forked from github/server
fb294d9118
usually do not need to save the game when debugging
57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
#ifndef H_KRNL_SAVE
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#define H_KRNL_SAVE
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#include <stream.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct attrib;
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struct item;
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struct storage;
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struct spell;
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struct spellbook;
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struct unit;
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struct building;
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struct faction;
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struct region;
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struct ship;
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struct gamedata;
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#define MAX_INPUT_SIZE DISPLAYSIZE*2
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/* Nach MAX_INPUT_SIZE brechen wir das Einlesen der Zeile ab und nehmen an,
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* dass hier ein Fehler (fehlende ") vorliegt */
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/* TODO: is this *really* still in use? */
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extern int g_writegame;
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int readgame(const char *filename);
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int writegame(const char *filename);
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int current_turn(void);
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void write_unit(struct gamedata *data, const struct unit *u);
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struct unit *read_unit(struct gamedata *data);
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void write_faction(struct gamedata *data, const struct faction *f);
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struct faction *read_faction(struct gamedata *data);
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void write_region(struct gamedata *data, const struct region *r);
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struct region *read_region(struct gamedata *data);
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void write_building(struct gamedata *data, const struct building *b);
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struct building *read_building(struct gamedata *data);
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void write_ship(struct gamedata *data, const struct ship *sh);
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struct ship *read_ship(struct gamedata *data);
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int write_game(struct gamedata *data);
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int read_game(struct gamedata *data);
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/* test-only functions that give access to internal implementation details (BAD) */
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void _test_write_password(struct gamedata *data, const struct faction *f);
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void _test_read_password(struct gamedata *data, struct faction *f);
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#ifdef __cplusplus
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}
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#endif
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#endif
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