forked from github/server
5b1d27542a
gradually stop using MAX and MIN (mistakes were made).
317 lines
8.5 KiB
C
317 lines
8.5 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "equipment.h"
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/* kernel includes */
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#include "item.h"
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#include "unit.h"
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#include "faction.h"
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#include "race.h"
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#include "spell.h"
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/* util includes */
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#include <selist.h>
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#include <critbit.h>
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#include <util/log.h>
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#include <util/rand.h>
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#include <util/rng.h>
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#include <util/strings.h>
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/* libc includes */
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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void equipment_setskill(equipment * eq, skill_t sk, const char *value)
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{
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if (eq != NULL) {
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if (value != NULL) {
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eq->skills[sk] = str_strdup(value);
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}
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else if (eq->skills[sk]) {
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free(eq->skills[sk]);
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}
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}
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}
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typedef struct lazy_spell {
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struct spellref *spref;
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int level;
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} lazy_spell;
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void equipment_addspell(equipment * eq, const char * name, int level)
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{
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if (eq) {
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lazy_spell *ls = malloc(sizeof(lazy_spell));
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ls->spref = spellref_create(NULL, name);
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ls->level = level;
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selist_push(&eq->spells, ls);
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}
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}
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void
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equipment_setitem(equipment * eq, const item_type * itype, const char *value)
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{
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if (eq != NULL) {
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if (itype != NULL) {
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itemdata *idata = eq->items;
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while (idata && idata->itype != itype) {
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idata = idata->next;
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}
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if (idata == NULL) {
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idata = (itemdata *)malloc(sizeof(itemdata));
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idata->itype = itype;
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idata->value = str_strdup(value);
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idata->next = eq->items;
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eq->items = idata;
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}
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}
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}
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}
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void
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equipment_setcallback(struct equipment *eq,
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void(*callback) (const struct equipment *, struct unit *))
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{
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eq->callback = callback;
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}
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void equip_unit(struct unit *u, const struct equipment *eq)
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{
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equip_unit_mask(u, eq, EQUIP_ALL);
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}
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void equip_unit_mask(struct unit *u, const struct equipment *eq, int mask)
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{
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if (eq) {
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if (mask & EQUIP_SKILLS) {
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int sk;
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for (sk = 0; sk != MAXSKILLS; ++sk) {
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if (eq->skills[sk] != NULL) {
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int i = dice_rand(eq->skills[sk]);
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if (i > 0) {
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set_level(u, (skill_t)sk, i);
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if (sk == SK_STAMINA) {
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u->hp = unit_max_hp(u) * u->number;
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}
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}
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}
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}
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}
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if (mask & EQUIP_SPELLS) {
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if (eq->spells) {
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selist * ql = eq->spells;
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int qi;
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sc_mage * mage = get_mage_depr(u);
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for (qi = 0; ql; selist_advance(&ql, &qi, 1)) {
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lazy_spell *sbe = (lazy_spell *)selist_get(ql, qi);
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spell *sp = spellref_get(sbe->spref);
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unit_add_spell(u, mage, sp, sbe->level);
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}
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}
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}
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if (mask & EQUIP_ITEMS) {
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itemdata *idata;
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for (idata = eq->items; idata != NULL; idata = idata->next) {
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int i = u->number * dice_rand(idata->value);
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if (i > 0) {
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i_add(&u->items, i_new(idata->itype, i));
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}
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}
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}
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if (eq->subsets) {
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int i;
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for (i = 0; eq->subsets[i].sets; ++i) {
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if (chance(eq->subsets[i].chance)) {
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double rnd = (1 + rng_int() % 1000) / 1000.0;
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int k;
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for (k = 0; eq->subsets[i].sets[k].set; ++k) {
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if (rnd <= eq->subsets[i].sets[k].chance) {
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equip_unit_mask(u, eq->subsets[i].sets[k].set, mask);
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break;
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}
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rnd -= eq->subsets[i].sets[k].chance;
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}
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}
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}
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}
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if (mask & EQUIP_SPECIAL) {
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if (eq->callback)
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eq->callback(eq, u);
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}
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}
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}
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void equip_items(struct item **items, const struct equipment *eq)
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{
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if (eq) {
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itemdata *idata;
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for (idata = eq->items; idata != NULL; idata = idata->next) {
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int i = dice_rand(idata->value);
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if (i > 0) {
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i_add(items, i_new(idata->itype, i));
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}
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}
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if (eq->subsets) {
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int i;
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for (i = 0; eq->subsets[i].sets; ++i) {
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if (chance(eq->subsets[i].chance)) {
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double rnd = (1 + rng_int() % 1000) / 1000.0;
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int k;
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for (k = 0; eq->subsets[i].sets[k].set; ++k) {
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if (rnd <= eq->subsets[i].sets[k].chance) {
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equip_items(items, eq->subsets[i].sets[k].set);
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break;
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}
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rnd -= eq->subsets[i].sets[k].chance;
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}
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}
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}
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}
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}
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}
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void free_ls(void *arg) {
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lazy_spell *ls = (lazy_spell*)arg;
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spellref_free(ls->spref);
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free(ls);
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}
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static critbit_tree cb_equipments = { 0 };
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#define EQNAMELEN 24
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typedef struct eq_entry {
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char key[EQNAMELEN];
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equipment *value;
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} eq_entry;
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typedef struct name_cb_data {
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const equipment *find;
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const char *result;
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} name_cb_data;
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static int equipment_name_cb(const void * match, const void * key, size_t keylen, void *cbdata) {
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const eq_entry *ent = (const eq_entry *)match;
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name_cb_data *query = (name_cb_data *)cbdata;
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if (ent->value == query->find) {
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query->result = ent->key;
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return 1;
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}
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return 0;
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}
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const char *equipment_name(const struct equipment *eq)
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{
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name_cb_data data;
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data.find = eq;
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data.result = NULL;
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cb_foreach(&cb_equipments, "", 0, equipment_name_cb, &data);
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return data.result;
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}
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equipment *get_equipment(const char *eqname)
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{
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const void *match;
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if (strlen(eqname) >= EQNAMELEN) {
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log_warning("equipment name is longer than %d bytes: %s", EQNAMELEN - 1, eqname);
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return NULL;
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}
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match = cb_find_str(&cb_equipments, eqname);
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if (match) {
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const eq_entry *ent = (const eq_entry *)match;
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return ent->value;
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}
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return NULL;
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}
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equipment *create_equipment(const char *eqname)
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{
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size_t len = strlen(eqname);
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eq_entry ent;
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if (len >= EQNAMELEN) {
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log_error("equipment name is longer than %d bytes: %s", EQNAMELEN-1, eqname);
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len = EQNAMELEN-1;
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}
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memset(ent.key, 0, EQNAMELEN);
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memcpy(ent.key, eqname, len);
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ent.value = (equipment *)calloc(1, sizeof(equipment));
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cb_insert(&cb_equipments, &ent, sizeof(ent));
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return ent.value;
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}
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equipment *get_or_create_equipment(const char *eqname)
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{
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equipment *eq = get_equipment(eqname);
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if (!eq) {
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return create_equipment(eqname);
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}
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return eq;
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}
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static void free_equipment(equipment *eq) {
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int i;
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if (eq->spells) {
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selist_foreach(eq->spells, free_ls);
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selist_free(eq->spells);
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}
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while (eq->items) {
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itemdata *next = eq->items->next;
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free(eq->items->value);
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free(eq->items);
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eq->items = next;
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}
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if (eq->subsets) {
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for (i = 0; eq->subsets[i].sets; ++i) {
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free(eq->subsets[i].sets);
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}
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free(eq->subsets);
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}
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for (i = 0; i != MAXSKILLS; ++i) {
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free(eq->skills[i]);
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}
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}
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static int free_equipment_cb(const void * match, const void * key, size_t keylen, void *cbdata) {
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const eq_entry * ent = (const eq_entry *)match;
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free_equipment(ent->value);
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free(ent->value);
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return 0;
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}
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void equipment_done(void) {
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cb_foreach(&cb_equipments, "", 0, free_equipment_cb, 0);
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cb_clear(&cb_equipments);
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}
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