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Enno Rehling acbbf42db1 write a warning in the template about password replacement.
for new factions, put the generated password into the template.
normalize and secure password generation.
2019-03-03 09:41:53 +01:00
cJSON@8df81fb497 new players should have lastorders = 0, get password. 2019-03-03 09:32:24 +01:00
clibs@1854780fe3 add some variety to familiar selection. 2019-02-02 20:38:02 +01:00
cmake/Modules cmake (on macOS) already has a FindLua module 2019-03-03 09:41:15 +01:00
conf Bug 2489: Kill the SIEGE command, forever. 2018-09-09 21:01:10 +02:00
dlmalloc@f1446c47ca Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
doc remove remainders of the arena. 2017-02-27 18:21:41 +01:00
etc add the report email text to the install process 2017-09-03 11:09:15 +02:00
iniparser@22741d9ce9 strip skillmod down to the essentials. 2017-04-02 20:17:39 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process fix shellcheck 2019-01-20 03:09:35 +01:00
res write a warning in the template about password replacement. 2019-03-03 09:41:53 +01:00
s fewer warnings from cppcheck 2019-03-03 09:39:52 +01:00
scripts Some tests for WORK and wages. 2019-03-03 09:41:15 +01:00
se Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
share magic definitions for unix file command 2017-10-11 23:05:35 +02:00
src write a warning in the template about password replacement. 2019-03-03 09:41:53 +01:00
storage@0ef4b39e39 update submodules 2018-07-12 20:54:28 +02:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests Switching to VS2017 compiler has found a bug in pofile.c 2018-10-14 14:45:05 +02:00
.editorconfig sort cmakelists filenames 2018-09-25 18:02:00 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore fix use of new database for sendreport et al 2018-10-09 19:42:17 +02:00
.gitmodules remove cmake submodule 2017-03-27 20:15:06 +02:00
.travis.yml Remove missing package 2019-01-22 16:48:22 +01:00
CHANGELOG.md fix double free in new lighthouse code 2017-03-12 11:19:40 +01:00
CMakeLists.txt remove libxml2 from dependencies 2018-05-18 21:14:22 +02:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Badges? We want them stinking badges! 2018-02-10 18:06:02 +01:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
vs2015-build.bat Switching to VS2017 compiler has found a bug in pofile.c 2018-10-14 14:45:05 +02:00
vs2017-build.bat backfill test that demonstrates bug 2305. 2017-03-08 20:16:01 +01:00

README.md

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.

  • Static Analysis
  • Build Status