forked from github/server
63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
/*
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+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
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| | Enno Rehling <enno@eressea.de>
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| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
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| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
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| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
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+-------------------+ Stefan Reich <reich@halbling.de>
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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/*
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* Contains defines for the "free" game (Eressea) .
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* Include this file from settings.h to make eressea work.
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*/
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#define ENTERTAINFRACTION 20
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#define TEACHDIFFERENCE 2
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#define GUARD_DISABLES_RECRUIT 1
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#define GUARD_DISABLES_PRODUCTION 1
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#define RESOURCE_QUANTITY 0.5
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#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
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#define COMBAT_TURNS 5
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#undef NEWATSROI
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/* Vermehrungsrate Bauern in 1/10000.
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* TODO: Evt. Berechnungsfehler, reale Vermehrungsraten scheinen höher. */
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#define PEASANTGROWTH 10
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#define PEASANTLUCK 10
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#define ROW_FACTOR 3 /* factor for combat row advancement rule */
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/* optional game components. TODO: These should either be
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* configuration variables (XML), script extensions (lua),
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* or both. We don't want separate binaries for different games
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*/
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#define MUSEUM_MODULE 1
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#define ARENA_MODULE 1
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#undef REGIONOWNERS /* (WIP) region-owner uses HELP_TRAVEL to control entry to region */
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/* experimental gameplay features (that don't affect the savefile) */
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/* TODO: move these settings to settings.h or into configuration files */
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#define GOBLINKILL /* Goblin-Spezialklau kann tödlich enden */
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#define INSECT_POTION /* Spezialtrank für Insekten */
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#define ORCIFICATION /* giving snotlings to the peasants gets counted */
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#define TREESIZE (8) /* space used by trees (in #peasants) */
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#define PEASANTFORCE 0.75 /* Chance einer Vermehrung trotz 90% Auslastung */
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/* Gebäudegröße = Minimalbelagerer */
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#define SIEGEFACTOR 2
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/** Magic */
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#define MAXMAGICIANS 3
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#define MAXALCHEMISTS 3
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#define ENCCHANCE 10 /* %-Chance für einmalige Zufallsbegegnung */
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#define BAGCAPACITY 20000 /* soviel paßt in einen Bag of Holding */
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#define PERSON_WEIGHT 1000 /* weight of a "normal" human unit */
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#define STAMINA_AFFECTS_HP 1<<0
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