forked from github/server
53 lines
1.1 KiB
C
53 lines
1.1 KiB
C
#pragma once
|
|
|
|
#ifndef H_SKILL_H
|
|
#define H_SKILL_H
|
|
|
|
#include <platform.h>
|
|
struct locale;
|
|
|
|
typedef enum {
|
|
SK_ALCHEMY,
|
|
SK_CROSSBOW,
|
|
SK_MINING,
|
|
SK_LONGBOW,
|
|
SK_BUILDING,
|
|
SK_TRADE,
|
|
SK_LUMBERJACK,
|
|
SK_CATAPULT,
|
|
SK_HERBALISM,
|
|
SK_MAGIC,
|
|
SK_HORSE_TRAINING, /* 10 */
|
|
SK_RIDING,
|
|
SK_ARMORER,
|
|
SK_SHIPBUILDING,
|
|
SK_MELEE,
|
|
SK_SAILING,
|
|
SK_SPEAR,
|
|
SK_SPY,
|
|
SK_QUARRYING,
|
|
SK_ROAD_BUILDING,
|
|
SK_TACTICS, /* 20 */
|
|
SK_STEALTH,
|
|
SK_ENTERTAINMENT,
|
|
SK_WEAPONSMITH,
|
|
SK_CARTMAKER,
|
|
SK_PERCEPTION,
|
|
SK_TAXING,
|
|
SK_STAMINA,
|
|
SK_WEAPONLESS,
|
|
MAXSKILLS,
|
|
NOSKILL = -1
|
|
} skill_t;
|
|
|
|
extern const char *skillnames[];
|
|
|
|
skill_t get_skill(const char *s, const struct locale *lang);
|
|
const char *skillname(skill_t, const struct locale *);
|
|
skill_t findskill(const char *name);
|
|
void init_skills(const struct locale *lang);
|
|
void init_skill(const struct locale *lang, skill_t kwd, const char *str);
|
|
void enable_skill(skill_t sk, bool enabled);
|
|
bool skill_enabled(skill_t sk);
|
|
|
|
#endif
|