forked from github/server
1307 lines
34 KiB
C
1307 lines
34 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "item.h"
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#include <attributes/key.h>
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#include "alchemy.h"
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#include "build.h"
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#include "curse.h"
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#include "faction.h"
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#include "messages.h"
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#include "pool.h"
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#include "race.h"
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#include "region.h"
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#include "skill.h"
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#include "terrain.h"
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#include "unit.h"
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/* triggers includes */
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#include <triggers/changerace.h>
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#include <triggers/timeout.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <critbit.h>
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#include <util/event.h>
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#include <util/functions.h>
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#include <util/goodies.h>
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#include <util/log.h>
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#include <util/language.h>
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#include <util/message.h>
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#include <util/umlaut.h>
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#include <util/rng.h>
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#include <storage.h>
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/* libc includes */
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#include <assert.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <string.h>
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static critbit_tree inames[MAXLOCALES];
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static critbit_tree rnames[MAXLOCALES];
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static critbit_tree cb_resources;
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luxury_type *luxurytypes;
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potion_type *potiontypes;
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static int res_changeaura(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype != NULL);
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return change_spellpoints(u, delta);
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}
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static int res_changeperson(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype != NULL || !"not implemented");
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if (u->number + delta >= 0) {
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scale_number(u, u->number + delta);
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}
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else {
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scale_number(u, 0);
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}
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return u->number;
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}
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static int res_changepermaura(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype != NULL);
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return change_maxspellpoints(u, delta);
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}
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static int res_changehp(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype != NULL);
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u->hp += delta;
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return u->hp;
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}
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static int res_changepeasants(unit * u, const resource_type * rtype, int delta)
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{
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assert(rtype != NULL && u->region->land);
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rsetpeasants(u->region, rpeasants(u->region) + delta);
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return rpeasants(u->region);
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}
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static int golem_factor(const unit *u, const resource_type *rtype) {
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if (rtype == get_resourcetype(R_STONE) && (u_race(u)->flags & RCF_STONEGOLEM)) {
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return GOLEM_STONE;
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}
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if (rtype == get_resourcetype(R_IRON) && (u_race(u)->flags & RCF_IRONGOLEM)) {
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return GOLEM_IRON;
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}
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return 0;
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}
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static int res_changeitem(unit * u, const resource_type * rtype, int delta)
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{
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int num;
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int gf = (delta > 0) ? 0 : golem_factor(u, rtype);
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if (gf > 0) {
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if (delta != 0) {
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int reduce = delta / gf;
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if (delta % gf != 0) {
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--reduce;
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}
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if (reduce) scale_number(u, u->number + reduce);
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}
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num = u->number * gf;
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}
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else {
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const item_type *itype = resource2item(rtype);
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item *i;
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assert(itype != NULL);
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i = i_change(&u->items, itype, delta);
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if (i == NULL)
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return 0;
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num = i->number;
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}
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return num;
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}
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const char *resourcename(const resource_type * rtype, int flags)
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{
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if (!rtype)
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assert(rtype);
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if (rtype) {
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if (rtype->name)
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return rtype->name(rtype, flags);
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if (flags & NMF_APPEARANCE && rtype->itype) {
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int i = (flags & NMF_PLURAL) ? 1 : 0;
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const char * result = rtype->itype->_appearance[i];
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if (result) {
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return result;
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}
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}
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if (flags & NMF_PLURAL) {
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static char name[64]; /* FIXME: static return value */
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size_t len = strlen(rtype->_name);
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assert(len <= sizeof(name) - 3);
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memcpy(name, rtype->_name, len);
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strcpy(name + len, "_p");
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return name;
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}
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return rtype->_name;
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}
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return "none";
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}
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static int num_resources;
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static void rt_register(resource_type * rtype)
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{
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char buffer[64];
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const char * name = rtype->_name;
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size_t len = strlen(name);
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assert(len < sizeof(buffer) - sizeof(rtype));
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len = cb_new_kv(name, len, &rtype, sizeof(rtype), buffer);
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cb_insert(&cb_resources, buffer, len);
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++num_resources;
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}
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resource_type *rt_get_or_create(const char *name) {
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resource_type *rtype = rt_find(name);
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if (!rtype) {
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rtype = calloc(1, sizeof(resource_type));
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if (!rtype) {
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perror("resource_type allocation failed");
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}
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else {
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rtype->_name = strdup(name);
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rt_register(rtype);
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return rt_find(name);
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}
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}
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return rtype;
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}
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static void it_register(item_type * itype)
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{
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char buffer[64];
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const char * name = itype->rtype->_name;
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size_t len = strlen(name);
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assert(len < sizeof(buffer) - sizeof(itype));
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len = cb_new_kv(name, len, &itype, sizeof(itype), buffer);
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}
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static const char *it_aliases[][2] = {
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{ "Runenschwert", "runesword" },
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{ "p12", "truthpotion" },
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{ "p1", "goliathwater" },
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{ "p4", "ointment" },
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{ "p5", "peasantblood" },
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{ "p8", "nestwarmth" },
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{ "diamond", "adamantium" },
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{ "diamondaxe", "adamantiumaxe" },
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{ "diamondplate", "adamantiumplate" },
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{ "aoh", "ao_healing" },
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{ NULL, NULL },
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};
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static const char *it_alias(const char *zname)
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{
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int i;
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for (i = 0; it_aliases[i][0]; ++i) {
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if (strcmp(it_aliases[i][0], zname) == 0)
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return it_aliases[i][1];
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}
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return zname;
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}
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item_type *it_find(const char *zname)
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{
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const char *name = it_alias(zname);
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resource_type *result = rt_find(name);
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return result ? result->itype : 0;
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}
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item_type *it_get_or_create(resource_type *rtype) {
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item_type * itype;
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assert(rtype);
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itype = it_find(rtype->_name);
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if (!itype) {
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itype = (item_type *)calloc(sizeof(item_type), 1);
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}
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itype->rtype = rtype;
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rtype->uchange = res_changeitem;
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rtype->itype = itype;
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rtype->flags |= RTF_ITEM;
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it_register(itype);
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return itype;
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}
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static void lt_register(luxury_type * ltype)
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{
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ltype->itype->rtype->ltype = ltype;
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ltype->next = luxurytypes;
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luxurytypes = ltype;
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}
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luxury_type *new_luxurytype(item_type * itype, int price)
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{
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luxury_type *ltype;
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assert(resource2luxury(itype->rtype) == NULL);
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ltype = calloc(sizeof(luxury_type), 1);
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ltype->itype = itype;
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ltype->price = price;
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lt_register(ltype);
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return ltype;
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}
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weapon_type *new_weapontype(item_type * itype,
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int wflags, double magres, const char *damage[], int offmod, int defmod,
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int reload, skill_t sk, int minskill)
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{
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weapon_type *wtype;
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assert(minskill > 0);
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assert(itype && (!itype->rtype || !resource2weapon(itype->rtype)));
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wtype = calloc(sizeof(weapon_type), 1);
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if (damage) {
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wtype->damage[0] = strdup(damage[0]);
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wtype->damage[1] = strdup(damage[1]);
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}
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wtype->defmod = defmod;
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wtype->flags |= wflags;
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wtype->itype = itype;
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wtype->magres = magres;
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wtype->minskill = minskill;
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wtype->offmod = offmod;
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wtype->reload = reload;
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wtype->skill = sk;
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itype->rtype->wtype = wtype;
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return wtype;
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}
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armor_type *new_armortype(item_type * itype, double penalty, double magres,
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int prot, unsigned int flags)
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{
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armor_type *atype;
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assert(itype->rtype->atype == NULL);
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atype = calloc(sizeof(armor_type), 1);
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atype->itype = itype;
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atype->penalty = penalty;
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atype->magres = magres;
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atype->prot = prot;
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atype->flags = flags;
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itype->rtype->atype = atype;
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return atype;
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}
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static void pt_register(potion_type * ptype)
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{
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ptype->itype->rtype->ptype = ptype;
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ptype->next = potiontypes;
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potiontypes = ptype;
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}
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potion_type *new_potiontype(item_type * itype, int level)
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{
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potion_type *ptype;
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assert(resource2potion(itype->rtype) == NULL);
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ptype = (potion_type *)calloc(sizeof(potion_type), 1);
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ptype->itype = itype;
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ptype->level = level;
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pt_register(ptype);
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return ptype;
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}
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void it_set_appearance(item_type *itype, const char *appearance) {
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assert(itype);
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assert(itype->rtype);
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if (appearance) {
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itype->_appearance[0] = strdup(appearance);
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itype->_appearance[1] = strcat(strcpy((char *)malloc(strlen((char *)appearance) + 3), (char *)appearance), "_p");
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} else {
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itype->_appearance[0] = 0;
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itype->_appearance[1] = 0;
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}
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}
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const resource_type *item2resource(const item_type * itype)
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{
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return itype ? itype->rtype : NULL;
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}
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const item_type *resource2item(const resource_type * rtype)
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{
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return rtype ? rtype->itype : NULL;
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}
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const weapon_type *resource2weapon(const resource_type * rtype)
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{
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return rtype->wtype;
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}
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const luxury_type *resource2luxury(const resource_type * rtype)
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{
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#ifdef AT_LTYPE
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attrib *a = a_find(rtype->attribs, &at_ltype);
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if (a)
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return (const luxury_type *)a->data.v;
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return NULL;
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#else
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return rtype->ltype;
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#endif
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}
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const potion_type *resource2potion(const resource_type * rtype)
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{
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#ifdef AT_PTYPE
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attrib *a = a_find(rtype->attribs, &at_ptype);
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if (a)
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return (const potion_type *)a->data.v;
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return NULL;
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#else
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return rtype->ptype;
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#endif
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}
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resource_type *rt_find(const char *name)
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{
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void * match;
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resource_type *result = 0;
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if (cb_find_prefix(&cb_resources, name, strlen(name) + 1, &match, 1, 0)) {
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cb_get_kv(match, &result, sizeof(result));
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}
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return result;
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}
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item **i_find(item ** i, const item_type * it)
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{
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while (*i && (*i)->type != it)
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i = &(*i)->next;
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return i;
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}
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item *const* i_findc(item *const* iter, const item_type * it)
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{
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while (*iter && (*iter)->type != it) {
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iter = &(*iter)->next;
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}
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return iter;
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}
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int i_get(const item * i, const item_type * it)
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{
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i = *i_find((item **)& i, it);
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if (i)
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return i->number;
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return 0;
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}
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item *i_add(item ** pi, item * i)
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{
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assert(i && i->type && !i->next);
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while (*pi) {
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int d = strcmp((*pi)->type->rtype->_name, i->type->rtype->_name);
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if (d >= 0)
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break;
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pi = &(*pi)->next;
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}
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if (*pi && (*pi)->type == i->type) {
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(*pi)->number += i->number;
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assert((*pi)->number >= 0);
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i_free(i);
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}
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else {
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i->next = *pi;
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*pi = i;
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}
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return *pi;
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}
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void i_merge(item ** pi, item ** si)
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{
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item *i = *si;
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while (i) {
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item *itmp;
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while (*pi) {
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int d = strcmp((*pi)->type->rtype->_name, i->type->rtype->_name);
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if (d >= 0)
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break;
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pi = &(*pi)->next;
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}
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if (*pi && (*pi)->type == i->type) {
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(*pi)->number += i->number;
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assert((*pi)->number >= 0);
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i_free(i_remove(&i, i));
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}
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else {
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itmp = i->next;
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i->next = *pi;
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*pi = i;
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i = itmp;
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}
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}
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*si = NULL;
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}
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item *i_change(item ** pi, const item_type * itype, int delta)
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{
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assert(itype);
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while (*pi) {
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int d = strcmp((*pi)->type->rtype->_name, itype->rtype->_name);
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if (d >= 0)
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break;
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pi = &(*pi)->next;
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}
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if (!*pi || (*pi)->type != itype) {
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item *i;
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if (delta == 0)
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return NULL;
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i = i_new(itype, delta);
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i->next = *pi;
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*pi = i;
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}
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else {
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item *i = *pi;
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i->number += delta;
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if (i->number < 0) {
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log_error("serious accounting error. number of items is %d.", i->number);
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i->number = 0;
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}
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if (i->number == 0) {
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*pi = i->next;
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i_free(i);
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return NULL;
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}
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}
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return *pi;
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}
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item *i_remove(item ** pi, item * i)
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{
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assert(i);
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while ((*pi)->type != i->type)
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pi = &(*pi)->next;
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assert(*pi);
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*pi = i->next;
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i->next = NULL;
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return i;
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}
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|
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static item *icache;
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static int icache_size;
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#define ICACHE_MAX 100
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void item_done(void) {
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i_freeall(&icache);
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icache_size = 0;
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}
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void i_free(item * i)
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{
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if (icache_size >= ICACHE_MAX) {
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free(i);
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}
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else {
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i->next = icache;
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icache = i;
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++icache_size;
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}
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}
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|
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void i_freeall(item ** i)
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{
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item *in;
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|
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while (*i) {
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in = (*i)->next;
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i_free(*i);
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*i = in;
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}
|
|
}
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|
|
item *i_new(const item_type * itype, int size)
|
|
{
|
|
item *i;
|
|
if (icache_size > 0) {
|
|
i = icache;
|
|
icache = i->next;
|
|
--icache_size;
|
|
}
|
|
else {
|
|
i = malloc(sizeof(item));
|
|
}
|
|
assert(itype);
|
|
i->next = NULL;
|
|
i->type = itype;
|
|
i->number = size;
|
|
assert(i->number >= 0);
|
|
return i;
|
|
}
|
|
|
|
#include "region.h"
|
|
|
|
static int
|
|
give_horses(unit * s, unit * d, const item_type * itype, int n,
|
|
struct order *ord)
|
|
{
|
|
if (d == NULL) {
|
|
int use = use_pooled(s, item2resource(itype), GET_SLACK, n);
|
|
region *r = s->region;
|
|
if (use < n) {
|
|
use +=
|
|
use_pooled(s, item2resource(itype), GET_RESERVE | GET_POOLED_SLACK,
|
|
n - use);
|
|
}
|
|
if (r->land) {
|
|
rsethorses(r, rhorses(r) + use);
|
|
}
|
|
return 0;
|
|
}
|
|
return -1; /* use the mechanism */
|
|
}
|
|
|
|
static int
|
|
give_money(unit * s, unit * d, const item_type * itype, int n,
|
|
struct order *ord)
|
|
{
|
|
if (d == NULL) {
|
|
int use = use_pooled(s, item2resource(itype), GET_SLACK, n);
|
|
region *r = s->region;
|
|
if (use < n) {
|
|
use +=
|
|
use_pooled(s, item2resource(itype), GET_RESERVE | GET_POOLED_SLACK,
|
|
n - use);
|
|
}
|
|
if (r->land) {
|
|
rsetmoney(r, rmoney(r) + use);
|
|
}
|
|
return 0;
|
|
}
|
|
return -1; /* use the mechanism */
|
|
}
|
|
|
|
#define R_MINOTHER R_SILVER
|
|
#define R_MINHERB R_PLAIN_1
|
|
#define R_MINPOTION R_FAST
|
|
#define R_MINITEM R_IRON
|
|
#define MAXITEMS MAX_ITEMS
|
|
#define MAXRESOURCES MAX_RESOURCES
|
|
#define MAXHERBS MAX_HERBS
|
|
#define MAXPOTIONS MAX_POTIONS
|
|
#define MAXHERBSPERPOTION 6
|
|
|
|
const potion_type *oldpotiontype[MAXPOTIONS + 1];
|
|
|
|
/*** alte items ***/
|
|
|
|
static const char *resourcenames[MAX_RESOURCES] = {
|
|
"iron", "stone", "horse", "ao_healing",
|
|
"aots", "roi", "rop", "ao_chastity",
|
|
"laen", "fairyboot", "aoc", "pegasus",
|
|
"elvenhorse", "charger", "dolphin", "roqf", "trollbelt",
|
|
"aurafocus", "sphereofinv", "magicbag",
|
|
"magicherbbag", "dreameye", "p2", "seed", "mallornseed",
|
|
"money", "aura", "permaura",
|
|
"hp", "peasant", "person"
|
|
};
|
|
|
|
const resource_type *get_resourcetype(resource_t type) {
|
|
static int update;
|
|
static struct resource_type * rtypes[MAX_RESOURCES];
|
|
const resource_type *rtype = NULL;
|
|
if (update != num_resources) {
|
|
memset(rtypes, 0, sizeof(rtypes));
|
|
update = num_resources;
|
|
}
|
|
else {
|
|
rtype = rtypes[type];
|
|
}
|
|
if (!rtype) {
|
|
rtype = rtypes[type] = rt_find(resourcenames[type]);
|
|
}
|
|
return rtype;
|
|
}
|
|
|
|
int get_item(const unit * u, const item_type *itype)
|
|
{
|
|
const item *i = *i_findc(&u->items, itype);
|
|
assert(!i || i->number >= 0);
|
|
return i ? i->number : 0;
|
|
}
|
|
|
|
int set_item(unit * u, const item_type *itype, int value)
|
|
{
|
|
item *i;
|
|
|
|
assert(itype);
|
|
i = *i_find(&u->items, itype);
|
|
if (!i) {
|
|
i = i_add(&u->items, i_new(itype, value));
|
|
}
|
|
else {
|
|
i->number = value;
|
|
assert(i->number >= 0);
|
|
}
|
|
return value;
|
|
}
|
|
|
|
static int
|
|
use_birthdayamulet(unit * u, const struct item_type *itype, int amount,
|
|
struct order *ord)
|
|
{
|
|
direction_t d;
|
|
message *msg = msg_message("meow", "");
|
|
|
|
UNUSED_ARG(ord);
|
|
UNUSED_ARG(amount);
|
|
UNUSED_ARG(itype);
|
|
|
|
add_message(&u->region->msgs, msg);
|
|
for (d = 0; d < MAXDIRECTIONS; d++) {
|
|
region *tr = rconnect(u->region, d);
|
|
if (tr)
|
|
add_message(&tr->msgs, msg);
|
|
}
|
|
msg_release(msg);
|
|
return 0;
|
|
}
|
|
|
|
/* t_item::flags */
|
|
#define FL_ITEM_CURSED (1<<0)
|
|
#define FL_ITEM_NOTLOST (1<<1)
|
|
#define FL_ITEM_NOTINBAG (1<<2) /* nicht im Bag Of Holding */
|
|
#define FL_ITEM_ANIMAL (1<<3) /* ist ein Tier */
|
|
#define FL_ITEM_MOUNT ((1<<4) | FL_ITEM_ANIMAL) /* ist ein Reittier */
|
|
|
|
/* ------------------------------------------------------------- */
|
|
/* Kann auch von Nichtmagier benutzt werden, modifiziert Taktik fuer diese
|
|
* Runde um -1 - 4 Punkte. */
|
|
static int
|
|
use_tacticcrystal(unit * u, const struct item_type *itype, int amount,
|
|
struct order *ord)
|
|
{
|
|
int i;
|
|
for (i = 0; i != amount; ++i) {
|
|
int duration = 1; /* wirkt nur eine Runde */
|
|
curse *c;
|
|
float effect;
|
|
float power = 5; /* Widerstand gegen Antimagiesprueche, ist in diesem
|
|
Fall egal, da der curse fuer den Kampf gelten soll,
|
|
der vor den Antimagiezaubern passiert */
|
|
|
|
effect = (float)(rng_int() % 6 - 1);
|
|
c = create_curse(u, &u->attribs, ct_find("skillmod"), power,
|
|
duration, effect, u->number);
|
|
c->data.i = SK_TACTICS;
|
|
UNUSED_ARG(ord);
|
|
}
|
|
use_pooled(u, itype->rtype, GET_DEFAULT, amount);
|
|
ADDMSG(&u->faction->msgs, msg_message("use_tacticcrystal",
|
|
"unit region", u, u->region));
|
|
return 0;
|
|
}
|
|
|
|
typedef struct t_item {
|
|
const char *name;
|
|
/* [0]: Einzahl fuer eigene; [1]: Mehrzahl fuer eigene;
|
|
* [2]: Einzahl fuer Fremde; [3]: Mehrzahl fuer Fremde */
|
|
bool is_resource;
|
|
skill_t skill;
|
|
int minskill;
|
|
int gewicht;
|
|
int preis;
|
|
unsigned int flags;
|
|
void(*benutze_funktion) (struct region *, struct unit *, int amount,
|
|
struct order *);
|
|
} t_item;
|
|
|
|
#include "move.h"
|
|
|
|
static int
|
|
mod_elves_only(const unit * u, const region * r, skill_t sk, int value)
|
|
{
|
|
if (u_race(u) == get_race(RC_ELF))
|
|
return value;
|
|
UNUSED_ARG(r);
|
|
return -118;
|
|
}
|
|
|
|
static int
|
|
mod_dwarves_only(const unit * u, const region * r, skill_t sk, int value)
|
|
{
|
|
UNUSED_ARG(r);
|
|
if (u_race(u) == get_race(RC_DWARF) || (u_race(u)->flags & RCF_IRONGOLEM)) {
|
|
return value;
|
|
}
|
|
return -118;
|
|
}
|
|
|
|
static int heal(unit * user, int effect)
|
|
{
|
|
int req = unit_max_hp(user) * user->number - user->hp;
|
|
if (req > 0) {
|
|
req = MIN(req, effect);
|
|
effect -= req;
|
|
user->hp += req;
|
|
}
|
|
return effect;
|
|
}
|
|
|
|
void
|
|
register_item_give(int(*foo) (struct unit *, struct unit *,
|
|
const struct item_type *, int, struct order *), const char *name)
|
|
{
|
|
register_function((pf_generic)foo, name);
|
|
}
|
|
|
|
void
|
|
register_item_use(int(*foo) (struct unit *, const struct item_type *, int,
|
|
struct order *), const char *name)
|
|
{
|
|
register_function((pf_generic)foo, name);
|
|
}
|
|
|
|
void
|
|
register_item_useonother(int(*foo) (struct unit *, int,
|
|
const struct item_type *, int, struct order *), const char *name)
|
|
{
|
|
register_function((pf_generic)foo, name);
|
|
}
|
|
|
|
static int
|
|
use_healingpotion(struct unit *user, const struct item_type *itype, int amount,
|
|
struct order *ord)
|
|
{
|
|
int effect = amount * 400;
|
|
unit *u = user->region->units;
|
|
effect = heal(user, effect);
|
|
while (effect > 0 && u != NULL) {
|
|
if (u->faction == user->faction) {
|
|
effect = heal(u, effect);
|
|
}
|
|
u = u->next;
|
|
}
|
|
use_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
|
|
amount);
|
|
usetpotionuse(user, itype->rtype->ptype);
|
|
|
|
ADDMSG(&user->faction->msgs, msg_message("usepotion",
|
|
"unit potion", user, itype->rtype));
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
use_warmthpotion(struct unit *u, const struct item_type *itype, int amount,
|
|
struct order *ord)
|
|
{
|
|
if (u->faction->race == get_race(RC_INSECT)) {
|
|
fset(u, UFL_WARMTH);
|
|
}
|
|
else {
|
|
/* nur fuer insekten: */
|
|
cmistake(u, ord, 163, MSG_EVENT);
|
|
return ECUSTOM;
|
|
}
|
|
use_pooled(u, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
|
|
amount);
|
|
usetpotionuse(u, itype->rtype->ptype);
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("usepotion",
|
|
"unit potion", u, itype->rtype));
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
use_foolpotion(struct unit *u, int targetno, const struct item_type *itype,
|
|
int amount, struct order *ord)
|
|
{
|
|
unit *target = findunit(targetno);
|
|
if (target == NULL || u->region != target->region) {
|
|
ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found",
|
|
""));
|
|
return ECUSTOM;
|
|
}
|
|
if (effskill(u, SK_STEALTH, 0) <= effskill(target, SK_PERCEPTION, 0)) {
|
|
cmistake(u, ord, 64, MSG_EVENT);
|
|
return ECUSTOM;
|
|
}
|
|
ADDMSG(&u->faction->msgs, msg_message("givedumb",
|
|
"unit recipient amount", u, target, amount));
|
|
|
|
change_effect(target, itype->rtype->ptype, amount);
|
|
use_pooled(u, itype->rtype, GET_DEFAULT, amount);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
use_bloodpotion(struct unit *u, const struct item_type *itype, int amount,
|
|
struct order *ord)
|
|
{
|
|
if (u->number == 0 || u_race(u) == get_race(RC_DAEMON)) {
|
|
change_effect(u, itype->rtype->ptype, 100 * amount);
|
|
}
|
|
else {
|
|
const race *irace = u_irace(u);
|
|
if (irace == u_race(u)) {
|
|
const race *rcfailure = rc_find("smurf");
|
|
if (!rcfailure) {
|
|
rcfailure = rc_find("toad");
|
|
}
|
|
if (rcfailure) {
|
|
trigger *trestore = trigger_changerace(u, u_race(u), irace);
|
|
if (trestore) {
|
|
int duration = 2 + rng_int() % 8;
|
|
|
|
add_trigger(&u->attribs, "timer", trigger_timeout(duration,
|
|
trestore));
|
|
u->irace = NULL;
|
|
u_setrace(u, rcfailure);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
use_pooled(u, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
|
|
amount);
|
|
usetpotionuse(u, itype->rtype->ptype);
|
|
|
|
ADDMSG(&u->faction->msgs, msg_message("usepotion",
|
|
"unit potion", u, itype->rtype));
|
|
return 0;
|
|
}
|
|
|
|
#include <attributes/fleechance.h>
|
|
static int
|
|
use_mistletoe(struct unit *user, const struct item_type *itype, int amount,
|
|
struct order *ord)
|
|
{
|
|
int mtoes =
|
|
get_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
|
|
user->number);
|
|
|
|
if (user->number > mtoes) {
|
|
ADDMSG(&user->faction->msgs, msg_message("use_singleperson",
|
|
"unit item region command", user, itype->rtype, user->region, ord));
|
|
return -1;
|
|
}
|
|
use_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
|
|
user->number);
|
|
a_add(&user->attribs, make_fleechance((float)1.0));
|
|
ADDMSG(&user->faction->msgs,
|
|
msg_message("use_item", "unit item", user, itype->rtype));
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
use_magicboost(struct unit *user, const struct item_type *itype, int amount,
|
|
struct order *ord)
|
|
{
|
|
int mtoes =
|
|
get_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
|
|
user->number);
|
|
faction *f = user->faction;
|
|
if (user->number > mtoes) {
|
|
ADDMSG(&user->faction->msgs, msg_message("use_singleperson",
|
|
"unit item region command", user, itype->rtype, user->region, ord));
|
|
return -1;
|
|
}
|
|
if (!is_mage(user) || key_get(f->attribs, atoi36("mbst"))) {
|
|
cmistake(user, user->thisorder, 214, MSG_EVENT);
|
|
return -1;
|
|
}
|
|
use_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK,
|
|
user->number);
|
|
|
|
key_set(&f->attribs, atoi36("mbst"), turn);
|
|
set_level(user, SK_MAGIC, 3);
|
|
|
|
ADDMSG(&user->faction->msgs, msg_message("use_item",
|
|
"unit item", user, itype->rtype));
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
use_snowball(struct unit *user, const struct item_type *itype, int amount,
|
|
struct order *ord)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static void init_oldpotions(void)
|
|
{
|
|
const char *potionnames[MAX_POTIONS] = {
|
|
"p0", "goliathwater", "p2", "p3", "ointment", "peasantblood", "p6",
|
|
"p7", "nestwarmth", "p9", "p10", "p11", "truthpotion", "p13", "p14"
|
|
};
|
|
int p;
|
|
|
|
for (p = 0; p != MAXPOTIONS; ++p) {
|
|
item_type *itype = it_find(potionnames[p]);
|
|
if (itype != NULL) {
|
|
oldpotiontype[p] = itype->rtype->ptype;
|
|
}
|
|
}
|
|
}
|
|
|
|
void init_resources(void)
|
|
{
|
|
resource_type *rtype;
|
|
|
|
rt_get_or_create(resourcenames[R_PERSON]); /* lousy hack */
|
|
|
|
rtype = rt_get_or_create(resourcenames[R_PEASANT]);
|
|
rtype->uchange = res_changepeasants;
|
|
|
|
rtype = rt_get_or_create(resourcenames[R_SILVER]);
|
|
rtype->flags |= RTF_ITEM | RTF_POOLED;
|
|
rtype->uchange = res_changeitem;
|
|
rtype->itype = it_get_or_create(rtype);
|
|
rtype->itype->give = give_money;
|
|
|
|
rtype = rt_get_or_create(resourcenames[R_PERMAURA]);
|
|
rtype->uchange = res_changepermaura;
|
|
|
|
rtype = rt_get_or_create(resourcenames[R_LIFE]);
|
|
rtype->uchange = res_changehp;
|
|
|
|
rtype = rt_get_or_create(resourcenames[R_AURA]);
|
|
rtype->uchange = res_changeaura;
|
|
|
|
/* alte typen registrieren: */
|
|
init_oldpotions();
|
|
}
|
|
|
|
int get_money(const unit * u)
|
|
{
|
|
const struct resource_type *rtype = get_resourcetype(R_SILVER);
|
|
const item *i = u->items;
|
|
while (i && i->type->rtype != rtype) {
|
|
i = i->next;
|
|
}
|
|
return i ? i->number : 0;
|
|
}
|
|
|
|
int set_money(unit * u, int v)
|
|
{
|
|
const struct resource_type *rtype = get_resourcetype(R_SILVER);
|
|
item **ip = &u->items;
|
|
while (*ip && (*ip)->type->rtype != rtype) {
|
|
ip = &(*ip)->next;
|
|
}
|
|
if ((*ip) == NULL && v) {
|
|
i_add(&u->items, i_new(rtype->itype, v));
|
|
return v;
|
|
}
|
|
if ((*ip) != NULL) {
|
|
if (v) {
|
|
(*ip)->number = v;
|
|
assert((*ip)->number >= 0);
|
|
}
|
|
else {
|
|
i_remove(ip, *ip);
|
|
}
|
|
}
|
|
return v;
|
|
}
|
|
|
|
int change_money(unit * u, int v)
|
|
{
|
|
const struct resource_type *rtype = get_resourcetype(R_SILVER);
|
|
item **ip = &u->items;
|
|
while (*ip && (*ip)->type->rtype != rtype) {
|
|
ip = &(*ip)->next;
|
|
}
|
|
if ((*ip) == NULL && v) {
|
|
i_add(&u->items, i_new(rtype->itype, v));
|
|
return v;
|
|
}
|
|
if ((*ip) != NULL) {
|
|
item *i = *ip;
|
|
if (i->number + v != 0) {
|
|
i->number += v;
|
|
assert(i->number >= 0);
|
|
return i->number;
|
|
}
|
|
else {
|
|
i_free(i_remove(ip, *ip));
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int add_resourcename_cb(const void * match, const void * key, size_t keylen, void *data)
|
|
{
|
|
struct locale * lang = (struct locale *)data;
|
|
int i = locale_index(lang);
|
|
critbit_tree * cb = rnames + i;
|
|
resource_type *rtype;
|
|
|
|
cb_get_kv(match, &rtype, sizeof(rtype));
|
|
for (i = 0; i != 2; ++i) {
|
|
char buffer[128];
|
|
const char * name = LOC(lang, resourcename(rtype, (i == 0) ? 0 : NMF_PLURAL));
|
|
|
|
if (name && transliterate(buffer, sizeof(buffer), name)) {
|
|
size_t len = strlen(buffer);
|
|
assert(len + sizeof(rtype) < sizeof(buffer));
|
|
len = cb_new_kv(buffer, len, &rtype, sizeof(rtype), buffer);
|
|
cb_insert(cb, buffer, len);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const resource_type *findresourcetype(const char *name, const struct locale *lang)
|
|
{
|
|
int i = locale_index(lang);
|
|
critbit_tree * cb = rnames + i;
|
|
char buffer[128];
|
|
|
|
if (transliterate(buffer, sizeof(buffer), name)) {
|
|
void * match;
|
|
if (!cb->root) {
|
|
/* first-time initialization of resource names for this locale */
|
|
cb_foreach(&cb_resources, "", 0, add_resourcename_cb, (void *)lang);
|
|
}
|
|
if (cb_find_prefix(cb, buffer, strlen(buffer), &match, 1, 0)) {
|
|
const resource_type * rtype = 0;
|
|
cb_get_kv(match, (void*)&rtype, sizeof(rtype));
|
|
return rtype;
|
|
}
|
|
}
|
|
else {
|
|
log_debug("findresourcetype: transliterate failed for '%s'\n", name);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
attrib_type at_showitem = {
|
|
"showitem"
|
|
};
|
|
|
|
static int add_itemname_cb(const void * match, const void * key, size_t keylen, void *data)
|
|
{
|
|
struct locale * lang = (struct locale *)data;
|
|
critbit_tree * cb = inames + locale_index(lang);
|
|
resource_type *rtype;
|
|
|
|
cb_get_kv(match, &rtype, sizeof(rtype));
|
|
if (rtype->itype) {
|
|
int i;
|
|
for (i = 0; i != 2; ++i) {
|
|
char buffer[128];
|
|
const char * name = LOC(lang, resourcename(rtype, (i == 0) ? 0 : NMF_PLURAL));
|
|
|
|
if (name && transliterate(buffer, sizeof(buffer), name)) {
|
|
size_t len = strlen(buffer);
|
|
assert(len + sizeof(rtype->itype) < sizeof(buffer));
|
|
len = cb_new_kv(buffer, len, &rtype->itype, sizeof(rtype->itype), buffer);
|
|
cb_insert(cb, buffer, len);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const item_type *finditemtype(const char *name, const struct locale *lang)
|
|
{
|
|
int i = locale_index(lang);
|
|
critbit_tree * cb = inames + i;
|
|
char buffer[128];
|
|
|
|
assert(name);
|
|
if (transliterate(buffer, sizeof(buffer), name)) {
|
|
void * match;
|
|
if (!cb->root) {
|
|
/* first-time initialization of item names for this locale */
|
|
cb_foreach(&cb_resources, "", 0, add_itemname_cb, (void *)lang);
|
|
}
|
|
if (cb_find_prefix(cb, buffer, strlen(buffer), &match, 1, 0)) {
|
|
const item_type * itype = 0;
|
|
cb_get_kv(match, (void*)&itype, sizeof(itype));
|
|
return itype;
|
|
}
|
|
}
|
|
else {
|
|
log_debug("finditemtype: transliterate failed for '%s'\n", name);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
item *item_spoil(const struct race *rc, int size)
|
|
{
|
|
item *itm = NULL;
|
|
|
|
if (rng_int() % 100 < RACESPOILCHANCE) {
|
|
char spoilname[32];
|
|
const item_type *itype;
|
|
|
|
sprintf(spoilname, "%sspoil", rc->_name);
|
|
itype = it_find(spoilname);
|
|
if (itype != NULL) {
|
|
i_add(&itm, i_new(itype, size));
|
|
}
|
|
}
|
|
return itm;
|
|
}
|
|
|
|
void read_items(struct storage *store, item ** ilist)
|
|
{
|
|
for (;;) {
|
|
char ibuf[32];
|
|
const item_type *itype;
|
|
int i;
|
|
READ_STR(store, ibuf, sizeof(ibuf));
|
|
if (!strcmp("end", ibuf)) {
|
|
break;
|
|
}
|
|
itype = it_find(ibuf);
|
|
READ_INT(store, &i);
|
|
if (i <= 0) {
|
|
log_error("data contains an entry with %d %s", i, ibuf);
|
|
}
|
|
else {
|
|
if (itype && itype->rtype) {
|
|
i_change(ilist, itype, i);
|
|
}
|
|
else {
|
|
log_error("data contains unknown item type %s.", ibuf);
|
|
}
|
|
assert(itype && itype->rtype);
|
|
}
|
|
}
|
|
}
|
|
|
|
void write_items(struct storage *store, item * ilist)
|
|
{
|
|
item *itm;
|
|
for (itm = ilist; itm; itm = itm->next) {
|
|
assert(itm->number >= 0);
|
|
if (itm->number) {
|
|
WRITE_TOK(store, resourcename(itm->type->rtype, 0));
|
|
WRITE_INT(store, itm->number);
|
|
}
|
|
}
|
|
WRITE_TOK(store, "end");
|
|
}
|
|
|
|
static void free_itype(item_type *itype) {
|
|
assert(itype);
|
|
free(itype->construction);
|
|
free(itype->_appearance[0]);
|
|
free(itype->_appearance[1]);
|
|
free(itype);
|
|
}
|
|
|
|
static void free_wtype(weapon_type *wtype) {
|
|
assert(wtype);
|
|
free(wtype->damage[0]);
|
|
free(wtype->damage[1]);
|
|
free(wtype);
|
|
}
|
|
|
|
void free_rtype(resource_type *rtype) {
|
|
assert(rtype);
|
|
if (rtype->wtype) {
|
|
free_wtype(rtype->wtype);
|
|
}
|
|
if (rtype->atype) {
|
|
free(rtype->atype);
|
|
}
|
|
if (rtype->itype) {
|
|
free_itype(rtype->itype);
|
|
}
|
|
if (rtype->raw) {
|
|
free(rtype->raw);
|
|
}
|
|
free(rtype->_name);
|
|
free(rtype);
|
|
}
|
|
|
|
int free_rtype_cb(const void * match, const void * key, size_t keylen, void *cbdata) {
|
|
resource_type *rtype;
|
|
cb_get_kv(match, &rtype, sizeof(rtype));
|
|
free_rtype(rtype);
|
|
return 0;
|
|
}
|
|
|
|
void free_resources(void)
|
|
{
|
|
int i;
|
|
|
|
memset((void *)oldpotiontype, 0, sizeof(oldpotiontype));
|
|
while (luxurytypes) {
|
|
luxury_type * next = luxurytypes->next;
|
|
free(luxurytypes);
|
|
luxurytypes = next;
|
|
}
|
|
cb_foreach(&cb_resources, "", 0, free_rtype_cb, 0);
|
|
cb_clear(&cb_resources);
|
|
++num_resources;
|
|
|
|
for (i = 0; i != MAXLOCALES; ++i) {
|
|
cb_clear(inames + i);
|
|
cb_clear(rnames + i);
|
|
}
|
|
}
|
|
|
|
void register_resources(void)
|
|
{
|
|
static bool registered = false;
|
|
if (registered) return;
|
|
registered = true;
|
|
|
|
register_function((pf_generic)mod_elves_only, "mod_elves_only");
|
|
register_function((pf_generic)mod_dwarves_only, "mod_dwarves_only");
|
|
register_function((pf_generic)res_changeitem, "changeitem");
|
|
register_function((pf_generic)res_changeperson, "changeperson");
|
|
register_function((pf_generic)res_changepeasants, "changepeasants");
|
|
register_function((pf_generic)res_changepermaura, "changepermaura");
|
|
register_function((pf_generic)res_changehp, "changehp");
|
|
register_function((pf_generic)res_changeaura, "changeaura");
|
|
|
|
register_item_use(use_potion, "usepotion");
|
|
register_item_use(use_potion_delayed, "usepotion_delayed");
|
|
register_item_use(use_tacticcrystal, "use_tacticcrystal");
|
|
register_item_use(use_birthdayamulet, "use_birthdayamulet");
|
|
register_item_use(use_warmthpotion, "usewarmthpotion");
|
|
register_item_use(use_bloodpotion, "usebloodpotion");
|
|
register_item_use(use_healingpotion, "usehealingpotion");
|
|
register_item_useonother(use_foolpotion, "usefoolpotion");
|
|
register_item_use(use_mistletoe, "usemistletoe");
|
|
register_item_use(use_magicboost, "usemagicboost");
|
|
register_item_use(use_snowball, "usesnowball");
|
|
|
|
register_item_give(give_horses, "givehorses");
|
|
}
|