forked from github/server
548 lines
16 KiB
Lua
548 lines
16 KiB
Lua
local tcname = 'tests.e2.ships'
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local lunit = require('lunit')
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if _VERSION >= 'Lua 5.2' then
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_ENV = module(tcname, 'seeall')
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else
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module(tcname, lunit.testcase, package.seeall)
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end
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function setup()
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eressea.game.reset()
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.ship.damage.nocrewocean", "0")
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eressea.settings.set("rules.ship.damage.nocrew", "0")
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eressea.settings.set("rules.ship.drifting", "0")
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eressea.settings.set("rules.ship.storms", "0")
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end
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function test_ship_requires_skill()
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local r1 = region.create(0, 0, "ocean")
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assert_not_nil(r1)
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local r2 = region.create(1, 0, "ocean")
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assert_not_nil(r2)
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local f = faction.create("human", "fake@eressea.de", "de")
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local u1 = unit.create(f, r1, 1)
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u1.name = "fake"
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u1.ship = ship.create(r1, "longboat")
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u1:clear_orders()
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u1:add_order("NACH O")
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process_orders()
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assert_equal(r1, u1.ship.region)
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assert_equal(r1, u1.region)
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end
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function test_ship_happy_case()
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local r1 = region.create(0, 0, "ocean")
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local r2 = region.create(1, 0, "ocean")
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local f = faction.create("human")
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local u1 = unit.create(f, r1, 1)
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local u2 = unit.create(f, r1, 1)
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u1.ship = ship.create(r1, "longboat")
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u2.ship = u1.ship
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u1:clear_orders()
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u1:add_order("NACH O")
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u1:set_skill("sailing", 1) -- cptskill = 1
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u2:set_skill("sailing", 9) -- sumskill = 10
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process_orders()
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assert_equal(r2, u1.ship.region)
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assert_equal(r2, u1.region)
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assert_equal(r2, u2.region)
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end
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function test_speedy_ship_slow()
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local r1 = region.create(0, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r1, 1)
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local u2 = unit.create(f, r1, 2)
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for x = 1, 10 do
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region.create(x, 0, 'ocean')
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end
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u1.ship = ship.create(r1, "dragonship")
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u2.ship = u1.ship
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u1:set_skill("sailing", 2) -- cptskill = 2^1
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u2:set_skill("sailing", 24) -- sumskill = 50
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u1:add_order("NACH O O O O O O O O O O")
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process_orders()
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assert_equal(5, u1.region.x)
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end
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function test_speedy_ship_fast()
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local r1 = region.create(0, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r1, 1)
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for x = 1, 10 do
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region.create(x, 0, 'ocean')
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end
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u1.ship = ship.create(r1, "dragonship")
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u1:set_skill("sailing", 54) -- cptskill = 2*3^3
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u1:add_order("NACH O O O O O O O O O O")
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process_orders()
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assert_equal(8, u1.region.x)
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end
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function test_ship_convoy_capacity()
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local r1 = region.create(1, 0, 'ocean')
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local r2 = region.create(2, 0, 'ocean')
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local f = faction.create("human")
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local u = unit.create(f, r1, 1)
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u:add_order('NACH O')
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u:set_skill('sailing', 10, true)
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u:add_item('jewel', 490)
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u.ship = ship.create(r1, 'longboat')
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assert_equal(1, u.ship.number)
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process_orders()
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u:clear_orders()
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assert_equal(r2, u.region)
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u:add_order('NACH W')
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u:add_item('jewel', 1)
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u:set_skill('sailing', 2, true)
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process_orders()
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u:clear_orders()
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assert_equal(r2, u.region) -- too heavy
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u:add_order('NACH W')
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u:add_item('jewel', 489)
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u.ship.number = 2
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u.number = 2
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u:set_skill('sailing', 10, true)
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process_orders()
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u:clear_orders()
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assert_equal(r1, u.region) -- double capacity
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u:add_order('NACH O')
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u.ship.number = 2
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u:add_item('jewel', 1) -- too heavy again
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process_orders()
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u:clear_orders()
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assert_equal(r1, u.region)
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end
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function test_ship_convoy_crew()
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local r1 = region.create(1, 0, 'ocean')
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local r2 = region.create(2, 0, 'ocean')
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local f = faction.create("human")
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local u = unit.create(f, r1, 1)
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u.ship = ship.create(r1, 'longboat')
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u.ship.number = 2
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u.number = 2
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u:set_skill('sailing', 5, true)
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u:add_order('NACH O')
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process_orders()
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u:clear_orders()
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assert_equal(r1, u.region) -- not enough captains
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u:set_skill('sailing', 10, true)
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u:add_order('NACH O')
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process_orders()
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u:clear_orders()
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assert_equal(r2, u.region)
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end
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function test_ship_convoy_skill()
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local r1 = region.create(1, 0, 'ocean')
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local r2 = region.create(2, 0, 'ocean')
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local r3 = region.create(3, 0, 'ocean')
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local f = faction.create("human")
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local u = unit.create(f, r1, 1)
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u:set_skill('sailing', 10, true)
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u.ship = ship.create(r1, 'longboat')
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assert_equal(1, u.ship.number)
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u:add_order('NACH O')
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process_orders()
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assert_equal(r2, u.region)
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u.ship.number = 2
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u:set_skill('sailing', 20, true)
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process_orders()
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assert_equal(r2, u.region) -- not enough captains
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u.number = 2
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u:set_skill('sailing', 10, true)
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process_orders()
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assert_equal(r3, u.region)
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end
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function test_give_ship()
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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u1.ship = ship.create(r, 'longboat')
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u1.ship.number = 2
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(1, u1.ship.number)
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assert_equal(1, u2.ship.number)
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end
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function test_give_ship_new_unit()
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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u1.ship = ship.create(r, 'longboat')
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u1.ship.number = 2
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(1, u1.ship.number)
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assert_equal(1, u2.ship.number)
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end
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function test_give_ship_same_ship()
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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u1.ship = ship.create(r, 'longboat')
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u2.ship = u1.ship
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u1.ship.number = 2
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(1, u1.ship.number)
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assert_equal(1, u2.ship.number)
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assert_not_equal(u1.ship, u2.ship)
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end
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function test_give_ship_all_on_ocean()
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local r = region.create(0, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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u1.ship = ship.create(r, 'longboat')
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u1.ship.number = 2
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u1:add_order("GIB 0 2 SCHIFF")
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process_orders()
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assert_equal(2, u1.ship.number)
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end
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function test_give_ship_all_on_land()
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local r = region.create(0, 0, 'plain')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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u1.ship = ship.create(r, 'longboat')
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u1.ship.number = 2
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u1:add_order("GIB 0 2 SCHIFF")
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process_orders()
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assert_equal(nil, u1.ship)
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assert_not_equal(nil, r.ships())
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end
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function test_give_ship_no_boat()
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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u1.ship = ship.create(r, 'boat')
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u1.ship.number = 1
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(1, u1.ship.number)
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assert_equal(nil, u2.ship)
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end
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function test_give_ship_away()
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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u1.ship = ship.create(r, 'longboat')
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u1.ship.number = 2
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u1:add_order("GIB 0 1 SCHIFF")
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process_orders()
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assert_equal(1, u1.ship.number)
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local count = 0
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for sh in r.ships do
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assert_equal(1, sh.number)
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count = count + 1
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end
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assert_equal(2, count)
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end
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function test_give_ship_only_to_captain()
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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local u3 = unit.create(f, r, 1)
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u1.ship = ship.create(r, 'longboat')
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u1.ship.number = 2
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u2.ship = ship.create(r, 'longboat')
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u3.ship = u2.ship
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u1:add_order("GIB " .. itoa36(u3.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(2, u1.ship.number)
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assert_equal(1, u2.ship.number)
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end
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function test_give_ship_compatible_coasts()
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local r = region.create(1, 0, 'plain')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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u1.ship = ship.create(r, 'longboat')
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u1.ship.number = 4
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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u2.ship = ship.create(r, 'longboat')
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-- cannot give a ship with different coast:
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u1.ship.coast = 1
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u2.ship.coast = 2
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process_orders()
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assert_equal(4, u1.ship.number)
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assert_equal(1, u2.ship.number)
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-- can give a ship with no coast:
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u1.ship.coast = -1
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u2.ship.coast = 2
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process_orders()
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assert_equal(3, u1.ship.number)
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assert_equal(2, u2.ship.number)
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assert_equal(2, u2.ship.coast)
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-- can give a ship with same coast:
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u1.ship.coast = 2
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u2.ship.coast = 2
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process_orders()
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assert_equal(2, u1.ship.number)
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assert_equal(3, u2.ship.number)
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assert_equal(2, u2.ship.coast)
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-- giving to a ship with no coast:
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u1.ship.coast = 2
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u2.ship.coast = -1
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process_orders()
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assert_equal(1, u1.ship.number)
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assert_equal(4, u2.ship.number)
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assert_equal(2, u2.ship.coast)
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end
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function test_give_ship_only_from_captain()
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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local u3 = unit.create(f, r, 1)
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u2.ship = ship.create(r, 'longboat')
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u1.ship = ship.create(r, 'longboat')
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u1.ship.number = 2
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u3.ship = u1.ship
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u3:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(2, u1.ship.number)
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assert_equal(1, u2.ship.number)
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end
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function test_give_ship_merge()
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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u2.ship = ship.create(r, 'longboat')
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u1.ship = ship.create(r, 'longboat')
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u1.ship.number = 2
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(1, u1.ship.number)
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assert_equal(2, u2.ship.number)
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end
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function test_give_ship_only_same()
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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u2.ship = ship.create(r, 'longboat')
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u1.ship = ship.create(r, 'caravel')
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u1.ship.number = 2
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(2, u1.ship.number)
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assert_equal(1, u2.ship.number)
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end
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function test_give_ship_scale()
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local r = region.create(1, 0, 'plain')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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local sh = ship.create(r, 'longboat')
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sh.number = 3
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sh.damage = 9
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sh.size = 12
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u1.ship = sh
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u1:add_order("GIB " .. itoa36(u2.id) .. " 2 SCHIFF")
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process_orders()
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assert_equal(1, u1.ship.number)
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assert_equal(3, u1.ship.damage)
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assert_equal(4, u1.ship.size)
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assert_equal(2, u2.ship.number)
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assert_equal(6, u2.ship.damage)
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assert_equal(8, u2.ship.size)
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end
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function test_give_ship_all_ships()
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local r = region.create(1, 0, 'plain')
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local f = faction.create("human", 'noreply@vg.no')
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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u1.ship = ship.create(r, 'longboat')
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u1.ship.damage = 2
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u1.ship.number = 2
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u2.ship = ship.create(r, 'longboat')
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u2.ship.number = 1
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u1:add_order("GIB " .. itoa36(u2.id) .. " 2 SCHIFF")
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process_orders()
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write_reports()
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assert_equal(3, u2.ship.number)
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assert_equal(u2.ship, u1.ship)
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end
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function test_give_ship_self_only()
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local r = region.create(1, 0, 'plain')
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local f1 = faction.create("human")
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local f2 = faction.create("human")
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local u1 = unit.create(f1, r, 1)
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local u2 = unit.create(f2, r, 1)
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local sh = ship.create(r, 'longboat')
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sh.number = 2
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u1.ship = sh
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(2, u1.ship.number)
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assert_equal(nil, u2.ship)
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end
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function test_give_ship_not_cursed()
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local r = region.create(1, 0, 'plain')
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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local sh = ship.create(r, 'longboat')
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u.ship = sh
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u:add_item("speedsail", 1)
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u:add_order("BENUTZE 1 Sonnensegel")
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process_orders()
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u:clear_orders()
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assert_equal(1, sh:get_curse('shipspeedup'))
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u:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(nil, u2.ship)
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end
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function test_speedsail_on_ship()
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local r = region.create(1, 0, 'plain')
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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local sh = ship.create(r, 'longboat')
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u.ship = sh
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u:add_item("speedsail", 1)
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u:add_order("BENUTZE 1 Sonnensegel")
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process_orders()
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assert_equal(1, sh:get_curse('shipspeedup'))
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end
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function test_no_speedsail_on_convoy()
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local r = region.create(1, 0, 'plain')
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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local sh = ship.create(r, 'longboat')
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u.ship = sh
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sh.number = 2
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u:add_item("speedsail", 2)
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u:add_order("BENUTZE 2 Sonnensegel")
|
|
process_orders()
|
|
assert_equal(nil, sh:get_curse('shipspeedup'))
|
|
end
|
|
|
|
function test_build_ship()
|
|
local r = region.create(1, 0, 'plain')
|
|
local f = faction.create("insect")
|
|
local u = unit.create(f, r, 25)
|
|
local sh = ship.create(r, 'longboat')
|
|
u.ship = sh
|
|
sh.size = 25
|
|
u:set_skill('shipcraft', 1)
|
|
u:add_item("log", 50)
|
|
u:add_order("MACHE SCHIFF " .. itoa36(sh.id))
|
|
process_orders()
|
|
assert_equal(50, sh.size)
|
|
assert_equal(25, u:get_item('log'))
|
|
end
|
|
|
|
function test_build_convoy()
|
|
local r = region.create(1, 0, 'plain')
|
|
local f = faction.create("insect")
|
|
local u = unit.create(f, r, 50)
|
|
local sh = ship.create(r, 'longboat')
|
|
u.ship = sh
|
|
sh.number = 2
|
|
sh.size = 25
|
|
u:set_skill('shipcraft', 1)
|
|
u:add_item("log", 100)
|
|
u:add_order("MACHE SCHIFF " .. itoa36(sh.id))
|
|
process_orders()
|
|
assert_equal(75, sh.size)
|
|
assert_equal(50, u:get_item('log'))
|
|
end
|
|
|
|
function test_repair_convoy()
|
|
local r = region.create(1, 0, 'plain')
|
|
local f = faction.create("insect")
|
|
local u = unit.create(f, r, 50)
|
|
local sh = ship.create(r, 'longboat')
|
|
u.ship = sh
|
|
sh.number = 2
|
|
sh.damage = 7500 -- 75 Holz
|
|
u:set_skill('shipcraft', 1)
|
|
u:add_item("log", 100)
|
|
u:add_order("MACHE SCHIFF " .. itoa36(sh.id))
|
|
process_orders()
|
|
assert_equal(2500, sh.damage)
|
|
assert_equal(50, u:get_item('log'))
|
|
end
|
|
|
|
function test_build_convoy_max()
|
|
local r = region.create(1, 0, 'plain')
|
|
local f = faction.create("insect")
|
|
local u = unit.create(f, r, 100)
|
|
local sh = ship.create(r, 'longboat')
|
|
u.ship = sh
|
|
sh.number = 2
|
|
sh.size = 25
|
|
u:set_skill('shipcraft', 1)
|
|
u:add_item("log", 100)
|
|
u:add_order("MACHE SCHIFF " .. itoa36(sh.id))
|
|
process_orders()
|
|
assert_equal(100, sh.size)
|
|
assert_equal(25, u:get_item('log'))
|
|
end
|
|
|
|
function test_ship_crew_stops_guarding()
|
|
local r1 = region.create(0, 0, "plain")
|
|
local r2 = region.create(1, 0, "ocean")
|
|
local f = faction.create("human")
|
|
local u1 = unit.create(f, r1, 1)
|
|
local u2 = unit.create(f, r1, 1)
|
|
local sh = ship.create(r1, "longboat")
|
|
u1.ship = sh
|
|
u2.ship = sh
|
|
u1:clear_orders()
|
|
u1:add_order("NACH O W")
|
|
u1:set_skill("sailing", 1) -- cptskill = 1
|
|
u2:set_skill("sailing", 9) -- sumskill = 10
|
|
u2:add_item("sword", 1)
|
|
u2:set_skill("melee", 2)
|
|
u2:add_order("BEWACHE")
|
|
u2.guard = true
|
|
process_orders()
|
|
assert_false(u2.guard)
|
|
assert_equal(sh, u1.ship)
|
|
assert_equal(sh, u2.ship)
|
|
assert_equal(r1, sh.region)
|
|
assert_equal(r1, u1.region)
|
|
assert_equal(r1, u2.region)
|
|
end
|