forked from github/server
270 lines
7.4 KiB
Lua
270 lines
7.4 KiB
Lua
local tcname = 'tests.shared.parser'
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local lunit = require('lunit')
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if _VERSION >= 'Lua 5.2' then
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_ENV = module(tcname, 'seeall')
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else
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module(tcname, lunit.testcase, package.seeall)
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end
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function setup()
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eressea.free_game()
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eressea.settings.set("rules.food.flags", "4") -- FOOD_IS_FREE
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eressea.settings.set("rules.move.owner_leave", "0")
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end
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function test_parser()
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local r = region.create(0, 0, "mountain")
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local f = faction.create('human')
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local u = unit.create(f, r, 1)
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local filename = "orders.txt"
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local file = io.open(filename, "w")
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assert_not_nil(file)
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f.password = 'Hodor'
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file:write('ERESSEA ' .. itoa36(f.id) .. ' "Hodor"\n')
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file:write('EINHEIT ' .. itoa36(u.id) .. "\n")
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file:write("BENENNEN EINHEIT 'Goldene Herde'\n")
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file:close()
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eressea.read_orders(filename)
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process_orders()
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os.remove(filename)
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assert_equal("Goldene Herde", u.name)
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end
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local function set_order(u, str)
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u:clear_orders()
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u:add_order(str)
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end
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function test_prefix()
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local r0 = region.create(0, 0, "plain")
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local f1 = faction.create('human')
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local u1 = unit.create(f1, r0, 1)
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set_order(u1, "PRAEFIX See")
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process_orders()
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assert_not_nil(u1:show():find("Seemensch"))
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u1.race = "elf"
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assert_not_nil(u1:show():find("Seeelf"))
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set_order(u1, "PRAEFIX Mond")
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process_orders()
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assert_not_nil(u1:show():find("Mondelf"))
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set_order(u1, "PRAEFIX")
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process_orders()
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assert_not_nil(u1:show():find("Elf"))
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set_order(u1, "PRAEFIX Erz")
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process_orders()
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assert_not_nil(u1:show():find("Erzelf"))
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u1.faction.locale = "en"
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assert_not_nil(u1:show():find("archelf"))
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end
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function test_recruit()
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local r = region.create(0, 0, "plain")
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local f = faction.create('human')
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local u = unit.create(f, r, 1)
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u:add_item("money", 1000)
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set_order(u, "REKRUTIERE 5")
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process_orders()
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for u in f.units do
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assert_equal(6, u.number)
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end
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end
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function test_give_horses()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local u = unit.create(f, r, 1)
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r:set_resource("horse", 0)
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u:add_item("horse", 21)
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u:add_item("dolphin", 10)
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u:add_order("GIB 0 7 PFERD")
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u:add_order("GIB 0 5 DELPHIN")
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process_orders()
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assert_equal(7, r:get_resource("horse"))
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assert_equal(5, u:get_item("dolphin"))
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assert_equal(14, u:get_item("horse"))
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end
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function test_give_silver()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local u = unit.create(f, r, 1)
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r:set_resource("peasant", 0)
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r:set_resource("money", 11)
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u:clear_orders()
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u:add_item("money", 20)
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u:add_order("GIB 0 10 SILBER")
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process_orders()
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assert_equal(21, r:get_resource("money"))
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assert_equal(10, u:get_item("money"))
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end
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function test_give_horses()
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local r = region.create(0, 0, "plain")
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local f = faction.create('human')
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local u = unit.create(f, r, 1)
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r:set_resource("horse", 0)
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u:add_item("horse", 21)
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u:add_item("dolphin", 10)
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u:add_order("GIB 0 7 PFERD")
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u:add_order("GIB 0 5 DELPHIN")
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process_orders()
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assert_equal(7, r:get_resource("horse"))
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assert_equal(5, u:get_item("dolphin"))
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assert_equal(14, u:get_item("horse"))
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end
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function test_give_silver()
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local r = region.create(0, 0, "plain")
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local f = faction.create('human')
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local u = unit.create(f, r, 1)
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r:set_resource("peasant", 0)
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r:set_resource("money", 11)
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u:clear_orders()
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u:add_item("money", 20)
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u:add_order("GIB 0 10 SILBER")
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process_orders()
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assert_equal(21, r:get_resource("money"))
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assert_equal(10, u:get_item("money"))
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end
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function test_build_castle_one_stage()
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local r = region.create(0, 0, 'plain')
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local f = faction.create('human')
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local u = unit.create(f, r, 2)
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u:add_item('stone', 4)
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u:set_skill('building', 1)
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u:add_order('MACHE BURG')
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process_orders()
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assert_equal(2, u.building.size)
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assert_equal(2, u:get_item('stone'))
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end
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function test_build_castle()
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local r = region.create(0, 0, "plain")
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local f = faction.create('human')
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local u = unit.create(f, r, 1)
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u:add_item('stone', 1)
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u:set_skill('building', 1)
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u:add_order("MACHE BURG")
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process_orders()
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assert_not_nil(u.building)
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assert_equal(1, u.building.size)
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assert_equal(u.building.name, "Burg")
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end
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function test_route()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("human", "route@example.com")
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local u = unit.create(f, r1, 1)
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u:add_order("ROUTE O W P")
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process_orders()
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assert_equal("ROUTE West PAUSE Ost", u:get_order(0))
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assert_equal(r2, u.region)
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end
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function test_route_horse()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("human", "route@example.com")
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local u = unit.create(f, r1, 1)
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u:add_order("ROUTE O P W P")
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u:add_item('horse', 1)
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u:set_skill('riding', 1)
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process_orders()
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assert_equal("ROUTE West PAUSE Ost PAUSE", u:get_order(0))
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assert_equal(r2, u.region)
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end
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function test_route_pause()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("human", "route@example.com")
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local u = unit.create(f, r1, 1)
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u:add_order("ROUTE P O W")
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process_orders()
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assert_equal("ROUTE P O W", u:get_order(0))
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assert_equal(r1, u.region)
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end
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function test_immunity_stops_guard()
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eressea.settings.set("NewbieImmunity", 2)
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local f = faction.create('human')
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local r = region.create(0, 0, 'plain')
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local u = unit.create(f, r)
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u:set_skill('polearm', 2)
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u:add_item('lance', 1)
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u:add_order('BEWACHE')
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process_orders()
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assert_equal(f.age, 1)
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assert_true(not u.guard)
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process_orders()
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assert_equal(f.age, 2)
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assert_true(u.guard)
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end
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function test_region_keys()
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local r = region.create(0, 0, 'plain')
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assert_nil(r:get_key('test'))
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assert_nil(r:get_key('more'))
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r:set_key('test', 42)
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r:set_key('more') -- default is 1
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assert_equal(42, r:get_key('test'))
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assert_equal(1, r:get_key('more'))
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end
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function test_faction_keys()
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local f = faction.create('human')
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assert_nil(f:get_key('test'))
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assert_nil(f:get_key('more'))
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f:set_key('test', 42)
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f:set_key('more') -- default is 1
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assert_equal(42, f:get_key('test'))
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assert_equal(1, f:get_key('more'))
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end
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function test_cartmaking()
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local f = faction.create('human')
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local r = region.create(0, 0, 'plain')
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local u = unit.create(f, r)
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u:set_skill('cartmaking', 1)
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u:add_item('log', 10)
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u:add_order('MACHE Wagen')
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process_orders()
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assert_equal(1, u:get_item('cart'))
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assert_equal(5, u:get_item('log'))
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end
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function test_promote_after_recruit()
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local f = faction.create('human')
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local r1 = region.create(0, 0, 'plain')
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local r2 = region.create(1, 0, 'plain')
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local u1 = unit.create(f, r1, 1)
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u1.name = 'Xolgrim'
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local u2 = unit.create(f, r2, 55)
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u2:add_order('REKRUTIERE 1')
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u1:add_order('BEFOERDERE')
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u1:add_item('money', 57)
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u2:add_item('money', 150)
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local fl = u1.flags
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process_orders()
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assert_equal(56, u2.number)
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assert_equal(fl + 128, u1.flags) -- UFL_HERO
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assert_equal(0, u1:get_item('money'))
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end
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