server/scripts/eressea/tests
Enno Rehling 14b1a164ed when tests are modifying important global state, they should reset it in teardown.
TODO: actually, they probably should not modify state in the first place.
2015-01-03 16:11:33 +01:00
..
attrib.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
bindings.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
bson.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
castles.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
common.lua clean up data files after tests are finished. 2014-11-04 08:06:46 +01:00
config.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
e3a.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
eressea.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
init.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
morale.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
orders.lua clean up data files after tests are finished. 2014-11-04 08:06:46 +01:00
settings.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
spells-e3.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
stealth.lua when tests are modifying important global state, they should reset it in teardown. 2015-01-03 16:11:33 +01:00