forked from github/server
03c247c788
Lots of files are moving to a new location in src/ Some intersting CMake changes.
157 lines
5.6 KiB
C
157 lines
5.6 KiB
C
/*
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Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifndef H_KRNL_FACTION
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#define H_KRNL_FACTION
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct player;
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struct alliance;
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struct item;
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struct seen_region;
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/* SMART_INTERVALS: define to speed up finding the interval of regions that a
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faction is in. defining this speeds up the turn by 30-40% */
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#define SMART_INTERVALS
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/* faction flags */
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#define FFL_NEWID (1<<0) /* Die Partei hat bereits einmal ihre no gewechselt */
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#define FFL_ISNEW (1<<1)
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#define FFL_RESTART (1<<2)
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#define FFL_QUIT (1<<3)
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#define FFL_DEFENDER (1<<10)
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#define FFL_SELECT (1<<18) /* ehemals f->dh, u->dh, r->dh, etc... */
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#define FFL_NOAID (1<<21) /* Hilfsflag Kampf */
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#define FFL_MARK (1<<23) /* für markierende algorithmen, die das
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* hinterher auch wieder löschen müssen!
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* (FFL_SELECT muss man vorher initialisieren,
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* FL_MARK hinterher löschen) */
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#define FFL_NOIDLEOUT (1<<24) /* Partei stirbt nicht an NMRs */
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#define FFL_DBENTRY (1<<28) /* Partei ist in Datenbank eingetragen */
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#define FFL_NOTIMEOUT (1<<29) /* ignore MaxAge() */
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#define FFL_GM (1<<30) /* eine Partei mit Sonderrechten */
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#define FFL_NPC (1<<31) /* eine Partei mit Monstern */
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#define FFL_SAVEMASK (FFL_DEFENDER|FFL_NEWID|FFL_GM|FFL_NPC|FFL_NOTIMEOUT|FFL_DBENTRY|FFL_NOTIMEOUT)
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struct faction *get_monsters(void);
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#define is_monsters(f) ((f)->flags&FFL_NPC)
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typedef struct faction {
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struct faction *next;
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struct faction *nexthash;
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struct player *owner;
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#ifdef SMART_INTERVALS
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struct region *first;
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struct region *last;
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#endif
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int no;
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int subscription;
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unsigned int flags;
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char *name;
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char *banner;
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char *email;
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char *passw;
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int max_spelllevel;
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struct spellbook *spellbook;
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const struct locale *locale;
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int lastorders;
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int age;
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struct ursprung *ursprung;
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const struct race *race;
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magic_t magiegebiet;
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int newbies;
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int num_people; /* Anzahl Personen ohne Monster */
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int num_total; /* Anzahl Personen mit Monstern */
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int options;
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int no_units;
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struct ally *allies;
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struct group *groups;
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bool alive; /* enno: sollte ein flag werden */
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int nregions;
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int money;
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#if SCORE_MODULE
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int score;
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#endif
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struct alliance *alliance;
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int alliance_joindate; /* the turn on which the faction joined its current alliance (or left the last one) */
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#ifdef VICTORY_DELAY
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unsigned char victory_delay;
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#endif
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struct unit *units;
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struct attrib *attribs;
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struct message_list *msgs;
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struct bmsg {
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struct bmsg *next;
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struct region *r;
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struct message_list *msgs;
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} *battles;
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struct item *items; /* items this faction can claim */
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struct seen_region **seen;
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struct quicklist *seen_factions;
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} faction;
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extern struct faction *factions;
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extern const struct unit *random_unit_in_faction(const struct faction *f);
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extern const char *factionname(const struct faction *f);
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extern struct unit *addplayer(struct region *r, faction * f);
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extern struct faction *addfaction(const char *email, const char *password,
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const struct race *frace, const struct locale *loc, int subscription);
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extern bool checkpasswd(const faction * f, const char *passwd,
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bool shortp);
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extern void destroyfaction(faction * f);
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extern void set_alliance(struct faction *a, struct faction *b, int status);
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extern int get_alliance(const struct faction *a, const struct faction *b);
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extern struct alliance *f_get_alliance(const struct faction *f);
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extern void write_faction_reference(const struct faction *f,
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struct storage *store);
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extern variant read_faction_reference(struct storage *store);
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extern int resolve_faction(variant data, void *addr);
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extern void renumber_faction(faction * f, int no);
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void free_faction(struct faction *f);
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#ifdef SMART_INTERVALS
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extern void update_interval(struct faction *f, struct region *r);
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#endif
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const char *faction_getbanner(const struct faction *self);
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void faction_setbanner(struct faction *self, const char *name);
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const char *faction_getname(const struct faction *self);
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void faction_setname(struct faction *self, const char *name);
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const char *faction_getemail(const struct faction *self);
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void faction_setemail(struct faction *self, const char *email);
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const char *faction_getpassword(const struct faction *self);
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void faction_setpassword(struct faction *self, const char *password);
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bool valid_race(const struct faction *f, const struct race *rc);
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struct spellbook * faction_get_spellbook(struct faction *f);
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#ifdef __cplusplus
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}
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#endif
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#endif
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