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Enno Rehling a48cca5db8 building naming function configured from JSON (this needs work).
started writing tests for castles.
2014-06-28 16:55:28 -07:00
cJSON@43c04ad612
cmake@cd779ba36e
conf fix keywords 2014-06-22 12:38:11 -07:00
core optimization: caching resource types in get_resourcetype. 2014-06-24 07:42:45 -07:00
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game-e2 keyword lookup macro 2014-06-16 23:05:39 -07:00
game-e3
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process
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res cleaning up terrains, reading race flags from a JSON array 2014-06-16 22:43:40 -07:00
s Release/Debug builds support 2014-06-28 16:54:10 -07:00
scripts Merge branch 'fix_block_movement' of github.com:stm2/server into stm2-fix_block_movement 2014-06-23 20:34:07 -07:00
se added some tests for building buildings. 2014-06-28 16:19:46 -07:00
src building naming function configured from JSON (this needs work). 2014-06-28 16:55:28 -07:00
storage@eabc730c24
support
tests building naming function configured from JSON (this needs work). 2014-06-28 16:55:28 -07:00
.gitattributes
.gitignore slickedit project files 2014-06-09 20:52:18 -07:00
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autoconf.h.in
CMakeLists.txt Merge branch 'master' of github.com:eressea/server 2014-06-18 20:48:56 -07:00
configure
eressea.ini keyword_t and direction_t are moving into their own module. 2014-06-15 18:34:39 -07:00
LICENSE
Makefile
README.md
todo.md
vs2010-build.bat
vs2012-build.bat
vs2013-build.bat eliminate debug message 2014-06-18 20:48:26 -07:00

What is this?

This repository contains an the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone git://github.com/eressea/server.git
cd server
git submodule update --init
./configure

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.