server/src/kernel/resources.c
Enno Rehling b5b39024f2 BUG 2506: starting regions have bad resource levels.
add some one-off custom code to fix the resource levels of selected regions
2018-10-30 21:01:16 +01:00

212 lines
5.7 KiB
C

/*
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
#include <platform.h>
#include "resources.h"
/* kernel includes */
#include <kernel/config.h>
#include <kernel/callbacks.h>
#include "build.h"
#include "item.h"
#include "region.h"
#include "terrain.h"
#include <util/macros.h>
#include <util/rand.h>
#include <util/rng.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
static double ResourceFactor(void)
{
return config_get_flt("resource.factor", 1.0);
}
void update_resources(region * r)
{
struct rawmaterial *res = r->resources;
while (res) {
struct rawmaterial_type *raw = rmt_get(res->rtype);
if (raw && raw->update) {
raw->update(res, r);
}
res = res->next;
}
}
static void update_resource(struct rawmaterial *res, double modifier)
{
double amount = (res->level - res->startlevel) / 100.0 * res->divisor + 1;
amount = ResourceFactor() * res->base * amount * modifier;
if (amount < 1.0)
res->amount = 1;
else
res->amount = (int)amount;
assert(res->amount > 0);
}
void set_resource(struct rawmaterial *rm, int level, int base, int divisor)
{
rm->level = level;
rm->startlevel = level;
rm->base = base;
rm->amount = base;
rm->divisor = divisor;
}
struct rawmaterial *
add_resource(region * r, int level, int base, int divisor,
const resource_type * rtype)
{
struct rawmaterial *rm = calloc(sizeof(struct rawmaterial), 1);
rm->next = r->resources;
r->resources = rm;
rm->flags = 0;
rm->rtype = rtype;
set_resource(rm, level, base, divisor);
return rm;
}
void terraform_resources(region * r)
{
int i;
const terrain_type *terrain = r->terrain;
bool terraform_all = config_get_int("rules.terraform.all", 0) != 0;
if (terrain->production == NULL)
return;
for (i = 0; terrain->production[i].type; ++i) {
rawmaterial *rm;
const terrain_production *production = terrain->production + i;
const resource_type *rtype = production->type;
for (rm = r->resources; rm; rm = rm->next) {
if (rm->rtype == rtype)
break;
}
if (rm) {
continue;
}
if (terraform_all || chance(production->chance)) {
rawmaterial *rm;
rawmaterial_type *raw;
rm = add_resource(r, dice_rand(production->startlevel),
dice_rand(production->base), dice_rand(production->divisor),
production->type);
update_resource(rm, 1.0);
raw = rmt_get(rm->rtype);
if (raw && raw->terraform) {
raw->terraform(rm, r);
}
}
}
}
static void terraform_default(struct rawmaterial *res, const region * r)
{
#define SHIFT 70
double modifier =
1.0 + ((rng_int() % (SHIFT * 2 + 1)) - SHIFT) * ((rng_int() % (SHIFT * 2 +
1)) - SHIFT) / 10000.0;
res->amount = (int)(res->amount * modifier); /* random adjustment, +/- 91% */
if (res->amount < 1)
res->amount = 1;
UNUSED_ARG(r);
}
static int visible_default(const rawmaterial * res, int skilllevel)
/* resources are visible, if skill equals minimum skill to mine them
* plus current level of difficulty */
{
const struct item_type *itype = res->rtype->itype;
if (res->level <= 1
&& res->level + itype->construction->minskill <= skilllevel + 1) {
assert(res->amount > 0);
return res->amount;
}
else if (res->level + itype->construction->minskill <= skilllevel + 2) {
assert(res->amount > 0);
return res->amount;
}
return -1;
}
static void use_default(rawmaterial * res, const region * r, int amount)
{
assert(res->amount > 0 && amount >= 0 && amount <= res->amount);
res->amount -= amount;
while (res->amount == 0) {
double modifier =
1.0 + ((rng_int() % (SHIFT * 2 + 1)) - SHIFT) * ((rng_int() % (SHIFT * 2 +
1)) - SHIFT) / 10000.0;
int i;
for (i = 0; r->terrain->production[i].type; ++i) {
if (res->rtype == r->terrain->production[i].type)
break;
}
++res->level;
update_resource(res, modifier);
}
}
struct rawmaterial *rm_get(region * r, const struct resource_type *rtype)
{
struct rawmaterial *rm = r->resources;
while (rm && rm->rtype != rtype) {
rm = rm->next;
}
return rm;
}
struct rawmaterial_type *rmt_get(const struct resource_type *rtype)
{
return rtype->raw;
}
struct rawmaterial_type *rmt_create(struct resource_type *rtype)
{
rawmaterial_type *rmtype;
if (!rtype->raw) {
rmtype = rtype->raw = malloc(sizeof(rawmaterial_type));
rmtype->rtype = rtype;
rmtype->terraform = terraform_default;
rmtype->update = NULL;
rmtype->use = use_default;
rmtype->visible = visible_default;
}
return rtype->raw;
}
int limit_resource(const struct region *r, const resource_type *rtype)
{
assert(!rtype->raw);
if (callbacks.limit_resource) {
return callbacks.limit_resource(r, rtype);
}
return -1;
}
void produce_resource(struct region *r, const struct resource_type *rtype, int amount)
{
assert(!rtype->raw);
if (callbacks.produce_resource) {
callbacks.produce_resource(r, rtype, amount);
}
}