server/src/common/kernel
Enno Rehling b7552f0d06 - New random number generator
- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
..
alchemy.c Massive changes: 2006-02-11 16:11:16 +00:00
alchemy.h removed a lot of old code that used or initialized potions and herbs, moved those to the xml data instead. also made spells use resource_type instead of resource_t to have one less place where those are used. 2005-10-25 20:44:18 +00:00
alliance.c - Bugfix DEFAULT 2004-06-27 16:56:01 +00:00
alliance.h - Bugfix DEFAULT 2004-06-27 16:56:01 +00:00
battle.c - New random number generator 2006-02-19 22:43:56 +00:00
battle.h armor_type wie weapon_type gelöst. Jetzt extern per XML definierbar. 2005-07-31 01:07:07 +00:00
border.c - New random number generator 2006-02-19 22:43:56 +00:00
border.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
build.c - New random number generator 2006-02-19 22:43:56 +00:00
build.h The quest to remove resource_t from the game continues (finally) 2005-10-29 11:17:21 +00:00
building.c Massive changes: 2006-02-11 16:11:16 +00:00
building.h Massive changes: 2006-02-11 16:11:16 +00:00
calendar.c don't use MT library for release 2006-02-04 13:08:44 +00:00
calendar.h don't use MT library for release 2006-02-04 13:08:44 +00:00
curse.c - New random number generator 2006-02-19 22:43:56 +00:00
curse.h http://eressea.upb.de/mantis/view.php?id=558 2005-06-12 16:34:50 +00:00
equipment.c - New random number generator 2006-02-19 22:43:56 +00:00
equipment.h - dice_rand kann einfaches multiplizieren 2005-12-11 09:58:17 +00:00
eressea.c - New random number generator 2006-02-19 22:43:56 +00:00
eressea.h - New random number generator 2006-02-19 22:43:56 +00:00
faction.c - New random number generator 2006-02-19 22:43:56 +00:00
faction.h - New random number generator 2006-02-19 22:43:56 +00:00
give.c - New random number generator 2006-02-19 22:43:56 +00:00
give.h http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000263 2004-09-11 17:50:27 +00:00
group.c Even more flags to reduce attribute-lookups. 2005-06-12 17:57:14 +00:00
group.h - Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code 2003-07-29 09:48:03 +00:00
item.c - New random number generator 2006-02-19 22:43:56 +00:00
item.h - New random number generator 2006-02-19 22:43:56 +00:00
Jamfile ugroups code entfernt: 2006-01-22 23:29:15 +00:00
karma.c - New random number generator 2006-02-19 22:43:56 +00:00
karma.h The incomplete fspecial functions cause quite a bit of attribute-lookups, so I'm putting them in a #define until they get implemented (if ever). 2006-02-17 22:59:03 +00:00
kernel.dsp Some updates to the VC6 files. Can't compile it since I have no libxml installed here 2004-09-11 16:57:05 +00:00
kernel.vcproj project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00
magic.c - New random number generator 2006-02-19 22:43:56 +00:00
magic.h earn_silver Zauber in script/xml ausgelagert. 2006-02-05 15:48:52 +00:00
message.c - lots of memory leaks fixed. 2006-01-29 01:55:36 +00:00
message.h code cleanup: removed all old cases of new_message being called, and the function itself. 2006-01-08 11:33:10 +00:00
movement.c - New random number generator 2006-02-19 22:43:56 +00:00
movement.h http://eressea.upb.de/mantis/view.php?id=586 2005-07-01 22:54:14 +00:00
names.c - New random number generator 2006-02-19 22:43:56 +00:00
names.h - Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code 2003-07-29 09:48:03 +00:00
objtypes.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
order.c fixed buffersize-calculation for orders. 2006-01-29 13:52:49 +00:00
order.h Bugfixes an replace_order 2005-05-22 12:26:19 +00:00
pathfinder.c Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
pathfinder.h misc. memory leaks removed 2005-06-11 08:09:55 +00:00
plane.c Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
plane.h Eressea ist 64-bit ready. Denke ich jedenfalls. 2005-06-09 22:10:35 +00:00
player.c - New random number generator 2006-02-19 22:43:56 +00:00
player.h - Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code 2003-07-29 09:48:03 +00:00
pool.c - New random number generator 2006-02-19 22:43:56 +00:00
pool.h - New random number generator 2006-02-19 22:43:56 +00:00
race.c - New random number generator 2006-02-19 22:43:56 +00:00
race.h some time ago when races were added to xml, the global familiarrace-list was broken. fixed. 2006-02-10 21:15:08 +00:00
region.c - New random number generator 2006-02-19 22:43:56 +00:00
region.h Massive changes: 2006-02-11 16:11:16 +00:00
render.h - Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code 2003-07-29 09:48:03 +00:00
reports.c - New random number generator 2006-02-19 22:43:56 +00:00
reports.h - New random number generator 2006-02-19 22:43:56 +00:00
resources.c - New random number generator 2006-02-19 22:43:56 +00:00
resources.h Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
save.c - New random number generator 2006-02-19 22:43:56 +00:00
save.h replacing read/write_default with a function that doesn't abuse layout of the union or endianness. new savefile-format 2006-02-10 19:48:43 +00:00
ship.c removing a strdup() call and a buffer from rparagraph. 2006-01-26 23:05:40 +00:00
ship.h Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
skill.c - New random number generator 2006-02-19 22:43:56 +00:00
skill.h new code for 'kingdoms': 2005-11-25 22:09:59 +00:00
spell.c project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00
spell.h shock: apply also to units with 0 people, because they need to e.g. kill familiar-attributes. 2006-02-17 17:47:11 +00:00
spellid.h earn_silver Zauber in script/xml ausgelagert. 2006-02-05 15:48:52 +00:00
spy.h http://eressea.upb.de/mantis/view.php?id=317 2004-12-03 19:08:00 +00:00
teleport.c - New random number generator 2006-02-19 22:43:56 +00:00
teleport.h spawning of new braineaters moved into a separate LUA function which is not called for wdw. 2005-10-02 16:06:12 +00:00
terrain.c bugfix old lua versions 2005-11-25 23:52:53 +00:00
terrain.h Compile-fixes. 2005-12-31 13:18:35 +00:00
terrainid.h Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
unit.c - New random number generator 2006-02-19 22:43:56 +00:00
unit.h - New random number generator 2006-02-19 22:43:56 +00:00
xmlreader.c http://eressea.upb.de/mantis/view.php?id=819 2006-02-12 11:05:43 +00:00
xmlreader.h project eressa64: trying to run eressea natively on 64 bit hardware. 2006-02-09 19:39:17 +00:00