server/src/kernel/curse.c
2014-03-16 05:03:17 +01:00

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/*
Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#include <platform.h>
#include <kernel/config.h>
#include "curse.h"
/* kernel includes */
#include "building.h"
#include "faction.h"
#include "magic.h"
#include "message.h"
#include "objtypes.h"
#include "race.h"
#include "region.h"
#include "ship.h"
#include "skill.h"
#include "unit.h"
#include "version.h"
/* util includes */
#include <util/attrib.h>
#include <util/base36.h>
#include <util/goodies.h>
#include <util/language.h>
#include <util/log.h>
#include <util/nrmessage.h>
#include <util/rand.h>
#include <util/resolve.h>
#include <util/rng.h>
#include <util/variant.h>
#include <storage.h>
/* libc includes */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <assert.h>
#include <math.h>
#include <ctype.h>
#include <tests.h>
#define MAXENTITYHASH 7919
curse *cursehash[MAXENTITYHASH];
void c_setflag(curse * c, unsigned int flags)
{
assert(c);
c->flags = (c->flags & ~flags) | (flags & (c->type->flags ^ flags));
}
/* -------------------------------------------------------------------------- */
void c_clearflag(curse * c, unsigned int flags)
{
assert(c);
c->flags = (c->flags & ~flags) | (c->type->flags & flags);
}
void chash(curse * c)
{
curse *old = cursehash[c->no % MAXENTITYHASH];
cursehash[c->no % MAXENTITYHASH] = c;
c->nexthash = old;
}
static void cunhash(curse * c)
{
curse **show;
for (show = &cursehash[c->no % MAXENTITYHASH]; *show;
show = &(*show)->nexthash) {
if ((*show)->no == c->no)
break;
}
if (*show) {
assert(*show == c);
*show = (*show)->nexthash;
c->nexthash = 0;
}
}
curse *cfindhash(int i)
{
curse *old;
for (old = cursehash[i % MAXENTITYHASH]; old; old = old->nexthash)
if (old->no == i)
return old;
return NULL;
}
/* ------------------------------------------------------------- */
/* at_curse */
void curse_init(attrib * a)
{
a->data.v = calloc(1, sizeof(curse));
}
int curse_age(attrib * a)
{
curse *c = (curse *) a->data.v;
int result = 0;
if (c_flags(c) & CURSE_NOAGE) {
c->duration = INT_MAX;
}
if (c->type->age) {
result = c->type->age(c);
}
if (result != 0) {
c->duration = 0;
} else if (c->duration != INT_MAX) {
c->duration = _max(0, c->duration - 1);
}
return c->duration;
}
void destroy_curse(curse * c)
{
cunhash(c);
free(c);
}
void curse_done(attrib * a)
{
destroy_curse((curse *) a->data.v);
}
/** reads curses that have been removed from the code */
static int read_ccompat(const char *cursename, struct storage *store)
{
struct compat {
const char *name;
const char *tokens;
} *seek, old_curses[] = { {
"disorientationzone", ""}, {
"shipdisorientation", ""}, {
NULL, NULL}};
for (seek = old_curses; seek->name; ++seek) {
if (strcmp(seek->tokens, cursename) == 0) {
const char *p;
for (p = seek->name; p; ++p) {
switch (*p) {
case 'd':
READ_INT(store, 0);
break;
case 's':
READ_STR(store, 0, 0);
break;
case 't':
READ_TOK(store, 0, 0);
break;
case 'i':
READ_INT(store, 0);
break;
case 'f':
READ_FLT(store, 0);
break;
}
}
return 0;
}
}
return -1;
}
int curse_read(attrib * a, void *owner, struct storage *store)
{
curse *c = (curse *) a->data.v;
int ur;
char cursename[64];
int n;
unsigned int flags;
float flt;
READ_INT(store, &c->no);
chash(c);
READ_TOK(store, cursename, sizeof(cursename));
READ_UINT(store, &flags);
READ_INT(store, &c->duration);
if (global.data_version >= CURSEVIGOURISFLOAT_VERSION) {
READ_FLT(store, &flt);
c->vigour = flt;
} else {
READ_INT(store, &n);
c->vigour = (float)n;
}
if (global.data_version < INTPAK_VERSION) {
ur = read_reference(&c->magician, store, read_int, resolve_unit);
} else {
ur = read_reference(&c->magician, store, read_unit_reference, resolve_unit);
}
if (global.data_version < CURSEFLOAT_VERSION) {
READ_INT(store, &n);
c->effect = (float)n;
} else {
READ_FLT(store, &flt);
c->effect = flt;
}
c->type = ct_find(cursename);
if (c->type == NULL) {
int result = read_ccompat(cursename, store);
if (result != 0) {
log_error("missing curse %s, no compatibility code either.\n", cursename);
}
assert(result == 0);
return AT_READ_FAIL;
}
if (global.data_version < CURSEFLAGS_VERSION) {
c_setflag(c, flags);
} else {
c->flags = flags;
}
c_clearflag(c, CURSE_ISNEW);
if (c->type->read)
c->type->read(store, c, owner);
else if (c->type->typ == CURSETYP_UNIT) {
READ_INT(store, &c->data.i);
}
if (c->type->typ == CURSETYP_REGION) {
int rr =
read_reference(&c->data.v, store, read_region_reference,
RESOLVE_REGION(global.data_version));
if (ur == 0 && rr == 0 && !c->data.v) {
return AT_READ_FAIL;
}
}
return AT_READ_OK;
}
void curse_write(const attrib * a, const void *owner, struct storage *store)
{
unsigned int flags;
curse *c = (curse *) a->data.v;
const curse_type *ct = c->type;
unit *mage = (c->magician && c->magician->number) ? c->magician : NULL;
/* copied from c_clearflag */
flags = (c->flags & ~CURSE_ISNEW) | (c->type->flags & CURSE_ISNEW);
WRITE_INT(store, c->no);
WRITE_TOK(store, ct->cname);
WRITE_INT(store, flags);
WRITE_INT(store, c->duration);
WRITE_FLT(store, (float)c->vigour);
write_unit_reference(mage, store);
WRITE_FLT(store, (float)c->effect);
if (c->type->write)
c->type->write(store, c, owner);
else if (c->type->typ == CURSETYP_UNIT) {
WRITE_INT(store, c->data.i);
}
if (c->type->typ == CURSETYP_REGION) {
write_region_reference((region *) c->data.v, store);
}
}
attrib_type at_curse = {
"curse",
curse_init,
curse_done,
curse_age,
curse_write,
curse_read,
ATF_CURSE
};
/* ------------------------------------------------------------- */
/* Spruch identifizieren */
#include <util/umlaut.h>
#include <quicklist.h>
static quicklist *cursetypes[256];
void ct_register(const curse_type * ct)
{
unsigned int hash = tolower(ct->cname[0]);
quicklist **ctlp = cursetypes + hash;
ql_set_insert(ctlp, (void *)ct);
}
const curse_type *ct_find(const char *c)
{
unsigned int hash = tolower(c[0]);
quicklist *ctl = cursetypes[hash];
int qi;
for (qi = 0; ctl; ql_advance(&ctl, &qi, 1)) {
curse_type *type = (curse_type *) ql_get(ctl, qi);
if (strcmp(c, type->cname) == 0) {
return type;
} else {
size_t k = _min(strlen(c), strlen(type->cname));
if (!_memicmp(c, type->cname, k)) {
return type;
}
}
}
return NULL;
}
/* ------------------------------------------------------------- */
/* get_curse identifiziert eine Verzauberung <20>ber die ID und gibt
* einen pointer auf die struct zur<75>ck.
*/
bool cmp_curse(const attrib * a, const void *data)
{
const curse *c = (const curse *)data;
if (a->type->flags & ATF_CURSE) {
if (!data || c == (curse *) a->data.v)
return true;
}
return false;
}
bool cmp_cursetype(const attrib * a, const void *data)
{
const curse_type *ct = (const curse_type *)data;
if (a->type->flags & ATF_CURSE) {
if (!data || ct == ((curse *) a->data.v)->type)
return true;
}
return false;
}
curse *get_cursex(attrib * ap, const curse_type * ctype, variant data,
bool(*compare) (const curse *, variant))
{
attrib *a = a_select(ap, ctype, cmp_cursetype);
while (a) {
curse *c = (curse *) a->data.v;
if (compare(c, data))
return c;
a = a_select(a->next, ctype, cmp_cursetype);
}
return NULL;
}
curse *get_curse(attrib * ap, const curse_type * ctype)
{
attrib *a = ap;
while (a) {
if (a->type->flags & ATF_CURSE) {
const attrib_type *at = a->type;
while (a && a->type == at) {
curse *c = (curse *) a->data.v;
if (c->type == ctype)
return c;
a = a->next;
}
} else {
a = a->nexttype;
}
}
return NULL;
}
/* ------------------------------------------------------------- */
/* findet einen curse global anhand seiner 'curse-Einheitnummer' */
curse *findcurse(int cid)
{
return cfindhash(cid);
}
/* ------------------------------------------------------------- */
void remove_curse(attrib ** ap, const curse * c)
{
attrib *a = a_select(*ap, c, cmp_curse);
if (a)
a_remove(ap, a);
}
/* gibt die allgemeine St<53>rke der Verzauberung zur<75>ck. id2 wird wie
* oben benutzt. Dies ist nicht die Wirkung, sondern die Kraft und
* damit der gegen Antimagie wirkende Widerstand einer Verzauberung */
static float get_cursevigour(const curse * c)
{
if (c)
return c->vigour;
return 0;
}
/* setzt die St<53>rke der Verzauberung auf i */
static void set_cursevigour(curse * c, float vigour)
{
assert(c && vigour > 0);
c->vigour = vigour;
}
/* ver<65>ndert die St<53>rke der Verzauberung um +i und gibt die neue
* St<53>rke zur<75>ck. Sollte die Zauberst<73>rke unter Null sinken, l<>st er
* sich auf.
*/
float curse_changevigour(attrib ** ap, curse * c, float vigour)
{
vigour += get_cursevigour(c);
if (vigour <= 0) {
remove_curse(ap, c);
vigour = 0;
} else {
set_cursevigour(c, vigour);
}
return vigour;
}
/* ------------------------------------------------------------- */
float curse_geteffect(const curse * c)
{
if (c == NULL)
return 0;
if (c_flags(c) & CURSE_ISNEW)
return 0;
return c->effect;
}
int curse_geteffect_int(const curse * c)
{
float effect = curse_geteffect(c);
if (effect - (int)effect != 0) {
log_error("curse has an integer attribute with float value: '%s' = %lf",
c->type->cname, effect);
}
return (int)effect;
}
/* ------------------------------------------------------------- */
static void
set_curseingmagician(struct unit *magician, struct attrib *ap_target,
const curse_type * ct)
{
curse *c = get_curse(ap_target, ct);
if (c) {
c->magician = magician;
}
}
/* ------------------------------------------------------------- */
/* gibt bei Personenbeschr<68>nkten Verzauberungen die Anzahl der
* betroffenen Personen zur<75>ck. Ansonsten wird 0 zur<75>ckgegeben. */
int get_cursedmen(unit * u, const curse * c)
{
int cursedmen = u->number;
if (!c)
return 0;
/* je nach curse_type andere data struct */
if (c->type->typ == CURSETYP_UNIT) {
cursedmen = c->data.i;
}
return _min(u->number, cursedmen);
}
/* setzt die Anzahl der betroffenen Personen auf cursedmen */
static void set_cursedmen(curse * c, int cursedmen)
{
if (!c)
return;
/* je nach curse_type andere data struct */
if (c->type->typ == CURSETYP_UNIT) {
c->data.i = cursedmen;
}
}
/* ------------------------------------------------------------- */
/* Legt eine neue Verzauberung an. Sollte es schon einen Zauber
* dieses Typs geben, gibt es den bestehenden zur<75>ck.
*/
static curse *make_curse(unit * mage, attrib ** ap, const curse_type * ct,
float vigour, int duration, float effect, int men)
{
curse *c;
attrib *a;
a = a_new(&at_curse);
a_add(ap, a);
c = (curse *) a->data.v;
c->type = ct;
c->flags = 0;
c->vigour = vigour;
c->duration = duration;
c->effect = effect;
c->magician = mage;
c->no = newunitid();
chash(c);
switch (c->type->typ) {
case CURSETYP_NORM:
break;
case CURSETYP_UNIT:
{
c->data.i = men;
break;
}
}
return c;
}
/* Mapperfunktion f<>r das Anlegen neuer curse. Automatisch wird zum
* passenden Typ verzweigt und die relevanten Variablen weitergegeben.
*/
curse *create_curse(unit * magician, attrib ** ap, const curse_type * ct,
float vigour, int duration, float effect, int men)
{
curse *c;
/* die Kraft eines Spruchs darf nicht 0 sein */
assert(vigour > 0);
c = get_curse(*ap, ct);
if (c && (c_flags(c) & CURSE_ONLYONE)) {
return NULL;
}
assert(c == NULL || ct == c->type);
/* es gibt schon eins diese Typs */
if (c && ct->mergeflags != NO_MERGE) {
if (ct->mergeflags & M_DURATION) {
c->duration = _max(c->duration, duration);
}
if (ct->mergeflags & M_SUMDURATION) {
c->duration += duration;
}
if (ct->mergeflags & M_SUMEFFECT) {
c->effect += effect;
}
if (ct->mergeflags & M_MAXEFFECT) {
c->effect = _max(c->effect, effect);
}
if (ct->mergeflags & M_VIGOUR) {
c->vigour = _max(vigour, c->vigour);
}
if (ct->mergeflags & M_VIGOUR_ADD) {
c->vigour = vigour + c->vigour;
}
if (ct->mergeflags & M_MEN) {
switch (ct->typ) {
case CURSETYP_UNIT:
{
c->data.i += men;
}
}
}
set_curseingmagician(magician, *ap, ct);
} else {
c = make_curse(magician, ap, ct, vigour, duration, effect, men);
}
return c;
}
/* ------------------------------------------------------------- */
/* hier m<>ssen alle c-typen, die auf Einheiten gezaubert werden k<>nnen,
* ber<65>cksichtigt werden */
static void do_transfer_curse(curse * c, unit * u, unit * u2, int n)
{
int cursedmen = 0;
int men = get_cursedmen(u, c);
bool dogive = false;
const curse_type *ct = c->type;
switch ((ct->flags | c->flags) & CURSE_SPREADMASK) {
case CURSE_SPREADALWAYS:
dogive = true;
men = u2->number + n;
break;
case CURSE_SPREADMODULO:
{
int i;
int u_number = u->number;
for (i = 0; i < n + 1 && u_number > 0; i++) {
if (rng_int() % u_number < cursedmen) {
++men;
--cursedmen;
dogive = true;
}
--u_number;
}
break;
}
case CURSE_SPREADCHANCE:
if (chance(u2->number / (double)(u2->number + n))) {
men = u2->number + n;
dogive = true;
}
break;
case CURSE_SPREADNEVER:
break;
}
if (dogive) {
curse *cnew = make_curse(c->magician, &u2->attribs, c->type, c->vigour,
c->duration, c->effect, men);
cnew->flags = c->flags;
if (ct->typ == CURSETYP_UNIT)
set_cursedmen(cnew, men);
}
}
void transfer_curse(unit * u, unit * u2, int n)
{
attrib *a;
a = a_find(u->attribs, &at_curse);
while (a && a->type == &at_curse) {
curse *c = (curse *) a->data.v;
do_transfer_curse(c, u, u2, n);
a = a->next;
}
}
/* ------------------------------------------------------------- */
bool curse_active(const curse * c)
{
if (!c)
return false;
if (c_flags(c) & CURSE_ISNEW)
return false;
if (c->vigour <= 0)
return false;
return true;
}
bool is_cursed_internal(attrib * ap, const curse_type * ct)
{
curse *c = get_curse(ap, ct);
if (!c)
return false;
return true;
}
bool is_cursed_with(const attrib * ap, const curse * c)
{
const attrib *a = ap;
while (a) {
if ((a->type->flags & ATF_CURSE) && (c == (const curse *)a->data.v)) {
return true;
}
a = a->next;
}
return false;
}
/* ------------------------------------------------------------- */
/* cursedata */
/* ------------------------------------------------------------- */
/*
* typedef struct curse_type {
* const char *cname; (Name der Zauberwirkung, Identifizierung des curse)
* int typ;
* spread_t spread;
* unsigned int mergeflags;
* int (*curseinfo)(const struct locale*, const void*, int, curse*, int);
* void (*change_vigour)(curse*, double);
* int (*read)(struct storage * store, curse * c);
* int (*write)(struct storage * store, const curse * c);
* } curse_type;
*/
int resolve_curse(variant id, void *address)
{
int result = 0;
curse *c = NULL;
if (id.i != 0) {
c = cfindhash(id.i);
if (c == NULL) {
result = -1;
}
}
*(curse **) address = c;
return result;
}
static const char *oldnames[MAXCURSE] = {
/* OBS: when removing curses, remember to update read_ccompat() */
"fogtrap",
"antimagiczone",
"farvision",
"gbdream",
"auraboost",
"maelstrom",
"blessedharvest",
"drought",
"badlearn",
"stormwind",
"flyingship",
"nodrift",
"depression",
"magicwalls",
"strongwall",
"astralblock",
"generous",
"peacezone",
"magicstreet",
"magicrunes",
"badmagicresistancezone",
"goodmagicresistancezone",
"slavery",
"calmmonster",
"oldrace",
"fumble",
"riotzone",
"nocostbuilding",
"godcursezone",
"speed",
"orcish",
"magicboost",
"insectfur",
"strength",
"worse",
"magicresistance",
"itemcloak",
"sparkle",
"skillmod"
};
const char *oldcursename(int id)
{
return oldnames[id];
}
/* ------------------------------------------------------------- */
message *cinfo_simple(const void *obj, objtype_t typ, const struct curse * c,
int self)
{
struct message *msg;
unused(typ);
unused(self);
unused(obj);
msg = msg_message(mkname("curseinfo", c->type->cname), "id", c->no);
if (msg == NULL) {
log_error("There is no curseinfo for %s.\n", c->type->cname);
}
return msg;
}
/* ------------------------------------------------------------- */
/* Antimagie - curse aufl<66>sen */
/* ------------------------------------------------------------- */
/* Wenn der Curse schw<68>cher ist als der cast_level, dann wird er
* aufgel<65>st, bzw seine Kraft (vigour) auf 0 gesetzt.
* Ist der cast_level zu gering, hat die Antimagie nur mit einer Chance
* von 100-20*Stufenunterschied % eine Wirkung auf den Curse. Dann wird
* die Kraft des Curse um die halbe St<53>rke der Antimagie reduziert.
* Zur<75>ckgegeben wird der noch unverbrauchte Rest von force.
*/
float destr_curse(curse * c, int cast_level, float force)
{
if (cast_level < c->vigour) { /* Zauber ist nicht stark genug */
double probability = 0.1 + (cast_level - c->vigour) * 0.2;
/* pro Stufe Unterschied -20% */
if (chance(probability)) {
force -= c->vigour;
if (c->type->change_vigour) {
c->type->change_vigour(c, -((float)cast_level + 1) / 2);
} else {
c->vigour -= cast_level + 1 / 2;
}
}
} else { /* Zauber ist st<73>rker als curse */
if (force >= c->vigour) { /* reicht die Kraft noch aus? */
force -= c->vigour;
if (c->type->change_vigour) {
c->type->change_vigour(c, -c->vigour);
} else {
c->vigour = 0;
}
}
}
return force;
}