forked from github/server
332 lines
7.1 KiB
Text
332 lines
7.1 KiB
Text
# Microsoft Developer Studio Project File - Name="gamecode" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=gamecode - Win32 Conversion
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "gamecode-6.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "gamecode-6.mak" CFG="gamecode - Win32 Conversion"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "gamecode - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "gamecode - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "gamecode - Win32 Conversion" (based on "Win32 (x86) Static Library")
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!MESSAGE "gamecode - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "gamecode - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /Za /W4 /GX /Z7 /O2 /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE RSC /l 0x407
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# ADD RSC /l 0x407
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "gamecode - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /Za /W4 /Z7 /Od /I "../kernel" /I "../util" /I ".." /I "../.." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "BETA_CODE" /FR /YX"stdafx.h" /FD /c
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# ADD BASE RSC /l 0x407
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# ADD RSC /l 0x407
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"Debug\gamecode.lib"
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!ELSEIF "$(CFG)" == "gamecode - Win32 Conversion"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "gamecode__"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /Za /W4 /Z7 /Od /I ".." /I "../util" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "BETA_CODE" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x407
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# ADD RSC /l 0x407
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "gamecode - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "gamecode___Win32_Profile"
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# PROP BASE Intermediate_Dir "gamecode___Win32_Profile"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /Za /W4 /Z7 /O2 /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE RSC /l 0x407
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# ADD RSC /l 0x407
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "gamecode - Win32 Release"
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# Name "gamecode - Win32 Debug"
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# Name "gamecode - Win32 Conversion"
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# Name "gamecode - Win32 Profile"
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# Begin Group "Header"
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# PROP Default_Filter "*.h"
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# Begin Source File
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SOURCE=.\alchemy.h
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# End Source File
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# Begin Source File
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SOURCE=.\battle.h
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# End Source File
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SOURCE=.\border.h
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# End Source File
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# Begin Source File
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SOURCE=.\build.h
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# End Source File
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# Begin Source File
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SOURCE=.\building.h
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# End Source File
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SOURCE=.\creation.h
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SOURCE=.\economy.h
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SOURCE=.\eressea.h
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SOURCE=.\group.h
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SOURCE=.\item.h
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# End Source File
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SOURCE=.\karma.h
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SOURCE=.\laws.h
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SOURCE=.\magic.h
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SOURCE=.\message.h
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SOURCE=.\monster.h
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SOURCE=.\movement.h
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SOURCE=.\names.h
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SOURCE=.\objtypes.h
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SOURCE=.\orders.h
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SOURCE=.\pathfinder.h
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SOURCE=.\plane.h
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SOURCE=.\pool.h
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SOURCE=.\race.h
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SOURCE=.\randenc.h
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SOURCE=.\region.h
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SOURCE=.\render.h
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SOURCE=.\reports.h
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SOURCE=.\save.h
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SOURCE=.\ship.h
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SOURCE=.\skill.h
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SOURCE=.\spell.h
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SOURCE=.\spells.h
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SOURCE=.\spy.h
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SOURCE=.\study.h
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SOURCE=.\teleport.h
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SOURCE=.\terrain.h
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SOURCE=.\unit.h
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# PROP Default_Filter ""
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SOURCE=..\spells\alp.c
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SOURCE=.\creation.c
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SOURCE=.\creport.c
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SOURCE=.\economy.c
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SOURCE=.\laws.c
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SOURCE=.\monster.c
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SOURCE=.\report.c
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SOURCE=.\spy.c
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SOURCE=.\study.c
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# End Project
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