forked from github/server
422 lines
11 KiB
C
422 lines
11 KiB
C
#include <platform.h>
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#include "magic.h"
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#include <kernel/faction.h>
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#include <kernel/order.h>
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#include <kernel/item.h>
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#include <kernel/region.h>
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#include <kernel/spell.h>
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#include <kernel/spellbook.h>
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#include <kernel/unit.h>
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#include <kernel/pool.h>
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#include <quicklist.h>
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#include <util/language.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <stdlib.h>
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void test_updatespells(CuTest * tc)
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{
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faction * f;
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spell * sp;
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spellbook *book = 0;
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test_cleanup();
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test_create_race("human");
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f = test_create_faction(0);
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sp = create_spell("testspell", 0);
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CuAssertPtrNotNull(tc, sp);
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book = create_spellbook("spells");
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CuAssertPtrNotNull(tc, book);
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spellbook_add(book, sp, 1);
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CuAssertPtrEquals(tc, 0, f->spellbook);
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pick_random_spells(f, 1, book, 1);
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CuAssertPtrNotNull(tc, f->spellbook);
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CuAssertIntEquals(tc, 1, ql_length(f->spellbook->spells));
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CuAssertPtrNotNull(tc, spellbook_get(f->spellbook, sp));
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free_spellbook(book);
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test_cleanup();
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}
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void test_spellbooks(CuTest * tc)
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{
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spell *sp;
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spellbook *herp, *derp;
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spellbook_entry *entry;
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const char * sname = "herpderp";
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test_cleanup();
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herp = get_spellbook("herp");
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CuAssertPtrNotNull(tc, herp);
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CuAssertPtrEquals(tc, herp, get_spellbook("herp"));
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derp = get_spellbook("derp");
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CuAssertPtrNotNull(tc, derp);
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CuAssertTrue(tc, derp != herp);
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CuAssertStrEquals(tc, "herp", herp->name);
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CuAssertStrEquals(tc, "derp", derp->name);
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sp = create_spell(sname, 0);
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spellbook_add(herp, sp, 1);
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CuAssertPtrNotNull(tc, sp);
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entry = spellbook_get(herp, sp);
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CuAssertPtrNotNull(tc, entry);
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CuAssertPtrEquals(tc, sp, entry->sp);
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test_cleanup();
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herp = get_spellbook("herp");
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CuAssertPtrNotNull(tc, herp);
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test_cleanup();
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}
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void test_pay_spell(CuTest * tc)
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{
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spell *sp;
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unit * u;
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faction * f;
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region * r;
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int level;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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sp = test_create_spell();
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CuAssertPtrNotNull(tc, sp);
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set_level(u, SK_MAGIC, 5);
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unit_add_spell(u, 0, sp, 1);
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change_resource(u, get_resourcetype(R_SILVER), 1);
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change_resource(u, get_resourcetype(R_AURA), 3);
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change_resource(u, get_resourcetype(R_HORSE), 3);
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level = eff_spelllevel(u, sp, 3, 1);
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CuAssertIntEquals(tc, 3, level);
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pay_spell(u, sp, level, 1);
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CuAssertIntEquals(tc, 0, get_resource(u, get_resourcetype(R_SILVER)));
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CuAssertIntEquals(tc, 0, get_resource(u, get_resourcetype(R_AURA)));
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CuAssertIntEquals(tc, 0, get_resource(u, get_resourcetype(R_HORSE)));
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test_cleanup();
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}
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void test_pay_spell_failure(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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struct faction * f;
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struct region * r;
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int level;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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sp = test_create_spell();
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CuAssertPtrNotNull(tc, sp);
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set_level(u, SK_MAGIC, 5);
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unit_add_spell(u, 0, sp, 1);
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CuAssertIntEquals(tc, 1, change_resource(u, get_resourcetype(R_SILVER), 1));
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CuAssertIntEquals(tc, 2, change_resource(u, get_resourcetype(R_AURA), 2));
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CuAssertIntEquals(tc, 3, change_resource(u, get_resourcetype(R_HORSE), 3));
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level = eff_spelllevel(u, sp, 3, 1);
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CuAssertIntEquals(tc, 2, level);
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pay_spell(u, sp, level, 1);
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CuAssertIntEquals(tc, 1, change_resource(u, get_resourcetype(R_SILVER), 1));
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CuAssertIntEquals(tc, 3, change_resource(u, get_resourcetype(R_AURA), 3));
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CuAssertIntEquals(tc, 2, change_resource(u, get_resourcetype(R_HORSE), 1));
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CuAssertIntEquals(tc, 0, eff_spelllevel(u, sp, 3, 1));
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CuAssertIntEquals(tc, 0, change_resource(u, get_resourcetype(R_SILVER), -1));
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CuAssertIntEquals(tc, 0, eff_spelllevel(u, sp, 2, 1));
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test_cleanup();
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}
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void test_getspell_unit(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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struct faction * f;
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struct region * r;
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struct locale * lang;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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u = test_create_unit(f, r);
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create_mage(u, M_GRAY);
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enable_skill(SK_MAGIC, true);
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set_level(u, SK_MAGIC, 1);
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lang = get_locale("de");
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sp = create_spell("testspell", 0);
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locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp");
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CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang));
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unit_add_spell(u, 0, sp, 1);
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CuAssertPtrNotNull(tc, unit_getspell(u, "Herp-a-derp", lang));
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test_cleanup();
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}
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void test_getspell_faction(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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struct faction * f;
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struct region * r;
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struct locale * lang;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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f->magiegebiet = M_TYBIED;
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u = test_create_unit(f, r);
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create_mage(u, f->magiegebiet);
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enable_skill(SK_MAGIC, true);
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set_level(u, SK_MAGIC, 1);
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lang = get_locale("de");
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sp = create_spell("testspell", 0);
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locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp");
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CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang));
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f->spellbook = create_spellbook(0);
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spellbook_add(f->spellbook, sp, 1);
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CuAssertPtrEquals(tc, sp, unit_getspell(u, "Herp-a-derp", lang));
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test_cleanup();
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}
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void test_getspell_school(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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struct faction * f;
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struct region * r;
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struct locale * lang;
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struct spellbook * book;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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f->magiegebiet = M_TYBIED;
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u = test_create_unit(f, r);
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create_mage(u, f->magiegebiet);
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enable_skill(SK_MAGIC, true);
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set_level(u, SK_MAGIC, 1);
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lang = get_locale("de");
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sp = create_spell("testspell", 0);
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locale_setstring(lang, mkname("spell", sp->sname), "Herp-a-derp");
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CuAssertPtrEquals(tc, 0, unit_getspell(u, "Herp-a-derp", lang));
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book = faction_get_spellbook(f);
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CuAssertPtrNotNull(tc, book);
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spellbook_add(book, sp, 1);
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CuAssertPtrEquals(tc, sp, unit_getspell(u, "Herp-a-derp", lang));
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test_cleanup();
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}
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void test_set_pre_combatspell(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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struct faction * f;
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struct region * r;
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const int index = 0;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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f->magiegebiet = M_TYBIED;
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u = test_create_unit(f, r);
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enable_skill(SK_MAGIC, true);
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set_level(u, SK_MAGIC, 1);
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sp = create_spell("testspell", 0);
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sp->sptyp |= PRECOMBATSPELL;
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unit_add_spell(u, 0, sp, 1);
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set_combatspell(u, sp, 0, 2);
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CuAssertPtrEquals(tc, sp, (spell *)get_combatspell(u, index));
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set_level(u, SK_MAGIC, 2);
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CuAssertIntEquals(tc, 2, get_combatspelllevel(u, index));
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set_level(u, SK_MAGIC, 1);
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CuAssertIntEquals(tc, 1, get_combatspelllevel(u, index));
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unset_combatspell(u, sp);
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CuAssertIntEquals(tc, 0, get_combatspelllevel(u, index));
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CuAssertPtrEquals(tc, 0, (spell *)get_combatspell(u, index));
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test_cleanup();
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}
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void test_set_main_combatspell(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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struct faction * f;
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struct region * r;
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const int index = 1;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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f->magiegebiet = M_TYBIED;
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u = test_create_unit(f, r);
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enable_skill(SK_MAGIC, true);
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set_level(u, SK_MAGIC, 1);
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sp = create_spell("testspell", 0);
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sp->sptyp |= COMBATSPELL;
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unit_add_spell(u, 0, sp, 1);
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set_combatspell(u, sp, 0, 2);
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CuAssertPtrEquals(tc, sp, (spell *)get_combatspell(u, index));
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set_level(u, SK_MAGIC, 2);
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CuAssertIntEquals(tc, 2, get_combatspelllevel(u, index));
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set_level(u, SK_MAGIC, 1);
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CuAssertIntEquals(tc, 1, get_combatspelllevel(u, index));
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unset_combatspell(u, sp);
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CuAssertIntEquals(tc, 0, get_combatspelllevel(u, index));
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CuAssertPtrEquals(tc, 0, (spell *)get_combatspell(u, index));
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test_cleanup();
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}
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void test_set_post_combatspell(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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struct faction * f;
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struct region * r;
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const int index = 2;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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f->magiegebiet = M_TYBIED;
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u = test_create_unit(f, r);
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enable_skill(SK_MAGIC, true);
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set_level(u, SK_MAGIC, 1);
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sp = create_spell("testspell", 0);
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sp->sptyp |= POSTCOMBATSPELL;
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unit_add_spell(u, 0, sp, 1);
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set_combatspell(u, sp, 0, 2);
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CuAssertPtrEquals(tc, sp, (spell *)get_combatspell(u, index));
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set_level(u, SK_MAGIC, 2);
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CuAssertIntEquals(tc, 2, get_combatspelllevel(u, index));
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set_level(u, SK_MAGIC, 1);
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CuAssertIntEquals(tc, 1, get_combatspelllevel(u, index));
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unset_combatspell(u, sp);
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CuAssertIntEquals(tc, 0, get_combatspelllevel(u, index));
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CuAssertPtrEquals(tc, 0, (spell *)get_combatspell(u, index));
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test_cleanup();
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}
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void test_hasspell(CuTest * tc)
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{
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spell *sp;
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struct unit * u;
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struct faction * f;
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struct region * r;
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test_cleanup();
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test_create_world();
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r = findregion(0, 0);
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f = test_create_faction(0);
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f->magiegebiet = M_TYBIED;
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u = test_create_unit(f, r);
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enable_skill(SK_MAGIC, true);
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sp = create_spell("testspell", 0);
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sp->sptyp |= POSTCOMBATSPELL;
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unit_add_spell(u, 0, sp, 2);
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set_level(u, SK_MAGIC, 1);
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CuAssertTrue(tc, !u_hasspell(u, sp));
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set_level(u, SK_MAGIC, 2);
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CuAssertTrue(tc, u_hasspell(u, sp));
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set_level(u, SK_MAGIC, 1);
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CuAssertTrue(tc, !u_hasspell(u, sp));
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test_cleanup();
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}
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static quicklist * casts;
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static int cast_fireball(struct castorder * co) {
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ql_push(&casts, co);
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return 0;
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}
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void test_multi_cast(CuTest *tc) {
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unit *u;
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spell *sp;
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struct locale * lang;
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test_cleanup();
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sp = create_spell("fireball", 0);
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sp->cast = cast_fireball;
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CuAssertPtrEquals(tc, sp, find_spell("fireball"));
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u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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u->faction->locale = lang = get_or_create_locale("de");
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locale_setstring(lang, mkname("spell", sp->sname), "Feuerball");
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CuAssertStrEquals(tc, "Feuerball", spell_name(sp, lang));
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set_level(u, SK_MAGIC, 10);
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unit_add_spell(u, 0, sp, 1);
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CuAssertPtrEquals(tc, sp, unit_getspell(u, "Feuerball", lang));
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unit_addorder(u, create_order(K_CAST, u->faction->locale, "Feuerball"));
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unit_addorder(u, create_order(K_CAST, u->faction->locale, "Feuerball"));
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CuAssertPtrEquals(tc, casts, 0);
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magic();
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CuAssertPtrNotNull(tc, casts);
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CuAssertIntEquals(tc, 2, ql_length(casts));
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ql_free(casts);
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test_cleanup();
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}
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CuSuite *get_magic_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_multi_cast);
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SUITE_ADD_TEST(suite, test_updatespells);
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SUITE_ADD_TEST(suite, test_spellbooks);
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SUITE_ADD_TEST(suite, test_pay_spell);
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SUITE_ADD_TEST(suite, test_pay_spell_failure);
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SUITE_ADD_TEST(suite, test_getspell_unit);
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SUITE_ADD_TEST(suite, test_getspell_faction);
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SUITE_ADD_TEST(suite, test_getspell_school);
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SUITE_ADD_TEST(suite, test_set_pre_combatspell);
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SUITE_ADD_TEST(suite, test_set_main_combatspell);
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SUITE_ADD_TEST(suite, test_set_post_combatspell);
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SUITE_ADD_TEST(suite, test_hasspell);
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return suite;
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}
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