)
return 1;
while (*pnext && (*pnext)->type != a->type)
pnext = &(*pnext)->next;
}
else {
pnext = &(*pnexttype)->next;
}
while (*pnext && (*pnext)->type == a->type) {
if (*pnext == a) {
*pnext = a->next;
return 1;
}
pnext = &(*pnext)->next;
}
}
return 0;
}
void a_free_voidptr(union variant *var)
{
free(var->v);
}
static void a_free(attrib * a)
{
const attrib_type *at = a->type;
if (at->finalize)
at->finalize(&a->data);
free(a);
}
int a_remove(attrib ** pa, attrib * a)
{
attrib *head = *pa;
int ok;
assert(a != NULL);
ok = a_unlink(pa, a);
if (ok) {
if (head == a) {
*pa = a->next;
}
a_free(a);
}
return ok;
}
void a_removeall(attrib ** pa, const attrib_type * at)
{
attrib **pnexttype = pa;
if (!at) {
while (*pnexttype) {
attrib *a = *pnexttype;
*pnexttype = a->next;
a_free(a);
}
}
else {
attrib **pnext = NULL;
while (*pnexttype) {
attrib *a = *pnexttype;
if (a->type == at)
break;
pnexttype = &a->nexttype;
pnext = &a->next;
}
if (*pnexttype && (*pnexttype)->type == at) {
attrib *a = *pnexttype;
*pnexttype = a->nexttype;
if (pnext) {
while (*pnext && (*pnext)->type != at)
pnext = &(*pnext)->next;
*pnext = a->nexttype;
}
while (a && a->type == at) {
attrib *ra = a;
a = a->next;
a_free(ra);
}
}
}
}
attrib *a_new(const attrib_type * at)
{
attrib *a = (attrib *)calloc(1, sizeof(attrib));
assert(at != NULL);
if (!a) abort();
a->type = at;
if (at->initialize)
at->initialize(&a->data);
return a;
}
int a_age(attrib ** p, void *owner)
{
attrib **ap = p;
/* Attribute altern, und die Entfernung (age()==0) eines Attributs
* hat Einfluss auf den Besitzer */
while (*ap) {
attrib *a = *ap;
if (a->type->age) {
int result = a->type->age(a, owner);
assert(result >= 0 || !"age() returned a negative value");
if (result == AT_AGE_REMOVE) {
a_remove(p, a);
continue;
}
}
ap = &a->next;
}
return (*p != NULL);
}
static critbit_tree cb_deprecated = { 0 };
typedef struct deprecated_s {
unsigned int hash;
int(*reader)(variant *, void *, struct gamedata *);
} deprecated_t;
void at_deprecate(const char * name, int(*reader)(variant *, void *, struct gamedata *))
{
deprecated_t value;
value.hash = __at_hashkey(name);
value.reader = reader;
cb_insert(&cb_deprecated, &value, sizeof(value));
}
static int a_read_i(gamedata *data, attrib ** attribs, void *owner, unsigned int key) {
int retval = AT_READ_OK;
int(*reader)(variant *, void *, struct gamedata *) = 0;
attrib_type *at = at_find_key(key);
attrib * na = NULL;
variant var, *vp = &var;
if (at) {
reader = at->read;
na = a_new(at);
vp = &na->data;
}
else {
void *match;
if (cb_find_prefix(&cb_deprecated, &key, sizeof(key), &match, 1, 0)>0) {
deprecated_t *value = (deprecated_t *)match;
reader = value->reader;
}
else {
log_error("unknown attribute hash: %u\n", key);
assert(at || !"attribute not registered");
}
}
if (reader) {
int ret = reader(vp, owner, data);
if (na) {
switch (ret) {
case AT_READ_DEPR:
case AT_READ_OK:
if (na) {
a_add(attribs, na);
}
retval = ret;
break;
case AT_READ_FAIL:
if (na) {
a_free(na);
}
break;
default:
assert(!"invalid return value");
break;
}
}
}
else {
assert(!"error: no registered callback can read attribute");
}
return retval;
}
int a_read(gamedata *data, attrib ** attribs, void *owner) {
struct storage *store = data->store;
int key, retval = AT_READ_OK;
key = -1;
READ_INT(store, &key);
while (key > 0) {
int ret = a_read_i(data, attribs, owner, key);
if (ret == AT_READ_DEPR) {
retval = AT_READ_DEPR;
}
READ_INT(store, &key);
}
return retval;
}
int a_read_orig(gamedata *data, attrib ** attribs, void *owner)
{
int key, retval = AT_READ_OK;
char zText[128];
zText[0] = 0;
key = -1;
READ_TOK(data->store, zText, sizeof(zText));
if (strcmp(zText, "end") == 0) {
return retval;
}
else {
key = __at_hashkey(zText);
}
while (key > 0) {
retval = a_read_i(data, attribs, owner, key);
READ_TOK(data->store, zText, sizeof(zText));
if (!strcmp(zText, "end"))
break;
key = __at_hashkey(zText);
}
return retval;
}
void a_write(struct storage *store, const attrib * attribs, const void *owner) {
const attrib *na = attribs;
while (na) {
if (na->type->write) {
assert(na->type->hashkey || !"attribute not registered");
WRITE_INT(store, na->type->hashkey);
na->type->write(&na->data, owner, store);
na = na->next;
}
else {
na = na->nexttype;
}
}
WRITE_INT(store, 0);
}
void attrib_done(void) {
cb_clear(&cb_deprecated);
memset(at_hash, 0, sizeof(at_hash[0]) * MAXATHASH);
}