forked from github/server
476 lines
14 KiB
C
476 lines
14 KiB
C
/*
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* +-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
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* | | Enno Rehling <enno@eressea.de>
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* | Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
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* | (c) 1998 - 2007 |
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* | | This program may not be used, modified or distributed
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* +-------------------+ without prior permission by the authors of Eressea.
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*
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*/
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/* wenn platform.h nicht vor curses included wird, kompiliert es unter windows nicht */
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#include <platform.h>
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#include <kernel/config.h>
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#include "summary.h"
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#include "laws.h"
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#include "monsters.h"
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#include "calendar.h"
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#include <kernel/alliance.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/terrainid.h>
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#include <kernel/unit.h>
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#include <util/base36.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/log.h>
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#undef SUMMARY_BOM /* write a BOM in the summary file */
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typedef struct summary {
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int waffen;
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int factions;
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int ruestungen;
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int schiffe;
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int gebaeude;
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int maxskill;
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int heroes;
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int inhabitedregions;
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int peasants;
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int nunits;
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int playerpop;
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double playermoney;
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double peasantmoney;
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int armed_men;
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int poprace[MAXRACES];
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int factionrace[MAXRACES];
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int landregionen;
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int regionen_mit_spielern;
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int landregionen_mit_spielern;
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int inactive_volcanos;
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int active_volcanos;
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int spielerpferde;
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int pferde;
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struct language {
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struct language *next;
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int number;
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const struct locale *locale;
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} *languages;
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} summary;
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int *nmrs = NULL;
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int update_nmrs(void)
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{
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int i, newplayers = 0;
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faction *f;
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int timeout = NMRTimeout();
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if (timeout>0) {
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if (nmrs == NULL) {
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nmrs = malloc(sizeof(int) * (timeout + 1));
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}
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for (i = 0; i <= timeout; ++i) {
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nmrs[i] = 0;
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}
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}
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for (f = factions; f; f = f->next) {
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if (fval(f, FFL_ISNEW)) {
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++newplayers;
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}
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else if (!fval(f, FFL_NOIDLEOUT|FFL_CURSED)) {
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int nmr = turn - f->lastorders;
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if (timeout>0) {
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if (nmr < 0 || nmr > timeout) {
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log_error("faction %s has %d NMR", itoa36(f->no), nmr);
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nmr = MAX(0, nmr);
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nmr = MIN(nmr, timeout);
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}
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if (nmr > 0) {
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log_debug("faction %s has %d NMR", itoa36(f->no), nmr);
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}
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++nmrs[nmr];
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}
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}
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}
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return newplayers;
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}
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static char *pcomp(double i, double j)
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{
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static char buf[32];
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sprintf(buf, "%.0f (%s%.0f)", i, (i >= j) ? "+" : "", i - j);
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return buf;
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}
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static char *rcomp(int i, int j)
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{
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static char buf[32];
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sprintf(buf, "%d (%s%d,%s%d%%)",
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i, (i >= j) ? "+" : "", i - j, (i >= j) ? "+" : "",
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j ? ((i - j) * 100) / j : 0);
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return buf;
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}
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static void out_faction(FILE * file, const struct faction *f)
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{
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if (alliances != NULL) {
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fprintf(file, "%s (%s/%d) (%.3s/%.3s), %d Einh., %d Pers., %d NMR\n",
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f->name, itoa36(f->no), f_get_alliance(f) ? f->alliance->id : 0,
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LOC(default_locale, rc_name_s(f->race, NAME_SINGULAR)), magic_school[f->magiegebiet],
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f->num_units, f->num_people, turn - f->lastorders);
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}
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else {
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fprintf(file, "%s (%.3s/%.3s), %d Einh., %d Pers., %d NMR\n",
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factionname(f), LOC(default_locale, rc_name_s(f->race, NAME_SINGULAR)),
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magic_school[f->magiegebiet], f->num_units, f->num_people,
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turn - f->lastorders);
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}
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}
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static char *gamedate2(const struct locale *lang)
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{
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static char buf[256];
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gamedate gd;
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const char *week = "a_week", *month = "a_month";
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get_gamedate(turn, &gd);
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if (weeknames2) {
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week = weeknames2[gd.week];
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}
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month = calendar_month(gd.month);
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sprintf(buf, "in %s des Monats %s im Jahre %d %s.",
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LOC(lang, mkname("calendar", week)),
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LOC(lang, mkname("calendar", month)),
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gd.year,
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LOC(lang, mkname("calendar", calendar_era())));
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return buf;
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}
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static void writeturn(void)
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{
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char zText[4096];
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FILE *f;
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join_path(basepath(), "datum", zText, sizeof(zText));
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f = fopen(zText, "w");
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if (!f) {
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perror(zText);
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return;
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}
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fputs(gamedate2(default_locale), f);
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fclose(f);
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join_path(basepath(), "turn", zText, sizeof(zText));
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f = fopen(zText, "w");
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if (!f) {
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perror(zText);
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return;
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}
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fprintf(f, "%d\n", turn);
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fclose(f);
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}
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void report_summary(summary * s, summary * o, bool full)
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{
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FILE *F = NULL;
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int i, newplayers = 0;
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faction *f;
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char zText[4096];
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int timeout = NMRTimeout();
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if (full) {
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join_path(basepath(), "parteien.full", zText, sizeof(zText));
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}
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else {
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join_path(basepath(), "parteien", zText, sizeof(zText));
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}
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F = fopen(zText, "w");
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if (!F) {
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perror(zText);
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return;
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}
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#ifdef SUMMARY_BOM
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else {
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const unsigned char utf8_bom[4] = { 0xef, 0xbb, 0xbf, 0 };
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fwrite(utf8_bom, 1, 3, F);
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}
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#endif
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log_info("writing summary to file: parteien.\n");
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fprintf(F, "%s\n%s\n\n", game_name(), gamedate2(default_locale));
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fprintf(F, "Auswertung Nr: %d\n\n", turn);
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fprintf(F, "Parteien: %s\n", pcomp(s->factions, o->factions));
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fprintf(F, "Einheiten: %s\n", pcomp(s->nunits, o->nunits));
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fprintf(F, "Spielerpopulation: %s\n", pcomp(s->playerpop, o->playerpop));
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fprintf(F, " davon bewaffnet: %s\n", pcomp(s->armed_men, o->armed_men));
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fprintf(F, " Helden: %s\n", pcomp(s->heroes, o->heroes));
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if (full) {
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fprintf(F, "Regionen: %d\n", (int)listlen(regions));
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fprintf(F, "Bewohnte Regionen: %d\n", s->inhabitedregions);
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fprintf(F, "Landregionen: %d\n", s->landregionen);
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fprintf(F, "Spielerregionen: %d\n", s->regionen_mit_spielern);
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fprintf(F, "Landspielerregionen: %d\n", s->landregionen_mit_spielern);
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fprintf(F, "Inaktive Vulkane: %d\n", s->inactive_volcanos);
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fprintf(F, "Aktive Vulkane: %d\n\n", s->active_volcanos);
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}
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for (i = 0; i < MAXRACES; i++) {
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if (i != RC_TEMPLATE && i != RC_CLONE && s->factionrace[i]) {
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const race *rc = get_race(i);
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if (rc && playerrace(rc)) {
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fprintf(F, "%13s%s: %s\n", LOC(default_locale, rc_name_s(rc, NAME_CATEGORY)),
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LOC(default_locale, "stat_tribe_p"), pcomp(s->factionrace[i],
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o->factionrace[i]));
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}
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}
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}
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if (full) {
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fprintf(F, "\n");
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{
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struct language *plang = s->languages;
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while (plang != NULL) {
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struct language *olang = o->languages;
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int nold = 0;
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while (olang && olang->locale != plang->locale)
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olang = olang->next;
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if (olang)
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nold = olang->number;
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fprintf(F, "Sprache %12s: %s\n", locale_name(plang->locale),
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rcomp(plang->number, nold));
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plang = plang->next;
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}
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}
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}
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fprintf(F, "\n");
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if (full) {
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for (i = 0; i < MAXRACES; i++) {
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if (s->poprace[i]) {
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const race *rc = get_race(i);
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fprintf(F, "%20s: %s\n", LOC(default_locale, rc_name_s(rc, NAME_PLURAL)),
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rcomp(s->poprace[i], o->poprace[i]));
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}
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}
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}
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else {
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for (i = 0; i < MAXRACES; i++) {
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if (i != RC_TEMPLATE && i != RC_CLONE && s->poprace[i]) {
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const race *rc = get_race(i);
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if (playerrace(rc)) {
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fprintf(F, "%20s: %s\n", LOC(default_locale, rc_name_s(rc, NAME_PLURAL)),
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rcomp(s->poprace[i], o->poprace[i]));
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}
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}
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}
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}
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if (full) {
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fprintf(F, "\nWaffen: %s\n", pcomp(s->waffen, o->waffen));
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fprintf(F, "Ruestungen: %s\n",
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pcomp(s->ruestungen, o->ruestungen));
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fprintf(F, "ungezaehmte Pferde: %s\n", pcomp(s->pferde, o->pferde));
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fprintf(F, "gezaehmte Pferde: %s\n",
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pcomp(s->spielerpferde, o->spielerpferde));
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fprintf(F, "Schiffe: %s\n", pcomp(s->schiffe, o->schiffe));
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fprintf(F, "Gebaeude: %s\n", pcomp(s->gebaeude, o->gebaeude));
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fprintf(F, "\nBauernpopulation: %s\n", pcomp(s->peasants, o->peasants));
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fprintf(F, "Population gesamt: %d\n\n", s->playerpop + s->peasants);
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fprintf(F, "Reichtum Spieler: %s Silber\n",
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pcomp(s->playermoney, o->playermoney));
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fprintf(F, "Reichtum Bauern: %s Silber\n",
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pcomp(s->peasantmoney, o->peasantmoney));
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fprintf(F, "Reichtum gesamt: %s Silber\n\n",
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pcomp(s->playermoney + s->peasantmoney,
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o->playermoney + o->peasantmoney));
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}
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fprintf(F, "\n\n");
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newplayers = update_nmrs();
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if (nmrs) {
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for (i = 0; i <= timeout; ++i) {
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if (i == timeout) {
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fprintf(F, "+ NMR:\t\t %d\n", nmrs[i]);
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}
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else {
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fprintf(F, "%d NMR:\t\t %d\n", i, nmrs[i]);
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}
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}
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}
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if (age) {
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if (age[2] != 0) {
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fprintf(F, "Erstabgaben:\t %d%%\n", 100 - (dropouts[0] * 100 / age[2]));
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}
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if (age[3] != 0) {
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fprintf(F, "Zweitabgaben:\t %d%%\n", 100 - (dropouts[1] * 100 / age[3]));
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}
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}
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fprintf(F, "Neue Spieler:\t %d\n", newplayers);
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if (full) {
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if (factions) {
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fprintf(F, "\nParteien:\n\n");
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for (f = factions; f; f = f->next) {
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out_faction(F, f);
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}
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}
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if (timeout>0 && full) {
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fprintf(F, "\n\nFactions with NMRs:\n");
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for (i = timeout; i > 0; --i) {
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for (f = factions; f; f = f->next) {
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if (i == timeout) {
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if (turn - f->lastorders >= i) {
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out_faction(F, f);
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}
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}
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else {
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if (turn - f->lastorders == i) {
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out_faction(F, f);
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}
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}
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}
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}
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}
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}
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fclose(F);
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if (full) {
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log_info("writing date & turn\n");
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writeturn();
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}
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free(nmrs);
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nmrs = NULL;
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}
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void free_summary(summary *sum) {
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while (sum->languages) {
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struct language *next = sum->languages->next;
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free(sum->languages);
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sum->languages = next;
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}
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free(sum);
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}
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summary *make_summary(void)
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{
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faction *f;
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region *r;
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unit *u;
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summary *s = calloc(1, sizeof(summary));
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const struct resource_type *rhorse = get_resourcetype(R_HORSE);
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for (f = factions; f; f = f->next) {
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const struct locale *lang = f->locale;
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struct language *plang = s->languages;
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while (plang && plang->locale != lang)
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plang = plang->next;
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if (!plang) {
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plang = calloc(sizeof(struct language), 1);
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plang->next = s->languages;
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s->languages = plang;
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plang->locale = lang;
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}
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++plang->number;
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if (f->units) {
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s->factions++;
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/* Problem mit Monsterpartei ... */
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if (!is_monsters(f)) {
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int rc = old_race(f->race);
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if (rc >= 0) {
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s->factionrace[rc]++;
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}
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}
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}
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}
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/* count everything */
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for (r = regions; r; r = r->next) {
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s->pferde += rhorses(r);
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s->schiffe += listlen(r->ships);
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s->gebaeude += listlen(r->buildings);
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if (!fval(r->terrain, SEA_REGION)) {
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s->landregionen++;
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if (r->units) {
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s->landregionen_mit_spielern++;
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}
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if (r->terrain == newterrain(T_VOLCANO)) {
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s->inactive_volcanos++;
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}
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else if (r->terrain == newterrain(T_VOLCANO_SMOKING)) {
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s->active_volcanos++;
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}
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}
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if (r->units) {
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s->regionen_mit_spielern++;
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}
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if (rpeasants(r) || r->units) {
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s->inhabitedregions++;
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s->peasants += rpeasants(r);
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s->peasantmoney += rmoney(r);
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for (u = r->units; u; u = u->next) {
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int orace;
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f = u->faction;
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if (!is_monsters(u->faction)) {
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skill *sv;
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item *itm;
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s->nunits++;
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s->playerpop += u->number;
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if (u->flags & UFL_HERO) {
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s->heroes += u->number;
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}
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s->spielerpferde += i_get(u->items, rhorse->itype);
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s->playermoney += get_money(u);
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s->armed_men += armedmen(u, true);
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for (itm = u->items; itm; itm = itm->next) {
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if (itm->type->rtype->wtype) {
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s->waffen += itm->number;
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}
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if (itm->type->rtype->atype) {
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s->ruestungen += itm->number;
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}
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}
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s->spielerpferde += i_get(u->items, rhorse->itype);
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for (sv = u->skills; sv != u->skills + u->skill_size; ++sv) {
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skill_t sk = sv->id;
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int aktskill = effskill(u, sk, r);
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if (aktskill > s->maxskill)
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s->maxskill = aktskill;
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}
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}
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orace = (int)old_race(u_race(u));
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if (orace >= 0) {
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s->poprace[orace] += u->number;
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}
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}
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}
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}
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return s;
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}
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