forked from github/server
481 lines
10 KiB
C
481 lines
10 KiB
C
/*
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Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "names.h"
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/* kernel includes */
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#include "unit.h"
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#include "region.h"
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#include "faction.h"
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#include "magic.h"
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#include "race.h"
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#include "terrain.h"
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#include "terrainid.h"
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/* util includes */
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#include <util/base36.h>
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#include <util/bsdstring.h>
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#include <util/functions.h>
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#include <util/language.h>
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#include <util/rng.h>
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#include <util/unicode.h>
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/* libc includes */
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#include <assert.h>
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#include <ctype.h>
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#include <wctype.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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const char *describe_braineater(unit * u, const struct locale *lang)
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{
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return LOC(lang, "describe_braineater");
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}
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static const char *make_names(const char *monster, int *num_postfix,
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int pprefix, int *num_name, int *num_prefix, int ppostfix)
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{
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int uv, uu, un;
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static char name[NAMESIZE + 1];
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char zText[32];
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const char *str;
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if (*num_prefix == 0) {
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for (*num_prefix = 0;; ++*num_prefix) {
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sprintf(zText, "%s_prefix_%d", monster, *num_prefix);
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str = locale_getstring(default_locale, zText);
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if (str == NULL)
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break;
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}
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for (*num_name = 0;; ++*num_name) {
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sprintf(zText, "%s_name_%d", monster, *num_name);
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str = locale_getstring(default_locale, zText);
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if (str == NULL)
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break;
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}
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for (*num_postfix = 0;; ++*num_postfix) {
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sprintf(zText, "%s_postfix_%d", monster, *num_postfix);
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str = locale_getstring(default_locale, zText);
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if (str == NULL)
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break;
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}
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}
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if (*num_name == 0) {
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return NULL;
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}
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/* nur 50% aller Namen haben "Vor-Teil" */
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uv = rng_int() % (*num_prefix * pprefix);
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uu = rng_int() % *num_name;
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/* nur 50% aller Namen haben "Nach-Teil", wenn kein Vor-Teil */
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if (uv >= *num_prefix) {
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un = rng_int() % *num_postfix;
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} else {
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un = rng_int() % (*num_postfix * ppostfix);
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}
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name[0] = 0;
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if (uv < *num_prefix) {
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sprintf(zText, "%s_prefix_%d", monster, uv);
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str = locale_getstring(default_locale, zText);
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if (str) {
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strcat(name, (const char *)str);
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strcat(name, " ");
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}
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}
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sprintf(zText, "%s_name_%d", monster, uu);
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str = locale_getstring(default_locale, zText);
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if (str)
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strcat(name, (const char *)str);
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if (un < *num_postfix) {
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sprintf(zText, "%s_postfix_%d", monster, un);
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str = locale_getstring(default_locale, zText);
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if (str) {
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strcat(name, " ");
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strcat(name, (const char *)str);
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}
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}
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return name;
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}
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const char *undead_name(const unit * u)
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{
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static int num_postfix, num_name, num_prefix;
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return make_names("undead", &num_postfix, 2, &num_name, &num_prefix, 2);
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}
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const char *skeleton_name(const unit * u)
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{
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static int num_postfix, num_name, num_prefix;
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return make_names("skeleton", &num_postfix, 5, &num_name, &num_prefix, 2);
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}
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const char *zombie_name(const unit * u)
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{
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static int num_postfix, num_name, num_prefix;
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return make_names("zombie", &num_postfix, 5, &num_name, &num_prefix, 2);
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}
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const char *ghoul_name(const unit * u)
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{
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static int num_postfix, num_name, num_prefix;
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return make_names("ghoul", &num_postfix, 5, &num_name, &num_prefix, 4);
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}
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/* Drachen */
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#define SIL1 15
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const char *silbe1[SIL1] = {
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"Tar",
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"Ter",
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"Tor",
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"Pan",
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"Par",
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"Per",
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"Nim",
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"Nan",
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"Nun",
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"Gor",
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"For",
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"Fer",
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"Kar",
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"Kur",
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"Pen",
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};
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#define SIL2 19
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const char *silbe2[SIL2] = {
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"da",
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"do",
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"dil",
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"di",
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"dor",
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"dar",
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"ra",
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"ran",
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"ras",
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"ro",
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"rum",
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"rin",
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"ten",
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"tan",
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"ta",
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"tor",
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"gur",
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"ga",
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"gas",
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};
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#define SIL3 14
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const char *silbe3[SIL3] = {
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"gul",
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"gol",
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"dol",
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"tan",
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"tar",
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"tur",
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"sur",
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"sin",
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"kur",
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"kor",
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"kar",
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"dul",
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"dol",
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"bus",
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};
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const char *generic_name(const unit * u)
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{
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if (u->no == 1) {
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return LOC(u->faction->locale, mkname("race", u_race(u)->_name[0]));
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}
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return LOC(u->faction->locale, mkname("race", u_race(u)->_name[1]));
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}
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const char *dragon_name(const unit * u)
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{
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static char name[NAMESIZE + 1];
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int rnd, ter = 0;
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int anzahl = 1;
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static int num_postfix;
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char zText[32];
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const char *str;
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if (num_postfix == 0) {
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for (num_postfix = 0;; ++num_postfix) {
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sprintf(zText, "dragon_postfix_%d", num_postfix);
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str = locale_getstring(default_locale, zText);
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if (str == NULL)
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break;
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}
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if (num_postfix == 0)
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num_postfix = -1;
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}
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if (num_postfix <= 0) {
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return NULL;
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}
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if (u) {
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region *r = u->region;
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anzahl = u->number;
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switch (rterrain(r)) {
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case T_PLAIN:
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ter = 1;
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break;
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case T_MOUNTAIN:
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ter = 2;
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break;
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case T_DESERT:
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ter = 3;
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break;
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case T_SWAMP:
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ter = 4;
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break;
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case T_GLACIER:
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ter = 5;
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break;
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}
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}
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rnd = num_postfix / 6;
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rnd = (rng_int() % rnd) + ter * rnd;
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sprintf(zText, "dragon_postfix_%d", rnd);
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str = locale_getstring(default_locale, zText);
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assert(str != NULL);
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if (anzahl > 1) {
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const char *no_article = strchr((const char *)str, ' ');
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assert(no_article);
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/* TODO: GERMAN */
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sprintf(name, "Die %sn von %s", no_article+1, rname(u->region,
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default_locale));
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} else {
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char n[32];
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strcpy(n, silbe1[rng_int() % SIL1]);
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strcat(n, silbe2[rng_int() % SIL2]);
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strcat(n, silbe3[rng_int() % SIL3]);
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if (rng_int() % 5 > 2) {
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sprintf(name, "%s, %s", n, str); /* "Name, der Titel" */
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} else {
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strcpy(name, (const char *)str); /* "Der Titel Name" */
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name[0] = (char)toupper(name[0]); /* TODO: UNICODE - should use towupper() */
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strcat(name, " ");
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strcat(name, n);
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}
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if (u && (rng_int() % 3 == 0)) {
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strcat(name, " von ");
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strcat(name, (const char *)rname(u->region, default_locale));
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}
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}
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return name;
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}
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/* Dracoide */
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#define DRAC_PRE 13
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static const char *drac_pre[DRAC_PRE] = {
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"Siss",
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"Xxaa",
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"Shht",
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"X'xixi",
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"Xar",
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"X'zish",
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"X",
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"Sh",
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"R",
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"Z",
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"Y",
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"L",
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"Ck",
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};
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#define DRAC_MID 12
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static const char *drac_mid[DRAC_MID] = {
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"siss",
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"xxaa",
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"shht",
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"xxi",
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"xar",
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"x'zish",
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"x",
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"sh",
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"r",
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"z'ck",
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"y",
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"rl"
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};
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#define DRAC_SUF 10
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static const char *drac_suf[DRAC_SUF] = {
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"xil",
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"shh",
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"s",
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"x",
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"arr",
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"lll",
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"lll",
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"shack",
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"ck",
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"k"
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};
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const char *dracoid_name(const unit * u)
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{
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static char name[NAMESIZE + 1];
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int mid_syllabels;
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u = u;
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/* Wieviele Mittelteile? */
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mid_syllabels = rng_int() % 4;
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strcpy(name, drac_pre[rng_int() % DRAC_PRE]);
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while (mid_syllabels > 0) {
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mid_syllabels--;
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if (rng_int() % 10 < 4)
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strcat(name, "'");
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strcat(name, drac_mid[rng_int() % DRAC_MID]);
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}
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strcat(name, drac_suf[rng_int() % DRAC_SUF]);
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return name;
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}
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/** returns an abbreviation of a string.
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* TODO: buflen is being ignored */
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const char *abkz(const char *s, char *buf, size_t buflen, size_t maxchars)
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{
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const char *p = s;
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char *bufp;
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unsigned int c = 0;
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size_t bpt, i;
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ucs4_t ucs;
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size_t size;
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int result;
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/* Pr<50>fen, ob Kurz genug */
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if (strlen(s) <= maxchars) {
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return s;
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}
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/* Anzahl der W<>rter feststellen */
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while (*p != 0) {
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result = unicode_utf8_to_ucs4(&ucs, p, &size);
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assert(result == 0 || "damnit, we're not handling invalid input here!");
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/* Leerzeichen <20>berspringen */
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while (*p != 0 && !iswalnum((wint_t) ucs)) {
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p += size;
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result = unicode_utf8_to_ucs4(&ucs, p, &size);
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assert(result == 0 || "damnit, we're not handling invalid input here!");
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}
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/* Counter erh<72>hen */
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if (*p != 0)
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++c;
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/* alnums <20>berspringen */
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while (*p != 0 && iswalnum((wint_t) ucs)) {
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p += size;
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result = unicode_utf8_to_ucs4(&ucs, p, &size);
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assert(result == 0 || "damnit, we're not handling invalid input here!");
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}
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}
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/* Buchstaben pro Teilk<6C>rzel = _max(1,max/AnzWort) */
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bpt = _max(1, maxchars / c);
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/* Einzelne W<>rter anspringen und jeweils die ersten BpT kopieren */
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p = s;
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c = 0;
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bufp = buf;
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result = unicode_utf8_to_ucs4(&ucs, p, &size);
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assert(result == 0 || "damnit, we're not handling invalid input here!");
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while (*p != 0 && c < maxchars) {
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/* Leerzeichen <20>berspringen */
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while (*p != 0 && !iswalnum((wint_t) ucs)) {
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p += size;
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result = unicode_utf8_to_ucs4(&ucs, p, &size);
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assert(result == 0 || "damnit, we're not handling invalid input here!");
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}
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/* alnums <20>bertragen */
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for (i = 0; i < bpt && *p != 0 && iswalnum((wint_t) ucs); ++i) {
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memcpy(bufp, p, size);
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p += size;
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bufp += size;
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++c;
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result = unicode_utf8_to_ucs4(&ucs, p, &size);
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assert(result == 0 || "damnit, we're not handling invalid input here!");
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}
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/* Bis zum n<>chsten Leerzeichen */
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while (c < maxchars && *p != 0 && iswalnum((wint_t) ucs)) {
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p += size;
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result = unicode_utf8_to_ucs4(&ucs, p, &size);
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assert(result == 0 || "damnit, we're not handling invalid input here!");
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}
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}
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*bufp = 0;
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return buf;
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}
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void register_names(void)
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{
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register_function((pf_generic) describe_braineater, "describe_braineater");
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/* function name
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* generate a name for a nonplayerunit
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* race->generate_name() */
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register_function((pf_generic) undead_name, "nameundead");
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register_function((pf_generic) skeleton_name, "nameskeleton");
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register_function((pf_generic) zombie_name, "namezombie");
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register_function((pf_generic) ghoul_name, "nameghoul");
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register_function((pf_generic) dragon_name, "namedragon");
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register_function((pf_generic) dracoid_name, "namedracoid");
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register_function((pf_generic) generic_name, "namegeneric");
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}
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