server/src/common/kernel/teleport.c
Christian Schlittchen b917430561 Diverser Kleinkram für WdW:
- Papyrus-Dummy-Item
- NO_RANDOM_BRAINEATERS
- ...
2005-09-11 20:16:04 +00:00

230 lines
5.1 KiB
C

/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2003
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schröder
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
#include <config.h>
#include "eressea.h"
#include "teleport.h"
/* kernel includes */
#include "unit.h"
#include "region.h"
#include "race.h"
#include "skill.h"
#include "faction.h"
#include "plane.h"
/* util includes */
#include <log.h>
/* libc includes */
#include <assert.h>
#include <stdlib.h>
#define TE_CENTER_X 1000
#define TE_CENTER_Y 1000
#define TP_RADIUS 2
#define TP_DISTANCE 4
static short
real2tp(short rk) {
/* in C:
* -4 / 5 = 0;
* +4 / 5 = 0;
* !!!!!!!!!!;
*/
return (rk + (TP_DISTANCE*5000)) / TP_DISTANCE - 5000;
}
static region *
tpregion(const region *r) {
region * rt = findregion(TE_CENTER_X+real2tp(r->x), TE_CENTER_Y+real2tp(r->y));
if (rplane(rt) != get_astralplane()) return NULL;
return rt;
}
region_list *
astralregions(const region * r, boolean (*valid)(const region *))
{
region_list * rlist = NULL;
short x, y;
assert(rplane(r) == get_astralplane());
if (rplane(r) != get_astralplane()) {
log_error(("astralregions was called with a non-astral region.\n"));
return NULL;
}
r = r_astral_to_standard(r);
if (r==NULL) return NULL;
for (x=-TP_RADIUS;x<=+TP_RADIUS;++x) {
for (y=-TP_RADIUS;y<=+TP_RADIUS;++y) {
region * rn;
int dist = koor_distance(0, 0, x, y);
if (dist > TP_RADIUS) continue;
rn = findregion(r->x+x, r->y+y);
if (rn!=NULL && (valid==NULL || valid(rn))) add_regionlist(&rlist, rn);
}
}
return rlist;
}
region *
r_standard_to_astral(const region *r)
{
region *r2;
if (rplane(r) != get_normalplane()) return NULL;
r2 = tpregion(r);
if (rterrain(r2) != T_ASTRAL) return NULL;
return r2;
}
region *
r_astral_to_standard(const region *r)
{
short x, y;
region *r2;
assert(rplane(r) == get_astralplane());
x = (r->x-TE_CENTER_X)*TP_DISTANCE;
y = (r->y-TE_CENTER_Y)*TP_DISTANCE;
r2 = findregion(x,y);
if (rplane(r2)!=get_normalplane()) return NULL;
return r2;
}
region_list *
all_in_range(const region *r, short n, boolean (*valid)(const region *))
{
short x, y;
region_list *rlist = NULL;
if (r == NULL) return NULL;
for (x = r->x-n; x <= r->x+n; x++) {
for (y = r->y-n; y <= r->y+n; y++) {
if (koor_distance(r->x, r->y, x, y) <= n) {
region * r2 = findregion(x, y);
if (r2!=NULL && (valid==NULL || valid(r2))) add_regionlist(&rlist, r2);
}
}
}
return rlist;
}
void
random_in_teleport_plane(void)
{
region *r;
faction *f0 = findfaction(MONSTER_FACTION);
int next = rand() % 100;
if (f0==NULL) return;
/* Für WDW abschaltbar machen */
#if NO_RANDOM_BRAINEATERS == 1
for (r=regions; r; r=r->next) {
if (rplane(r) != get_astralplane() || rterrain(r) != T_ASTRAL) continue;
/* Neues Monster ? */
if (next-- == 0) {
unit *u = createunit(r, f0, 1+rand()%10+rand()%10, new_race[RC_HIRNTOETER]);
set_string(&u->name, "Hirntöter");
set_string(&u->display, "Wabernde grüne Schwaden treiben durch den Nebel und verdichten sich zu einer unheimlichen Kreatur, die nur aus einem langen Ruderschwanz und einem riesigen runden Maul zu bestehen scheint.");
set_level(u, SK_STEALTH, 1);
set_level(u, SK_OBSERVATION, 1);
next = rand() % 100;
}
}
#endif
}
plane *
get_normalplane(void)
{
return NULL;
}
plane *
get_astralplane(void)
{
static plane * astral_plane = NULL;
if (astral_plane==NULL) {
astral_plane = getplanebyid(1);
}
if (astral_plane==NULL) {
astral_plane = create_new_plane(1, "Astralraum",
TE_CENTER_X-500, TE_CENTER_X+500,
TE_CENTER_Y-500, TE_CENTER_Y+500, 0);
}
return astral_plane;
}
void
create_teleport_plane(void)
{
region *r;
int i;
plane * aplane = get_astralplane();
/* Regionsbereich aufbauen. */
/* wichtig: das muß auch für neue regionen gemacht werden.
* Evtl. bringt man es besser in new_region() unter, und
* übergibt an new_region die plane mit, in der die
* Region gemacht wird.
*/
for (r=regions;r;r=r->next) if (r->planep == NULL) {
region *ra = tpregion(r);
if (ra==NULL) {
short x = TE_CENTER_X+real2tp(r->x);
short y = TE_CENTER_Y+real2tp(r->y);
plane * pl = findplane(x, y);
if (pl==aplane) {
ra = new_region(x, y);
rsetterrain(ra, T_ASTRAL);
ra->planep = aplane;
if (terrain[rterrain(r)].flags & FORBIDDEN_LAND) {
rsetterrain(ra, T_ASTRALB);
}
}
}
}
for(i=0;i<4;i++) {
random_in_teleport_plane();
}
}
boolean
inhabitable(const region * r)
{
return landregion(rterrain(r));
}