forked from github/server
03c247c788
Lots of files are moving to a new location in src/ Some intersting CMake changes.
363 lines
8.8 KiB
C
363 lines
8.8 KiB
C
#include <platform.h>
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#include <kernel/config.h>
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#include <kernel/types.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/building.h>
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#include <kernel/unit.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <stdlib.h>
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#include <string.h>
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static void test_register_building(CuTest * tc)
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{
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building_type *btype;
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test_cleanup();
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btype = (building_type *)calloc(sizeof(building_type), 1);
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btype->_name = _strdup("herp");
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bt_register(btype);
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CuAssertPtrNotNull(tc, bt_find("herp"));
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}
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static void test_building_set_owner(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u1, *u2;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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btype = bt_find("castle");
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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u1 = test_create_unit(f, r);
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u_set_building(u1, bld);
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CuAssertPtrEquals(tc, u1, building_owner(bld));
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u2 = test_create_unit(f, r);
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u_set_building(u2, bld);
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CuAssertPtrEquals(tc, u1, building_owner(bld));
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building_set_owner(u2);
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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}
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static void test_buildingowner_goes_to_next_when_empty(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u = test_create_unit(f, r);
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u2 = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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u_set_building(u2, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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u->number = 0;
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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}
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static void test_buildingowner_goes_to_other_when_empty(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u2 = test_create_unit(f, r);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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u_set_building(u2, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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u->number = 0;
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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}
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static void test_buildingowner_goes_to_same_faction_when_empty(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2, *u3;
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struct faction *f1, *f2;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f1 = test_create_faction(human);
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f2 = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u2 = test_create_unit(f2, r);
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u3 = test_create_unit(f1, r);
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u = test_create_unit(f1, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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u_set_building(u2, bld);
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u_set_building(u3, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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u->number = 0;
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CuAssertPtrEquals(tc, u3, building_owner(bld));
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u3->number = 0;
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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}
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static void test_buildingowner_goes_to_next_after_leave(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u = test_create_unit(f, r);
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u2 = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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u_set_building(u2, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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leave_building(u);
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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}
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static void test_buildingowner_goes_to_other_after_leave(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u2 = test_create_unit(f, r);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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u_set_building(u2, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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leave_building(u);
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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}
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static void test_buildingowner_goes_to_same_faction_after_leave(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u, *u2, *u3;
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struct faction *f1, *f2;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f1 = test_create_faction(human);
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f2 = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u2 = test_create_unit(f2, r);
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u3 = test_create_unit(f1, r);
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u = test_create_unit(f1, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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u_set_building(u2, bld);
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u_set_building(u3, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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leave_building(u);
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CuAssertPtrEquals(tc, u3, building_owner(bld));
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leave_building(u3);
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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leave_building(u2);
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CuAssertPtrEquals(tc, 0, building_owner(bld));
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}
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static void test_buildingowner_resets_when_empty(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u;
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struct faction *f;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u = test_create_unit(f, r);
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CuAssertPtrNotNull(tc, u);
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u_set_building(u, bld);
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CuAssertPtrEquals(tc, u, building_owner(bld));
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u->number = 0;
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CuAssertPtrEquals(tc, 0, building_owner(bld));
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u->number = 1;
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CuAssertPtrEquals(tc, u, building_owner(bld));
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}
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void test_buildingowner_goes_to_empty_unit_after_leave(CuTest * tc)
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{
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struct region *r;
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struct building *bld;
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struct unit *u1, *u2, *u3;
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struct faction *f1;
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const struct building_type *btype;
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const struct race *human;
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test_cleanup();
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test_create_world();
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human = rc_find("human");
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CuAssertPtrNotNull(tc, human);
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btype = bt_find("castle");
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CuAssertPtrNotNull(tc, btype);
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f1 = test_create_faction(human);
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r = findregion(0, 0);
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bld = test_create_building(r, btype);
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CuAssertPtrNotNull(tc, bld);
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u1 = test_create_unit(f1, r);
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u2 = test_create_unit(f1, r);
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u3 = test_create_unit(f1, r);
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u_set_building(u1, bld);
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u_set_building(u2, bld);
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u_set_building(u3, bld);
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CuAssertPtrEquals(tc, u1, building_owner(bld));
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u2->number = 0;
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leave_building(u1);
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CuAssertPtrEquals(tc, u3, building_owner(bld));
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leave_building(u3);
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CuAssertPtrEquals(tc, 0, building_owner(bld));
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u2->number = 1;
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CuAssertPtrEquals(tc, u2, building_owner(bld));
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}
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CuSuite *get_building_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_register_building);
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SUITE_ADD_TEST(suite, test_building_set_owner);
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SUITE_ADD_TEST(suite, test_buildingowner_resets_when_empty);
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SUITE_ADD_TEST(suite, test_buildingowner_goes_to_next_when_empty);
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SUITE_ADD_TEST(suite, test_buildingowner_goes_to_other_when_empty);
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SUITE_ADD_TEST(suite, test_buildingowner_goes_to_same_faction_when_empty);
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SUITE_ADD_TEST(suite, test_buildingowner_goes_to_next_after_leave);
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SUITE_ADD_TEST(suite, test_buildingowner_goes_to_other_after_leave);
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SUITE_ADD_TEST(suite, test_buildingowner_goes_to_same_faction_after_leave);
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SUITE_ADD_TEST(suite, test_buildingowner_goes_to_empty_unit_after_leave);
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return suite;
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}
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