.. |
alchemy.c
|
Massive changes:
|
2006-02-11 16:11:16 +00:00 |
alchemy.h
|
removed a lot of old code that used or initialized potions and herbs, moved those to the xml data instead. also made spells use resource_type instead of resource_t to have one less place where those are used.
|
2005-10-25 20:44:18 +00:00 |
alliance.c
|
- Bugfix DEFAULT
|
2004-06-27 16:56:01 +00:00 |
alliance.h
|
- Bugfix DEFAULT
|
2004-06-27 16:56:01 +00:00 |
battle.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
battle.h
|
armor_type wie weapon_type gelöst. Jetzt extern per XML definierbar.
|
2005-07-31 01:07:07 +00:00 |
border.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
border.h
|
Eressea ist 64-bit ready. Denke ich jedenfalls.
|
2005-06-09 22:10:35 +00:00 |
build.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
build.h
|
The quest to remove resource_t from the game continues (finally)
|
2005-10-29 11:17:21 +00:00 |
building.c
|
Massive changes:
|
2006-02-11 16:11:16 +00:00 |
building.h
|
Massive changes:
|
2006-02-11 16:11:16 +00:00 |
calendar.c
|
don't use MT library for release
|
2006-02-04 13:08:44 +00:00 |
calendar.h
|
don't use MT library for release
|
2006-02-04 13:08:44 +00:00 |
curse.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
curse.h
|
http://eressea.upb.de/mantis/view.php?id=558
|
2005-06-12 16:34:50 +00:00 |
equipment.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
equipment.h
|
- dice_rand kann einfaches multiplizieren
|
2005-12-11 09:58:17 +00:00 |
eressea.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
eressea.h
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
faction.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
faction.h
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
give.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
give.h
|
http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000263
|
2004-09-11 17:50:27 +00:00 |
group.c
|
Even more flags to reduce attribute-lookups.
|
2005-06-12 17:57:14 +00:00 |
group.h
|
- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
|
2003-07-29 09:48:03 +00:00 |
item.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
item.h
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
Jamfile
|
ugroups code entfernt:
|
2006-01-22 23:29:15 +00:00 |
karma.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
karma.h
|
The incomplete fspecial functions cause quite a bit of attribute-lookups, so I'm putting them in a #define until they get implemented (if ever).
|
2006-02-17 22:59:03 +00:00 |
kernel.dsp
|
Some updates to the VC6 files. Can't compile it since I have no libxml installed here
|
2004-09-11 16:57:05 +00:00 |
kernel.vcproj
|
project eressa64: trying to run eressea natively on 64 bit hardware.
|
2006-02-09 19:39:17 +00:00 |
magic.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
magic.h
|
earn_silver Zauber in script/xml ausgelagert.
|
2006-02-05 15:48:52 +00:00 |
message.c
|
- lots of memory leaks fixed.
|
2006-01-29 01:55:36 +00:00 |
message.h
|
code cleanup: removed all old cases of new_message being called, and the function itself.
|
2006-01-08 11:33:10 +00:00 |
movement.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
movement.h
|
http://eressea.upb.de/mantis/view.php?id=586
|
2005-07-01 22:54:14 +00:00 |
names.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
names.h
|
- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
|
2003-07-29 09:48:03 +00:00 |
objtypes.h
|
Eressea ist 64-bit ready. Denke ich jedenfalls.
|
2005-06-09 22:10:35 +00:00 |
order.c
|
fixed buffersize-calculation for orders.
|
2006-01-29 13:52:49 +00:00 |
order.h
|
Bugfixes an replace_order
|
2005-05-22 12:26:19 +00:00 |
pathfinder.c
|
Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
|
2005-10-25 12:38:01 +00:00 |
pathfinder.h
|
misc. memory leaks removed
|
2005-06-11 08:09:55 +00:00 |
plane.c
|
Eressea ist 64-bit ready. Denke ich jedenfalls.
|
2005-06-09 22:10:35 +00:00 |
plane.h
|
Eressea ist 64-bit ready. Denke ich jedenfalls.
|
2005-06-09 22:10:35 +00:00 |
player.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
player.h
|
- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
|
2003-07-29 09:48:03 +00:00 |
pool.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
pool.h
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
race.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
race.h
|
some time ago when races were added to xml, the global familiarrace-list was broken. fixed.
|
2006-02-10 21:15:08 +00:00 |
region.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
region.h
|
Massive changes:
|
2006-02-11 16:11:16 +00:00 |
render.h
|
- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
|
2003-07-29 09:48:03 +00:00 |
reports.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
reports.h
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
resources.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
resources.h
|
Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
|
2005-10-25 12:38:01 +00:00 |
save.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
save.h
|
replacing read/write_default with a function that doesn't abuse layout of the union or endianness. new savefile-format
|
2006-02-10 19:48:43 +00:00 |
ship.c
|
removing a strdup() call and a buffer from rparagraph.
|
2006-01-26 23:05:40 +00:00 |
ship.h
|
Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
|
2005-10-25 12:38:01 +00:00 |
skill.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
skill.h
|
new code for 'kingdoms':
|
2005-11-25 22:09:59 +00:00 |
spell.c
|
project eressa64: trying to run eressea natively on 64 bit hardware.
|
2006-02-09 19:39:17 +00:00 |
spell.h
|
shock: apply also to units with 0 people, because they need to e.g. kill familiar-attributes.
|
2006-02-17 17:47:11 +00:00 |
spellid.h
|
earn_silver Zauber in script/xml ausgelagert.
|
2006-02-05 15:48:52 +00:00 |
spy.h
|
http://eressea.upb.de/mantis/view.php?id=317
|
2004-12-03 19:08:00 +00:00 |
teleport.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
teleport.h
|
spawning of new braineaters moved into a separate LUA function which is not called for wdw.
|
2005-10-02 16:06:12 +00:00 |
terrain.c
|
bugfix old lua versions
|
2005-11-25 23:52:53 +00:00 |
terrain.h
|
Compile-fixes.
|
2005-12-31 13:18:35 +00:00 |
terrainid.h
|
Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
|
2005-10-25 12:38:01 +00:00 |
unit.c
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
unit.h
|
- New random number generator
|
2006-02-19 22:43:56 +00:00 |
xmlreader.c
|
http://eressea.upb.de/mantis/view.php?id=819
|
2006-02-12 11:05:43 +00:00 |
xmlreader.h
|
project eressa64: trying to run eressea natively on 64 bit hardware.
|
2006-02-09 19:39:17 +00:00 |