forked from github/server
217 lines
5.8 KiB
C
217 lines
5.8 KiB
C
/*
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+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
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| | Enno Rehling <enno@eressea.de>
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| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
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| (c) 1998 - 2003 | Henning Peters <faroul@beyond.kn-bremen.de>
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| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
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+-------------------+ Stefan Reich <reich@halbling.de>
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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#include <platform.h>
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#include <kernel/config.h>
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#include "resources.h"
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/* kernel includes */
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#include "build.h"
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#include "item.h"
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#include "region.h"
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#include "terrain.h"
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#include <util/rand.h>
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#include <util/rng.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <string.h>
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static double ResourceFactor(void)
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{
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return config_get_flt("resource.factor", 1.0);
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}
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void update_resources(region * r)
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{
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struct rawmaterial *res = r->resources;
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while (res) {
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if (res->type->update)
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res->type->update(res, r);
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res = res->next;
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}
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}
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extern int dice_rand(const char *s);
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static void update_resource(struct rawmaterial *res, double modifier)
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{
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double amount = 1 + (res->level - res->startlevel) * res->divisor / 100.0;
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amount = ResourceFactor() * res->base * amount * modifier;
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if (amount < 1.0)
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res->amount = 1;
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else
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res->amount = (int)amount;
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assert(res->amount > 0);
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}
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void
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add_resource(region * r, int level, int base, int divisor,
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const resource_type * rtype)
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{
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struct rawmaterial *rm = calloc(sizeof(struct rawmaterial), 1);
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rm->next = r->resources;
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r->resources = rm;
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rm->level = level;
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rm->startlevel = level;
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rm->base = base;
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rm->divisor = divisor;
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rm->flags = 0;
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rm->type = rmt_get(rtype);
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update_resource(rm, 1.0);
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rm->type->terraform(rm, r);
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}
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void terraform_resources(region * r)
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{
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int i;
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const terrain_type *terrain = r->terrain;
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bool terraform_all = config_get_int("rules.terraform.all", 0) != 0;
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if (terrain->production == NULL)
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return;
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for (i = 0; terrain->production[i].type; ++i) {
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rawmaterial *rm;
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const terrain_production *production = terrain->production + i;
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const resource_type *rtype = production->type;
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for (rm = r->resources; rm; rm = rm->next) {
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if (rm->type->rtype == rtype)
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break;
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}
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if (rm) {
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continue;
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}
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if (terraform_all || chance(production->chance)) {
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add_resource(r, dice_rand(production->startlevel),
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dice_rand(production->base), dice_rand(production->divisor),
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production->type);
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}
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}
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}
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static void terraform_default(struct rawmaterial *res, const region * r)
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{
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#define SHIFT 70
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double modifier =
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1.0 + ((rng_int() % (SHIFT * 2 + 1)) - SHIFT) * ((rng_int() % (SHIFT * 2 +
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1)) - SHIFT) / 10000.0;
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res->amount = (int)(res->amount * modifier); /* random adjustment, +/- 91% */
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if (res->amount < 1)
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res->amount = 1;
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unused_arg(r);
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}
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#ifdef RANDOM_CHANGE
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static void resource_random_change(int *pvalue, bool used)
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{
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int split = 5;
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int rnd = rng_int() % 100;
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if (pvalue == 0 || rnd % 10 >= 10)
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return;
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if (used)
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split = 4;
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/* if a resource was mined this round, there is a 6% probability
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* of a decline and a 4% probability of a raise. */
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/* if it wasn't mined this round, there is an equal probability
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* of 5% for a decline or a raise. */
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if (rnd < split) {
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(*pvalue)++;
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} else {
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(*pvalue)--;
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}
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if ((*pvalue) < 0)
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(*pvalue) = 0;
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}
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#endif
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static int visible_default(const rawmaterial * res, int skilllevel)
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/* resources are visible, if skill equals minimum skill to mine them
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* plus current level of difficulty */
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{
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const struct item_type *itype = res->type->rtype->itype;
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if (res->level <= 1
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&& res->level + itype->construction->minskill <= skilllevel + 1) {
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assert(res->amount > 0);
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return res->amount;
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}
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else if (res->level + itype->construction->minskill <= skilllevel + 2) {
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assert(res->amount > 0);
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return res->amount;
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}
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return -1;
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}
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static void use_default(rawmaterial * res, const region * r, int amount)
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{
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assert(res->amount > 0 && amount >= 0 && amount <= res->amount);
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res->amount -= amount;
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while (res->amount == 0) {
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double modifier =
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1.0 + ((rng_int() % (SHIFT * 2 + 1)) - SHIFT) * ((rng_int() % (SHIFT * 2 +
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1)) - SHIFT) / 10000.0;
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int i;
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for (i = 0; r->terrain->production[i].type; ++i) {
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if (res->type->rtype == r->terrain->production[i].type)
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break;
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}
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++res->level;
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update_resource(res, modifier);
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}
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}
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struct rawmaterial *rm_get(region * r, const struct resource_type *rtype)
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{
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struct rawmaterial *rm = r->resources;
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while (rm && rm->type->rtype != rtype)
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rm = rm->next;
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return rm;
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}
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struct rawmaterial_type *rawmaterialtypes = 0;
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struct rawmaterial_type *rmt_find(const char *str)
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{
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rawmaterial_type *rmt = rawmaterialtypes;
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while (rmt && strcmp(rmt->name, str) != 0)
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rmt = rmt->next;
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return rmt;
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}
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struct rawmaterial_type *rmt_get(const struct resource_type *rtype)
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{
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rawmaterial_type *rmt = rawmaterialtypes;
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while (rmt && rmt->rtype != rtype)
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rmt = rmt->next;
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return rmt;
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}
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struct rawmaterial_type *rmt_create(const struct resource_type *rtype,
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const char *name)
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{
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rawmaterial_type *rmtype = malloc(sizeof(rawmaterial_type));
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rmtype->name = _strdup(name);
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rmtype->rtype = rtype;
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rmtype->terraform = terraform_default;
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rmtype->update = NULL;
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rmtype->use = use_default;
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rmtype->visible = visible_default;
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rmtype->next = rawmaterialtypes;
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rawmaterialtypes = rmtype;
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return rmtype;
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}
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