forked from github/server
228 lines
5.2 KiB
C
228 lines
5.2 KiB
C
/*
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Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "teleport.h"
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/* kernel includes */
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#include "equipment.h"
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#include "unit.h"
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#include "region.h"
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#include "race.h"
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#include "skill.h"
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#include "terrain.h"
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#include "faction.h"
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#include "plane.h"
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/* util includes */
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#include <util/log.h>
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#include <util/rng.h>
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/* libc includes */
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#include <assert.h>
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#define TE_CENTER_X 1000
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#define TE_CENTER_Y 1000
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#define TP_RADIUS 2
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#define TP_DISTANCE 4
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static int
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real2tp(int rk) {
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/* in C:
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* -4 / 5 = 0;
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* +4 / 5 = 0;
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* !!!!!!!!!!;
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*/
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return (rk + (TP_DISTANCE*5000)) / TP_DISTANCE - 5000;
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}
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static region *
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tpregion(const region *r) {
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region * rt = findregion(TE_CENTER_X+real2tp(r->x), TE_CENTER_Y+real2tp(r->y));
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if (!is_astral(rt)) return NULL;
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return rt;
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}
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region_list *
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astralregions(const region * r, boolean (*valid)(const region *))
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{
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region_list * rlist = NULL;
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int x, y;
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assert(is_astral(r));
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if (!is_astral(r)) {
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log_error(("astralregions was called with a non-astral region.\n"));
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return NULL;
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}
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r = r_astral_to_standard(r);
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if (r==NULL) return NULL;
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for (x=-TP_RADIUS;x<=+TP_RADIUS;++x) {
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for (y=-TP_RADIUS;y<=+TP_RADIUS;++y) {
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region * rn;
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int dist = koor_distance(0, 0, x, y);
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int nx = r->x+x, ny = r->y+y;
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if (dist > TP_RADIUS) continue;
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pnormalize(&nx, &ny, rplane(r));
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rn = findregion(nx, ny);
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if (rn!=NULL && (valid==NULL || valid(rn))) add_regionlist(&rlist, rn);
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}
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}
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return rlist;
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}
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region *
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r_standard_to_astral(const region *r)
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{
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if (rplane(r) != get_normalplane()) return NULL;
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return tpregion(r);
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}
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region *
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r_astral_to_standard(const region *r)
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{
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int x, y;
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region *r2;
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assert(is_astral(r));
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x = (r->x-TE_CENTER_X)*TP_DISTANCE;
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y = (r->y-TE_CENTER_Y)*TP_DISTANCE;
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pnormalize(&x, &y, get_normalplane());
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r2 = findregion(x, y);
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if (r2==NULL || rplane(r2)!=get_normalplane()) return NULL;
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return r2;
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}
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region_list *
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all_in_range(const region *r, int n, boolean (*valid)(const region *))
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{
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int x, y;
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region_list *rlist = NULL;
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plane * pl = rplane(r);
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if (r == NULL) return NULL;
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for (x = r->x-n; x <= r->x+n; x++) {
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for (y = r->y-n; y <= r->y+n; y++) {
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if (koor_distance(r->x, r->y, x, y) <= n) {
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region * r2;
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int nx = x, ny = y;
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pnormalize(&nx, &ny, pl);
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r2 = findregion(nx, ny);
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if (r2!=NULL && (valid==NULL || valid(r2))) add_regionlist(&rlist, r2);
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}
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}
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}
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return rlist;
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}
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void
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spawn_braineaters(float chance)
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{
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region *r;
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faction *f0 = get_monsters();
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int next = rng_int() % (int)(chance*100);
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if (f0==NULL) return;
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for (r = regions; r; r = r->next) {
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if (!is_astral(r) || fval(r->terrain, FORBIDDEN_REGION)) continue;
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/* Neues Monster ? */
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if (next-- == 0) {
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unit *u = createunit(r, f0, 1+rng_int()%10+rng_int()%10, new_race[RC_HIRNTOETER]);
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equip_unit(u, get_equipment("monster_braineater"));
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next = rng_int() % (int)(chance*100);
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}
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}
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}
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plane *
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get_normalplane(void)
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{
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return NULL;
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}
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boolean
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is_astral(const region * r)
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{
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plane * pl = get_astralplane();
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return (pl && rplane(r) == pl);
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}
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plane *
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get_astralplane(void)
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{
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static plane * astralspace;
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static int rule_astralplane = -1;
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static int gamecookie = -1;
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if (rule_astralplane<0) {
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rule_astralplane = get_param_int(global.parameters, "modules.astralspace", 1);
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}
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if (!rule_astralplane) {
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return NULL;
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}
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if (gamecookie!=global.cookie) {
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astralspace = getplanebyname("Astralraum");
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gamecookie = global.cookie;
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}
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if (astralspace==NULL) {
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astralspace = create_new_plane(1, "Astralraum",
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TE_CENTER_X-500, TE_CENTER_X+500,
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TE_CENTER_Y-500, TE_CENTER_Y+500, 0);
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}
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return astralspace;
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}
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void
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create_teleport_plane(void)
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{
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region *r;
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plane * hplane = get_homeplane();
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plane * aplane = get_astralplane();
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const terrain_type * fog = get_terrain("fog");
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for (r=regions;r;r=r->next) {
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plane * pl = rplane(r);
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if (pl == hplane) {
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region *ra = tpregion(r);
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if (ra==NULL) {
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int x = TE_CENTER_X+real2tp(r->x);
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int y = TE_CENTER_Y+real2tp(r->y);
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pnormalize(&x, &y, aplane);
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ra = new_region(x, y, aplane, 0);
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terraform_region(ra, fog);
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}
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}
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}
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}
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boolean
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inhabitable(const region * r)
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{
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return fval(r->terrain, LAND_REGION);
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}
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