forked from github/server
204 lines
5.3 KiB
C
204 lines
5.3 KiB
C
/*
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+-------------------+
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| | Christian Schlittchen <corwin@amber.kn-bremen.de>
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| Eressea PBEM host | Enno Rehling <enno@eressea.de>
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| (c) 1998 - 2004 | Katja Zedel <katze@felidae.kn-bremen.de>
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| |
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+-------------------+
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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#include <platform.h>
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#include <kernel/config.h>
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#include "settings.h"
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#include "wormhole.h"
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/* kernel includes */
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#include <kernel/building.h>
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#include <kernel/faction.h>
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#include <kernel/messages.h>
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#include <kernel/plane.h>
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#include <kernel/region.h>
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#include <kernel/unit.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/gamedata.h>
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#include <util/language.h>
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#include <util/resolve.h>
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#include <util/rng.h>
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#include <selist.h>
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#include <storage.h>
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/* libc includes */
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#include <assert.h>
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#include <stdlib.h>
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static bool good_region(const region * r)
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{
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return (!fval(r, RF_CHAOTIC) && r->age > 30 && rplane(r) == NULL
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&& r->units != NULL && r->land != NULL);
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}
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static int cmp_age(const void *v1, const void *v2)
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{
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const region **r1 = (const region **)v1;
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const region **r2 = (const region **)v2;
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if ((*r1)->age < (*r2)->age)
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return -1;
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if ((*r1)->age > (*r2)->age)
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return 1;
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return 0;
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}
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static int wormhole_age(struct attrib *a, void *owner)
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{
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building *entry = (building *)owner;
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region *exit = (region *)a->data.v;
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int maxtransport = entry->size;
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region *r = entry->region;
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unit *u = r->units;
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UNUSED_ARG(owner);
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for (; u != NULL && maxtransport != 0; u = u->next) {
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if (u->building == entry) {
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message *m = NULL;
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if (u->number > maxtransport || has_limited_skills(u)) {
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m = msg_message("wormhole_requirements", "unit region", u, u->region);
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}
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else if (exit != NULL) {
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move_unit(u, exit, NULL);
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maxtransport -= u->number;
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m = msg_message("wormhole_exit", "unit region", u, exit);
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add_message(&exit->msgs, m);
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}
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if (m != NULL) {
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add_message(&u->faction->msgs, m);
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msg_release(m);
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}
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}
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}
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remove_building(&r->buildings, entry);
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ADDMSG(&r->msgs, msg_message("wormhole_dissolve", "region", r));
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/* age returns 0 if the attribute needs to be removed, !=0 otherwise */
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return AT_AGE_KEEP;
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}
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static void wormhole_write(const struct attrib *a, const void *owner, struct storage *store)
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{
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region *exit = (region *)a->data.v;
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write_region_reference(exit, store);
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}
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static int wormhole_read(struct attrib *a, void *owner, struct gamedata *data)
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{
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int id;
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if (data->version < ATTRIBOWNER_VERSION) {
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READ_INT(data->store, NULL);
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}
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id = read_region_reference(data, &a->data.v, NULL);
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return (id <= 0) ? AT_READ_FAIL : AT_READ_OK;
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}
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static attrib_type at_wormhole = {
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"wormhole",
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NULL,
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NULL,
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wormhole_age,
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wormhole_write,
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wormhole_read,
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NULL,
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ATF_UNIQUE
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};
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static void
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make_wormhole(const building_type * bt_wormhole, region * r1, region * r2)
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{
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building *b1 = new_building(bt_wormhole, r1, default_locale);
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building *b2 = new_building(bt_wormhole, r2, default_locale);
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attrib *a1 = a_add(&b1->attribs, a_new(&at_wormhole));
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attrib *a2 = a_add(&b2->attribs, a_new(&at_wormhole));
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a1->data.v = b2->region;
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a2->data.v = b1->region;
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b1->size = b2->size = bt_wormhole->maxcapacity * bt_wormhole->capacity;
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ADDMSG(&r1->msgs, msg_message("wormhole_appear", "region", r1));
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ADDMSG(&r2->msgs, msg_message("wormhole_appear", "region", r2));
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}
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#define WORMHOLE_CHANCE 10000
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static void select_wormhole_regions(selist **rlistp, int *countp) {
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selist *rlist = 0;
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region *r = regions;
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int count = 0;
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while (r != NULL) {
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int next = rng_int() % (2 * WORMHOLE_CHANCE);
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while (r != NULL && (next != 0 || !good_region(r))) {
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if (good_region(r)) {
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--next;
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}
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r = r->next;
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}
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if (r == NULL)
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break;
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selist_push(&rlist, r);
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++count;
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r = r->next;
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}
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*countp = count;
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*rlistp = rlist;
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}
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void sort_wormhole_regions(selist *rlist, region **match, int count) {
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selist *ql;
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int qi, i = 0;
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for (ql = rlist, qi = 0; i != count; selist_advance(&ql, &qi, 1)) {
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match[i++] = (region *)selist_get(ql, qi);
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}
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qsort(match, count, sizeof(region *), cmp_age);
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}
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void make_wormholes(region **match, int count, const building_type *bt_wormhole) {
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int i;
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count /= 2;
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for (i = 0; i != count; ++i) {
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make_wormhole(bt_wormhole, match[i], match[i + count]);
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}
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}
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void wormholes_update(void)
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{
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const building_type *bt_wormhole = bt_find("wormhole");
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selist *rlist = 0;
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int count = 0;
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region **match;
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if (bt_wormhole == NULL) {
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return;
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}
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select_wormhole_regions(&rlist, &count);
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if (count < 2) {
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return;
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}
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match = (region **)malloc(sizeof(region *) * count);
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sort_wormhole_regions(rlist, match, count);
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selist_free(rlist);
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make_wormholes(match, count, bt_wormhole);
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free(match);
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}
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void wormholes_register(void)
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{
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at_register(&at_wormhole);
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}
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