forked from github/server
623 lines
18 KiB
Lua
623 lines
18 KiB
Lua
local tcname = 'tests.e2.features'
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local lunit = require('lunit')
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if _VERSION >= 'Lua 5.2' then
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_ENV = module(tcname, 'seeall')
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else
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module(tcname, lunit.testcase, package.seeall)
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end
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function setup()
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eressea.free_game()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("rules.grow.formula", "0")
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.ship.storms", "0")
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eressea.settings.set("rules.encounters", "0")
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eressea.settings.set("study.produceexp", "0")
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eressea.settings.set("rules.peasants.growth.factor", "0")
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eressea.settings.set("magic.resist.enable", "0")
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end
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function disabled_double_default()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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region.create(1, 0, "plain")
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region.create(2, 0, "plain")
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region.create(3, 0, "plain")
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u:add_order('NACH O')
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u:add_order('DEFAULT "NACH O"')
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u:add_order('DEFAULT "DEFAULT ARBEITE"')
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process_orders()
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assert_equal(1, u.region.x)
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process_orders()
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assert_equal(2, u.region.x)
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process_orders()
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assert_equal(2, u.region.x)
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assert_equal("ARBEITE", u:get_order())
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end
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function test_give_unit()
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local r = region.create(0, 0, "plain")
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local f1 = faction.create('elf')
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local f2 = faction.create('elf')
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local u1 = unit.create(f1, r)
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local u2 = unit.create(f2, r)
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assert_equal(f1, u1.faction)
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assert_equal(f2, u2.faction)
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u2.group = 'Experten'
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assert_equal('Experten', u2.group)
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u1:add_order("HELFE " .. itoa36(f2.id) .. " GIB")
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u2:add_order("GIB " .. itoa36(u1.id) .. " EINHEIT")
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process_orders()
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assert_equal(f1, u2.faction)
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assert_nil(u2.group)
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end
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function test_study_auto()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_order("LERN AUT Waffenbau")
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assert_equal("LERNE AUTO Waffenbau", u:get_order(0))
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process_orders()
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assert_equal(1, u:get_skill("weaponsmithing"))
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end
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function test_study_auto_expensive()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_order("LERNE AUTO Magie")
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assert_equal("LERNE Magie", u:get_order(0))
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u:clear_orders()
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u:add_order("LERN AUT Taktik")
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assert_equal("LERNE Taktik", u:get_order(0))
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u:clear_orders()
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u:add_order("LERN AUT Waffenbau")
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assert_equal("LERNE AUTO Waffenbau", u:get_order(0))
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end
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function test_calendar()
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assert_equal("winter", get_season(1011))
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assert_equal("spring", get_season(1012))
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end
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function test_herbalism()
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-- OBS: herbalism is currently an E2-only skill
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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u:add_item("money", u.number * 100)
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u:set_skill("herbalism", 5)
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r:set_resource("seed", 100)
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r:set_flag(1, false) -- regular trees
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u:clear_orders()
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u:add_order("MACHE Samen")
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process_orders()
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assert_equal(1, u:get_item("seed"))
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assert_equal(99, r:get_resource("seed"))
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r:set_flag(1, true) -- mallorn
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u:clear_orders()
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u:add_order("MACHE Mallornsamen")
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process_orders()
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assert_equal(1, u:get_item("mallornseed"))
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assert_equal(98, r:get_resource("seed"))
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end
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function test_dwarf_bonus()
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local r = region.create(0, 0, "mountain")
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r:set_resource("iron", 100)
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local level = r:get_resourcelevel("iron")
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assert_equal(1, level)
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local u = unit.create(faction.create("dwarf"), r)
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assert_equal("dwarf", u.faction.race)
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assert_equal("dwarf", u.race)
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u.faction.name = "Zwerge"
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u.number = 10
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u:set_skill("mining", 1)
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u:add_order("MACHE EISEN")
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process_orders()
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assert_equal(30, u:get_item("iron"))
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assert_equal(82, r:get_resource("iron"))
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u.building = building.create(r, "mine")
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u.building.size = 10
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u:add_item("money", 500) -- maintenance
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assert_equal(1, u:get_skill("mining"))
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process_orders()
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assert_equal(70, u:get_item("iron"))
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assert_equal(70, r:get_resource("iron"))
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end
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local function one_unit(r, f)
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local u = unit.create(f, r, 1)
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u:add_item("money", u.number * 100)
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u:clear_orders()
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return u
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end
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local function two_factions()
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local f1 = faction.create("human", "one@eressea.de", "de")
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local f2 = faction.create("human", "two@eressea.de", "de")
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return f1, f2
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end
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local function two_units(r, f1, f2)
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return one_unit(r, f1), one_unit(r, f2)
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end
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function test_learn()
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eressea.settings.set("study.random_progress", "0")
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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f.age = 20
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local u = unit.create(f, r)
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u:clear_orders()
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u:add_order("@LERNEN Reiten")
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process_orders()
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assert_equal(1, u:get_skill("riding"))
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process_orders()
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process_orders()
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assert_equal(2, u:get_skill("riding"))
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process_orders()
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process_orders()
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process_orders()
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assert_equal(3, u:get_skill("riding"))
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end
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function test_teach()
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eressea.settings.set("study.random_progress", "0")
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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f.age = 20
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local u = unit.create(f, r, 10)
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local u2 = unit.create(f, r)
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u:clear_orders()
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u:add_order("@LERNEN reiten")
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u2:clear_orders()
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u2:add_order("LEHREN " .. itoa36(u.id))
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u2:set_skill("riding", 4)
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process_orders()
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assert_equal(1, u:get_skill("riding"))
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process_orders()
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assert_equal(2, u:get_skill("riding"))
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end
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function test_rename()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local u = unit.create(f, r)
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u:add_item("aoh", 1)
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assert_equal(u:get_item("ao_healing"), 1)
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end
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function test_unit_limit_is_1500()
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local r = region.create(0,0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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for i = 1,1500 do
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unit.create(f, r, 1)
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end
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local u = unit.create(f, r, 0)
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u:add_item("money", 20000)
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u:clear_orders()
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u:add_order("REKRUTIEREN 1")
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process_orders()
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assert_equal(1, u.number)
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end
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function test_ship_capacity()
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local r = region.create(0,0, "ocean")
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region.create(1,0, "ocean")
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local r2 = region.create(2,0, "ocean")
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local f = faction.create("human", "capacity@eressea.de", "de")
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-- u1 is at the limit and moves
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local s1 = ship.create(r, "boat")
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local u1 = unit.create(f, r, 5)
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u1.ship = s1
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u1:set_skill("sailing", 10)
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u1:clear_orders()
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u1:add_order("NACH O O")
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-- u2 has too many people
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local s2 = ship.create(r, "boat")
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local u2 = unit.create(f, r, 6)
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u2.ship = s2
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u2:set_skill("sailing", 10)
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u2:clear_orders()
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u2:add_order("NACH O O")
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-- u4 has too much stuff
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local s4 = ship.create(r, "boat")
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local u4 = unit.create(f, r, 5)
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u4.ship = s4
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u4:set_skill("sailing", 10)
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u4:add_item("sword", 1)
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u4:clear_orders()
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u4:add_order("NACH O O")
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process_orders()
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-- print(s.region, u.region, r2)
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assert_equal(r2, u1.region, "boat with 5 humans did not move")
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assert_not_equal(r2, u2.region, "boat with too many people has moved")
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assert_not_equal(r2, u4.region, "boat with too much cargo has moved")
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end
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function test_levitate()
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local r = region.create(0,0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local u = unit.create(f, r, 2)
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local s = ship.create(r, "boat")
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u.ship = s
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u.age = 20
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u:set_skill("sailing", 5)
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u:add_item("money", 100)
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u:clear_orders()
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u:add_order("ARBEITE")
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levitate_ship(u.ship, u, 2, 1)
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assert_equal(32, u.ship.flags)
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process_orders()
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assert_equal(0, u.ship.flags)
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end
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function test_terrains()
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local terrains = { "hell", "wall1", "corridor1" }
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for k,v in ipairs(terrains) do
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local r = region.create(k, k, v)
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assert_not_equal(nil, r)
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end
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end
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function test_races()
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local races = { "wolf", "orc", "human", "demon" }
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for k,v in ipairs(races) do
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local f = faction.create("human", "noreply@eressea.de", "de")
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assert_not_equal(nil, f)
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end
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end
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function test_can_give_person()
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local r = region.create(0, 0, "plain")
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local f1 = faction.create("human")
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local f2 = faction.create("human")
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local u1 = unit.create(f1, r, 10)
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local u2 = unit.create(f2, r, 10)
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u1.faction.age = 10
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u2.faction.age = 10
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u1:add_item("money", 500)
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u2:add_item("money", 500)
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u2:clear_orders()
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u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON")
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u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
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u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
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u1:add_order("KONTAKTIERE ".. itoa36(u2.id))
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process_orders()
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assert_equal(9, u2.number)
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assert_equal(11, u1.number)
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end
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function test_no_uruk()
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local f1 = faction.create("uruk")
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assert_equal(f1.race, "orc")
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end
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function test_block_movement()
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eressea.settings.set("rules.guard.base_stop_prob", "0.3")
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eressea.settings.set("rules.guard.amulet_stop_prob", "0.0")
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eressea.settings.set("rules.guard.skill_stop_prob", "0.1")
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local r0 = region.create(0, 0, "plain")
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local r1 = region.create(1, 0, "plain")
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local r2 = region.create(2, 0, "plain")
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local f1, f2 = two_factions()
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f1.age=20
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f2.age=20
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local u11 = one_unit(r1, f1)
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local u2 = { }
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for i = 1, 20 do
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u2[i] = one_unit(r0, f2)
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end
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u11:add_item("sword", 1)
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u11:add_item("money", 1)
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u11:set_skill("melee", 1)
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u11:set_skill("perception", 7)
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u11:clear_orders()
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u11:add_order("BEWACHEN")
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process_orders()
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for i, u in ipairs(u2) do
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u:add_item("horse", 1)
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u:set_skill("riding", 1)
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u:clear_orders()
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u:add_order("NACH o o")
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end
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u2[1]:set_skill("stealth", 8)
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process_orders()
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assert_equal(r2, u2[1].region, "nobody should see me")
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for i, u in ipairs(u2) do
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if i > 1 then
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assert_equal(r1, u.region, "perception +7 should always stop me")
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end
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end
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end
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function test_block_movement_aots()
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eressea.settings.set("rules.guard.base_stop_prob", "0.0")
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eressea.settings.set("rules.guard.skill_stop_prob", "1.0")
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eressea.settings.set("rules.guard.amulet_stop_prob", "1.0")
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local r0 = region.create(0, 0, "plain")
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local r1 = region.create(1, 0, "plain")
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local r2 = region.create(2, 0, "plain")
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local f1, f2 = two_factions()
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f1.age=20
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f2.age=20
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local u11, u12 = two_units(r1, f1, f1)
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local u21, u22 = two_units(r0, f2, f2)
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for i, u in ipairs ({ u11, u12 }) do
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u:add_item("sword", 1)
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u:add_item("money", 1)
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u:set_skill("melee", 1)
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u:clear_orders()
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u:add_order("BEWACHEN")
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end
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process_orders()
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for i, u in ipairs ({ u21, u22 }) do
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u:add_item("horse", 1)
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u:set_skill("riding", 1)
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u:clear_orders()
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u:add_order("NACH o o")
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end
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u12:add_item("aots", 1)
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u22:set_skill("stealth", 1)
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process_orders()
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assert_equal(r1, u21.region, "unit with amulet should stop me")
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assert_equal(r2, u22.region, "nobody should see me")
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end
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function test_stonegolems()
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local r0 = region.create(0, 0, "plain")
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local f1 = faction.create("stonegolem")
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local u1 = unit.create(f1, r0, 1)
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local u2 = unit.create(f1, r0, 2)
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local c1 = building.create(r0, "castle")
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c1.size = 226
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u1:set_skill("building", 1)
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u2:set_skill("building", 1)
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-- test that no server crash occurs
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u1:clear_orders()
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u1:add_order("Mache Burg")
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process_orders()
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assert_equal(0, u1.number, "There should be no more stone golems")
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-- end test server crash
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-- test that Stone Golems build for four stones
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u2:clear_orders()
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u2:add_order("MACHE 4 BURG " .. itoa36(c1.id))
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process_orders()
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assert_equal(230, c1.size, "resulting size should be 230")
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assert_equal(1, u2.number, "There should be one stone golem")
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-- end test Stone Golems four stones
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end
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function test_birthdaycake()
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r = region.create(0,0, "plain")
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f = faction.create("human")
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u = unit.create(f, r, 1)
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u:add_item("birthdaycake", 1)
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u:clear_orders()
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u:add_order("ZEIGE Geburtstagstorte")
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process_orders()
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end
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function test_demonstealth()
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local desc, r, f, u
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r = region.create(0, 0, "plain")
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f = faction.create("demon")
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u = unit.create(f, r, 1)
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u:clear_orders()
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u:add_order("TARNE Zwerg")
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process_orders()
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desc = u:show()
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assert_not_nil(string.find(desc, "Zwerg"))
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u:clear_orders()
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u:add_order("TARNE Drache")
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process_orders()
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desc = u:show()
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assert_equal(nil, string.find(desc, "Drache"))
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end
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function test_calendar_season_2328()
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assert_equal("fall", get_season(1026))
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end
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function test_give_to_other_okay()
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-- can give a person to another faction
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eressea.settings.set("GiveRestriction", "0")
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local r = region.create(0, 0, "plain")
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local f1 = faction.create("human")
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local f2 = faction.create("human")
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local u1 = unit.create(f1, r, 2, "human")
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local u2 = unit.create(f2, r, 1, "human")
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u2:add_order("KONTAKTIERE " .. itoa36(u1.id))
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
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process_orders()
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assert_equal(1, u1.number)
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assert_equal(2, u2.number)
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end
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local function get_name(x)
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return x.name .. " (" .. itoa36(x.id) .. ")"
|
|
end
|
|
|
|
function test_faction_stealth()
|
|
local f = faction.create('human')
|
|
local f2 = faction.create('human')
|
|
local r = region.create(0, 0, 'plain')
|
|
local u = unit.create(f, r)
|
|
local u2 = unit.create(f2, r)
|
|
assert_equal(get_name(u) .. ", 1 Mensch, aggressiv.", u:show(f))
|
|
assert_equal(get_name(u) .. ", " .. get_name(f) .. ", 1 Mensch.", u:show(f2))
|
|
u:add_order("TARNE PARTEI NUMMER " .. itoa36(f2.id))
|
|
process_orders()
|
|
assert_equal(get_name(u) .. ", " .. get_name(f2) .. ", 1 Mensch, aggressiv.", u:show(f))
|
|
assert_equal(get_name(u) .. ", " .. get_name(f2) .. ", 1 Mensch.", u:show(f2))
|
|
u:clear_orders()
|
|
u:add_order("TARNE PARTEI NUMMER")
|
|
process_orders()
|
|
assert_equal(get_name(u) .. ", 1 Mensch, aggressiv.", u:show(f))
|
|
assert_equal(get_name(u) .. ", " .. get_name(f) .. ", 1 Mensch.", u:show(f2))
|
|
end
|
|
|
|
function test_faction_anonymous()
|
|
local f = faction.create('human')
|
|
local f2 = faction.create('human')
|
|
local r = region.create(0, 0, 'plain')
|
|
local u = unit.create(f, r)
|
|
local u2 = unit.create(f2, r)
|
|
assert_equal(get_name(u) .. ", 1 Mensch, aggressiv.", u:show(f))
|
|
assert_equal(get_name(u) .. ", " .. get_name(f) .. ", 1 Mensch.", u:show(f2))
|
|
u:add_order("TARNE PARTEI")
|
|
process_orders()
|
|
assert_equal(get_name(u) .. ", anonym, 1 Mensch, aggressiv.", u:show(f))
|
|
assert_equal(get_name(u) .. ", anonym, 1 Mensch.", u:show(f2))
|
|
u:clear_orders()
|
|
u:add_order("TARNE PARTEI NICHT")
|
|
process_orders()
|
|
assert_equal(get_name(u) .. ", 1 Mensch, aggressiv.", u:show(f))
|
|
assert_equal(get_name(u) .. ", " .. get_name(f) .. ", 1 Mensch.", u:show(f2))
|
|
end
|
|
|
|
function test_new_orc_has_skills()
|
|
local f = faction.create('orc')
|
|
local r = region.create(0, 0, 'plain')
|
|
local u = unit.create(f, r)
|
|
u:add_item('money', 400)
|
|
u.number = 0
|
|
u:add_order("REKRUTIEREN 2")
|
|
process_orders()
|
|
assert_equal(2, u.number)
|
|
assert_equal(1, u:get_skill('polearm'))
|
|
assert_equal(1, u:get_skill('melee'))
|
|
end
|
|
|
|
function test_new_dracoid()
|
|
local f = faction.create('human')
|
|
local r = region.create(0, 0, 'plain')
|
|
local u = unit.create(f, r, 'dracoid')
|
|
u.number = 2
|
|
u:equip("new_dracoid")
|
|
assert_equal(2, u.number)
|
|
item = nil
|
|
if u:get_skill('bow') > 1 then
|
|
item = 'bow'
|
|
elseif u:get_skill('polearm') > 1 then
|
|
item = 'spear'
|
|
elseif u:get_skill('melee') > 1 then
|
|
item = 'sword'
|
|
end
|
|
assert_not_nil(item)
|
|
assert_equal(u.number, u:get_item(item))
|
|
end
|
|
|
|
function test_rising_undead()
|
|
local f = faction.create('human')
|
|
local r = region.create(0, 0, 'plain')
|
|
local u = unit.create(f, r, 'undead')
|
|
u.number = 2
|
|
u:equip("rising_undead")
|
|
assert_equal(2, u.number)
|
|
assert_equal(u.number, u:get_item('rustysword'))
|
|
end
|
|
|
|
function test_dwarf_mining()
|
|
local f = faction.create('dwarf')
|
|
local r = region.create(0, 0, 'plain')
|
|
local u = unit.create(f, r)
|
|
u:set_skill('mining', 2)
|
|
assert_equal(2, u:get_skill('mining'))
|
|
assert_equal(4, u:eff_skill('mining'))
|
|
end
|
|
|
|
function test_buy_sell()
|
|
local f = faction.create('human')
|
|
local r = region.create(0, 0, 'plain')
|
|
local u = unit.create(f, r)
|
|
local lux = r.luxury
|
|
local b = building.create(r, 'castle')
|
|
b.size = 10
|
|
u:set_skill('trade', 1)
|
|
item = 'silk'
|
|
name = 'Seide'
|
|
if lux == 'silk' then
|
|
item = 'balm'
|
|
name = 'Balsam'
|
|
end
|
|
u:add_item(item, 5)
|
|
u:add_order('VERKAUFE 1 ' .. name)
|
|
assert_equal(0, u:get_item('money'))
|
|
process_orders()
|
|
assert_equal(4, u:get_item(item))
|
|
assert_not_equal(0, u:get_item('money'))
|
|
end
|
|
|
|
function test_seacast()
|
|
local r = region.create(0,0, "plain")
|
|
for i = 1,10 do
|
|
-- this prevents storms (only high seas have storms)
|
|
region.create(i, 1, "plain")
|
|
end
|
|
for i = 1,10 do
|
|
region.create(i, 0, "ocean")
|
|
end
|
|
local f = faction.create("human", "noreply@eressea.de", "de")
|
|
local s1 = ship.create(r, "boat")
|
|
local u1 = unit.create(f, r, 2)
|
|
u1:set_skill("sailing", 3)
|
|
u1:add_item("money", 1000)
|
|
u1.ship = s1
|
|
local u2 = unit.create(f, r, 1)
|
|
u2.race = "elf"
|
|
u2:set_skill("magic", 6)
|
|
u2.magic = "gwyrrd"
|
|
u2.aura = 60
|
|
u2.ship = s1
|
|
u2:add_spell("stormwinds")
|
|
u2:clear_orders()
|
|
u2:add_order("ZAUBERE STUFE 2 'Sturmelementar' " .. itoa36(s1.id))
|
|
u1:clear_orders()
|
|
u1:add_order("NACH O O O O")
|
|
process_orders()
|
|
assert_equal(4, u2.region.x)
|
|
|
|
u2:clear_orders()
|
|
u2:add_order("Zaubere stufe 2 'Beschwörung eines Sturmelementares' " .. itoa36(s1.id))
|
|
u1:clear_orders()
|
|
u1:add_order("NACH O O O O")
|
|
process_orders()
|
|
assert_equal(8, u2.region.x)
|
|
end
|