forked from github/server
91 lines
3.0 KiB
Lua
91 lines
3.0 KiB
Lua
require "lunit"
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module("tests.undead", package.seeall, lunit.testcase)
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function setup()
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eressea.free_game()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.encounters", "0")
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eressea.settings.set("rules.peasants.growth", "1")
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eressea.settings.set("study.random_progress", "0")
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eressea.settings.set("GiveRestriction", "0")
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end
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function test_give_undead_to_self()
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-- generic undead cannot be given
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u1 = unit.create(f, r, 2, "undead")
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local u2 = unit.create(f, r, 1, "undead")
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
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process_orders()
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assert_equal(2, u1.number)
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assert_equal(1, u2.number)
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end
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function test_give_self_undead_fail()
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-- disallow giving basic undead units
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u1 = unit.create(f, r, 2, "undead")
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local u2 = unit.create(f, r, 1, "undead")
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
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process_orders()
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assert_equal(2, u1.number)
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assert_equal(1, u2.number)
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end
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function test_give_other_zombie_fail()
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-- cannot give undead units to another faction
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local r = region.create(0, 0, "plain")
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local f1 = faction.create("human")
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local f2 = faction.create("human")
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local u1 = unit.create(f1, r, 2, "zombie")
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local u2 = unit.create(f2, r, 1, "zombie")
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u2:add_order("KONTAKTIERE " .. itoa36(u1.id))
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
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-- TODO: Migranten blockieren das derzeit, nicht Untoten-Eigenschaften
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process_orders()
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assert_equal(2, u1.number)
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assert_equal(1, u2.number)
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end
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function test_give_self_zombie_okay()
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-- allow giving zombie units to own units of same race
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u1 = unit.create(f, r, 2, "zombie")
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local u2 = unit.create(f, r, 1, "zombie")
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
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process_orders()
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assert_equal(1, u1.number)
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assert_equal(2, u2.number)
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end
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function test_give_self_skeleton_okay()
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-- allow giving skeleton units to own units of same race
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u1 = unit.create(f, r, 2, "skeleton")
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local u2 = unit.create(f, r, 1, "skeleton")
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
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process_orders()
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assert_equal(1, u1.number)
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assert_equal(2, u2.number)
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end
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function test_give_self_ghoul_okay()
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-- allow giving ghoul units to own units of same race
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u1 = unit.create(f, r, 2, "ghoul")
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local u2 = unit.create(f, r, 1, "ghoul")
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u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
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process_orders()
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assert_equal(1, u1.number)
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assert_equal(2, u2.number)
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end
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