.. |
creation.c
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Eressea ist 64-bit ready. Denke ich jedenfalls.
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2005-06-09 22:10:35 +00:00 |
creation.h
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- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
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2003-07-29 09:48:03 +00:00 |
creport.c
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Bugfix: spellnames sind nicht von sp->info abhängig.
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2005-10-09 09:09:51 +00:00 |
creport.h
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crwritemap has been exported to lua as write_map(filename).
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2005-07-26 10:50:00 +00:00 |
economy.c
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reanming SK_SWORD -> SK_MELEE (since all the axes use it, too and I get confused so easily)
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2005-10-02 17:35:25 +00:00 |
economy.h
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- Fixes an den orders
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2004-06-22 22:00:36 +00:00 |
gamecode.dsp
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Some updates to the VC6 files. Can't compile it since I have no libxml installed here
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2004-09-11 16:57:05 +00:00 |
gamecode.vcproj
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Eressea ist 64-bit ready. Denke ich jedenfalls.
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2005-06-09 22:10:35 +00:00 |
items.c
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Eressea ist 64-bit ready. Denke ich jedenfalls.
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2005-06-09 22:10:35 +00:00 |
items.h
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Mapper kompilierte nicht mehr, ohne gegen gamecode zu linken:
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2005-01-30 08:57:16 +00:00 |
Jamfile
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Mapper kompilierte nicht mehr, ohne gegen gamecode zu linken:
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2005-01-30 08:57:16 +00:00 |
laws.c
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only updating firstturn if it's less than before or was nul
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2005-10-12 20:34:32 +00:00 |
laws.h
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removed the old GROWING_TREES macro.
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2005-09-10 21:09:51 +00:00 |
luck.c
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New rules, with defines
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2004-08-03 15:34:26 +00:00 |
luck.h
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- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
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2003-07-29 09:48:03 +00:00 |
monster.c
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removed I_SWORD and I_RUSTY_SWORD from the source.
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2005-10-02 21:11:17 +00:00 |
monster.h
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Implemented BSD string.h extensions (strlcat, strlcpy).
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2005-05-06 22:30:19 +00:00 |
randenc.c
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crashbugs in randenc und rostregen
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2005-10-09 19:52:21 +00:00 |
randenc.h
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- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
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2003-07-29 09:48:03 +00:00 |
report.c
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removed I_SWORD and I_RUSTY_SWORD from the source.
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2005-10-02 21:11:17 +00:00 |
spy.c
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double commit (I know it's bad, but I messed up):
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2005-07-10 16:32:47 +00:00 |
study.c
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reanming SK_SWORD -> SK_MELEE (since all the axes use it, too and I get confused so easily)
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2005-10-02 17:35:25 +00:00 |