forked from github/server
75 lines
2.5 KiB
C
75 lines
2.5 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifndef H_KRNL_SAVE
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#define H_KRNL_SAVE
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#include <stream.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct attrib;
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struct item;
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struct storage;
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struct spell;
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struct spellbook;
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struct unit;
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struct building;
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struct faction;
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struct region;
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struct ship;
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struct gamedata;
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#define MAX_INPUT_SIZE DISPLAYSIZE*2
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/* Nach MAX_INPUT_SIZE brechen wir das Einlesen der Zeile ab und nehmen an,
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* dass hier ein Fehler (fehlende ") vorliegt */
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/* TODO: is this *really* still in use? */
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extern int enc_gamedata;
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int readgame(const char *filename);
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int writegame(const char *filename);
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int current_turn(void);
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void write_unit(struct gamedata *data, const struct unit *u);
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struct unit *read_unit(struct gamedata *data);
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void write_faction(struct gamedata *data, const struct faction *f);
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struct faction *read_faction(struct gamedata *data);
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void write_region(struct gamedata *data, const struct region *r);
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struct region *read_region(struct gamedata *data);
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void write_building(struct gamedata *data, const struct building *b);
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struct building *read_building(struct gamedata *data);
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void write_ship(struct gamedata *data, const struct ship *sh);
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struct ship *read_ship(struct gamedata *data);
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int write_game(struct gamedata *data);
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int read_game(struct gamedata *data);
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/* test-only functions that give access to internal implementation details (BAD) */
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void _test_write_password(struct gamedata *data, const struct faction *f);
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void _test_read_password(struct gamedata *data, struct faction *f);
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#ifdef __cplusplus
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}
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#endif
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#endif
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