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2016-01-17 16:10:39 +01:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@f1fb3943ac fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
conf Merge branch 'master' of github.com:eressea/server 2015-12-26 14:40:21 +01:00
critbit@934c2dd94d https://bugs.eressea.de/view.php?id=2173 2015-12-06 18:34:31 +01:00
crypto@f9ecf5a109 add suppressions for bugs in valgrind vs libc on our debian system 2016-01-17 16:10:39 +01:00
cutest@6e268687db fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
dlmalloc@f1446c47ca fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
doc config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
iniparser@ecf956b980 fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process make curl be quiet when uploading to the cloud 2015-11-28 22:09:59 +01:00
quicklist@f837dd31e5 quicklist update, again. 2015-10-30 14:25:17 +01:00
res snowglobe error messages. todo: testing (how?) 2015-12-31 14:43:38 +01:00
s add suppressions for bugs in valgrind vs libc on our debian system 2016-01-17 16:10:39 +01:00
scripts add tests for snowglobe error messages 2016-01-01 16:30:09 +01:00
se Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
share add suppressions for bugs in valgrind vs libc on our debian system 2016-01-17 16:10:39 +01:00
src release version 3.7.8 2016-01-01 16:37:56 +01:00
storage@89f3c1b01e CID 22444: unchecked return value from fseek 2015-11-05 09:18:57 +01:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests valgrind the unit tests for good measure 2015-11-07 18:04:11 +01:00
tolua@e53fe09e57 raspberry pi fixes 2015-07-12 01:04:39 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore use boolean values in E2 config. 2015-09-11 09:34:38 +02:00
.gitmodules use local copy of tolua if it isn't installed in the system 2015-07-11 21:52:59 +02:00
.travis.yml Merge branch 'hotfix-3-6-2' 2015-09-06 09:57:15 +02:00
autoconf.h.in forgot to declare cmakedefine variables for Mac build 2015-03-03 07:04:11 +01:00
CMakeLists.txt add tolua submodule, kill all references to tolua++ 2015-07-11 17:48:35 +02:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
vs2015-build.bat get the code to compile under vs2015 (disable warnings) 2015-10-11 14:39:43 +02:00

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.