server/src/settings.h

60 lines
2.1 KiB
C

/* vi: set ts=2:
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
+-------------------+ Stefan Reich <reich@halbling.de>
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
*/
/*
* Contains defines for the "free" game (Eressea) .
* Include this file from settings.h to make eressea work.
*/
#define ENTERTAINFRACTION 20
#define TEACHDIFFERENCE 2
#define GUARD_DISABLES_RECRUIT 1
#define GUARD_DISABLES_PRODUCTION 1
#define RESOURCE_QUANTITY 0.5
#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
#define COMBAT_TURNS 5
#define NEWATSROI 0
/* Vermehrungsrate Bauern in 1/10000.
* Evt. Berechnungsfehler, reale Vermehrungsraten scheinen höher. */
#define PEASANTGROWTH 10
#define BATTLE_KILLS_PEASANTS 20
#define PEASANTLUCK 10
#define HUNGER_REDUCES_SKILL /* Hunger reduziert den Talentwert
auf die Hälfte */
#define ASTRAL_ITEM_RESTRICTIONS /* keine grossen dinge im astralraum */
#define NEW_DAEMONHUNGER_RULE
#define NEW_COMBATSKILLS_RULE
#define ROW_FACTOR 3 /* factor for combat row advancement rule */
/* optional game components. TODO: These should either be
* configuration variables (XML), script extensions (lua),
* or both. We don't want separate binaries for different games
*/
#define SCORE_MODULE 1
#define MUSEUM_MODULE 1
#define ARENA_MODULE 1
#define DUNGEON_MODULE 0
#define CHANGED_CROSSBOWS 0 /* use the WTF_ARMORPIERCING flag */
#undef GLOBAL_WARMING /* number of turns before global warming sets in */
#if defined(BINDINGS_LUABIND)
# undef BINDINGS_TOLUA
#elif defined(BINDINGS_TOLUA)
# undef BINDINGS_LUABIND
#else
# define BINDINGS_TOLUA /* new default */
#endif
#undef REGIONOWNERS /* (WIP) region-owner uses HELP_TRAVEL to control entry to region */