server/src/common/spells/spells.c
Enno Rehling 8bdfd086f9 http://eressea.upb.de/mantis/view.php?id=1312
"Ereignistext bei Beschwörung von Schattendämonen falsch"
2007-12-17 21:51:43 +00:00

8982 lines
228 KiB
C

/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2003
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
*/
#include <config.h>
#include <eressea.h>
#include "spells.h"
#include "buildingcurse.h"
#include "regioncurse.h"
#include "unitcurse.h"
#include "shipcurse.h"
#include "alp.h"
#include "combatspells.h"
/* kernel includes */
#include <kernel/curse.h>
#include <kernel/battle.h> /* für lovar */
#include <kernel/border.h>
#include <kernel/building.h>
#include <kernel/curse.h>
#include <kernel/spellid.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/karma.h>
#include <kernel/magic.h>
#include <kernel/message.h>
#include <kernel/objtypes.h>
#include <kernel/order.h>
#include <kernel/plane.h>
#include <kernel/pool.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/save.h>
#include <kernel/ship.h>
#include <kernel/skill.h>
#include <kernel/spell.h>
#include <kernel/teleport.h>
#include <kernel/terrain.h>
#include <kernel/terrainid.h>
#include <kernel/unit.h>
/* spells includes */
#include <spells/alp.h>
/* util includes */
#include <util/attrib.h>
#include <util/base36.h>
#include <util/umlaut.h>
#include <util/message.h>
#include <util/parser.h>
#include <util/event.h>
#include <util/functions.h>
#include <util/lists.h>
#include <util/rand.h>
#include <util/log.h>
#include <util/nrmessage.h>
#include <util/bsdstring.h>
#include <util/variant.h>
#include <util/goodies.h>
#include <util/resolve.h>
#include <util/rng.h>
/* libc includes */
#include <assert.h>
#include <ctype.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
/* triggers includes */
#include <triggers/changefaction.h>
#include <triggers/changerace.h>
#include <triggers/createcurse.h>
#include <triggers/createunit.h>
#include <triggers/killunit.h>
#include <triggers/timeout.h>
#include <triggers/unitmessage.h>
/* attributes includes */
#include <attributes/targetregion.h>
#include <attributes/hate.h>
/* ----------------------------------------------------------------------- */
static variant zero_effect = { 0 };
attrib_type at_unitdissolve = {
"unitdissolve", NULL, NULL, NULL, a_writechars, a_readchars
};
attrib_type at_wdwpyramid = {
"wdwpyramid", NULL, NULL, NULL, a_writevoid, a_readvoid
};
/* ----------------------------------------------------------------------- */
static void
report_spell(unit * mage, region * r, message * msg)
{
r_addmessage(r, NULL, msg);
if (mage && mage->region!=r) {
add_message(&mage->faction->msgs, msg);
}
}
static void
report_failure(unit * mage, struct order * ord) {
/* Fehler: "Der Zauber schlägt fehl" */
cmistake(mage, ord, 180, MSG_MAGIC);
}
/* ------------------------------------------------------------- */
/* Spruchanalyse - Ausgabe von curse->info und curse->name */
/* ------------------------------------------------------------- */
static double
curse_chance(const struct curse * c, double force)
{
return 1.0 + (force - c->vigour) * 0.1;
}
static void
magicanalyse_region(region *r, unit *mage, double force)
{
attrib *a;
boolean found = false;
for (a=r->attribs;a;a=a->next) {
curse * c = (curse*)a->data.v;
double probability;
int mon;
if (!fval(a->type, ATF_CURSE)) continue;
/* ist der curse schwächer als der Analysezauber, so ergibt sich
* mehr als 100% probability und damit immer ein Erfolg. */
probability = curse_chance(c, force);
mon = c->duration + (rng_int()%10) - 5;
mon = max(1, mon);
found = true;
if (chance(probability)) { /* Analyse geglückt */
if (c_flags(c) & CURSE_NOAGE) {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_region_noage", "mage region curse",
mage, r, c->type));
} else {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_region_age", "mage region curse months",
mage, r, c->type, mon));
}
} else {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_region_fail", "mage region", mage, r));
}
}
if (!found) {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_region_nospell", "mage region", mage, r));
}
}
static void
magicanalyse_unit(unit *u, unit *mage, double force)
{
attrib *a;
boolean found = false;
for (a=u->attribs;a;a=a->next) {
curse * c;
double probability;
int mon;
if (!fval(a->type, ATF_CURSE)) continue;
c = (curse*)a->data.v;
/* ist der curse schwächer als der Analysezauber, so ergibt sich
* mehr als 100% probability und damit immer ein Erfolg. */
probability = curse_chance(c, force);
mon = c->duration + (rng_int()%10) - 5;
mon = max(1,mon);
if (chance(probability)) { /* Analyse geglückt */
if (c_flags(c) & CURSE_NOAGE) {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_unit_noage", "mage unit curse",
mage, u, c->type));
}else{
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_unit_age", "mage unit curse months",
mage, u, c->type, mon));
}
} else {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_unit_fail", "mage unit", mage, u));
}
}
if (!found) {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_unit_nospell", "mage target", mage, u));
}
}
static void
magicanalyse_building(building *b, unit *mage, double force)
{
attrib *a;
boolean found = false;
for (a=b->attribs;a;a=a->next) {
curse * c;
double probability;
int mon;
if (!fval(a->type, ATF_CURSE)) continue;
c = (curse*)a->data.v;
/* ist der curse schwächer als der Analysezauber, so ergibt sich
* mehr als 100% probability und damit immer ein Erfolg. */
probability = curse_chance(c, force);
mon = c->duration + (rng_int()%10) - 5;
mon = max(1,mon);
if (chance(probability)) { /* Analyse geglückt */
if (c_flags(c) & CURSE_NOAGE) {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_building_age", "mage building curse",
mage, b, c->type));
}else{
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_building_age", "mage building curse months",
mage, b, c->type, mon));
}
} else {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_building_fail", "mage building", mage, b));
}
}
if (!found) {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_building_nospell", "mage building", mage, b));
}
}
static void
magicanalyse_ship(ship *sh, unit *mage, double force)
{
attrib *a;
boolean found = false;
for (a=sh->attribs;a;a=a->next) {
curse * c;
double probability;
int mon;
if (!fval(a->type, ATF_CURSE)) continue;
c = (curse*)a->data.v;
/* ist der curse schwächer als der Analysezauber, so ergibt sich
* mehr als 100% probability und damit immer ein Erfolg. */
probability = curse_chance(c, force);
mon = c->duration + (rng_int()%10) - 5;
mon = max(1,mon);
if (chance(probability)) { /* Analyse geglückt */
if (c_flags(c) & CURSE_NOAGE) {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_ship_noage", "mage ship curse",
mage, sh, c->type));
}else{
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_ship_age", "mage ship curse months",
mage, sh, c->type, mon));
}
} else {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_ship_fail", "mage ship", mage, sh));
}
}
if (!found) {
ADDMSG(&mage->faction->msgs, msg_message(
"analyse_ship_nospell", "mage ship", mage, sh));
}
}
/* ------------------------------------------------------------- */
/* Antimagie - curse auflösen */
/* ------------------------------------------------------------- */
/* Wenn der Curse schwächer ist als der cast_level, dann wird er
* aufgelöst, bzw seine Kraft (vigour) auf 0 gesetzt.
* Ist der cast_level zu gering, hat die Antimagie nur mit einer Chance
* von 100-20*Stufenunterschied % eine Wirkung auf den Curse. Dann wird
* die Kraft des Curse um die halbe Stärke der Antimagie reduziert.
* Zurückgegeben wird der noch unverbrauchte Rest von force.
*/
double
destr_curse(curse* c, int cast_level, double force)
{
if (cast_level < c->vigour) { /* Zauber ist nicht stark genug */
double probability = 0.1 + (cast_level - c->vigour)*0.2;
/* pro Stufe Unterschied -20% */
if (chance(probability)) {
force -= c->vigour;
if (c->type->change_vigour) {
c->type->change_vigour(c, -(cast_level+1/2));
} else {
c->vigour -= cast_level+1/2;
}
}
} else { /* Zauber ist stärker als curse */
if (force >= c->vigour) { /* reicht die Kraft noch aus? */
force -= c->vigour;
if (c->type->change_vigour) {
c->type->change_vigour(c, -c->vigour);
} else {
c->vigour = 0;
}
}
}
return force;
}
int
break_curse(attrib **alist, int cast_level, double force, curse * c)
{
int succ = 0;
/* attrib **a = a_find(*ap, &at_curse); */
attrib ** ap = alist;
while (*ap && force > 0) {
curse * c1;
attrib * a = *ap;
if (!fval(a->type, ATF_CURSE)) {
do { ap = &(*ap)->next; } while (*ap && a->type==(*ap)->type);
continue;
}
c1 = (curse*)a->data.v;
/* Immunität prüfen */
if (c_flags(c1) & CURSE_IMMUNE) {
do { ap = &(*ap)->next; } while (*ap && a->type==(*ap)->type);
continue;
}
/* Wenn kein spezieller cursetyp angegeben ist, soll die Antimagie
* auf alle Verzauberungen wirken. Ansonsten prüfe, ob der Curse vom
* richtigen Typ ist. */
if (!c || c==c1) {
double remain = destr_curse(c1, cast_level, force);
if (remain < force) {
succ = cast_level;
force = remain;
}
if (c1->vigour <= 0) {
a_remove(alist, a);
}
}
if (*ap==a) ap = &a->next;
}
return succ;
}
/* ------------------------------------------------------------- */
/* Report a spell's effect to the units in the region.
*/
static void
report_effect(region * r, unit * mage, message * seen, message * unseen)
{
unit * u;
/* melden, 1x pro Partei */
freset(mage->faction, FFL_SELECT);
for (u = r->units; u; u = u->next ) freset(u->faction, FFL_SELECT);
for (u = r->units; u; u = u->next ) {
if (!fval(u->faction, FFL_SELECT) ) {
fset(u->faction, FFL_SELECT);
/* Bei Fernzaubern sieht nur die eigene Partei den Magier */
if (u->faction != mage->faction) {
if (r == mage->region) {
/* kein Fernzauber, prüfe, ob der Magier überhaupt gesehen
* wird */
if (cansee(u->faction, r, mage, 0)) {
r_addmessage(r, u->faction, seen);
} else {
r_addmessage(r, u->faction, unseen);
}
} else { /* Fernzauber, fremde Partei sieht den Magier niemals */
r_addmessage(r, u->faction, unseen);
}
} else { /* Partei des Magiers, sieht diesen immer */
r_addmessage(r, u->faction, seen);
}
}
}
/* Ist niemand von der Partei des Magiers in der Region, dem Magier
* nochmal gesondert melden */
if (!fval(mage->faction, FFL_SELECT)) {
add_message(&mage->faction->msgs, seen);
}
}
/* ------------------------------------------------------------- */
/* Die Spruchfunktionen */
/* ------------------------------------------------------------- */
/* Meldungen:
*
* Fehlermeldungen sollten als MSG_MAGIC, level ML_MISTAKE oder
* ML_WARN ausgegeben werden. (stehen im Kopf der Auswertung unter
* Zauberwirkungen)
sprintf(buf, "%s in %s: 'ZAUBER %s': [hier die Fehlermeldung].",
unitname(mage), regionname(mage->region, mage->faction), sa->strings[0]);
add_message(0, mage->faction, buf, MSG_MAGIC, ML_MISTAKE);
* Allgemein sichtbare Auswirkungen in der Region sollten als
* Regionsereignisse auch dort auftauchen.
{
message * seen = msg_message("harvest_effect", "mage", mage);
message * unseen = msg_message("harvest_effect", "mage", NULL);
report_effect(r, mage, seen, unseen);
}
* Meldungen an den Magier über Erfolg sollten, wenn sie nicht als
* Regionsereigniss auftauchen, als MSG_MAGIC level ML_INFO unter
* Zauberwirkungen gemeldet werden. Direkt dem Magier zuordnen (wie
* Botschaft an Einheit) ist derzeit nicht möglich.
* ACHTUNG! r muss nicht die Region des Magier sein! (FARCASTING)
*
* Parameter:
* die Struct castorder *co ist in magic.h deklariert
* die Parameterliste spellparameter *pa = co->par steht dort auch.
*
*/
/* ------------------------------------------------------------- */
/* Name: Vertrauter
* Stufe: 10
*
* Wirkung:
* Der Magier beschwört einen Vertrauten, ein kleines Tier, welches
* dem Magier zu Diensten ist. Der Magier kann durch die Augen des
* Vertrauten sehen, und durch den Vertrauten zaubern, allerdings nur
* mit seiner halben Stufe. Je nach Vertrautem erhält der Magier
* evtl diverse Skillmodifikationen. Der Typ des Vertrauten ist
* zufällig bestimmt, wird aber durch Magiegebiet und Rasse beeinflußt.
* "Tierische" Vertraute brauchen keinen Unterhalt.
*
* Ein paar Möglichkeiten:
* Magieg. Rasse Besonderheiten
* Eule Tybied -/- fliegt, Auraregeneration
* Rabe Ilaun -/- fliegt
* Imp Draig -/- Magieresistenz?
* Fuchs Gwyrrd -/- Wahrnehmung
* ???? Cerddor -/- ???? (Singvogel?, Papagei?)
* Adler -/- -/- fliegt, +Wahrnehmung, =^=Adlerauge-Spruch?
* Krähe -/- -/- fliegt, +Tarnung (weil unauffällig)
* Delphin -/- Meerm. schwimmt
* Wolf -/- Ork
* Hund -/- Mensch kann evtl BEWACHE ausführen
* Ratte -/- Goblin
* Albatros -/- -/- fliegt, kann auf Ozean "landen"
* Affe -/- -/- kann evtl BEKLAUE ausführen
* Goblin -/- !Goblin normale Einheit
* Katze -/- !Katze normale Einheit
* Dämon -/- !Dämon normale Einheit
*
* Spezielle V. für Katzen, Trolle, Elfen, Dämonen, Insekten, Zwerge?
*/
static const race *
select_familiar(const race * magerace, magic_t magiegebiet)
{
const race * retval = NULL;
int rnd = rng_int()%100;
assert(magerace->familiars[0]);
if (rnd < 3) {
race_list * familiarraces = get_familiarraces();
unsigned int maxlen = listlen(familiarraces);
if (maxlen>0) {
race_list * rclist = familiarraces;
int index = rng_int()%maxlen;
while (index-->0) {
rclist = rclist->next;
}
retval = rclist->data;
}
} else if (rnd < 70) {
retval = magerace->familiars[0];
} else {
retval = magerace->familiars[magiegebiet];
}
return retval;
}
/* ------------------------------------------------------------- */
/* der Vertraue des Magiers */
static void
make_familiar(unit *familiar, unit *mage)
{
/* skills and spells: */
if (familiar->race->init_familiar!=NULL) {
familiar->race->init_familiar(familiar);
} else {
log_error(("could not perform initialization for familiar %s.\n",
familiar->faction->race->_name[0]));
}
/* triggers: */
create_newfamiliar(mage, familiar);
/* Hitpoints nach Talenten korrigieren, sonst starten vertraute
* mit Ausdauerbonus verwundet */
familiar->hp = unit_max_hp(familiar);
}
static int
sp_summon_familiar(castorder *co)
{
unit *familiar;
region *r = co->rt;
region *target_region = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
const race * rc;
skill_t sk;
int dh, dh1, bytes;
direction_t d;
message * msg;
char zText[NAMESIZE], * bufp = zText;
size_t size = sizeof(zText) - 1;
if (get_familiar(mage) != NULL ) {
cmistake(mage, co->order, 199, MSG_MAGIC);
return 0;
}
rc = select_familiar(mage->faction->race, mage->faction->magiegebiet);
if (rc==NULL) {
log_error(("could not find suitable familiar for %s.\n",
mage->faction->race->_name[0]));
return 0;
}
if (fval(rc, RCF_SWIM) && !fval(rc, RCF_WALK)) {
int coasts = is_coastregion(r);
if (coasts == 0) {
cmistake(mage, co->order, 229, MSG_MAGIC);
return 0;
}
/* In welcher benachbarten Ozeanregion soll der Familiar erscheinen? */
coasts = rng_int()%coasts;
dh = -1;
for(d=0; d<MAXDIRECTIONS; d++) {
region * rn = rconnect(r,d);
if (rn && fval(rn->terrain, SEA_REGION)) {
dh++;
if (dh == coasts) break;
}
}
target_region = rconnect(r,d);
}
msg = msg_message("familiar_name", "unit", mage);
nr_render(msg, mage->faction->locale, zText, sizeof(zText), mage->faction);
msg_release(msg);
familiar = create_unit(target_region, mage->faction, 1, rc, 0, zText, mage);
setstatus(familiar, ST_FLEE);
fset(familiar, UFL_LOCKED);
make_familiar(familiar, mage);
dh = 0;
dh1 = 0;
for (sk=0;sk<MAXSKILLS;sk++) {
if (rc->bonus[sk] > -5) dh++;
}
for (sk=0;sk<MAXSKILLS;sk++) {
if (rc->bonus[sk] > -5) {
dh--;
if (dh1 == 0) {
dh1 = 1;
} else {
if (dh == 0) {
bytes = (int)strlcpy(bufp, (const char*)LOC(mage->faction->locale, "list_and"), size);
} else {
bytes = (int)strlcpy(bufp, (const char*)", ", size);
}
if (wrptr(&bufp, &size, bytes)!=0) WARN_STATIC_BUFFER();
}
bytes = (int)strlcpy(bufp, (const char*)skillname(sk, mage->faction->locale), size);
if (wrptr(&bufp, &size, bytes)!=0) WARN_STATIC_BUFFER();
}
}
ADDMSG(&mage->faction->msgs, msg_message("familiar_describe",
"mage race skills", mage, rc, zText));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Zerstöre Magie
* Wirkung:
* Zerstört alle Zauberwirkungen auf dem Objekt. Jeder gebrochene
* Zauber verbraucht c->vigour an Zauberkraft. Wird der Spruch auf
* einer geringeren Stufe gezaubert, als der Zielzauber an c->vigour
* hat, so schlägt die Auflösung mit einer von der Differenz abhängigen
* Chance fehl. Auch dann wird force verbraucht, der Zauber jedoch nur
* abgeschwächt.
*
* Flag:
* (FARCASTING|SPELLLEVEL|ONSHIPCAST|TESTCANSEE)
* */
static int
sp_destroy_magic(castorder *co)
{
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
spellparameter *pa = co->par;
curse * c = NULL;
char ts[80];
attrib **ap;
int obj;
int succ;
/* da jeder Zauber force verbraucht und der Zauber auf alles und nicht
* nur einen Spruch wirken soll, wird die Wirkung hier verstärkt */
force *= 4;
/* Objekt ermitteln */
obj = pa->param[0]->typ;
switch(obj) {
case SPP_REGION:
{
/* region *tr = pa->param[0]->data.r; -- farcasting! */
region *tr = co->rt;
ap = &tr->attribs;
write_regionname(tr, mage->faction, ts, sizeof(ts));
break;
}
case SPP_TEMP:
case SPP_UNIT:
{
unit *u;
u = pa->param[0]->data.u;
ap = &u->attribs;
write_unitname(u, ts, sizeof(ts));
break;
}
case SPP_BUILDING:
{
building *b;
b = pa->param[0]->data.b;
ap = &b->attribs;
write_buildingname(b, ts, sizeof(ts));
break;
}
case SPP_SHIP:
{
ship *sh;
sh = pa->param[0]->data.sh;
ap = &sh->attribs;
write_shipname(sh, ts, sizeof(ts));
break;
}
default:
return 0;
}
succ = break_curse(ap, cast_level, force, c);
if (succ) {
ADDMSG(&mage->faction->msgs, msg_message(
"destroy_magic_effect", "unit region command succ target",
mage, mage->region, co->order, succ, ts));
} else {
ADDMSG(&mage->faction->msgs, msg_message(
"destroy_magic_noeffect", "unit region command",
mage, mage->region, co->order));
}
return max(succ, 1);
}
/* ------------------------------------------------------------- */
/* Name: Transferiere Aura
* Stufe: variabel
* Gebiet: alle
* Kategorie: Einheit, positiv
* Wirkung:
* Mit Hilfe dieses Zauber kann der Magier eigene Aura im Verhältnis
* 2:1 auf einen anderen Magier des gleichen Magiegebietes oder (nur
* bei Tybied) im Verhältnis 3:1 auf einen Magier eines anderen
* Magiegebietes übertragen.
*
* Syntax:
* "ZAUBERE <spruchname> <Einheit-Nr> <investierte Aura>"
* "ui"
* Flags:
* (UNITSPELL|ONSHIPCAST)
* */
static int
sp_transferaura(castorder *co)
{
int aura, gain, multi = 2;
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *pa = co->par;
unit * u;
sc_mage * scm_dst, * scm_src = get_mage(mage);
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
* abbrechen aber kosten lassen */
if (pa->param[0]->flag == TARGET_RESISTS) return cast_level;
/* Wieviel Transferieren? */
aura = pa->param[1]->data.i;
u = pa->param[0]->data.u;
scm_dst = get_mage(u);
if (scm_dst==NULL) {
/* "Zu dieser Einheit kann ich keine Aura übertragen." */
cmistake(mage, co->order, 207, MSG_MAGIC);
return 0;
} else if (scm_src->magietyp==M_ASTRAL) {
if (scm_src->magietyp != scm_dst->magietyp) multi = 3;
} else if (scm_src->magietyp==M_GRAU) {
if (scm_src->magietyp != scm_dst->magietyp) multi = 4;
} else if (scm_dst->magietyp!=scm_src->magietyp) {
/* "Zu dieser Einheit kann ich keine Aura übertragen." */
cmistake(mage, co->order, 207, MSG_MAGIC);
return 0;
}
if (aura < multi) {
/* "Auraangabe fehlerhaft." */
cmistake(mage, co->order, 208, MSG_MAGIC);
return 0;
}
gain = min(aura, scm_src->spellpoints) / multi;
scm_src->spellpoints -= gain*multi;
scm_dst->spellpoints += gain;
/* sprintf(buf, "%s transferiert %d Aura auf %s", unitname(mage),
gain, unitname(u)); */
ADDMSG(&mage->faction->msgs, msg_message(
"auratransfer_success", "unit target aura", mage, u, gain));
return cast_level;
}
/* ------------------------------------------------------------- */
/* DRUIDE */
/* ------------------------------------------------------------- */
/* Name: Günstige Winde
* Stufe: 4
* Gebiet: Gwyrrd
* Wirkung:
* Schiffsbewegung +1, kein Abtreiben. Hält (Stufe) Runden an.
* Kombinierbar mit "Sturmwind" (das +1 wird dadurch aber nicht
* verdoppelt), und "Luftschiff".
*
* Flags:
* (SHIPSPELL|ONSHIPCAST|SPELLLEVEL|TESTRESISTANCE)
*/
static int
sp_goodwinds(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
int duration = cast_level+1;
spellparameter *pa = co->par;
message * m;
ship *sh;
unit *u;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
sh = pa->param[0]->data.sh;
/* keine Probleme mit C_SHIP_SPEEDUP und C_SHIP_FLYING */
/* NODRIFT bewirkt auch +1 Geschwindigkeit */
create_curse(mage, &sh->attribs, ct_find("nodrift"), power, duration, zero_effect, 0);
/* melden, 1x pro Partei */
freset(mage->faction, FFL_SELECT);
for(u = r->units; u; u = u->next ) freset(u->faction, FFL_SELECT);
m = msg_message("wind_effect", "mage ship", mage, sh);
for(u = r->units; u; u = u->next ) {
if (u->ship != sh ) /* nur den Schiffsbesatzungen! */
continue;
if (!fval(u->faction, FFL_SELECT) ) {
r_addmessage(r, u->faction, m);
fset(u->faction, FFL_SELECT);
}
}
if (!fval(mage->faction, FFL_SELECT)) {
r_addmessage(r, mage->faction, m);
}
msg_release(m);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Magischer Pfad
* Stufe: 4
* Gebiet: Gwyrrd
* Wirkung:
* für Stufe Runden wird eine (magische) Strasse erzeugt, die wie eine
* normale Strasse wirkt.
* Im Ozean schlägt der Spruch fehl
*
* Flags:
* (FARCASTING|SPELLLEVEL|REGIONSPELL|ONSHIPCAST|TESTRESISTANCE)
*/
static int
sp_magicstreet(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
if (!fval(r->terrain, LAND_REGION)) {
cmistake(mage, co->order, 186, MSG_MAGIC);
return 0;
}
/* wirkt schon in der Zauberrunde! */
create_curse(mage, &r->attribs, ct_find("magicstreet"), co->force, co->level+1, zero_effect, 0);
/* melden, 1x pro Partei */
{
message * seen = msg_message("path_effect", "mage region", mage, r);
message * unseen = msg_message("path_effect", "mage region", NULL, r);
report_effect(r, mage, seen, unseen);
msg_release(seen);
msg_release(unseen);
}
return co->level;
}
/* ------------------------------------------------------------- */
/* Name: Erwecke Ents
* Stufe: 10
* Kategorie: Beschwörung, positiv
* Gebiet: Gwyrrd
* Wirkung:
* Verwandelt (Stufe) Bäume in eine Gruppe von Ents, die sich für Stufe
* Runden der Partei des Druiden anschliessen und danach wieder zu
* Bäumen werden
* Patzer:
* Monster-Ents entstehen
*
* Flags:
* (SPELLLEVEL)
*/
static int
sp_summonent(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
unit *u;
attrib *a;
int ents;
if (rtrees(r,2) == 0) {
cmistake(mage, co->order, 204, MSG_EVENT);
/* nicht ohne bäume */
return 0;
}
ents = (int)min(power*power, rtrees(r,2));
u = create_unit(r, mage->faction, ents, new_race[RC_TREEMAN], 0, NULL, mage);
a = a_new(&at_unitdissolve);
a->data.ca[0] = 2; /* An r->trees. */
a->data.ca[1] = 5; /* 5% */
a_add(&u->attribs, a);
fset(u, UFL_LOCKED);
rsettrees(r, 2, rtrees(r,2) - ents);
/* melden, 1x pro Partei */
{
message * seen = msg_message("ent_effect", "mage amount", mage, ents);
message * unseen = msg_message("ent_effect", "mage amount", NULL, ents);
report_effect(r, mage, seen, unseen);
msg_release(unseen);
msg_release(seen);
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Segne Steinkreis
* Stufe: 11
* Kategorie: Artefakt
* Gebiet: Gwyrrd
* Wirkung:
* Es werden zwei neue Gebäude eingeführt: Steinkreis und Steinkreis
* (gesegnet). Ersteres kann man bauen, letzteres wird aus einem
* fertigen Steinkreis mittels des Zaubers erschaffen.
*
* Flags:
* (BUILDINGSPELL)
*
*/
static int
sp_blessstonecircle(castorder *co)
{
building *b;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *p = co->par;
message * msg;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (p->param[0]->flag == TARGET_NOTFOUND) return 0;
b = p->param[0]->data.b;
if (b->type != bt_find("stonecircle")) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "error_notstonecircle", "building", b));
return 0;
}
if (b->size < b->type->maxsize) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "error_notcomplete", "building", b));
return 0;
}
b->type = bt_find("blessedstonecircle");
msg = msg_message("blessedstonecircle_effect", "mage building", mage, b);
add_message(&r->msgs, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Mahlstrom
* Stufe: 15
* Kategorie: Region, negativ
* Gebiet: Gwyrrd
* Wirkung:
* Erzeugt auf See einen Mahlstrom für Stufe-Wochen. Jedes Schiff, das
* durch den Mahlstrom segelt, nimmt 0-150% Schaden. (D.h. es hat auch
* eine 1/3-Chance, ohne Federlesens zu sinken. Der Mahlstrom sollte
* aus den Nachbarregionen sichtbar sein.
*
* Flags:
* (OCEANCASTABLE | ONSHIPCAST | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_maelstrom(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
curse * c;
double power = co->force;
variant effect;
int duration = (int)power+1;
if (!fval(r->terrain, SEA_REGION)) {
cmistake(mage, co->order, 205, MSG_MAGIC);
/* nur auf ozean */
return 0;
}
/* Attribut auf Region.
* Existiert schon ein curse, so wird dieser verstärkt
* (Max(Dauer), Max(Stärke))*/
effect.i = (int)power;
c = create_curse(mage, &r->attribs, ct_find("maelstrom"), power, duration, effect, 0);
/* melden, 1x pro Partei */
{
message * seen = msg_message("maelstrom_effect", "mage", mage);
message * unseen = msg_message("maelstrom_effect", "mage", NULL);
report_effect(r, mage, seen, unseen);
msg_release(seen);
msg_release(unseen);
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Wurzeln der Magie
* Stufe: 16
* Kategorie: Region, neutral
* Gebiet: Gwyrrd
* Wirkung:
* Wandelt einen Wald permanent in eine Mallornregion
*
* Flags:
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_mallorn(castorder *co)
{
region *r = co->rt;
int cast_level = co->level;
unit *mage = co->magician.u;
if (!fval(r->terrain, LAND_REGION)) {
cmistake(mage, co->order, 290, MSG_MAGIC);
return 0;
}
if (fval(r, RF_MALLORN)) {
cmistake(mage, co->order, 291, MSG_MAGIC);
return 0;
}
/* half the trees will die */
rsettrees(r, 2, rtrees(r,2)/2);
rsettrees(r, 1, rtrees(r,1)/2);
rsettrees(r, 0, rtrees(r,0)/2);
fset(r, RF_MALLORN);
/* melden, 1x pro Partei */
{
message * seen = msg_message("mallorn_effect", "mage", mage);
message * unseen = msg_message("mallorn_effect", "mage", NULL);
report_effect(r, mage, seen, unseen);
msg_release(seen);
msg_release(unseen);
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Segen der Erde
* Stufe: 1
* Kategorie: Region, positiv
* Gebiet: Gwyrrd
*
* Wirkung:
* Alle Bauern verdienen Stufe-Wochen 1 Silber mehr.
*
* Flags:
* (FARCASTING | SPELLLEVEL | ONSHIPCAST | REGIONSPELL)
*/
static int
sp_blessedharvest(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
int duration = (int)power+1;
variant effect;
/* Attribut auf Region.
* Existiert schon ein curse, so wird dieser verstärkt
* (Max(Dauer), Max(Stärke))*/
effect.i = 1;
create_curse(mage, &r->attribs, ct_find("blessedharvest"), power, duration, effect, 0);
{
message * seen = msg_message("harvest_effect", "mage", mage);
message * unseen = msg_message("harvest_effect", "mage", NULL);
report_effect(r, mage, seen, unseen);
msg_release(seen);
msg_release(unseen);
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Hainzauber
* Stufe: 2
* Kategorie: Region, positiv
* Gebiet: Gwyrrd
* Syntax: ZAUBER [REGION x y] [STUFE 2] "Hain"
* Wirkung:
* Erschafft Stufe-10*Stufe Jungbäume
*
* Flag:
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_hain(castorder *co)
{
int trees;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
if (!r->land) {
cmistake(mage, co->order, 296, MSG_MAGIC);
return 0;
}
if (fval(r, RF_MALLORN)) {
cmistake(mage, co->order, 92, MSG_MAGIC);
return 0;
}
trees = lovar((int)(force * 10 * RESOURCE_QUANTITY)) + (int)force;
rsettrees(r, 1, rtrees(r,1) + trees);
/* melden, 1x pro Partei */
{
message * seen = msg_message("growtree_effect", "mage amount", mage, trees);
message * unseen = msg_message("growtree_effect", "mage amount", NULL, trees);
report_effect(r, mage, seen, unseen);
msg_release(seen);
msg_release(unseen);
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Segne Mallornstecken - Mallorn Hainzauber
* Stufe: 4
* Kategorie: Region, positiv
* Gebiet: Gwyrrd
* Syntax: ZAUBER [REGION x y] [STUFE 4] "Segne Mallornstecken"
* Wirkung:
* Erschafft Stufe-10*Stufe Jungbäume
*
* Flag:
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_mallornhain(castorder *co)
{
int trees;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
if (!r->land) {
cmistake(mage, co->order, 296, MSG_MAGIC);
return 0;
}
if (!fval(r, RF_MALLORN)) {
cmistake(mage, co->order, 91, MSG_MAGIC);
return 0;
}
trees = lovar((int)(force * 10 * RESOURCE_QUANTITY)) + (int)force;
rsettrees(r, 1, rtrees(r,1) + trees);
/* melden, 1x pro Partei */
{
message * seen = msg_message("growtree_effect", "mage amount", mage, trees);
message * unseen = msg_message("growtree_effect", "mage amount", NULL, trees);
report_effect(r, mage, seen, unseen);
msg_release(seen);
msg_release(unseen);
}
return cast_level;
}
void
patzer_ents(castorder *co)
{
int ents;
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
/* int cast_level = co->level; */
double force = co->force;
if (!r->land) {
cmistake(mage, co->order, 296, MSG_MAGIC);
return;
}
ents = (int)(force*10);
u = create_unit(r, findfaction(MONSTER_FACTION), ents, new_race[RC_TREEMAN], 0, NULL, NULL);
/* 'Erfolg' melden */
ADDMSG(&mage->faction->msgs, msg_message(
"regionmagic_patzer", "unit region command", mage,
mage->region, co->order));
/* melden, 1x pro Partei */
{
message * unseen = msg_message("entrise", "region", r);
report_effect(r, mage, unseen, unseen);
msg_release(unseen);
}
}
/* ------------------------------------------------------------- */
/* Name: Rosthauch
* Stufe: 3
* Kategorie: Einheit, negativ
* Gebiet: Gwyrrd
* Wirkung:
* Zerstört zwischen Stufe und Stufe*10 Eisenwaffen
*
* Flag:
* (FARCASTING | SPELLLEVEL | UNITSPELL | TESTCANSEE | TESTRESISTANCE)
*/
/* Syntax: ZAUBER [REGION x y] [STUFE 2] "Rosthauch" 1111 2222 3333 */
typedef struct iron_weapon {
const struct item_type * type;
const struct item_type * rusty;
float chance;
struct iron_weapon * next;
} iron_weapon;
static iron_weapon * ironweapons = NULL;
void
add_ironweapon(const struct item_type * type, const struct item_type * rusty, float chance)
{
iron_weapon * iweapon = malloc(sizeof(iron_weapon));
iweapon->type = type;
iweapon->rusty = rusty;
iweapon->chance = chance;
iweapon->next = ironweapons;
ironweapons = iweapon;
}
static int
sp_rosthauch(castorder *co)
{
int n;
int success = 0;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
int force = (int)co->force;
spellparameter *pa = co->par;
if (ironweapons==NULL) {
add_ironweapon(it_find("sword"), it_find("rustysword"), 1.0);
add_ironweapon(it_find("axe"), it_find("rustyaxe"), 1.0);
add_ironweapon(it_find("greatsword"), it_find("rustygreatsword"), 1.0);
add_ironweapon(it_find("halberd"), it_find("rustyhalberd"), 0.5f);
#ifndef NO_RUSTY_ARMOR
add_ironweapon(it_find("shield"), it_find("rustyshield"), 0.5f);
add_ironweapon(it_find("chainmail"), it_find("rustychainmail"), 0.2f);
#endif
}
force = rng_int()%((int)(force * 10)) + force;
/* fuer jede Einheit */
for (n = 0; n < pa->length; n++) {
unit *u = pa->param[n]->data.u;
int ironweapon = 0;
iron_weapon * iweapon = ironweapons;
if (force<=0) break;
if (pa->param[n]->flag & (TARGET_RESISTS|TARGET_NOTFOUND)) continue;
for (;iweapon!=NULL;iweapon=iweapon->next) {
item ** ip = i_find(&u->items, iweapon->type);
if (*ip) {
int i = min((*ip)->number, force);
if (iweapon->chance<1.0) {
i = (int)(i*iweapon->chance);
}
if (i>0) {
force -= i;
ironweapon += i;
i_change(ip, iweapon->type, -i);
if (iweapon->rusty) {
i_change(&u->items, iweapon->rusty, i);
}
}
}
if (force<=0) break;
}
if (ironweapon>0) {
/* {$mage mage} legt einen Rosthauch auf {target}. {amount} Waffen
* wurden vom Rost zerfressen */
ADDMSG(&mage->faction->msgs, msg_message("rust_effect",
"mage target amount", mage, u, ironweapon));
ADDMSG(&u->faction->msgs, msg_message("rust_effect",
"mage target amount",
cansee(u->faction, r, mage, 0) ? mage:NULL, u, ironweapon));
success += ironweapon;
} else {
/* {$mage mage} legt einen Rosthauch auf {target}, doch der
* Rosthauch fand keine Nahrung */
ADDMSG(&mage->faction->msgs, msg_message(
"rust_fail", "mage target", mage, u));
}
}
/* in success stehen nun die insgesamt zerstörten Waffen. Im
* ungünstigsten Fall kann pro Stufe nur eine Waffe verzaubert werden,
* darum wird hier nur für alle Fälle in denen noch weniger Waffen
* betroffen wurden ein Kostennachlass gegeben */
return min(success, cast_level);
}
/* ------------------------------------------------------------- */
/* Name: Kälteschutz
* Stufe: 3
* Kategorie: Einheit, positiv
* Gebiet: Gwyrrd
*
* Wirkung:
* schützt ein bis mehrere Einheiten mit bis zu Stufe*10 Insekten vor
* den Auswirkungen der Kälte. Sie können Gletscher betreten und dort
* ganz normal alles machen. Die Wirkung hält Stufe Wochen an
* Insekten haben in Gletschern den selben Malus wie in Bergen. Zu
* lange drin, nicht mehr ändern
*
* Flag:
* (UNITSPELL | SPELLLEVEL | ONSHIPCAST | TESTCANSEE)
*/
/* Syntax: ZAUBER [STUFE n] "Kälteschutz" eh1 [eh2 [eh3 [...]]] */
static int
sp_kaelteschutz(castorder *co)
{
unit *u;
int n, i = 0;
int men;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int duration = max(cast_level, (int)force) + 1;
spellparameter *pa = co->par;
variant effect;
force*=10; /* 10 Personen pro Force-Punkt */
/* für jede Einheit in der Kommandozeile */
for (n = 0; n < pa->length; n++) {
if (force < 1)
break;
if (pa->param[n]->flag == TARGET_RESISTS
|| pa->param[n]->flag == TARGET_NOTFOUND)
continue;
u = pa->param[n]->data.u;
if (force < u->number) {
men = (int)force;
} else {
men = u->number;
}
effect.i = 1;
create_curse(mage, &u->attribs, ct_find("insectfur"), cast_level,
duration, effect, men);
force -= u->number;
ADDMSG(&mage->faction->msgs, msg_message(
"heat_effect", "mage target", mage, u));
if (u->faction!=mage->faction) ADDMSG(&u->faction->msgs, msg_message(
"heat_effect", "mage target",
cansee(u->faction, r, mage, 0) ? mage:NULL, u));
i = cast_level;
}
/* Erstattung? */
return i;
}
/* ------------------------------------------------------------- */
/* Name: Verwünschung, Funkenregen, Naturfreund, ...
* Stufe: 1
* Kategorie: Einheit, rein visuell
* Gebiet: Alle
*
* Wirkung:
* Die Einheit wird von einem magischen Effekt heimgesucht, der in ihrer
* Beschreibung auftaucht, aber nur visuellen Effekt hat.
*
* Flag:
* (UNITSPELL | TESTCANSEE | SPELLLEVEL)
*/
/* Syntax: ZAUBER "Funkenregen" eh1 */
static int
sp_sparkle(castorder *co)
{
unit *u;
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *pa = co->par;
int duration = cast_level+1;
variant effect;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
* abbrechen aber kosten lassen */
if (pa->param[0]->flag == TARGET_RESISTS) return cast_level;
u = pa->param[0]->data.u;
effect.i = rng_int();
create_curse(mage, &u->attribs, ct_find("sparkle"), cast_level,
duration, effect, u->number);
ADDMSG(&mage->faction->msgs, msg_message(
"sparkle_effect", "mage target", mage, u));
if (u->faction!=mage->faction) {
ADDMSG(&u->faction->msgs, msg_message(
"sparkle_effect", "mage target", mage, u));
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Eisengolem
* Stufe: 2
* Kategorie: Beschwörung, positiv
* Gebiet: Gwyrrd
* Wirkung:
* Erschafft eine Einheit Eisengolems mit Stufe*8 Golems. Jeder Golem
* hat jede Runde eine Chance von 15% zu Staub zu zerfallen. Gibt man
* den Golems den Befehl 'mache Schwert/Bihänder' oder 'mache
* Schild/Kettenhemd/Plattenpanzer', so werden pro Golem 5 Eisenbarren
* verbaut und der Golem löst sich auf.
*
* Golems sind zu langsam um wirklich im Kampf von Nutzen zu sein.
* Jedoch fangen sie eine Menge Schaden auf und sollten sie zufällig
* treffen, so ist der Schaden fast immer tödlich. (Eisengolem: HP
* 50, AT 4, PA 2, Rüstung 2(KH), 2d10+4 TP, Magieresistenz 0.25)
*
* Golems nehmen nix an und geben nix. Sie bewegen sich immer nur 1
* Region weit und ziehen aus Strassen keinen Nutzen. Ein Golem wiegt
* soviel wie ein Stein. Kann nicht im Sumpf gezaubert werden
*
* Flag:
* (SPELLLEVEL)
*
* #define GOLEM_IRON 4
*/
static int
sp_create_irongolem(castorder *co)
{
unit *u2;
attrib *a;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int number = lovar(force*8*RESOURCE_QUANTITY);
if (number<1) number = 1;
if (r->terrain == newterrain(T_SWAMP)) {
cmistake(mage, co->order, 188, MSG_MAGIC);
return 0;
}
u2 = create_unit(r, mage->faction, number, new_race[RC_IRONGOLEM], 0, NULL, mage);
set_level(u2, SK_ARMORER, 1);
set_level(u2, SK_WEAPONSMITH, 1);
a = a_new(&at_unitdissolve);
a->data.ca[0] = 0;
a->data.ca[1] = IRONGOLEM_CRUMBLE;
a_add(&u2->attribs, a);
ADDMSG(&mage->faction->msgs,
msg_message("magiccreate_effect", "region command unit amount object",
mage->region, co->order, mage, number,
LOC(mage->faction->locale, rc_name(new_race[RC_IRONGOLEM], 1))));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Steingolem
* Stufe: 1
* Kategorie: Beschwörung, positiv
* Gebiet: Gwyrrd
* Wirkung:
* Erschafft eine Einheit Steingolems mit Stufe*5 Golems. Jeder Golem
* hat jede Runde eine Chance von 10% zu Staub zu zerfallen. Gibt man
* den Golems den Befehl 'mache Burg' oder 'mache Strasse', so werden
* pro Golem 10 Steine verbaut und der Golem löst sich auf.
*
* Golems sind zu langsam um wirklich im Kampf von Nutzen zu sein.
* Jedoch fangen sie eine Menge Schaden auf und sollten sie zufällig
* treffen, so ist der Schaden fast immer tödlich. (Steingolem: HP 60,
* AT 4, PA 2, Rüstung 4(PP), 2d12+6 TP)
*
* Golems nehmen nix an und geben nix. Sie bewegen sich immer nur 1
* Region weit und ziehen aus Strassen keinen Nutzen. Ein Golem wiegt
* soviel wie ein Stein.
*
* Kann nicht im Sumpf gezaubert werden
*
* Flag:
* (SPELLLEVEL)
*
* #define GOLEM_STONE 4
*/
static int
sp_create_stonegolem(castorder *co)
{
unit *u2;
attrib *a;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
int number = lovar(co->force*5*RESOURCE_QUANTITY);
if (number<1) number = 1;
if (r->terrain == newterrain(T_SWAMP)) {
cmistake(mage, co->order, 188, MSG_MAGIC);
return 0;
}
u2 = create_unit(r, mage->faction, number, new_race[RC_STONEGOLEM], 0, NULL, mage);
set_level(u2, SK_ROAD_BUILDING, 1);
set_level(u2, SK_BUILDING, 1);
a = a_new(&at_unitdissolve);
a->data.ca[0] = 0;
a->data.ca[1] = STONEGOLEM_CRUMBLE;
a_add(&u2->attribs, a);
ADDMSG(&mage->faction->msgs,
msg_message("magiccreate_effect", "region command unit amount object",
mage->region, co->order, mage, number,
LOC(mage->faction->locale, rc_name(new_race[RC_STONEGOLEM], 1))));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Große Dürre
* Stufe: 17
* Kategorie: Region, negativ
* Gebiet: Gwyrrd
*
* Wirkung:
* 50% alle Bauern, Pferde, Bäume sterben.
* Zu 25% terraform: Gletscher wird mit 50% zu Sumpf, sonst Ozean,
* Sumpf wird zu Steppe, Ebene zur Steppe, Steppe zur Wüste.
* Besonderheiten:
* neuer Terraintyp Steppe:
* 5000 Felder, 500 Bäume, Strasse: 250 Steine. Anlegen wie in Ebene
* möglich
*
* Flags:
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
*/
static void
destroy_all_roads(region *r)
{
int i;
for(i = 0; i < MAXDIRECTIONS; i++) {
rsetroad(r,(direction_t)i, 0);
}
}
static int
sp_great_drought(castorder *co)
{
building *b, *b2;
unit *u;
boolean terraform = false;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int duration = 2;
variant effect;
if (fval(r->terrain, SEA_REGION) ) {
cmistake(mage, co->order, 189, MSG_MAGIC);
/* TODO: vielleicht einen netten Patzer hier? */
return 0;
}
/* sterben */
rsetpeasants(r, rpeasants(r)/2); /* evtl wuerfeln */
rsettrees(r, 2, rtrees(r,2)/2);
rsettrees(r, 1, rtrees(r,1)/2);
rsettrees(r, 0, rtrees(r,0)/2);
rsethorses(r, rhorses(r)/2);
/* Arbeitslohn = 1/4 */
effect.i = 4;
create_curse(mage, &r->attribs, ct_find("drought"), force, duration, effect, 0);
/* terraforming */
if (rng_int() % 100 < 25) {
terraform = true;
switch(rterrain(r)) {
case T_PLAIN:
/* rsetterrain(r, T_GRASSLAND); */
destroy_all_roads(r);
break;
case T_SWAMP:
/* rsetterrain(r, T_GRASSLAND); */
destroy_all_roads(r);
break;
/*
case T_GRASSLAND:
rsetterrain(r, T_DESERT);
destroy_all_roads(r);
break;
*/
case T_GLACIER:
if (rng_int() % 100 < 50) {
rsetterrain(r, T_SWAMP);
destroy_all_roads(r);
} else { /* Ozean */
destroy_all_roads(r);
rsetterrain(r, T_OCEAN);
/* Einheiten dürfen hier auf keinen Fall gelöscht werden! */
for (u = r->units; u; u = u->next) {
if (u->race != new_race[RC_SPELL] && u->ship == 0) {
set_number(u, 0);
}
}
for (b = r->buildings; b;) {
b2 = b->next;
destroy_building(b);
b = b2;
}
}
break;
default:
terraform = false;
break;
}
}
if (!fval(r->terrain, SEA_REGION)) {
/* not destroying the region, so it should be safe to make this a local
* message */
message * msg;
const char * mtype;
if (r->terrain == newterrain(T_SWAMP) && terraform) {
mtype = "drought_effect_1";
} else if (!terraform) {
mtype = "drought_effect_2";
} else {
mtype = "drought_effect_3";
}
msg = msg_message(mtype, "mage region", mage, r);
add_message(&r->msgs, msg);
msg_release(msg);
} else {
/* possible that all units here get killed so better to inform with a global
* message */
message * msg = msg_message("drought_effect_4", "mage region", mage, r);
for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT);
for (u = r->units; u; u = u->next) {
if (!fval(u->faction, FFL_SELECT)) {
fset(u->faction, FFL_SELECT);
add_message(&u->faction->msgs, msg);
}
}
if (!fval(mage->faction, FFL_SELECT)) {
add_message(&mage->faction->msgs, msg);
}
msg_release(msg);
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: 'Weg der Bäume'
* Stufe: 9
* Kategorie: Teleport
* Gebiet: Gwyrrd
* Wirkung:
* Der Druide kann 5*Stufe GE in die astrale Ebene schicken.
* Der Druide wird nicht mitteleportiert, es sei denn, er gibt sich
* selbst mit an.
* Der Zauber funktioniert nur in Wäldern.
*
* Syntax: Zauber "Weg der Bäume" <Einheit> ...
*
* Flags:
* (UNITSPELL | SPELLLEVEL | TESTCANSEE)
*/
static int
sp_treewalkenter(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
spellparameter *pa = co->par;
double power = co->force;
int cast_level = co->level;
region *rt;
int remaining_cap;
int n;
int erfolg = 0;
if (getplane(r) != 0) {
cmistake(mage, co->order, 190, MSG_MAGIC);
return 0;
}
if (!r_isforest(r)) {
cmistake(mage, co->order, 191, MSG_MAGIC);
return 0;
}
rt = r_standard_to_astral(r);
if (rt==NULL || is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_astralblock", ""));
return 0;
}
remaining_cap = (int)(power * 500);
/* fuer jede Einheit */
for (n = 0; n < pa->length; n++) {
unit * u = pa->param[n]->data.u;
spllprm * param = pa->param[n];
if (param->flag & (TARGET_RESISTS|TARGET_NOTFOUND)) {
continue;
}
if (!ucontact(u, mage)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_contact", "target", u));
} else {
int w;
message * m;
unit * u2;
if (!can_survive(u, rt)) {
cmistake(mage, co->order, 231, MSG_MAGIC);
continue;
}
w = weight(u);
if (remaining_cap - w < 0) {
ADDMSG(&mage->faction->msgs, msg_message("fail_tooheavy",
"command region unit target", co->order, r, mage, u));
continue;
}
remaining_cap = remaining_cap - w;
move_unit(u, rt, NULL);
erfolg = cast_level;
/* Meldungen in der Ausgangsregion */
for (u2 = r->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = r->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_disappear", "unit", u);
r_addmessage(r, u2->faction, m);
}
}
}
if (m) msg_release(m);
/* Meldungen in der Zielregion */
for (u2 = rt->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_appear", "unit", u);
r_addmessage(rt, u2->faction, m);
}
}
}
if (m) msg_release(m);
}
}
return erfolg;
}
/* ------------------------------------------------------------- */
/* Name: 'Sog des Lebens'
* Stufe: 9
* Kategorie: Teleport
* Gebiet: Gwyrrd
* Wirkung:
* Der Druide kann 5*Stufe GE aus die astrale Ebene schicken. Der
* Druide wird nicht mitteleportiert, es sei denn, er gibt sich selbst
* mit an.
* Der Zauber funktioniert nur, wenn die Zielregion ein Wald ist.
*
* Syntax: Zauber "Sog des Lebens" <Ziel-X> <Ziel-Y> <Einheit> ...
*
* Flags:
* (UNITSPELL|SPELLLEVEL)
*/
static int
sp_treewalkexit(castorder *co)
{
region *rt;
region_list *rl, *rl2;
int tax, tay;
unit *u, *u2;
int remaining_cap;
int n;
int erfolg = 0;
region *r = co->rt;
unit *mage = co->magician.u;
double power = co->force;
spellparameter *pa = co->par;
int cast_level = co->level;
if (getplane(r) != get_astralplane()) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_astralonly", ""));
return 0;
}
if (is_cursed(r->attribs, C_ASTRALBLOCK, 0)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_astralblock", ""));
return 0;
}
remaining_cap = (int)(power * 500);
if (pa->param[0]->typ != SPP_REGION) {
report_failure(mage, co->order);
return 0;
}
/* Koordinaten setzen und Region löschen für Überprüfung auf
* Gültigkeit */
rt = pa->param[0]->data.r;
tax = rt->x;
tay = rt->y;
rt = NULL;
rl = astralregions(r, inhabitable);
rt = 0;
rl2 = rl;
while(rl2) {
if (rl2->data->x == tax && rl2->data->y == tay) {
rt = rl2->data;
break;
}
rl2 = rl2->next;
}
free_regionlist(rl);
if (!rt) {
cmistake(mage, co->order, 195, MSG_MAGIC);
return 0;
}
if (!r_isforest(rt)) {
cmistake(mage, co->order, 196, MSG_MAGIC);
return 0;
}
/* für jede Einheit in der Kommandozeile */
for (n = 1; n < pa->length; n++) {
if (pa->param[n]->flag == TARGET_RESISTS
|| pa->param[n]->flag == TARGET_NOTFOUND)
continue;
u = pa->param[n]->data.u;
if (!ucontact(u, mage)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_contact", "target", u));
} else {
int w = weight(u);
if (!can_survive(u, rt)) {
cmistake(mage, co->order, 231, MSG_MAGIC);
} else if (remaining_cap - w < 0) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "fail_tooheavy", "target", u));
} else {
message * m;
remaining_cap = remaining_cap - w;
move_unit(u, rt, NULL);
erfolg = cast_level;
/* Meldungen in der Ausgangsregion */
for (u2 = r->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for(u2 = r->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_disappear", "unit", u);
r_addmessage(r, u2->faction, m);
}
}
}
if (m) msg_release(m);
/* Meldungen in der Zielregion */
for (u2 = rt->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_appear", "unit", u);
r_addmessage(rt, u2->faction, m);
}
}
}
if (m) msg_release(m);
}
}
}
return erfolg;
}
/* ------------------------------------------------------------- */
/* Name: Heiliger Boden
* Stufe: 9
* Kategorie: perm. Regionszauber
* Gebiet: Gwyrrd
* Wirkung:
* Es entstehen keine Untoten mehr, Untote betreten die Region
* nicht mehr.
*
* ZAUBER "Heiliger Boden"
* Flags: (0)
*/
static int
sp_holyground(castorder *co)
{
static const curse_type * ctype = NULL;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
curse * c;
message * msg = msg_message("sp_holyground_effect", "mage region", mage, r);
report_spell(mage, r, msg);
msg_release(msg);
if (!ctype) ctype = ct_find("holyground");
c = create_curse(mage, &r->attribs, ctype, power*power, 1, zero_effect, 0);
a_removeall(&r->attribs, &at_deathcount);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Heimstein
* Stufe: 7
* Kategorie: Artefakt
* Gebiet: Gwyrrd
* Wirkung:
* Die Burg kann nicht mehr durch Donnerbeben oder andere
* Gebäudezerstörenden Sprüche kaputt gemacht werden. Auch
* schützt der Zauber vor Belagerungskatapulten.
*
* ZAUBER Heimstein
* Flags: (0)
*/
static int
sp_homestone(castorder *co)
{
unit *u;
curse * c;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
variant effect;
message * msg;
if (!mage->building || mage->building->type != bt_find("castle")) {
cmistake(mage, co->order, 197, MSG_MAGIC);
return 0;
}
c = create_curse(mage, &mage->building->attribs, ct_find("magicwalls"),
force*force, 1, zero_effect, 0);
if (c==NULL) {
cmistake(mage, co->order, 206, MSG_MAGIC);
return 0;
}
c_setflag(c, CURSE_NOAGE|CURSE_ONLYONE);
/* Magieresistenz der Burg erhöht sich um 50% */
effect.i = 50;
c = create_curse(mage, &mage->building->attribs,
ct_find("magicresistance"), force*force, 1, effect, 0);
c_setflag(c, CURSE_NOAGE);
/* melden, 1x pro Partei in der Burg */
for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT);
msg = msg_message("homestone_effect", "mage building", mage, mage->building);
for (u = r->units; u; u = u->next) {
if (!fval(u->faction, FFL_SELECT)) {
fset(u->faction, FFL_SELECT);
if (u->building == mage->building) {
r_addmessage(r, u->faction, msg);
}
}
}
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Dürre
* Stufe: 13
* Kategorie: Region, negativ
* Gebiet: Gwyrrd
* Wirkung:
* temporär verändert sich das Baummaximum und die maximalen Felder in
* einer Region auf die Hälfte des normalen.
* Die Hälfte der Bäume verdorren und Pferde verdursten.
* Arbeiten bringt nur noch 1/4 des normalen Verdienstes
*
* Flags:
* (FARCASTING|REGIONSPELL|TESTRESISTANCE),
*/
static int
sp_drought(castorder *co)
{
curse *c;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
int duration = (int)power+1;
message * msg;
if (fval(r->terrain, SEA_REGION) ) {
cmistake(mage, co->order, 189, MSG_MAGIC);
/* TODO: vielleicht einen netten Patzer hier? */
return 0;
}
/* melden, 1x pro Partei */
msg = msg_message("sp_drought_effect", "mage region", mage, r);
report_spell(mage, r, msg);
msg_release(msg);
/* Wenn schon Duerre herrscht, dann setzen wir nur den Power-Level
* hoch (evtl dauert dann die Duerre laenger). Ansonsten volle
* Auswirkungen.
*/
c = get_curse(r->attribs, ct_find("drought"));
if (c) {
c->vigour = max(c->vigour, power);
c->duration = max(c->duration, (int)power);
} else {
variant effect;
/* Baeume und Pferde sterben */
rsettrees(r, 2, rtrees(r,2)/2);
rsettrees(r, 1, rtrees(r,1)/2);
rsettrees(r, 0, rtrees(r,0)/2);
rsethorses(r, rhorses(r)/2);
effect.i = 4;
create_curse(mage, &r->attribs, ct_find("drought"), power, duration, effect, 0);
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Nebel der Verwirrung
* Stufe: 14
* Kategorie: Region, negativ
* Gebiet: Gwyrrd
* Wirkung:
* Alle Regionen innerhalb eines Radius von *siehe code*
* werden von einem verwirrenden Nebel bedeckt. Innerhalb des Nebels
* können keine Himmelsrichtungen mehr erkannt werden, alle Bewegungen
* erfolgen in eine zufällige Richtung.
* Die Gwyrrd-Variante wirkt nur auf Wälder und Ozeanregionen
* Flags:
* (FARCASTING | SPELLLEVEL)
* */
static int
sp_fog_of_confusion(castorder *co)
{
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
region_list *rl, *rl2;
int range = 1+(int)(power/8);
int duration = 2+(int)(power/6);
rl = all_in_range(r, (short)range, NULL);
for (rl2 = rl; rl2; rl2 = rl2->next) {
static const curse_type * ctype = NULL;
region * r2 = rl2->data;
curse * c;
variant effect;
message * m = NULL;
if (!fval(r2->terrain, SEA_REGION)
&& !r_isforest(r2)) continue;
/* Magieresistenz jeder Region prüfen */
if (target_resists_magic(mage, r, TYP_REGION, 0)) {
report_failure(mage, co->order);
continue;
}
effect.i = cast_level*5;
if (!ctype) ctype = ct_find("disorientationzone");
c = create_curse(mage, &r2->attribs, ctype, power, duration, effect, 0);
for (u = r2->units; u; u = u->next) freset(u->faction, FFL_SELECT);
for (u = r2->units; u; u = u->next ) {
if (!fval(u->faction, FFL_SELECT) ) {
fset(u->faction, FFL_SELECT);
if (!m) m = msg_message("confusion_result", "mage", mage);
add_message(&u->faction->msgs, m);
}
}
if (!fval(mage->faction, FFL_SELECT)) {
if (!m) m = msg_message("confusion_result", "mage", mage);
add_message(&mage->faction->msgs, m);
}
if (m) msg_release(m);
}
free_regionlist(rl);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Bergwächter
* Stufe: 9
* Gebiet: Gwyrrd
* Kategorie: Beschwörung, negativ
*
* Wirkung:
* Erschafft in Bergen oder Gletschern einen Wächter, der durch bewachen
* den Eisen/Laen-Abbau für nicht-Allierte verhindert. Bergwächter
* verhindern auch Abbau durch getarnte/unsichtbare Einheiten und lassen
* sich auch durch Belagerungen nicht aufhalten.
*
* (Ansonsten in economic.c:manufacture() entsprechend anpassen).
*
* Fähigkeiten (factypes.c): 50% Magieresistenz, 25 HP, 4d4 Schaden,
* 4 Rüstung (=PP)
* Flags:
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_ironkeeper(castorder *co)
{
unit *keeper;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
message * msg;
if (rterrain(r) != T_MOUNTAIN && rterrain(r) != T_GLACIER) {
report_failure(mage, co->order);
return 0;
}
keeper = create_unit(r, mage->faction, 1, new_race[RC_IRONKEEPER], 0, NULL, mage);
/*keeper->age = cast_level + 2;*/
guard(keeper, GUARD_MINING);
fset(keeper, UFL_ISNEW);
setstatus(keeper, ST_AVOID); /* kaempft nicht */
/* Parteitarnen, damit man nicht sofort weiß, wer dahinter steckt */
fset(keeper, UFL_PARTEITARNUNG);
{
trigger * tkill = trigger_killunit(keeper);
add_trigger(&keeper->attribs, "timer", trigger_timeout(cast_level+2, tkill));
}
msg = msg_message("summon_effect", "mage amount race", mage, 1, keeper->race);
r_addmessage(r, NULL, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Sturmwind - Beschwöre einen Sturmelementar
* Stufe: 6
* Gebiet: Gwyrrd
*
* Wirkung:
* Verdoppelt Geschwindigkeit aller angegebener Schiffe fuer diese
* Runde. Kombinierbar mit "Günstige Winde", aber nicht mit
* "Luftschiff".
*
* Anstelle des alten ship->enchanted benutzen wir einen kurzfristigen
* Curse. Das ist zwar ein wenig aufwendiger, aber weitaus flexibler
* und erlaubt es zB, die Dauer später problemlos zu verändern.
*
* Flags:
* (SHIPSPELL|ONSHIPCAST|OCEANCASTABLE|TESTRESISTANCE)
*/
static int
sp_stormwinds(castorder *co)
{
ship *sh;
unit *u;
int erfolg = 0;
region *r = co->rt;
unit *mage = co->magician.u;
double power = co->force;
spellparameter *pa = co->par;
int n, force = (int)power;
message * m = NULL;
/* melden vorbereiten */
freset(mage->faction, FFL_SELECT);
for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT);
for (n = 0; n < pa->length; n++) {
if (force<=0) break;
if (pa->param[n]->flag == TARGET_RESISTS
|| pa->param[n]->flag == TARGET_NOTFOUND)
continue;
sh = pa->param[n]->data.sh;
/* mit C_SHIP_NODRIFT haben wir kein Problem */
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0) ) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "error_spell_on_flying_ship", "ship", sh))
continue;
}
if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0) ) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "error_spell_on_ship_already", "ship", sh))
continue;
}
/* Duration = 1, nur diese Runde */
create_curse(mage, &sh->attribs, ct_find("stormwind"), power, 1, zero_effect, 0);
/* Da der Spruch nur diese Runde wirkt wird er nie im Report
* erscheinen */
erfolg++;
force--;
/* melden vorbereiten: */
for(u = r->units; u; u = u->next ) {
if (u->ship == sh ) {
/* nur den Schiffsbesatzungen! */
fset(u->faction, FFL_SELECT);
}
}
}
/* melden, 1x pro Partei auf Schiff und für den Magier */
fset(mage->faction, FFL_SELECT);
for (u = r->units; u; u = u->next ) {
if (fval(u->faction, FFL_SELECT)) {
freset(u->faction, FFL_SELECT);
if (erfolg > 0) {
if (!m) {
m = msg_message("stormwinds_effect", "unit", mage);
}
r_addmessage(r, u->faction, m);
}
}
}
if (m) msg_release(m);
return erfolg;
}
/* ------------------------------------------------------------- */
/* Name: Donnerbeben
* Stufe: 6
* Gebiet: Gwyrrd
*
* Wirkung:
* Zerstört Stufe*10 "Steineinheiten" aller Gebäude der Region, aber nie
* mehr als 25% des gesamten Gebäudes (aber natürlich mindestens ein
* Stein).
*
* Flags:
* (FARCASTING|REGIONSPELL|TESTRESISTANCE)
*/
static int
sp_earthquake(castorder *co)
{
int kaputt;
building *burg;
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
message * msg;
for (burg = r->buildings; burg; burg = burg->next) {
if (burg->size == 0 )
continue;
/* Schutzzauber */
if (is_cursed(burg->attribs, C_MAGICWALLS, 0))
continue;
/* Magieresistenz */
if (target_resists_magic(mage, burg, TYP_BUILDING, 0))
continue;
kaputt = min(10 * cast_level, burg->size / 4);
kaputt = max(kaputt, 1);
burg->size -= kaputt;
if (burg->size == 0 ) {
/* alle Einheiten hinausbefördern */
for(u = r->units; u; u = u->next ) {
if (u->building == burg ) {
u->building = 0;
freset(u, UFL_OWNER);
}
}
/* TODO: sollten die Insassen nicht Schaden nehmen? */
destroy_building(burg);
}
}
/* melden, 1x pro Partei */
msg = msg_message("earthquake_effect", "mage region", mage, r);
r_addmessage(r, NULL, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* CHAOS / M_CHAOS / Draig */
/* ------------------------------------------------------------- */
void
patzer_peasantmob(castorder *co)
{
int anteil = 6, n;
unit *u;
attrib *a;
region *r;
unit *mage = co->magician.u;
if (mage->region->land) {
r = mage->region;
} else {
r = co->rt;
}
if (r->land) {
faction * f = findfaction(MONSTER_FACTION);
const struct locale * lang = f->locale;
message * msg;
anteil += rng_int() % 4;
n = rpeasants(r) * anteil / 10;
rsetpeasants(r, rpeasants(r) - n);
assert(rpeasants(r) >= 0);
u = create_unit(r, f, n, new_race[RC_PEASANT], 0, LOC(f->locale, "angry_mob"), NULL);
fset(u, UFL_ISNEW);
/* guard(u, GUARD_ALL); hier zu früh! Befehl BEWACHE setzten */
addlist(&u->orders, create_order(K_GUARD, lang, NULL));
set_order(&u->thisorder, default_order(lang));
a = a_new(&at_unitdissolve);
a->data.ca[0] = 1; /* An rpeasants(r). */
a->data.ca[1] = 10; /* 10% */
a_add(&u->attribs, a);
a_add(&u->attribs, make_hate(mage));
msg = msg_message("mob_warning", "");
r_addmessage(r, NULL, msg);
msg_release(msg);
}
return;
}
/* ------------------------------------------------------------- */
/* Name: Waldbrand
* Stufe: 10
* Kategorie: Region, negativ
* Gebiet: Draig
* Wirkung:
* Vernichtet 10-80% aller Baeume in der Region. Kann sich auf benachbarte
* Regionen ausbreiten, wenn diese (stark) bewaldet sind. Für jeweils
* 10 verbrannte Baeume in der Startregion gibts es eine 1%-Chance, dass
* sich das Feuer auf stark bewaldete Nachbarregionen ausdehnt, auf
* bewaldeten mit halb so hoher Wahrscheinlichkeit. Dort verbrennen
* dann prozentual halbsoviele bzw ein viertel soviele Baeume wie in der
* Startregion.
*
* Im Extremfall: 1250 Baeume in Region, 80% davon verbrennen (1000).
* Dann breitet es sich mit 100% Chance in stark bewaldete Regionen
* aus, mit 50% in bewaldete. Dort verbrennen dann 40% bzw 20% der Baeume.
* Weiter als eine Nachbarregion breitet sich dass Feuer nicht aus.
*
* Sinn: Ein Feuer in einer "stark bewaldeten" Wueste hat so trotzdem kaum
* eine Chance, sich weiter auszubreiten, waehrend ein Brand in einem Wald
* sich fast mit Sicherheit weiter ausbreitet.
*
* Flags:
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_forest_fire(castorder *co)
{
unit *u;
region *nr;
direction_t i;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double probability;
double percentage = (rng_int() % 8 + 1) * 0.1; /* 10 - 80% */
message * msg;
int vernichtet_schoesslinge = (int)(rtrees(r, 1) * percentage);
int destroyed = (int)(rtrees(r, 2) * percentage);
if (destroyed<1) {
cmistake(mage, co->order, 198, MSG_MAGIC);
return 0;
}
rsettrees(r, 2, rtrees(r,2) - destroyed);
rsettrees(r, 1, rtrees(r,1) - vernichtet_schoesslinge);
probability = destroyed * 0.001; /* Chance, dass es sich ausbreitet */
/* melden, 1x pro Partei */
for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT);
msg = msg_message("forestfire_effect", "mage region amount", mage, r, destroyed+vernichtet_schoesslinge);
r_addmessage(r, NULL, msg);
add_message(&mage->faction->msgs, msg);
msg_release(msg);
for (i = 0; i < MAXDIRECTIONS; i++ ) {
nr = rconnect(r, i);
assert(nr);
destroyed = 0;
vernichtet_schoesslinge = 0;
if (rtrees(nr,2) + rtrees(nr,1) >= 800) {
if (chance(probability)) {
destroyed = (int)(rtrees(nr,2) * percentage/2);
vernichtet_schoesslinge = (int)(rtrees(nr,1) * percentage/2);
}
} else if (rtrees(nr,2) + rtrees(nr,1) >= 600) {
if (chance(probability/2)) {
destroyed = (int)(rtrees(nr,2) * percentage/4);
vernichtet_schoesslinge = (int)(rtrees(nr,1) * percentage/4);
}
}
if (destroyed > 0 || vernichtet_schoesslinge > 0) {
message * m = msg_message("forestfire_spread", "region next trees",
r, nr, destroyed+vernichtet_schoesslinge);
add_message(&r->msgs, m);
add_message(&mage->faction->msgs, m);
msg_release(m);
rsettrees(nr, 2, rtrees(nr,2) - destroyed);
rsettrees(nr, 1, rtrees(nr,1) - vernichtet_schoesslinge);
}
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Chaosfluch
* Stufe: 5
* Gebiet: Draig
* Kategorie: (Antimagie) Kraftreduzierer, Einheit, negativ
* Wirkung:
* Auf einen Magier gezaubert verhindert/erschwert dieser Chaosfluch
* das Zaubern. Patzer werden warscheinlicher.
* Jeder Zauber muss erst gegen den Wiederstand des Fluchs gezaubert
* werden und schwächt dessen Antimagiewiederstand um 1.
* Wirkt max(Stufe(Magier) - Stufe(Ziel), rand(3)) Wochen
* Patzer:
* Magier wird selbst betroffen
*
* Flags:
* (UNITSPELL | SPELLLEVEL | TESTCANSEE | TESTRESISTANCE)
*
*/
static int
sp_fumblecurse(castorder *co)
{
unit *target;
int rx, sx;
int duration;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
variant effect;
curse * c;
spellparameter *pa = co->par;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
target = pa->param[0]->data.u;
rx = rng_int()%3;
sx = cast_level - effskill(target, SK_MAGIC);
duration = max(sx, rx) + 1;
effect.i = (int)(force/2);
c = create_curse(mage, &target->attribs, ct_find("fumble"),
force, duration, effect, 0);
if (c == NULL) {
report_failure(mage, co->order);
return 0;
}
ADDMSG(&target->faction->msgs, msg_message(
"fumblecurse", "unit region", target, target->region));
return cast_level;
}
void
patzer_fumblecurse(castorder *co)
{
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int duration = (cast_level/2)+1;
variant effect;
curse * c;
effect.i = (int)(force/2);
c = create_curse(mage, &mage->attribs, ct_find("fumble"), force,
duration, effect, 0);
if (c!=NULL) {
ADDMSG(&mage->faction->msgs, msg_message(
"magic_fumble", "unit region command",
mage, mage->region, co->order));
}
return;
}
/* ------------------------------------------------------------- */
/* Name: Drachenruf
* Stufe: 11
* Gebiet: Draig
* Kategorie: Monster, Beschwörung, negativ
*
* Wirkung:
* In einer Wüste, Sumpf oder Gletscher gezaubert kann innerhalb der
* nächsten 6 Runden ein bis 6 Dracheneinheiten bis Größe Wyrm
* entstehen.
*
* Mit Stufe 12-15 erscheinen Jung- oder normaler Drachen, mit Stufe
* 16+ erscheinen normale Drachen oder Wyrme.
*
* Flag:
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_summondragon(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
unit *u;
int cast_level = co->level;
double power = co->force;
region_list *rl,*rl2;
faction *f;
int time;
int number;
const race * race;
f = findfaction(MONSTER_FACTION);
if (r->terrain != newterrain(T_SWAMP) && rterrain(r) != T_DESERT
&& rterrain(r) != T_GLACIER) {
report_failure(mage, co->order);
return 0;
}
for(time = 1; time < 7; time++) {
if (rng_int()%100 < 25) {
switch(rng_int()%3) {
case 0:
race = new_race[RC_WYRM];
number = 1;
break;
case 1:
race = new_race[RC_DRAGON];
number = 2;
break;
case 2:
default:
race = new_race[RC_FIREDRAGON];
number = 6;
break;
}
{
trigger * tsummon = trigger_createunit(r, f, race, number);
add_trigger(&r->attribs, "timer", trigger_timeout(time, tsummon));
}
}
}
rl = all_in_range(r, (short)power, NULL);
for(rl2 = rl; rl2; rl2 = rl2->next) {
region * r2 = rl2->data;
for(u = r2->units; u; u = u->next) {
if (u->race == new_race[RC_WYRM] || u->race == new_race[RC_DRAGON]) {
attrib * a = a_find(u->attribs, &at_targetregion);
if (!a) {
a = a_add(&u->attribs, make_targetregion(co->rt));
} else {
a->data.v = co->rt;
}
#if 0
sprintf(buf, "Kommt aus: %s, Will nach: %s", regionname(r2, u->faction), regionname(co->rt, u->faction));
usetprivate(u, buf);
#endif
}
}
}
ADDMSG(&mage->faction->msgs, msg_message(
"summondragon", "unit region command target",
mage, mage->region, co->order, co->rt));
free_regionlist(rl);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Feuerwand
* Stufe:
* Gebiet: Draig
* Kategorie: Region, negativ
* Flag:
* Kosten: SPC_LINEAR
* Aura:
* Komponenten:
*
* Wirkung:
* eine Wand aus Feuer entsteht in der angegebenen Richtung
*
* Was für eine Wirkung hat die?
*/
typedef struct wallcurse {
curse * buddy;
border * wall;
} wallcurse;
void
wall_vigour(curse* c, double delta)
{
wallcurse * wc = (wallcurse*)c->data.v;
assert(wc->buddy->vigour==c->vigour);
wc->buddy->vigour += delta;
if (wc->buddy->vigour<=0) {
erase_border(wc->wall);
wc->wall = NULL;
((wallcurse*)wc->buddy->data.v)->wall = NULL;
}
}
const curse_type ct_firewall = {
"Feuerwand",
CURSETYP_NORM, 0, (M_DURATION | M_VIGOUR | NO_MERGE),
NULL, /* curseinfo */
wall_vigour /* change_vigour */
};
void
cw_init(attrib * a) {
curse * c;
curse_init(a);
c = (curse*)a->data.v;
c->data.v = calloc(sizeof(wallcurse), 1);
}
void
cw_write(const attrib * a, FILE * f) {
border * b = ((wallcurse*)((curse*)a->data.v)->data.v)->wall;
curse_write(a, f);
fprintf(f, "%d ", b->id);
}
typedef struct bresvole {
unsigned int id;
curse * self;
} bresolve;
static void * resolve_buddy(variant data);
static int
cw_read(attrib * a, FILE * f)
{
bresolve * br = calloc(sizeof(bresolve), 1);
curse * c = (curse*)a->data.v;
wallcurse * wc = (wallcurse*)c->data.v;
variant var;
curse_read(a, f);
br->self = c;
fscanf(f, "%u ", &br->id);
var.i = br->id;
ur_add(var, (void**)&wc->wall, resolve_borderid);
var.v = br;
ur_add(var, (void**)&wc->buddy, resolve_buddy);
return AT_READ_OK;
}
attrib_type at_cursewall =
{
"cursewall",
cw_init,
curse_done,
curse_age,
cw_write,
cw_read,
ATF_CURSE
};
static void *
resolve_buddy(variant data)
{
bresolve * br = (bresolve*)data.v;
border * b = find_border(br->id);
if (b && b->from && b->to) {
attrib * a = a_find(b->from->attribs, &at_cursewall);
while (a && a->data.v!=br->self) {
curse * c = (curse*)a->data.v;
wallcurse * wc = (wallcurse*)c->data.v;
if (wc->wall->id==br->id) break;
a = a->next;
}
if (!a || a->type!=&at_cursewall) {
a = a_find(b->to->attribs, &at_cursewall);
while (a && a->type==&at_cursewall && a->data.v!=br->self) {
curse * c = (curse*)a->data.v;
wallcurse * wc = (wallcurse*)c->data.v;
if (wc->wall->id==br->id) break;
a = a->next;
}
}
if (a && a->type==&at_cursewall) {
curse * c = (curse*)a->data.v;
free(br);
return c;
}
}
return NULL;
}
static const char *
fire_name(const border * b, const region * r, const faction * f, int gflags)
{
unused(f);
unused(r);
unused(b);
if (gflags & GF_ARTICLE)
return "eine Feuerwand";
else
return "Feuerwand";
}
static void
wall_init(border * b)
{
b->data.v = calloc(sizeof(wall_data), 1);
}
static void
wall_destroy(border * b)
{
free(b->data.v);
}
static void
wall_read(border * b, FILE * f)
{
wall_data * fd = (wall_data*)b->data.v;
variant mno;
assert(fd);
fscanf(f, "%d %d ", &mno.i, &fd->force);
fd->mage = findunitg(mno.i, NULL);
fd->active = true;
if (!fd->mage) {
ur_add(mno, (void**)&fd->mage, resolve_unit);
}
}
static void
wall_write(const border * b, FILE * f)
{
wall_data * fd = (wall_data*)b->data.v;
fprintf(f, "%d %d ", fd->mage?fd->mage->no:0, fd->force);
}
static region *
wall_move(const border * b, struct unit * u, struct region * from, struct region * to, boolean routing)
{
wall_data * fd = (wall_data*)b->data.v;
if (!routing && fd->active) {
int hp = dice(3, fd->force) * u->number;
hp = min (u->hp, hp);
u->hp -= hp;
if (u->hp) {
ADDMSG(&u->faction->msgs, msg_message("firewall_damage",
"region unit", from, u));
}
else ADDMSG(&u->faction->msgs, msg_message("firewall_death", "region unit", from, u));
if (u->number>u->hp) {
scale_number(u, u->hp);
u->hp = u->number;
}
}
return to;
}
border_type bt_firewall = {
"firewall", VAR_VOIDPTR,
b_transparent, /* transparent */
wall_init, /* init */
wall_destroy, /* destroy */
wall_read, /* read */
wall_write, /* write */
b_blocknone, /* block */
fire_name, /* name */
b_rvisible, /* rvisible */
b_finvisible, /* fvisible */
b_uinvisible, /* uvisible */
NULL,
wall_move
};
static int
sp_firewall(castorder *co)
{
border * b;
wall_data * fd;
attrib * a;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
spellparameter *pa = co->par;
direction_t dir;
region * r2;
dir = finddirection(pa->param[0]->data.xs, mage->faction->locale);
if (dir<MAXDIRECTIONS && dir!=NODIRECTION) {
r2 = rconnect(r, dir);
} else {
report_failure(mage, co->order);
return 0;
}
if (!r2 || r2==r) {
report_failure(mage, co->order);
return 0;
}
b = get_borders(r, r2);
while (b!=NULL) {
if (b->type == &bt_firewall) break;
b = b->next;
}
if (b==NULL) {
b = new_border(&bt_firewall, r, r2);
fd = (wall_data*)b->data.v;
fd->force = (int)(force/2+0.5);
fd->mage = mage;
fd->active = false;
} else {
fd = (wall_data*)b->data.v;
fd->force = (int)max(fd->force, force/2+0.5);
}
a = a_find(b->attribs, &at_countdown);
if (a==NULL) {
a = a_add(&b->attribs, a_new(&at_countdown));
a->data.i = cast_level+1;
} else {
a->data.i = max(a->data.i, cast_level+1);
}
/* melden, 1x pro Partei */
{
message * seen = msg_message("firewall_effect", "mage region", mage, r);
message * unseen = msg_message("firewall_effect", "mage region", NULL, r);
report_effect(r, mage, seen, unseen);
msg_release(seen);
msg_release(unseen);
}
return cast_level;
}
/* ------------------------------------------------------------- */
static const char *
wisps_name(const border * b, const region * r, const faction * f, int gflags)
{
unused(f);
unused(r);
unused(b);
if (gflags & GF_ARTICLE)
return "eine Gruppe von Irrlichtern";
else
return "Irrlichter";
}
typedef struct wisps_data {
wall_data wall;
int rnd;
} wisps_data;
static region *
wisps_move(const border * b, struct unit * u, struct region * from, struct region * next, boolean routing)
{
direction_t reldir = reldirection(from, next);
wisps_data * wd = (wisps_data*)b->data.v;
assert(reldir!=D_SPECIAL);
if (routing && wd->wall.active) {
region * rl = rconnect(from, (direction_t)((reldir+MAXDIRECTIONS-1)%MAXDIRECTIONS));
region * rr = rconnect(from, (direction_t)((reldir+1)%MAXDIRECTIONS));
/* pick left and right region: */
if (wd->rnd<0) {
wd->rnd = rng_int() % 3;
}
if (wd->rnd == 1 && rl && fval(rl->terrain, LAND_REGION)==fval(next, LAND_REGION)) return rl;
if (wd->rnd == 2 && rr && fval(rr->terrain, LAND_REGION)==fval(next, LAND_REGION)) return rr;
}
return next;
}
static void
wisps_init(border * b)
{
wisps_data * wd = (wisps_data*)calloc(sizeof(wisps_data), 1);
b->data.v = wd;
wd->rnd = -1;
}
border_type bt_wisps = {
"wisps", VAR_VOIDPTR,
b_transparent, /* transparent */
wisps_init, /* init */
wall_destroy, /* destroy */
wall_read, /* read */
wall_write, /* write */
b_blocknone, /* block */
wisps_name, /* name */
b_rvisible, /* rvisible */
b_fvisible, /* fvisible */
b_uvisible, /* uvisible */
NULL, /* visible */
wisps_move
};
static int
sp_wisps(castorder *co)
{
border * b;
wall_data * fd;
region * r2;
direction_t dir;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
spellparameter *pa = co->par;
dir = finddirection(pa->param[0]->data.xs, mage->faction->locale);
r2 = rconnect(r, dir);
if (!r2) {
report_failure(mage, co->order);
return 0;
}
b = new_border(&bt_wisps, r, r2);
fd = (wall_data*)b->data.v;
fd->force = (int)(force/2+0.5);
fd->mage = mage;
fd->active = false;
a_add(&b->attribs, a_new(&at_countdown))->data.i = cast_level;
/* melden, 1x pro Partei */
{
message * seen = msg_message("wisps_effect", "mage region", mage, r);
message * unseen = msg_message("wisps_effect", "mage region", NULL, r);
report_effect(r, mage, seen, unseen);
msg_release(seen);
msg_release(unseen);
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Unheilige Kraft
* Stufe: 10
* Gebiet: Draig
* Kategorie: Untote Einheit, positiv
*
* Wirkung:
* transformiert (Stufe)W10 Untote in ihre stärkere Form
*
*
* Flag:
* (SPELLLEVEL | TESTCANSEE)
*/
static int
sp_unholypower(castorder *co)
{
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *pa = co->par;
int i;
int n;
int wounds;
n = dice((int)co->force, 10);
for (i = 0; i < pa->length && n > 0; i++) {
const race * target_race;
unit *u;
if (pa->param[i]->flag == TARGET_RESISTS
|| pa->param[i]->flag == TARGET_NOTFOUND)
continue;
u = pa->param[i]->data.u;
switch (old_race(u->race)) {
case RC_SKELETON:
target_race = new_race[RC_SKELETON_LORD];
break;
case RC_ZOMBIE:
target_race = new_race[RC_ZOMBIE_LORD];
break;
case RC_GHOUL:
target_race = new_race[RC_GHOUL_LORD];
break;
default:
cmistake(mage, co->order, 284, MSG_MAGIC);
continue;
}
/* Untote heilen nicht, darum den neuen Untoten maximale hp geben
* und vorhandene Wunden abziehen */
wounds = unit_max_hp(u)*u->number - u->hp;
if (u->number <= n) {
n -= u->number;
u->race = u->irace = target_race;
u->hp = unit_max_hp(u)*u->number - wounds;
ADDMSG(&co->rt->msgs, msg_message("unholypower_effect",
"mage target race", mage, u, target_race));
} else {
unit *un;
/* Wird hoffentlich niemals vorkommen. Es gibt im Source
* vermutlich eine ganze Reihe von Stellen, wo das nicht
* korrekt abgefangen wird. Besser (aber nicht gerade einfach)
* wäre es, eine solche Konstruktion irgendwie zu kapseln. */
if (fval(u, UFL_LOCKED) || fval(u, UFL_HUNGER)
|| is_cursed(u->attribs, C_SLAVE, 0)) {
cmistake(mage, co->order, 74, MSG_MAGIC);
continue;
}
/* Verletzungsanteil der transferierten Personen berechnen */
wounds = wounds*n/u->number;
un = create_unit(co->rt, u->faction, 0, target_race, 0, NULL, u);
transfermen(u, un, n);
un->hp = unit_max_hp(un)*n - wounds;
ADDMSG(&co->rt->msgs, msg_message("unholypower_limitedeffect",
"mage target race amount",
mage, u, target_race, n));
n = 0;
}
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Todeswolke
* Stufe: 11
* Gebiet: Draig
* Kategorie: Region, negativ
*
* Wirkung:
* Personen in der Region verlieren stufe/2 Trefferpunkte pro Runde.
* Dauer force/2
* Wirkt gegen MR
* Rüstung wirkt nicht
* Patzer:
* Magier gerät in den Staub und verliert zufällige Zahl von HP bis
* auf max(hp,2)
* Besonderheiten:
* Nicht als curse implementiert, was schlecht ist - man kann dadurch
* kein dispell machen. Wegen fix unter Zeitdruck erstmal nicht zu
* ändern...
* Missbrauchsmöglichkeit:
* Hat der Magier mehr HP als Rasse des Feindes (extrem: Dämon/Goblin)
* so kann er per Farcasting durch mehrmaliges Zaubern eine
* Nachbarregion auslöschen. Darum sollte dieser Spruch nur einmal auf
* eine Region gelegt werden können.
*
* Flag:
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
*/
static int
dc_age(struct curse * c)
/* age returns 0 if the attribute needs to be removed, !=0 otherwise */
{
region * r = (region*)c->data.v;
unit **up;
unit * mage = c->magician;
if (r==NULL || mage==NULL || mage->number==0) {
/* if the mage disappears, so does the spell. */
return -1;
}
up = &r->units;
if (curse_active(c)) while (*up!=NULL) {
unit * u = *up;
double damage = c->effect.f * u->number;
freset(u->faction, FFL_SELECT);
if (u->number<=0 || target_resists_magic(mage, u, TYP_UNIT, 0)) {
up=&u->next;
continue;
}
/* Reduziert durch Magieresistenz */
damage *= (1.0 - magic_resistance(u));
change_hitpoints(u, -(int)damage);
if (*up==u) up=&u->next;
}
return 0;
}
static struct curse_type ct_deathcloud = {
"deathcloud", CURSETYP_REGION, 0, NO_MERGE, cinfo_simple, NULL, NULL, NULL, NULL, dc_age
};
static curse *
mk_deathcloud(unit * mage, region * r, double force, int duration)
{
variant effect;
curse * c;
effect.f = (float)force/2;
c = create_curse(mage, &r->attribs, &ct_deathcloud, force, duration, effect, 0);
c->data.v = r;
return c;
}
#define COMPAT_DEATHCLOUD
#ifdef COMPAT_DEATHCLOUD
static int
dc_read_compat(struct attrib * a, FILE* F)
/* return AT_READ_OK on success, AT_READ_FAIL if attrib needs removal */
{
char zId[16];
region * r = NULL;
unit * u;
variant var;
int duration;
double strength;
fscanf(F, "%d %lf %s", &duration, &strength, zId);
var.i = atoi36(zId);
u = findunit(var.i);
read_region_reference(&r, F);
if (r!=NULL) {
variant effect;
curse * c;
effect.f = (float)strength;
c = create_curse(u, &r->attribs, &ct_deathcloud, strength * 2, duration, effect, 0);
c->data.v = r;
if (u==NULL) {
ur_add(var, (void**)&c->magician, resolve_unit);
}
}
return AT_READ_FAIL; /* we don't care for the attribute. */
}
attrib_type at_deathcloud_compat = {
"zauber_todeswolke", NULL, NULL, NULL, NULL, dc_read_compat
};
#endif
static int
sp_deathcloud(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
attrib *a = r->attribs;
unit * u;
while (a) {
if ((a->type->flags & ATF_CURSE)) {
curse * c = a->data.v;
if (c->type==&ct_deathcloud) {
report_failure(mage, co->order);
return 0;
}
a = a->next;
}
else a = a->nexttype;
}
mk_deathcloud(mage, r, co->force, co->level);
/* melden, 1x pro Partei */
for (u = r->units; u; u = u->next ) {
if (!fval(u->faction, FFL_SELECT) ) {
fset(u->faction, FFL_SELECT);
ADDMSG(&u->faction->msgs, msg_message("deathcloud_effect",
"mage region", cansee(u->faction, r, mage, 0) ? mage : NULL, r));
}
}
if (!fval(mage->faction, FFL_SELECT)) {
ADDMSG(&mage->faction->msgs, msg_message("deathcloud_effect",
"mage region", mage, r));
}
return co->level;
}
void
patzer_deathcloud(castorder *co)
{
unit *mage = co->magician.u;
int hp = (mage->hp - 2);
change_hitpoints(mage, -rng_int()%hp);
ADDMSG(&mage->faction->msgs, msg_message(
"magic_fumble", "unit region command",
mage, mage->region, co->order));
return;
}
/* ------------------------------------------------------------- */
/* Name: Pest
* Stufe: 7
* Gebiet: Draig
* Wirkung:
* ruft eine Pest in der Region hervor.
* Flags:
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
* Syntax: ZAUBER [REGION x y] "Pest"
*/
static int
sp_plague(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
plagues(r, true);
ADDMSG(&mage->faction->msgs, msg_message("plague_spell",
"region mage", r, mage));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Beschwöre Schattendämon
* Stufe: 8
* Gebiet: Draig
* Kategorie: Beschwörung, positiv
* Wirkung:
* Der Magier beschwört Stufe^2 Schattendämonen.
* Schattendämonen haben Tarnung = (Magie_Magier+ Tarnung_Magier)/2 und
* Wahrnehmung 1. Sie haben einen Attacke-Bonus von 8, einen
* Verteidigungsbonus von 11 und machen 2d3 Schaden. Sie entziehen bei
* einem Treffer dem Getroffenen einen Attacke- oder
* Verteidigungspunkt. (50% Chance.) Sie haben 25 Hitpoints und
* Rüstungsschutz 3.
* Flag:
* (SPELLLEVEL)
*/
static int
sp_summonshadow(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
unit *u;
int val, number = (int)(force*force);
u = create_unit(r, mage->faction, number, new_race[RC_SHADOW], 0, NULL, mage);
/* Bekommen Tarnung = (Magie+Tarnung)/2 und Wahrnehmung 1. */
val = get_level(mage, SK_MAGIC) + get_level(mage, SK_STEALTH);
set_level(u, SK_STEALTH, val);
set_level(u, SK_OBSERVATION, 1);
ADDMSG(&mage->faction->msgs, msg_message("summonshadow_effect",
"mage number", mage, number));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Beschwöre Schattenmeister
* Stufe: 12
* Gebiet: Draig
* Kategorie: Beschwörung, positiv
* Wirkung:
* Diese höheren Schattendämonen sind erheblich gefährlicher als die
* einfachen Schattendämonen. Sie haben Tarnung entsprechend dem
* Magietalent des Beschwörer-1 und Wahrnehmung 5, 75 HP,
* Rüstungsschutz 4, Attacke-Bonus 11 und Verteidigungsbonus 13, machen
* bei einem Treffer 2d4 Schaden, entziehen einen Stärkepunkt und
* entziehen 5 Talenttage in einem zufälligen Talent.
* Stufe^2 Dämonen.
*
* Flag:
* (SPELLLEVEL)
* */
static int
sp_summonshadowlords(castorder *co)
{
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
u = create_unit(r, mage->faction, (int)(force*force), new_race[RC_SHADOWLORD], 0, NULL, mage);
/* Bekommen Tarnung = Magie und Wahrnehmung 5. */
set_level(u, SK_STEALTH, get_level(mage, SK_MAGIC));
set_level(u, SK_OBSERVATION, 5);
ADDMSG(&mage->faction->msgs, msg_message("summon_effect", "mage amount race", mage, 1, u->race));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Chaossog
* Stufe: 14
* Gebiet: Draig
* Kategorie: Teleport
* Wirkung:
* Durch das Opfern von 200 Bauern kann der Chaosmagier ein Tor zur
* astralen Welt öffnen. Das Tor kann im Folgemonat verwendet werden,
* es löst sich am Ende des Folgemonats auf.
*
* Flag: (0)
*/
static int
sp_chaossuction(castorder *co)
{
region *rt;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
if (getplane(r)!=get_normalplane()) {
/* Der Zauber funktioniert nur in der materiellen Welt. */
cmistake(mage, co->order, 190, MSG_MAGIC);
return 0;
}
rt = r_standard_to_astral(r);
if (rt==NULL) {
/* Hier gibt es keine Verbindung zur astralen Welt.*/
cmistake(mage, co->order, 216, MSG_MAGIC);
return 0;
} else if (is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_astralblock", ""));
return 0;
}
create_special_direction(r, rt, 2, "vortex_desc", "vortex");
create_special_direction(rt, r, 2, "vortex_desc", "vortex");
new_border(&bt_chaosgate, r, rt);
add_message(&r->msgs, msg_message("chaosgate_effect_1", "mage", mage));
add_message(&rt->msgs, msg_message("chaosgate_effect_2", ""));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Magic Boost - Gabe des Chaos
* Stufe: 3
* Gebiet: Draig
* Kategorie: Einheit, positiv
*
* Wirkung:
* Erhöht die maximalen Magiepunkte und die monatliche Regeneration auf
* das doppelte. Dauer: 4 Wochen Danach sinkt beides auf die Hälfte des
* normalen ab.
* Dauer: 6 Wochen
* Patzer:
* permanenter Stufen- (Talenttage), Regenerations- oder maxMP-Verlust
* Besonderheiten:
* Patzer können während der Zauberdauer häufiger auftreten derzeit
* +10%
*
* Flag:
* (ONSHIPCAST)
*/
static int
sp_magicboost(castorder *co)
{
curse * c;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
variant effect;
trigger * tsummon;
static const curse_type * ct_auraboost;
static const curse_type * ct_magicboost;
if (!ct_auraboost) {
ct_auraboost = ct_find("auraboost");
ct_magicboost = ct_find("magicboost");
assert(ct_auraboost!=NULL);
assert(ct_magicboost!=NULL);
}
/* fehler, wenn schon ein boost */
if (is_cursed(mage->attribs, C_MBOOST, 0) == true) {
report_failure(mage, co->order);
return 0;
}
effect.i = 6;
c = create_curse(mage, &mage->attribs, ct_magicboost, power, 10, effect, 1);
/* one aura boost with 200% aura now: */
effect.i = 200;
c = create_curse(mage, &mage->attribs, ct_auraboost, power, 4, effect, 1);
/* and one aura boost with 50% aura in 5 weeks: */
tsummon = trigger_createcurse(mage, mage, ct_auraboost, power, 6, 50, 1);
add_trigger(&mage->attribs, "timer", trigger_timeout(5, tsummon));
ADDMSG(&mage->faction->msgs, msg_message("magicboost_effect",
"unit region command", mage, mage->region, co->order));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: kleines Blutopfer
* Stufe: 4
* Gebiet: Draig
* Kategorie: Einheit, positiv
*
* Wirkung:
* Hitpoints to Aura:
* skill < 8 = 4:1
* skill < 12 = 3:1
* skill < 15 = 2:1
* skill < 18 = 1:2
* skill > = 2:1
* Patzer:
* permanenter HP verlust
*
* Flag:
* (ONSHIPCAST)
*/
static int
sp_bloodsacrifice(castorder *co)
{
unit *mage = co->magician.u;
int cast_level = co->level;
int aura;
int skill = eff_skill(mage, SK_MAGIC, mage->region);
int hp = (int)(co->force*8);
if (hp <= 0) {
report_failure(mage, co->order);
return 0;
}
aura = lovar(hp);
if (skill < 8) {
aura /= 4;
} else if (skill < 12) {
aura /= 3;
} else if (skill < 15) {
aura /= 2;
/* von 15 bis 17 ist hp = aura */
} else if (skill > 17) {
aura *= 2;
}
if (aura <= 0) {
report_failure(mage, co->order);
return 0;
}
/* sicherheitshalber gibs hier einen HP gratis. sonst schaffen es
* garantiert ne ganze reihe von leuten ihren Magier damit umzubringen */
mage->hp++;
change_spellpoints(mage, aura);
ADDMSG(&mage->faction->msgs,
msg_message("sp_bloodsacrifice_effect",
"unit region command amount",
mage, mage->region, co->order, aura));
return cast_level;
}
/** gives a summoned undead unit some base skills.
*/
static void
skill_summoned(unit * u, int level)
{
if (level>0) {
const race * rc = u->race;
skill_t sk;
for (sk=0;sk!=MAXSKILLS;++sk) {
if (rc->bonus[sk>0]) {
set_level(u, sk, level);
}
}
}
}
/* ------------------------------------------------------------- */
/* Name: Totenruf - Mächte des Todes
* Stufe: 6
* Gebiet: Draig
* Kategorie: Beschwörung, positiv
* Flag: FARCASTING
* Wirkung:
* Untote aus deathcounther ziehen, bis Stufe*10 Stück
*
* Patzer:
* Erzeugt Monsteruntote
*/
static int
sp_summonundead(castorder *co)
{
int undead;
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
int force = (int)(co->force*10);
const race * race = new_race[RC_SKELETON];
if (!r->land || deathcount(r) == 0) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "error_nograves", "target", r));
return 0;
}
undead = min(deathcount(r), 2 + lovar(force));
if (cast_level <= 8) {
race = new_race[RC_SKELETON];
} else if (cast_level <= 12) {
race = new_race[RC_ZOMBIE];
} else {
race = new_race[RC_GHOUL];
}
u = create_unit(r, mage->faction, undead, race, 0, NULL, mage);
make_undead_unit(u);
skill_summoned(u, cast_level/2);
ADDMSG(&mage->faction->msgs, msg_message("summonundead_effect_1", "mage region amount", mage, r, undead));
ADDMSG(&r->msgs, msg_message("summonundead_effect_2", "mage region", mage, r));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Astraler Sog
* Stufe: 9
* Gebiet: Draig
* Kategorie: Region, negativ
* Wirkung:
* Allen Magier in der betroffenen Region wird eine Teil ihrer
* Magischen Kraft in die Gefilde des Chaos entzogen Jeder Magier im
* Einflussbereich verliert Stufe(Zaubernden)*5% seiner Magiepunkte.
* Keine Regeneration in der Woche (fehlt noch)
*
* Flag:
* (REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_auraleak(castorder *co)
{
int lost_aura;
double lost;
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
message * msg;
lost = min(0.95, cast_level * 0.05);
for(u = r->units; u; u = u->next) {
if (is_mage(u)) {
/* Magieresistenz Einheit? Bei gegenerischen Magiern nur sehr
* geringe Chance auf Erfolg wg erhöhter MR, würde Spruch sinnlos
* machen */
lost_aura = (int)(get_spellpoints(u)*lost);
change_spellpoints(u, -lost_aura);
}
freset(u->faction, FFL_SELECT);
}
msg = msg_message("cast_auraleak_effect", "mage region", mage, r);
r_addmessage(r, NULL, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* BARDE - CERDDOR*/
/* ------------------------------------------------------------- */
/* ------------------------------------------------------------- */
/* Name: Magie analysieren - Gebäude, Schiffe, Region
* Name: Lied des Ortes analysieren
* Stufe: 8
* Gebiet: Cerddor
*
* Wirkung:
* Zeigt die Verzauberungen eines Objekts an (curse->name,
* curse::info). Aus der Differenz Spruchstärke und Curse->vigour
* ergibt sich die Chance den Spruch zu identifizieren ((force -
* c->vigour)*10 + 100 %).
*
* Flag:
* (SPELLLEVEL|ONSHIPCAST)
*/
static int
sp_analysesong_obj(castorder *co)
{
int obj;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
spellparameter *pa = co->par;
obj = pa->param[0]->typ;
switch(obj) {
case SPP_REGION:
magicanalyse_region(r, mage, force);
break;
case SPP_BUILDING:
{
building *b = pa->param[0]->data.b;
magicanalyse_building(b, mage, force);
break;
}
case SPP_SHIP:
{
ship * sh = pa->param[0]->data.sh;
magicanalyse_ship(sh, mage, force);
break;
}
default:
/* Syntax fehlerhaft */
return 0;
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Gesang des Lebens analysieren
* Name: Magie analysieren - Unit
* Stufe: 5
* Gebiet: Cerddor
* Wirkung:
* Zeigt die Verzauberungen eines Objekts an (curse->name,
* curse::info). Aus der Differenz Spruchstärke und Curse->vigour
* ergibt sich die Chance den Spruch zu identifizieren ((force -
* c->vigour)*10 + 100 %).
*
* Flag:
* (UNITSPELL|ONSHIPCAST|TESTCANSEE)
*/
static int
sp_analysesong_unit(castorder *co)
{
unit *u;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
spellparameter *pa = co->par;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
* abbrechen aber kosten lassen */
if (pa->param[0]->flag == TARGET_RESISTS) return cast_level;
u = pa->param[0]->data.u;
magicanalyse_unit(u, mage, force);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Charming
* Stufe: 13
* Gebiet: Cerddor
* Flag: UNITSPELL
* Wirkung:
* bezauberte Einheit wechselt 'virtuell' die Partei und führt fremde
* Befehle aus.
* Dauer: 3 - force+2 Wochen
* Wirkt gegen Magieresistenz
*
* wirkt auf eine Einheit mit maximal Talent Personen normal. Für jede
* zusätzliche Person gibt es einen Bonus auf Magieresistenz, also auf
* nichtgelingen, von 10%.
*
* Das höchste Talent der Einheit darf maximal so hoch sein wie das
* Magietalent des Magiers. Für jeden Talentpunkt mehr gibt es einen
* Bonus auf Magieresistenz von 15%, was dazu führt, das bei +2 Stufen
* die Magiersistenz bei 90% liegt.
*
* Migrantenzählung muss Einheit überspringen
*
* Attackiere verbieten
* Flags:
* (UNITSPELL | TESTCANSEE)
*/
static int
sp_charmingsong(castorder *co)
{
unit *target;
int duration;
skill_t i;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
spellparameter *pa = co->par;
int resist_bonus = 0;
int tb = 0;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
target = pa->param[0]->data.u;
/* Auf eigene Einheiten versucht zu zaubern? Garantiert Tippfehler */
if (target->faction == mage->faction) {
/* Die Einheit ist eine der unsrigen */
cmistake(mage, co->order, 45, MSG_MAGIC);
}
/* Magieresistensbonus für mehr als Stufe Personen */
if (target->number > force) {
resist_bonus += (int)((target->number - force) * 10);
}
/* Magieresistensbonus für höhere Talentwerte */
for(i = 0; i < MAXSKILLS; i++) {
int sk = effskill(target, i);
if (tb < sk) tb = sk;
}
tb -= effskill(mage, SK_MAGIC);
if (tb > 0) {
resist_bonus += tb * 15;
}
/* Magieresistenz */
if (target_resists_magic(mage, target, TYP_UNIT, resist_bonus)) {
report_failure(mage, co->order);
#if 0
sprintf(buf, "%s fühlt sich einen Moment lang benommen und desorientiert.",
unitname(target));
addmessage(target->region, target->faction, buf, MSG_EVENT, ML_WARN);
#endif
return 0;
}
duration = 3 + rng_int()%(int)force;
{
trigger * trestore = trigger_changefaction(target, target->faction);
/* läuft die Dauer ab, setze Partei zurück */
add_trigger(&target->attribs, "timer", trigger_timeout(duration, trestore));
/* wird die alte Partei von Target aufgelöst, dann auch diese Einheit */
add_trigger(&target->faction->attribs, "destroy", trigger_killunit(target));
/* wird die neue Partei von Target aufgelöst, dann auch diese Einheit */
add_trigger(&mage->faction->attribs, "destroy", trigger_killunit(target));
}
/* sperre ATTACKIERE, GIB PERSON und überspringe Migranten */
create_curse(mage, &target->attribs, ct_find("slavery"), force, duration, zero_effect, 0);
/* setze Partei um und lösche langen Befehl aus Sicherheitsgründen */
u_setfaction(target,mage->faction);
set_order(&target->thisorder, NULL);
/* setze Parteitarnung, damit nicht sofort klar ist, wer dahinter
* steckt */
fset(target, UFL_PARTEITARNUNG);
ADDMSG(&mage->faction->msgs, msg_message("charming_effect", "mage unit duration", mage, target, duration));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Gesang des wachen Geistes
* Stufe: 10
* Gebiet: Cerddor
* Kosten: SPC_LEVEL
* Wirkung:
* Bringt einmaligen Bonus von +15% auf Magieresistenz. Wirkt auf alle
* Aliierten (HELFE BEWACHE) in der Region.
* Dauert Stufe Wochen an, ist nicht kumulativ.
* Flag:
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_song_resistmagic(castorder *co)
{
variant mr_bonus;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int duration = (int)force+1;
mr_bonus.i = 15;
create_curse(mage, &r->attribs, ct_find("goodmagicresistancezone"),
force, duration, mr_bonus, 0);
/* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_message(
"regionmagic_effect", "unit region command", mage,
mage->region, co->order));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Gesang des schwachen Geistes
* Stufe: 12
* Gebiet: Cerddor
* Wirkung:
* Bringt einmaligen Malus von -15% auf Magieresistenz.
* Wirkt auf alle Nicht-Aliierten (HELFE BEWACHE) in der Region.
* Dauert Stufe Wochen an, ist nicht kumulativ.
* Flag:
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_song_susceptmagic(castorder *co)
{
variant mr_malus;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int duration = (int)force+1;
mr_malus.i = 15;
create_curse(mage, &r->attribs, ct_find("badmagicresistancezone"),
force, duration, mr_malus, 0);
ADDMSG(&mage->faction->msgs, msg_message(
"regionmagic_effect", "unit region command", mage,
mage->region, co->order));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Aufruhr beschwichtigen
* Stufe: 15
* Gebiet: Cerddor
* Flag: FARCASTING
* Wirkung:
* zerstreut einen Monsterbauernmob, Antimagie zu 'Aufruhr
* verursachen'
*/
static int
sp_rallypeasantmob(castorder *co)
{
unit *u, *un;
int erfolg = 0;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
message * msg;
curse * c;
for (u = r->units; u; u = un) {
un = u->next;
if (u->faction->no == MONSTER_FACTION && u->race == new_race[RC_PEASANT]) {
rsetpeasants(r, rpeasants(r) + u->number);
rsetmoney(r, rmoney(r) + get_money(u));
set_money(u, 0);
setguard(u, GUARD_NONE);
set_number(u, 0);
erfolg = cast_level;
}
}
c = get_curse(r->attribs, ct_find(oldcursename(C_RIOT)));
if (c!=NULL) {
remove_curse(&r->attribs, c);
}
msg = msg_message("cast_rally_effect", "mage region", mage, r);
r_addmessage(r, NULL, msg);
msg_release(msg);
return erfolg;
}
/* ------------------------------------------------------------- */
/* Name: Aufruhr verursachen
* Stufe: 16
* Gebiet: Cerddor
* Wirkung:
* Wiegelt 60% bis 90% der Bauern einer Region auf. Bauern werden ein
* großer Mob, der zur Monsterpartei gehört und die Region bewacht.
* Regionssilber sollte auch nicht durch Unterhaltung gewonnen werden
* können.
*
* Fehlt: Triggeraktion: löste Bauernmob auf und gib alles an Region,
* dann können die Bauernmobs ihr Silber mitnehmen und bleiben x
* Wochen bestehen
*
* alternativ: Lösen sich langsam wieder auf
* Flag:
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_raisepeasantmob(castorder *co)
{
unit *u;
attrib *a;
int n;
variant anteil;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int duration = (int)force+1;
faction * monsters = findfaction(MONSTER_FACTION);
message * msg;
anteil.i = 6 + (rng_int()%4);
n = rpeasants(r) * anteil.i / 10;
n = max(0, n);
n = min(n, rpeasants(r));
if (n <= 0) {
report_failure(mage, co->order);
return 0;
}
rsetpeasants(r, rpeasants(r) - n);
assert(rpeasants(r) >= 0);
u = create_unit(r, monsters, n, new_race[RC_PEASANT], 0, LOC(monsters->locale, "furious_mob"), NULL);
fset(u, UFL_ISNEW);
guard(u, GUARD_ALL);
a = a_new(&at_unitdissolve);
a->data.ca[0] = 1; /* An rpeasants(r). */
a->data.ca[1] = 15; /* 15% */
a_add(&u->attribs, a);
create_curse(mage, &r->attribs, ct_find("riotzone"), cast_level, duration, anteil, 0);
msg = msg_message("sp_raisepeasantmob_effect", "mage region", mage, r);
report_spell(mage, r, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Ritual der Aufnahme / Migrantenwerben
* Stufe: 9
* Gebiet: Cerddor
* Wirkung:
* Bis zu Stufe Personen fremder Rasse können angeworben werden. Die
* angeworbene Einheit muss kontaktieren. Keine teuren Talente
*
* Flag:
* (UNITSPELL | SPELLLEVEL | TESTCANSEE)
*/
static int
sp_migranten(castorder *co)
{
unit *target;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *pa = co->par;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
target = pa->param[0]->data.u; /* Zieleinheit */
/* Personen unserer Rasse können problemlos normal übergeben werden */
if (target->race == mage->faction->race) {
/* u ist von unserer Art, das Ritual wäre verschwendete Aura. */
ADDMSG(&mage->faction->msgs, msg_message(
"sp_migranten_fail1", "unit region command target", mage,
mage->region, co->order, target));
}
/* Auf eigene Einheiten versucht zu zaubern? Garantiert Tippfehler */
if (target->faction == mage->faction) {
cmistake(mage, co->order, 45, MSG_MAGIC);
}
/* Keine Monstereinheiten */
if (!playerrace(target->race)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_nomonsters", ""));
return 0;
}
/* niemand mit teurem Talent */
if (teure_talente(target)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_noexpensives", "target", target));
return 0;
}
/* maximal Stufe Personen */
if (target->number > cast_level
|| target->number > max_spellpoints(r, mage))
{
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_toomanytargets", ""));
return 0;
}
/* Kontakt prüfen (aus alter Teleportroutine übernommen) */
if (!ucontact(target, mage)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail::contact", "target", target));
return 0;
}
u_setfaction(target,mage->faction);
set_order(&target->thisorder, NULL);
/* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "sp_migranten",
"target", target));
return target->number;
}
/* ------------------------------------------------------------- */
/* Name: Gesang der Friedfertigkeit
* Stufe: 12
* Gebiet: Cerddor
* Wirkung:
* verhindert jede Attacke für lovar(Stufe/2) Runden
*/
static int
sp_song_of_peace(castorder *co)
{
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int duration = 2 + lovar(force/2);
message * msg[2] = { NULL, NULL };
create_curse(mage, &r->attribs, ct_find("peacezone"), force, duration, zero_effect, 0);
for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT);
for (u = r->units; u; u = u->next ) {
if (!fval(u->faction, FFL_SELECT) ) {
message * m = NULL;
fset(u->faction, FFL_SELECT);
if (cansee(u->faction, r, mage, 0)) {
if (msg[0]==NULL) msg[0] = msg_message("song_of_peace_effect_0", "mage", mage);
m = msg[0];
} else {
if (msg[1]==NULL) msg[1] = msg_message("song_of_peace_effect_1", "");
m = msg[1];
}
r_addmessage(r, u->faction, m);
}
}
if (msg[0]) msg_release(msg[0]);
if (msg[1]) msg_release(msg[1]);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Hohes Lied der Gaukelei
* Stufe: 2
* Gebiet: Cerddor
* Wirkung:
* Das Unterhaltungsmaximum steigt von 20% auf 40% des
* Regionsvermögens. Der Spruch hält Stufe Wochen an
*/
static int
sp_generous(castorder *co)
{
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int duration = (int)force+1;
variant effect;
message * msg[2] = { NULL, NULL };
if (is_cursed(r->attribs, C_DEPRESSION, 0)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_generous", ""));
return 0;
}
effect.i = 2;
create_curse(mage,&r->attribs, ct_find("generous"), force, duration, effect, 0);
for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT);
for (u = r->units; u; u = u->next ) {
if (!fval(u->faction, FFL_SELECT) ) {
message * m = NULL;
fset(u->faction, FFL_SELECT);
if (cansee(u->faction, r, mage, 0)) {
if (msg[0]==NULL) msg[0] = msg_message("song_of_peace_effect_0", "mage", mage);
m = msg[0];
} else {
if (msg[1]==NULL) msg[1] = msg_message("song_of_peace_effect_1", "");
m = msg[1];
}
r_addmessage(r, u->faction, m);
}
}
if (msg[0]) msg_release(msg[0]);
if (msg[1]) msg_release(msg[1]);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Anwerbung
* Stufe: 4
* Gebiet: Cerddor
* Wirkung:
* Bauern schliessen sich der eigenen Partei an
* ist zusätzlich zur Rekrutierungsmenge in der Region
* */
static int
sp_recruit(castorder *co)
{
unit *u;
region *r = co->rt;
int n, maxp = rpeasants(r);
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
faction *f = mage->faction;
if (maxp == 0) {
report_failure(mage, co->order);
return 0;
}
/* Immer noch zuviel auf niedrigen Stufen. Deshalb die Rekrutierungskosten
* mit einfliessen lassen und dafür den Exponenten etwas größer.
* Wenn die Rekrutierungskosten deutlich höher sind als der Faktor,
* ist das Verhältniss von ausgegebene Aura pro Bauer bei Stufe 2
* ein mehrfaches von Stufe 1, denn in beiden Fällen gibt es nur 1
* Bauer, nur die Kosten steigen. */
n = (int)((pow(force, 1.6) * 100)/f->race->recruitcost);
if (f->race==new_race[RC_URUK]) {
n = min(2*maxp, n);
n = max(n, 1);
rsetpeasants(r, maxp - (n+1) / 2);
} else {
n = min(maxp, n);
n = max(n, 1);
rsetpeasants(r, maxp - n);
}
u = create_unit(r, f, n, f->race, 0, LOC(f->locale,(n == 1 ? "peasant" : "peasant_p")), mage);
set_order(&u->thisorder, default_order(f->locale));
ADDMSG(&mage->faction->msgs, msg_message("recruit_effect", "mage amount", mage, n));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Wanderprediger - Große Anwerbung
* Stufe: 14
* Gebiet: Cerddor
* Wirkung:
* Bauern schliessen sich der eigenen Partei an
* ist zusätzlich zur Rekrutierungsmenge in der Region
* */
static int
sp_bigrecruit(castorder *co)
{
unit *u;
region *r = co->rt;
int n, maxp = rpeasants(r);
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
faction *f = mage->faction;
message * msg;
if (maxp <= 0) {
report_failure(mage, co->order);
return 0;
}
/* Für vergleichbare Erfolge bei unterschiedlichen Rassen die
* Rekrutierungskosten mit einfliessen lassen. */
n = (int)force + lovar((force * force * 1000)/f->race->recruitcost);
if (f->race==new_race[RC_URUK]) {
n = min(2*maxp, n);
n = max(n, 1);
rsetpeasants(r, maxp - (n+1) / 2);
} else {
n = min(maxp, n);
n = max(n, 1);
rsetpeasants(r, maxp - n);
}
u = create_unit(r, f, n, f->race, 0, LOC(f->locale,(n == 1 ? "peasant" : "peasant_p")), mage);
set_order(&u->thisorder, default_order(f->locale));
msg = msg_message("recruit_effect", "mage amount", mage, n);
r_addmessage(r, mage->faction, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Aushorchen
* Stufe: 7
* Gebiet: Cerddor
* Wirkung:
* Erliegt die Einheit dem Zauber, so wird sie dem Magier alles
* erzählen, was sie über die gefragte Region weiß. Ist in der Region
* niemand ihrer Partei, so weiß sie nichts zu berichten. Auch kann
* sie nur das erzählen, was sie selber sehen könnte.
* Flags:
* (UNITSPELL | TESTCANSEE)
*/
/* restistenz der einheit prüfen */
static int
sp_pump(castorder *co)
{
unit *u, *target;
region *rt;
boolean see = false;
unit *mage = co->magician.u;
spellparameter *pa = co->par;
int cast_level = co->level;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
target = pa->param[0]->data.u; /* Zieleinheit */
if (fval(target->race, RCF_UNDEAD)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "error_not_on_undead", ""));
return 0;
}
if (is_magic_resistant(mage, target, 0) || target->faction->no == MONSTER_FACTION) {
report_failure(mage, co->order);
return 0;
}
rt = pa->param[1]->data.r;
for (u = rt->units; u; u = u->next) {
if (u->faction == target->faction)
see = true;
}
if (see == false) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_pump", "target tregion", target, rt));
return cast_level/2;
} else {
ADDMSG(&mage->faction->msgs, msg_message("pump_effect", "mage unit tregion", mage, target, rt));
}
u = create_unit(rt, mage->faction, RS_FARVISION, new_race[RC_SPELL], 0, "spell/pump", NULL);
u->age = 2;
set_level(u, SK_OBSERVATION, eff_skill(target, SK_OBSERVATION, u->region));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Verführung
* Stufe: 6
* Gebiet: Cerddor
* Wirkung:
* Betört eine Einheit, so das sie ihm den größten Teil ihres Bargelds
* und 50% ihres Besitzes schenkt. Sie behält jedoch immer soviel, wie
* sie zum überleben braucht. Wirkt gegen Magieresistenz.
* min(Stufe*1000$, u->money - maintenace)
* Von jedem Item wird 50% abgerundet ermittelt und übergeben. Dazu
* kommt Itemzahl%2 mit 50% chance
*
* Flags:
* (UNITSPELL | TESTRESISTANCE | TESTCANSEE)
*/
static int
sp_seduce(castorder *co)
{
item *items = NULL;
unit *target;
item **itmp;
unit *mage = co->magician.u;
spellparameter *pa = co->par;
int cast_level = co->level;
double force = co->force;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
target = pa->param[0]->data.u; /* Zieleinheit */
if (fval(target->race, RCF_UNDEAD)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_noundead", ""));
return 0;
}
/* Erfolgsmeldung */
itmp=&target->items;
while (*itmp) {
item * itm = *itmp;
int loot;
if (itm->type==i_silver) {
loot = min(cast_level * 1000, get_money(target) - (maintenance_cost(target)));
loot = max(loot, 0);
} else {
loot = itm->number/2;
if (itm->number % 2) {
loot += rng_int() % 2;
}
if (loot > 0) {
loot = (int)min(loot, force * 5);
}
}
if (loot>0) {
i_change(&mage->items, itm->type, loot);
i_change(&items, itm->type, loot);
i_change(itmp, itm->type, -loot);
}
if (*itmp==itm) itmp=&itm->next;
}
ADDMSG(&mage->faction->msgs, msg_message("seduce_effect_0", "mage unit items", mage, target, items));
i_freeall(&items);
ADDMSG(&target->faction->msgs, msg_message("seduce_effect_1", "unit", target));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Monster friedlich stimmen
* Stufe: 6
* Gebiet: Cerddor
* Wirkung:
* verhindert Angriffe des bezauberten Monsters auf die Partei des
* Barden für Stufe Wochen. Nicht übertragbar, dh Verbündete werden vom
* Monster natürlich noch angegriffen. Wirkt nicht gegen Untote
* Jede Einheit kann maximal unter einem Beherrschungszauber dieser Art
* stehen, dh wird auf die selbe Einheit dieser Zauber von einem
* anderen Magier nochmal gezaubert, schlägt der Zauber fehl.
*
* Flags:
* (UNITSPELL | ONSHIPCAST | TESTRESISTANCE | TESTCANSEE)
*/
static int
sp_calm_monster(castorder *co)
{
curse * c;
unit *target;
unit *mage = co->magician.u;
spellparameter *pa = co->par;
int cast_level = co->level;
double force = co->force;
variant effect;
message * msg;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
target = pa->param[0]->data.u; /* Zieleinheit */
if (fval(target->race, RCF_UNDEAD)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"spellfail_noundead", ""));
return 0;
}
effect.i = mage->faction->subscription;
c = create_curse(mage, &target->attribs, ct_find("calmmonster"), force,
(int)force, effect, 0);
if (c==NULL) {
report_failure(mage, co->order);
return 0;
}
msg = msg_message("calm_effect", "mage unit", mage, target);
r_addmessage(mage->region, mage->faction, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: schaler Wein
* Stufe: 7
* Gebiet: Cerddor
* Wirkung:
* wird gegen Magieresistenz gezaubert Das Opfer vergisst bis zu
* Talenttage seines höchsten Talentes und tut die Woche nix.
* Nachfolgende Zauber sind erschwert.
* Wirkt auf bis zu 10 Personen in der Einheit
*
* Flags:
* (UNITSPELL | TESTRESISTANCE | TESTCANSEE)
*/
static int
sp_headache(castorder *co)
{
skill * smax = NULL;
int i;
unit *target;
unit *mage = co->magician.u;
spellparameter *pa = co->par;
int cast_level = co->level;
message * msg;
/* Macht alle nachfolgenden Zauber doppelt so teuer */
countspells(mage, 1);
target = pa->param[0]->data.u; /* Zieleinheit */
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (target->number==0 || pa->param[0]->flag == TARGET_NOTFOUND) return 0;
/* finde das größte Talent: */
for (i=0;i!=target->skill_size;++i) {
skill * sv = target->skills+i;
if (smax==NULL || skill_compare(sv, smax)>0) {
smax = sv;
}
}
if (smax!=NULL) {
/* wirkt auf maximal 10 Personen */
int change = min(10, target->number) * (rng_int()%2+1) / target->number;
reduce_skill(target, smax, change);
}
set_order(&target->thisorder, NULL);
msg = msg_message("hangover_effect_0", "mage unit", mage, target);
r_addmessage(mage->region, mage->faction, msg);
msg_release(msg);
msg = msg_message("hangover_effect_1", "unit", target);
r_addmessage(target->region, target->faction, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Mob
* Stufe: 10
* Gebiet: Cerddor
* Wirkung:
* Wiegelt Stufe*250 Bauern zu einem Mob auf, der sich der Partei des
* Magier anschliesst Pro Woche beruhigen sich etwa 15% wieder und
* kehren auf ihre Felder zurück
*
* Flags:
* (SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_raisepeasants(castorder *co)
{
int bauern;
unit *u2;
attrib *a;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
message * msg;
if (rpeasants(r) == 0) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "error_nopeasants", ""));
return 0;
}
bauern = (int)min(rpeasants(r), power*250);
rsetpeasants(r, rpeasants(r) - bauern);
u2 = create_unit(r, mage->faction, bauern, new_race[RC_PEASANT], 0, LOC(mage->faction->locale, "furious_mob"), mage);
fset(u2, UFL_LOCKED);
fset(u2, UFL_PARTEITARNUNG);
a = a_new(&at_unitdissolve);
a->data.ca[0] = 1; /* An rpeasants(r). */
a->data.ca[1] = 15; /* 15% */
a_add(&u2->attribs, a);
msg = msg_message("sp_raisepeasants_effect", "mage region amount", mage, r, u2->number);
r_addmessage(r, NULL, msg);
if (mage->region!=r) {
add_message(&mage->faction->msgs, msg);
}
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Trübsal
* Stufe: 11
* Kategorie: Region, negativ
* Wirkung:
* in der Region kann für einige Wochen durch Unterhaltung kein Geld
* mehr verdient werden
*
* Flag:
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
*/
static int
sp_depression(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int duration = (int)force+1;
message * msg;
create_curse(mage, &r->attribs, ct_find("depression"), force, duration, zero_effect, 0);
msg = msg_message("sp_depression_effect", "mage region", mage, r);
r_addmessage(r, NULL, msg);
if (mage->region!=r) {
add_message(&mage->faction->msgs, msg);
}
msg_release(msg);
return cast_level;
}
#if 0
/* ------------------------------------------------------------- */
/* Name: Hoher Gesang der Drachen
* Stufe: 14
* Gebiet: Cerddor
* Kategorie: Monster, Beschwörung, positiv
*
* Wirkung:
* Erhöht HP-Regeneration in der Region und lockt drachenartige (Wyrm,
* Drache, Jungdrache, Seeschlange, ...) aus der Umgebung an
*
* Flag:
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
*/
/* TODO zur Aktivierung in Zauberliste aufnehmen*/
static int
sp_dragonsong(castorder *co)
{
region *r = co->rt; /* Zauberregion */
unit *mage = co->magician.u;
unit *u;
int cast_level = co->level;
double power = co->force;
region_list *rl,*rl2;
faction *f;
/* TODO HP-Effekt */
f = findfaction(MONSTER_FACTION);
rl = all_in_range(r, (int)power);
for(rl2 = rl; rl2; rl2 = rl2->next) {
region * r2 = rl2->data;
for(u = r2->units; u; u = u->next) {
if (u->race->flags & RCF_DRAGON) {
attrib * a = a_find(u->attribs, &at_targetregion);
if (!a) {
a = a_add(&u->attribs, make_targetregion(r));
} else {
a->data.v = r;
}
sprintf(buf, "Kommt aus: %s, Will nach: %s", regionname(r2, u->faction), regionname(r, u->faction));
usetprivate(u, buf);
}
}
}
ADDMSG(&mage->faction->msgs, msg_message(
"summondragon", "unit region command target",
mage, mage->region, co->order, co->rt));
free_regionlist(rl);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Hoher Gesang der Verlockung
* Stufe: 17
* Gebiet: Cerddor
* Kategorie: Monster, Beschwörung, positiv
*
* Wirkung:
* Lockt Bauern aus den umliegenden Regionen her
*
* Flag:
* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
*/
/* TODO zur Aktivierung in Zauberliste aufnehmen*/
static int
sp_songofAttraction(castorder *co)
{
region *r = co->rt; /* Zauberregion */
unit *mage = co->magician.u;
int cast_level = co->level;
/* double power = co->force; */
/* TODO Wander Effekt */
ADDMSG(&mage->faction->msgs, msg_message(
"summon", "unit region command region",
mage, mage->region, co->order, r));
return cast_level;
}
#endif
/* ------------------------------------------------------------- */
/* TRAUM - Illaun */
/* ------------------------------------------------------------- */
/* Name: Seelenfrieden
* Stufe: 2
* Kategorie: Region, positiv
* Gebiet: Illaun
* Wirkung:
* Reduziert Untotencounter
* Flag: (0)
*/
int
sp_puttorest(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int dead = deathcount(r);
int laid_to_rest = dice((int)(co->force * 2), 100);
message * seen = msg_message("puttorest", "mage", mage);
message * unseen = msg_message("puttorest", "mage", NULL);
laid_to_rest = max(laid_to_rest, dead);
deathcounts(r, -laid_to_rest);
report_effect(r, mage, seen, unseen);
msg_release(seen);
msg_release(unseen);
return co->level;
}
/* Name: Traumschlößchen
* Stufe: 3
* Kategorie: Region, Gebäude, positiv
* Gebiet: Illaun
* Wirkung:
* Mit Hilfe dieses Zaubers kann der Traumweber die Illusion eines
* beliebigen Gebäudes erzeugen. Die Illusion kann betreten werden, ist
* aber ansonsten funktionslos und benötigt auch keinen Unterhalt
* Flag: (0)
*/
int
sp_icastle(castorder *co)
{
building *b;
const building_type * type;
attrib *a;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
spellparameter *pa = co->par;
icastle_data * data;
const char * bname;
message * msg;
static const building_type * bt_illusion;
if (bt_illusion==NULL) bt_illusion = bt_find("illusioncastle");
if (bt_illusion==NULL) {
return 0;
}
if ((type=findbuildingtype(pa->param[0]->data.xs, mage->faction->locale)) == NULL) {
type = bt_find("castle");
}
b = new_building(bt_illusion, r, mage->faction->locale);
/* Größe festlegen. */
if (type == bt_illusion) {
b->size = (rng_int()%(int)((power*power)+1)*10);
} else if (type->maxsize == -1) {
b->size = ((rng_int()%(int)(power))+1)*5;
} else {
b->size = type->maxsize;
}
if (type->name==NULL) {
bname = LOC(mage->faction->locale, type->_name);
} else {
bname = LOC(mage->faction->locale, buildingtype(type, b, 0));
}
free(b->name);
b->name = strdup(bname);
/* TODO: Auf timeout und action_destroy umstellen */
a = a_add(&b->attribs, a_new(&at_icastle));
data = (icastle_data*)a->data.v;
data->type = type;
data->building = b;
data->time = 2+(rng_int()%(int)(power)+1)*(rng_int()%(int)(power)+1);
if (mage->region == r) {
leave(r, mage);
mage->building = b;
}
ADDMSG(&mage->faction->msgs, msg_message(
"icastle_create", "unit region command", mage, mage->region,
co->order));
msg = msg_message("sp_icastle_effect", "region", r);
report_spell(mage, r, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Gestaltwandlung
* Stufe: 3
* Gebiet: Illaun
* Wirkung:
* Zieleinheit erscheint für (Stufe) Wochen als eine andere Gestalt
* (wie bei dämonischer Rassetarnung).
* Syntax: ZAUBERE "Gestaltwandlung" <einheit> <rasse>
* Flags:
* (UNITSPELL | SPELLLEVEL)
*/
int
sp_illusionary_shapeshift(castorder *co)
{
unit *u;
const race * rc;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
spellparameter *pa = co->par;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
* abbrechen aber kosten lassen */
if (pa->param[0]->flag == TARGET_RESISTS) return cast_level;
u = pa->param[0]->data.u;
rc = findrace(pa->param[1]->data.xs, mage->faction->locale);
if (rc == NULL) {
cmistake(mage, co->order, 202, MSG_MAGIC);
return 0;
}
/* ähnlich wie in laws.c:setealth() */
if (!playerrace(rc)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "sp_shapeshift_fail", "target race", u, rc));
return 0;
}
if (u->irace == u->race) {
trigger * trestore = trigger_changerace(u, NULL, u->irace);
add_trigger(&u->attribs, "timer", trigger_timeout((int)power+2, trestore));
u->irace = rc;
}
ADDMSG(&mage->faction->msgs, msg_message("shapeshift_effect", "mage target race", mage, u, rc));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Regionstraum analysieren
* Stufe: 9
* Aura: 18
* Kosten: SPC_FIX
* Wirkung:
* Zeigt die Verzauberungen eines Objekts an (curse->name,
* curse::info). Aus der Differenz Spruchstärke und Curse->vigour
* ergibt sich die Chance den Spruch zu identifizieren ((force -
* c->vigour)*10 + 100 %).
*/
int
sp_analyseregionsdream(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
magicanalyse_region(r, mage, cast_level);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Traumbilder erkennen
* Stufe: 5
* Aura: 12
* Kosten: SPC_FIX
* Wirkung:
* Zeigt die Verzauberungen eines Objekts an (curse->name,
* curse::info). Aus der Differenz Spruchstärke und Curse->vigour
* ergibt sich die Chance den Spruch zu identifizieren ((force -
* c->vigour)*10 + 100 %).
*/
int
sp_analysedream(castorder *co)
{
unit *u;
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *pa = co->par;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
* abbrechen aber kosten lassen */
if (pa->param[0]->flag == TARGET_RESISTS) return cast_level;
u = pa->param[0]->data.u;
magicanalyse_unit(u, mage, cast_level);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Schlechte Träume
* Stufe: 10
* Kategorie: Region, negativ
* Wirkung:
* Dieser Zauber ermöglicht es dem Träumer, den Schlaf aller
* nichtaliierten Einheiten (HELFE BEWACHE) in der Region so starkzu
* stören, das sie 1 Talentstufe in allen Talenten
* vorübergehend verlieren. Der Zauber wirkt erst im Folgemonat.
*
* Flags:
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
* */
int
sp_baddreams(castorder *co)
{
int duration;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
region *r = co->rt;
curse * c;
variant effect;
/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
* also duration+2 */
duration = (int)max(1, power/2); /* Stufe 1 macht sonst mist */
duration = 2 + rng_int()%duration;
/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
effect.i = -1;
c = create_curse(mage, &r->attribs, ct_find("gbdream"), power, duration, effect, 0);
/* Erfolg melden*/
ADDMSG(&mage->faction->msgs, msg_message(
"regionmagic_effect", "unit region command", mage,
mage->region, co->order));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Schöne Träume
* Stufe: 8
* Kategorie:
* Wirkung:
* Dieser Zauber ermöglicht es dem Träumer, den Schlaf aller aliierten
* Einheiten in der Region so zu beeinflussen, daß sie für einige Zeit
* einen Bonus von 1 Talentstufe in allen Talenten
* bekommen. Der Zauber wirkt erst im Folgemonat.
* Flags:
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
*/
int
sp_gooddreams(castorder *co)
{
int duration;
curse * c;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
variant effect;
/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
* also duration+2 */
duration = (int)max(1, power/2); /* Stufe 1 macht sonst mist */
duration = 2 + rng_int()%duration;
effect.i = 1;
c = create_curse(mage, &r->attribs, ct_find("gbdream"), power, duration, effect, 0);
/* Erfolg melden*/
ADDMSG(&mage->faction->msgs, msg_message(
"regionmagic_effect", "unit region command", mage,
mage->region, co->order));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name:
* Stufe: 9
* Kategorie:
* Wirkung:
* Es wird eine Kloneinheit erzeugt, die nichts kann. Stirbt der
* Magier, wird er mit einer Wahrscheinlichkeit von 90% in den Klon
* transferiert.
* Flags:
* (NOTFAMILARCAST)
*/
int
sp_clonecopy(castorder *co)
{
unit *clone;
region *r = co->rt;
region *target_region = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
message * msg;
char name[NAMESIZE];
if (get_clone(mage) != NULL ) {
cmistake(mage, co->order, 298, MSG_MAGIC);
return 0;
}
snprintf(name, sizeof(name), (const char*)LOC(mage->faction->locale, "clone_of"), unitname(mage));
clone = create_unit(target_region, mage->faction, 1, new_race[RC_CLONE], 0, name, mage);
setstatus(clone, ST_FLEE);
fset(clone, UFL_LOCKED);
create_newclone(mage, clone);
msg = msg_message("sp_clone_effet", "mage", mage);
r_addmessage(r, mage->faction, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
int
sp_dreamreading(castorder *co)
{
unit *u,*u2;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *pa = co->par;
double power = co->force;
message * msg;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
* abbrechen aber kosten lassen */
if (pa->param[0]->flag == TARGET_RESISTS) return cast_level;
u = pa->param[0]->data.u;
/* Illusionen und Untote abfangen. */
if (fval(u->race, RCF_UNDEAD|RCF_ILLUSIONARY)) {
ADDMSG(&mage->faction->msgs, msg_unitnotfound(mage, co->order, pa->param[0]));
return 0;
}
/* Entfernung */
if (distance(mage->region, u->region) > power) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_distance", ""));
return 0;
}
u2 = create_unit(u->region,mage->faction, RS_FARVISION, new_race[RC_SPELL], 0, "spell/dreamreading", NULL);
set_number(u2, 1);
u2->age = 2; /* Nur für diese Runde. */
set_level(u2, SK_OBSERVATION, eff_skill(u, SK_OBSERVATION, u2->region));
msg = msg_message("sp_dreamreading_effect", "mage unit region", mage, u, u->region);
r_addmessage(r, mage->faction, msg);
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Wirkt power/2 Runden auf bis zu power^2 Personen
* mit einer Chance von 5% vermehren sie sich */
int
sp_sweetdreams(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
spellparameter *pa = co->par;
int men, n;
int duration = (int)(power/2)+1;
int opfer = (int)(power*power);
/* Schleife über alle angegebenen Einheiten */
for (n = 0; n < pa->length; n++) {
curse * c;
unit *u;
variant effect;
message * msg;
/* sollte nie negativ werden */
if (opfer < 1) break;
if (pa->param[n]->flag == TARGET_RESISTS ||
pa->param[n]->flag == TARGET_NOTFOUND)
continue;
/* Zieleinheit */
u = pa->param[n]->data.u;
if (!ucontact(u, mage)) {
cmistake(mage, co->order, 40, MSG_EVENT);
continue;
}
men = min(opfer, u->number);
opfer -= men;
/* Nichts machen als ein entsprechendes Attribut an die Einheit legen. */
effect.i = 5;
c = create_curse(mage,&u->attribs, ct_find("orcish"), power, duration, effect, men);
msg = msg_message("sp_sweetdreams_effect", "mage unit region", mage, u, r);
r_addmessage(r, mage->faction, msg);
if (u->faction!=mage->faction) {
r_addmessage(r, u->faction, msg);
}
msg_release(msg);
}
return cast_level;
}
/* ------------------------------------------------------------- */
int
sp_disturbingdreams(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
int duration = 1 + (int)(power/6);
variant effect;
curse * c;
effect.i = 10;
c = create_curse(mage, &r->attribs, ct_find("badlearn"), power, duration, effect, 0);
ADDMSG(&mage->faction->msgs, msg_message("sp_disturbingdreams_effect", "mage region", mage, r));
return cast_level;
}
/* ------------------------------------------------------------- */
int
sp_dream_of_confusion(castorder *co)
{
unit *u;
region_list *rl,*rl2;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
int range = 1+(int)(power/8);
int duration = 2+(int)(power/6);
rl = all_in_range(r, (short)range, NULL);
for(rl2 = rl; rl2; rl2 = rl2->next) {
region * r2 = rl2->data;
variant effect;
curse * c;
message * m = NULL;
/* Magieresistenz jeder Region prüfen */
if (target_resists_magic(mage, r2, TYP_REGION, 0)) {
report_failure(mage, co->order);
continue;
}
effect.i = cast_level*5;
c = create_curse(mage, &r2->attribs,
ct_find("disorientationzone"), power, duration, effect, 0);
for (u = r2->units; u; u = u->next) freset(u->faction, FFL_SELECT);
for (u = r2->units; u; u = u->next ) {
if (!fval(u->faction, FFL_SELECT) ) {
fset(u->faction, FFL_SELECT);
if (!m) m = msg_message("confusion_result", "mage", mage);
add_message(&u->faction->msgs, m);
}
}
if (!fval(mage->faction, FFL_SELECT)) {
if (!m) m = msg_message("confusion_result", "mage", mage);
add_message(&u->faction->msgs, m);
}
if (m) msg_release(m);
}
free_regionlist(rl);
return cast_level;
}
/* ------------------------------------------------------------- */
/* ASTRAL / THEORIE / M_ASTRAL */
/* ------------------------------------------------------------- */
/* Name: Magie analysieren
* Stufe: 1
* Aura: 1
* Kosten: SPC_LINEAR
* Komponenten:
*
* Wirkung:
* Zeigt die Verzauberungen eines Objekts an (curse->name,
* curse::info). Aus der Differenz Spruchstärke und Curse->vigour
* ergibt sich die Chance den Spruch zu identifizieren ((force -
* c->vigour)*10 + 100 %).
*
* Flags:
* UNITSPELL, SHIPSPELL, BUILDINGSPELL
*/
int
sp_analysemagic(castorder *co)
{
int obj;
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *pa = co->par;
/* Objekt ermitteln */
obj = pa->param[0]->typ;
switch(obj) {
case SPP_REGION:
{
region *tr = pa->param[0]->data.r;
magicanalyse_region(tr, mage, cast_level);
break;
}
case SPP_TEMP:
case SPP_UNIT:
{
unit *u;
u = pa->param[0]->data.u;
magicanalyse_unit(u, mage, cast_level);
break;
}
case SPP_BUILDING:
{
building *b;
b = pa->param[0]->data.b;
magicanalyse_building(b, mage, cast_level);
break;
}
case SPP_SHIP:
{
ship *sh;
sh = pa->param[0]->data.sh;
magicanalyse_ship(sh, mage, cast_level);
break;
}
default:
/* Fehlerhafter Parameter */
return 0;
}
return cast_level;
}
/* ------------------------------------------------------------- */
int
sp_itemcloak(castorder *co)
{
unit *target;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
int duration = (int)power+1;
spellparameter *pa = co->par;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
/* Zieleinheit */
target = pa->param[0]->data.u;
create_curse(mage,&target->attribs, ct_find("itemcloak"), power, duration, zero_effect, 0);
ADDMSG(&mage->faction->msgs, msg_message(
"itemcloak", "mage target", mage, target));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Magieresistenz erhöhen
* Stufe: 3
* Aura: 5 MP
* Kosten: SPC_LEVEL
* Komponenten:
*
* Wirkung:
* erhöht die Magierestistenz der Personen um 20 Punkte für 6 Wochen
* Wirkt auf Stufe*5 Personen kann auf mehrere Einheiten gezaubert
* werden, bis die Zahl der möglichen Personen erschöpft ist
*
* Flags:
* UNITSPELL
*/
int
sp_resist_magic_bonus(castorder *co)
{
unit *u;
int n, m, opfer;
variant resistbonus;
int duration = 6;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
spellparameter *pa = co->par;
/* Pro Stufe können bis zu 5 Personen verzaubert werden */
opfer = (int)(power * 5);
/* Schleife über alle angegebenen Einheiten */
for (n = 0; n < pa->length; n++) {
message * msg;
/* sollte nie negativ werden */
if (opfer < 1)
break;
if (pa->param[n]->flag == TARGET_RESISTS
|| pa->param[n]->flag == TARGET_NOTFOUND)
continue;
u = pa->param[n]->data.u;
/* Ist die Einheit schon verzaubert, wirkt sich dies nur auf die
* Menge der Verzauberten Personen aus.
if (is_cursed(u->attribs, C_MAGICRESISTANCE, 0))
continue;
*/
m = min(u->number,opfer);
opfer -= m;
resistbonus.i = 20;
create_curse(mage, &u->attribs, ct_find("magicresistance"),
power, duration, resistbonus, m);
msg = msg_message("magicresistance_effect", "unit", u);
add_message(&u->faction->msgs, msg);
/* und noch einmal dem Magier melden */
if (u->faction != mage->faction) {
add_message(&mage->faction->msgs, msg);
}
msg_release(msg);
}
/* pro 5 nicht verzauberte Personen kann der Level und damit die
* Kosten des Zaubers um 1 reduziert werden. (die Formel geht von
* immer abrunden da int aus) */
cast_level -= opfer/5;
return cast_level;
}
/** spell 'Astraler Weg'.
* Syntax "ZAUBERE [STUFE n] 'Astraler Weg' <Einheit-Nr> [<Einheit-Nr> ...]",
*
* Parameter:
* pa->param[0]->data.xs
*/
int
sp_enterastral(castorder *co)
{
region *rt, *ro;
unit *u, *u2;
int remaining_cap;
int n, w;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
spellparameter *pa = co->par;
switch(getplaneid(r)) {
case 0:
rt = r_standard_to_astral(r);
ro = r;
break;
default:
cmistake(mage, co->order, 190, MSG_MAGIC);
return 0;
}
if (!rt) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_astralregion", ""));
return 0;
}
if (is_cursed(rt->attribs, C_ASTRALBLOCK, 0) || is_cursed(ro->attribs, C_ASTRALBLOCK, 0)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_astralblock", ""));
return 0;
}
remaining_cap = (int)((power-3) * 1500);
/* für jede Einheit in der Kommandozeile */
for (n = 0; n < pa->length; n++) {
if (pa->param[n]->flag == TARGET_NOTFOUND) continue;
u = pa->param[n]->data.u;
if (!ucontact(u, mage)) {
if (power > 10 && !is_magic_resistant(mage, u, 0) && can_survive(u, rt)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_contact_no_resist", "target", u));
ADDMSG(&u->faction->msgs, msg_message("send_astral", "unit target", mage, u));
} else {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_contact_resist", "target", u));
ADDMSG(&u->faction->msgs, msg_message("try_astral", "unit target", mage, u));
continue;
}
}
w = weight(u);
if (!can_survive(u, rt)) {
cmistake(mage, co->order, 231, MSG_MAGIC);
} else if (remaining_cap - w < 0) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "fail_tooheavy", "target", u));
} else {
message * m;
remaining_cap = remaining_cap - w;
move_unit(u, rt, NULL);
/* Meldungen in der Ausgangsregion */
for (u2 = r->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = r->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_disappear", "unit", u);
r_addmessage(r, u2->faction, m);
}
}
}
if (m) msg_release(m);
/* Meldungen in der Zielregion */
for (u2 = rt->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_appear", "unit", u);
r_addmessage(rt, u2->faction, m);
}
}
}
if (m) msg_release(m);
}
}
return cast_level;
}
/** Spell 'Astraler Ruf' / 'Astral Call'.
*/
int
sp_pullastral(castorder *co)
{
region *rt, *ro;
unit *u, *u2;
region_list *rl, *rl2;
int remaining_cap;
int n, w;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
spellparameter *pa = co->par;
switch (getplaneid(r)) {
case 1:
rt = r;
ro = pa->param[0]->data.r;
rl = astralregions(r, NULL);
rl2 = rl;
while (rl2!=NULL) {
region * r2 = rl2->data;
if (r2->x == ro->x && r2->y == ro->y) {
ro = r2;
break;
}
rl2 = rl2->next;
}
if (!rl2) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail::nocontact",
"target", rt));
free_regionlist(rl);
return 0;
}
free_regionlist(rl);
break;
default:
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_astralonly", ""));
return 0;
}
if (is_cursed(rt->attribs, C_ASTRALBLOCK, 0) || is_cursed(ro->attribs, C_ASTRALBLOCK, 0)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_astralblock", ""));
return 0;
}
remaining_cap = (int)((power-3) * 1500);
/* für jede Einheit in der Kommandozeile */
for (n = 1; n < pa->length; n++) {
spllprm * spobj = pa->param[n];
if (spobj->flag == TARGET_NOTFOUND) continue;
u = spobj->data.u;
if (u->region!=ro) {
/* Report this as unit not found */
if (spobj->typ == SPP_UNIT) {
spobj->data.i = u->no;
} else {
spobj->data.i = ualias(u);
}
spobj->flag = TARGET_NOTFOUND;
ADDMSG(&mage->faction->msgs, msg_unitnotfound(mage, co->order, spobj));
return false;
}
if (!ucontact(u, mage)) {
if (power > 12 && spobj->flag != TARGET_RESISTS && can_survive(u, rt)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_contact_no_resist", "target", u));
ADDMSG(&u->faction->msgs, msg_message("send_astral", "unit target", mage, u));
} else {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_contact_resist", "target", u));
ADDMSG(&u->faction->msgs, msg_message("try_astral", "unit target", mage, u));
continue;
}
}
w = weight(u);
if (!can_survive(u, rt)) {
cmistake(mage, co->order, 231, MSG_MAGIC);
} else if (remaining_cap - w < 0) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "fail_tooheavy", "target", u));
} else {
message * m;
remaining_cap = remaining_cap - w;
move_unit(u, rt, NULL);
/* Meldungen in der Ausgangsregion */
for (u2 = r->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = r->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_disappear", "unit", u);
r_addmessage(r, u2->faction, m);
}
}
}
if (m) msg_release(m);
/* Meldungen in der Zielregion */
for (u2 = rt->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_appear", "unit", u);
r_addmessage(rt, u2->faction, m);
}
}
}
if (m) msg_release(m);
}
}
return cast_level;
}
int
sp_leaveastral(castorder *co)
{
region *rt, *ro;
region_list *rl, *rl2;
unit *u, *u2;
int remaining_cap;
int n, w;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
spellparameter *pa = co->par;
switch(getplaneid(r)) {
case 1:
ro = r;
rt = pa->param[0]->data.r;
if (!rt) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail::noway", ""));
return 0;
}
rl = astralregions(r, inhabitable);
rl2 = rl;
while (rl2!=NULL) {
if (rl2->data == rt) break;
rl2 = rl2->next;
}
if (rl2==NULL) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail::noway", ""));
free_regionlist(rl);
return 0;
}
free_regionlist(rl);
break;
default:
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spell_astral_only", ""));
return 0;
}
if (ro==NULL || is_cursed(ro->attribs, C_ASTRALBLOCK, 0) || is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_astralblock", ""));
return 0;
}
remaining_cap = (int)((power-3) * 1500);
/* für jede Einheit in der Kommandozeile */
for (n = 1; n < pa->length; n++) {
if (pa->param[n]->flag == TARGET_NOTFOUND) continue;
u = pa->param[n]->data.u;
if (!ucontact(u, mage)) {
if (power > 10 && !pa->param[n]->flag == TARGET_RESISTS && can_survive(u, rt)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_contact_no_resist", "target", u));
ADDMSG(&u->faction->msgs, msg_message("send_astral", "unit target", mage, u));
} else {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_contact_resist", "target", u));
ADDMSG(&u->faction->msgs, msg_message("try_astral", "unit target", mage, u));
continue;
}
}
w = weight(u);
if (!can_survive(u, rt)) {
cmistake(mage, co->order, 231, MSG_MAGIC);
} else if (remaining_cap - w < 0) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "fail_tooheavy", "target", u));
} else {
message * m;
remaining_cap = remaining_cap - w;
move_unit(u, rt, NULL);
/* Meldungen in der Ausgangsregion */
for (u2 = r->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = r->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_disappear", "unit", u);
r_addmessage(r, u2->faction, m);
}
}
}
if (m) msg_release(m);
/* Meldungen in der Zielregion */
for (u2 = rt->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_appear", "unit", u);
r_addmessage(rt, u2->faction, m);
}
}
}
if (m) msg_release(m);
}
}
return cast_level;
}
int
sp_fetchastral(castorder *co)
{
int n;
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *pa = co->par;
double power = co->force;
int remaining_cap = (int)((power-3) * 1500);
region_list * rtl = NULL;
region * rt = co->rt; /* region to which we are fetching */
region * ro = NULL; /* region in which the target is */
if (rplane(rt)!=get_normalplane()) {
ADDMSG(&mage->faction->msgs, msg_message("error190",
"command region unit", co->order, rt, mage));
return 0;
}
if (is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_distance", ""));
return 0;
}
/* für jede Einheit in der Kommandozeile */
for (n=0; n!=pa->length; ++n) {
unit * u2, * u = pa->param[n]->data.u;
int w;
message * m;
if (pa->param[n]->flag & TARGET_NOTFOUND) continue;
if (u->region!=ro) {
/* this can happen several times if the units are from different astral
* regions. Only possible on the intersections of schemes */
region_list * rfind;
if (getplane(u->region) != get_astralplane()) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_astralonly", ""));
continue;
}
if (rtl!=NULL) free_regionlist(rtl);
rtl = astralregions(u->region, NULL);
for (rfind=rtl;rfind!=NULL;rfind=rfind->next) {
if (rfind->data==mage->region) break;
}
if (rfind==NULL) {
/* the region r is not in the schemes of rt */
ADDMSG(&mage->faction->msgs, msg_message("spellfail_distance",
"command region unit target", co->order, mage->region, mage, u));
continue;
}
ro = u->region;
}
if (is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_distance", ""));
continue;
}
if (!can_survive(u, rt)) {
cmistake(mage, co->order, 231, MSG_MAGIC);
continue;
}
w = weight(u);
if (remaining_cap - w < 0) {
ADDMSG(&mage->faction->msgs, msg_message("fail_tooheavy",
"command region unit target", co->order, mage->region, mage, u));
continue;
}
if (!ucontact(u, mage)) {
if (power>12 && !(pa->param[n]->flag & TARGET_RESISTS)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_contact_no_resist", "target", u));
ADDMSG(&u->faction->msgs, msg_message("send_astral", "unit target", mage, u));
} else {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "feedback_no_contact_resist", "target", u));
ADDMSG(&u->faction->msgs, msg_message("try_astral", "unit target", mage, u));
continue;
}
}
remaining_cap -= w;
move_unit(u, rt, NULL);
/* Meldungen in der Ausgangsregion */
for (u2 = ro->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = ro->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, ro, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_disappear", "unit", u);
r_addmessage(ro, u2->faction, m);
}
}
}
if (m) msg_release(m);
/* Meldungen in der Zielregion */
for (u2 = rt->units; u2; u2 = u2->next) freset(u2->faction, FFL_SELECT);
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next ) {
if (!fval(u2->faction, FFL_SELECT)) {
if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m) m = msg_message("astral_appear", "unit", u);
r_addmessage(rt, u2->faction, m);
}
}
}
if (m) msg_release(m);
}
if (rtl!=NULL) free_regionlist(rtl);
return cast_level;
}
#ifdef SHOWASTRAL_NOT_BORKED
int
sp_showastral(castorder *co)
{
unit *u;
region *rt;
int n = 0;
int c = 0;
region_list *rl, *rl2;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
switch(getplaneid(r)) {
case 0:
rt = r_standard_to_astral(r);
if (!rt) {
/* Hier gibt es keine Verbindung zur astralen Welt */
cmistake(mage, co->order, 216, MSG_MAGIC);
return 0;
}
break;
case 1:
rt = r;
break;
default:
/* Hier gibt es keine Verbindung zur astralen Welt */
cmistake(mage, co->order, 216, MSG_MAGIC);
return 0;
}
rl = all_in_range(rt,power/5);
/* Erst Einheiten zählen, für die Grammatik. */
for (rl2=rl; rl2; rl2=rl2->next) {
region * r2 = rl2->data;
if (!is_cursed(r2->attribs, C_ASTRALBLOCK, 0)) {
for(u = r2->units; u; u=u->next) {
if (u->race != new_race[RC_SPECIAL] && u->race != new_race[RC_SPELL]) n++;
}
}
}
if (n == 0) {
/* sprintf(buf, "%s kann niemanden im astralen Nebel entdecken.",
unitname(mage)); */
cmistake(mage, co->order, 220, MSG_MAGIC);
} else {
/* Ausgeben */
sprintf(buf, "%s hat eine Vision der astralen Ebene. Im astralen "
"Nebel zu erkennen sind ", unitname(mage));
for(rl2=rl; rl2; rl2=rl2->next) {
if (!is_cursed(rl2->data->attribs, C_ASTRALBLOCK, 0)) {
for(u = rl2->data->units; u; u=u->next) {
if (u->race != new_race[RC_SPECIAL] && u->race != new_race[RC_SPELL]) {
c++;
scat(unitname(u));
scat(" (");
if (!fval(u, UFL_PARTEITARNUNG)) {
scat(factionname(u->faction));
scat(", ");
}
icat(u->number);
scat(" ");
scat(LOC(mage->faction->locale, rc_name(u->race, u->number!=1)));
scat(", Entfernung ");
icat(distance(rl2->data, rt));
scat(")");
if (c == n-1) {
scat(" und ");
} else if (c < n-1) {
scat(", ");
}
}
}
}
}
scat(".");
addmessage(r, mage->faction, buf, MSG_MAGIC, ML_INFO);
}
free_regionlist(rl);
return cast_level;
unused(co);
return 0;
}
#endif
/* ------------------------------------------------------------- */
int
sp_viewreality(castorder *co)
{
region_list *rl, *rl2;
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
message * m;
if (getplaneid(r) != 1) {
/* sprintf(buf, "Dieser Zauber kann nur im Astralraum gezaubert werden."); */
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spell_astral_only", ""));
return 0;
}
if (is_cursed(r->attribs, C_ASTRALBLOCK, 0)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "spellfail_astralblock", ""));
return 0;
}
rl = astralregions(r, NULL);
/* Irgendwann mal auf Curses u/o Attribut umstellen. */
for (rl2=rl; rl2; rl2=rl2->next) {
u = create_unit(rl2->data, mage->faction, RS_FARVISION, new_race[RC_SPELL], 0, "spell/viewreality", NULL);
set_level(u, SK_OBSERVATION, co->level/2);
u->age = 2;
}
free_regionlist(rl);
m = msg_message("viewreality_effect", "unit", mage);
r_addmessage(r, mage->faction, m);
msg_release(m);
return cast_level;
}
/* ------------------------------------------------------------- */
int
sp_disruptastral(castorder *co)
{
region_list *rl, *rl2;
region *rt;
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
int duration = (int)(power/3)+1;
switch(getplaneid(r)) {
case 0:
rt = r_standard_to_astral(r);
if (!rt) {
/* "Hier gibt es keine Verbindung zur astralen Welt." */
cmistake(mage, co->order, 216, MSG_MAGIC);
return 0;
}
break;
case 1:
rt = r;
break;
default:
/* "Von hier aus kann man die astrale Ebene nicht erreichen." */
cmistake(mage, co->order, 215, MSG_MAGIC);
return 0;
}
rl = all_in_range(rt, (short)(power/5), NULL);
for (rl2=rl; rl2!=NULL; rl2=rl2->next) {
attrib *a;
variant effect;
region * r2 = rl2->data;
spec_direction *sd;
int inhab_regions = 0;
region_list * trl = NULL;
if (is_cursed(r2->attribs, C_ASTRALBLOCK, 0)) continue;
if (r2->units!=NULL) {
region_list * trl2;
trl = astralregions(rl2->data, inhabitable);
for (trl2 = trl; trl2; trl2 = trl2->next) ++inhab_regions;
}
/* Nicht-Permanente Tore zerstören */
a = a_find(r->attribs, &at_direction);
while (a!=NULL && a->type==&at_direction) {
attrib * a2 = a->next;
sd = (spec_direction *)(a->data.v);
if (sd->duration != -1) a_remove(&r->attribs, a);
a = a2;
}
/* Einheiten auswerfen */
if (trl!=NULL) {
for (u=r2->units;u;u=u->next) {
if (u->race != new_race[RC_SPELL]) {
region_list *trl2 = trl;
region *tr;
int c = rng_int() % inhab_regions;
/* Zufällige Zielregion suchen */
while (c--!=0) trl2 = trl2->next;
tr = trl2->data;
if (!is_magic_resistant(mage, u, 0) && can_survive(u, tr)) {
message * msg = msg_message("disrupt_astral", "unit region", u, tr);
add_message(&u->faction->msgs, msg);
add_message(&tr->msgs, msg);
msg_release(msg);
move_unit(u, tr, NULL);
}
}
}
free_regionlist(trl);
}
/* Kontakt unterbinden */
effect.i = 100;
create_curse(mage, &rl2->data->attribs, ct_find("astralblock"),
power, duration, effect, 0);
}
free_regionlist(rl);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Mauern der Ewigkeit
* Stufe: 7
* Kategorie: Artefakt
* Gebiet: Tybied
* Wirkung:
* Das Gebäude kostet keinen Unterhalt mehr
*
* ZAUBER "Mauern der Ewigkeit" <gebäude-nummer>
* Flags: (0)
*/
static int
sp_eternizewall(castorder *co)
{
unit *u;
curse * c;
building *b;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
spellparameter *pa = co->par;
message * msg;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
b = pa->param[0]->data.b;
c = create_curse(mage, &b->attribs, ct_find("nocostbuilding"),
power*power, 1, zero_effect, 0);
if (c==NULL) { /* ist bereits verzaubert */
cmistake(mage, co->order, 206, MSG_MAGIC);
return 0;
}
/* melden, 1x pro Partei in der Burg */
for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT);
msg = msg_message("sp_eternizewall_effect", "mage building region", mage, b, r);
for (u = r->units; u; u = u->next) {
if (!fval(u->faction, FFL_SELECT)) {
fset(u->faction, FFL_SELECT);
if (u->building == b) {
r_addmessage(r, u->faction, msg);
}
}
}
if (r!=mage->region) {
add_message(&mage->faction->msgs, msg);
} else if (mage->building!=b) {
r_addmessage(r, mage->faction, msg);
}
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Opfere Kraft
* Stufe: 15
* Gebiet: Tybied
* Kategorie: Einheit, positiv
* Wirkung:
* Mit Hilfe dieses Zaubers kann der Magier einen Teil seiner
* magischen Kraft permanent auf einen anderen Magier übertragen. Auf
* einen Tybied-Magier kann er die Hälfte der eingesetzten Kraft
* übertragen, auf einen Magier eines anderen Gebietes ein Drittel.
*
* Flags:
* (UNITSPELL)
*
* Syntax:
* ZAUBERE \"Opfere Kraft\" <Einheit-Nr> <Aura>
* "ui"
*/
int
sp_permtransfer(castorder *co)
{
int aura;
unit *tu;
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *pa = co->par;
const spell *sp = co->sp;
message * msg;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
/* wenn Ziel gefunden, dieses aber Magieresistent war, Zauber
* abbrechen aber kosten lassen */
if (pa->param[0]->flag == TARGET_RESISTS) return cast_level;
tu = pa->param[0]->data.u;
aura = pa->param[1]->data.i;
if (!is_mage(tu)) {
/* sprintf(buf, "%s in %s: 'ZAUBER %s': Einheit ist kein Magier."
, unitname(mage), regionname(mage->region, mage->faction),sa->strings[0]); */
cmistake(mage, co->order, 214, MSG_MAGIC);
return 0;
}
aura = min(get_spellpoints(mage)-spellcost(mage, sp), aura);
change_maxspellpoints(mage,-aura);
change_spellpoints(mage,-aura);
if (get_mage(tu)->magietyp == get_mage(mage)->magietyp) {
change_maxspellpoints(tu, aura/2);
} else {
change_maxspellpoints(tu, aura/3);
}
msg = msg_message("sp_permtransfer_effect", "mage target amount", mage, tu, aura);
add_message(&mage->faction->msgs, msg);
if (tu->faction!=mage->faction) {
add_message(&tu->faction->msgs, msg);
}
msg_release(msg);
return cast_level;
}
/* ------------------------------------------------------------- */
/* TODO: specialdirections? */
int
sp_movecastle(castorder *co)
{
building *b;
direction_t dir;
region *target_region;
unit *u, *unext;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
spellparameter *pa = co->par;
message* msg;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
b = pa->param[0]->data.b;
dir = finddirection(pa->param[1]->data.xs, mage->faction->locale);
if (dir == NODIRECTION) {
/* Die Richtung wurde nicht erkannt */
cmistake(mage, co->order, 71, MSG_PRODUCE);
return 0;
}
if (b->size > (cast_level-12) * 250) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "sp_movecastle_fail_0", ""));
return cast_level;
}
target_region = rconnect(r,dir);
if (!(target_region->terrain->flags & LAND_REGION)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "sp_movecastle_fail_1", "direction", dir));
return cast_level;
}
bunhash(b);
translist(&r->buildings, &target_region->buildings, b);
b->region = target_region;
b->size -= b->size/(10-rng_int()%6);
bhash(b);
for(u=r->units;u;) {
unext = u->next;
if (u->building == b) {
uunhash(u);
translist(&r->units, &target_region->units, u);
uhash(u);
}
u = unext;
}
if ((b->type==bt_find("caravan") || b->type==bt_find("dam") || b->type==bt_find("tunnel"))) {
boolean damage = false;
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
if (rroad(r, d)) {
rsetroad(r, d, rroad(r, d)/2);
damage = true;
}
}
/* if (damage) strcat(buf, " Die Straßen der Region wurden beschädigt."); */
}
msg = msg_message("sp_movecastle_effect", "building direction", b, dir);
r_addmessage(r, NULL, msg);
msg_release(msg);
return cast_level;
}
curse *
shipcurse_flyingship(ship* sh, unit * mage, double power, int duration)
{
static const curse_type * ct_flyingship = NULL;
if (!ct_flyingship) {
ct_flyingship = ct_find("flyingship");
assert(ct_flyingship);
}
if (curse_active(get_curse(sh->attribs, ct_flyingship))) {
return NULL;
} else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
return NULL;
} else {
/* mit C_SHIP_NODRIFT haben wir kein Problem */
return create_curse(mage, &sh->attribs, ct_flyingship, power, duration, zero_effect, 0);
}
}
/* ------------------------------------------------------------- */
/* Name: Luftschiff
* Stufe: 6
*
* Wirkung:
* Läßt ein Schiff eine Runde lang fliegen. Wirkt nur auf Boote und
* Langboote.
* Kombinierbar mit "Günstige Winde", aber nicht mit "Sturmwind".
*
* Flag:
* (ONSHIPCAST | SHIPSPELL | TESTRESISTANCE)
*/
int
sp_flying_ship(castorder *co)
{
ship *sh;
unit *u;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
spellparameter *pa = co->par;
message * m = NULL;
curse * c;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
sh = pa->param[0]->data.sh;
if (sh->type->construction->maxsize>50) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "error_flying_ship_too_big", "ship", sh));
return 0;
}
/* Duration = 1, nur diese Runde */
c = shipcurse_flyingship(sh, mage, power, 1);
if (c==NULL) {
if (is_cursed(sh->attribs, C_SHIP_FLYING, 0) ) {
/* Auf dem Schiff befindet liegt bereits so ein Zauber. */
cmistake(mage, co->order, 211, MSG_MAGIC);
} else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0) ) {
/* Es ist zu gefährlich, ein sturmgepeitschtes Schiff fliegen zu lassen. */
cmistake(mage, co->order, 210, MSG_MAGIC);
}
return 0;
}
sh->coast = NODIRECTION;
/* melden, 1x pro Partei */
for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT);
for(u = r->units; u; u = u->next ) {
/* das sehen natürlich auch die Leute an Land */
if (!fval(u->faction, FFL_SELECT) ) {
fset(u->faction, FFL_SELECT);
if (!m) m = msg_message("flying_ship_result", "mage ship", mage, sh);
add_message(&u->faction->msgs, m);
}
}
if (m) msg_release(m);
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Stehle Aura
* Stufe: 6
* Kategorie: Einheit, negativ
* Wirkung:
* Mit Hilfe dieses Zaubers kann der Magier einem anderen Magier
* seine Aura gegen dessen Willen entziehen und sich selber
* zuführen.
*
* Flags:
* (FARCASTING | SPELLLEVEL | UNITSPELL | TESTRESISTANCE |
* TESTCANSEE)
* */
int
sp_stealaura(castorder *co)
{
int taura;
unit *u;
unit *mage = co->magician.u;
int cast_level = co->level;
double power = co->force;
spellparameter *pa = co->par;
/* wenn kein Ziel gefunden, Zauber abbrechen */
if (pa->param[0]->flag == TARGET_NOTFOUND) return 0;
/* Zieleinheit */
u = pa->param[0]->data.u;
if (!get_mage(u)) {
ADDMSG(&mage->faction->msgs, msg_message(
"stealaura_fail", "unit target", mage, u));
ADDMSG(&u->faction->msgs, msg_message(
"stealaura_fail_detect", "unit", u));
return 0;
}
taura = (get_mage(u)->spellpoints*(rng_int()%(int)(3*power)+1))/100;
if (taura > 0) {
get_mage(u)->spellpoints -= taura;
get_mage(mage)->spellpoints += taura;
/* sprintf(buf, "%s entzieht %s %d Aura.", unitname(mage), unitname(u),
taura); */
ADDMSG(&mage->faction->msgs, msg_message(
"stealaura_success", "mage target aura", mage, u, taura));
/* sprintf(buf, "%s fühlt seine magischen Kräfte schwinden und verliert %d "
"Aura.", unitname(u), taura); */
ADDMSG(&u->faction->msgs, msg_message(
"stealaura_detect", "unit aura", u, taura));
} else {
ADDMSG(&mage->faction->msgs, msg_message(
"stealaura_fail", "unit target", mage, u));
ADDMSG(&u->faction->msgs, msg_message(
"stealaura_fail_detect", "unit", u));
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Astrale Schwächezone
* Stufe: 5
* Kategorie:
* Wirkung:
* Reduziert die Stärke jedes Spruch in der Region um Level Hält
* Sprüche bis zu einem Gesammtlevel von Stärke*10 aus, danach ist
* sie verbraucht.
* leibt bis zu Stärke Wochen aktiv.
* Ein Ring der Macht erhöht die Stärke um 1, in einem Magierturm
* gezaubert gibt nochmal +1 auf Stärke. (force)
*
* Beispiel:
* Eine Antimagiezone Stufe 7 hält bis zu 7 Wochen an oder Sprüche mit
* einem Gesammtlevel bis zu 70 auf. Also zB 7 Stufe 10 Sprüche, 10
* Stufe 7 Sprüche oder 35 Stufe 2 Sprüche. Sie reduziert die Stärke
* (level+boni) jedes Spruchs, der in der Region gezaubert wird, um
* 7. Alle Sprüche mit einer Stärke kleiner als 7 schlagen fehl
* (power = 0).
*
* Flags:
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
*
*/
int
sp_antimagiczone(castorder *co)
{
double power;
variant effect;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
int duration = (int)force+1;
/* Hält Sprüche bis zu einem summierten Gesamtlevel von power aus.
* Jeder Zauber reduziert die 'Lebenskraft' (vigour) der Antimagiezone
* um seine Stufe */
power = force * 10;
/* Reduziert die Stärke jedes Spruchs um effect */
effect.i = cast_level;
create_curse(mage, &r->attribs, ct_find("antimagiczone"), power, duration,
effect, 0);
/* Erfolg melden*/
ADDMSG(&mage->faction->msgs, msg_message(
"regionmagic_effect", "unit region command", mage,
mage->region, co->order));
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Schutzrunen
* Stufe: 8
* Kosten: SPC_FIX
*
* Wirkung:
* Gibt Gebäuden einen Bonus auf Magieresistenz von +20%. Der Zauber
* dauert 3+rng_int()%Level Wochen an, also im Extremfall bis zu 2 Jahre
* bei Stufe 20
*
* Es können mehrere Zauber übereinander gelegt werden, der Effekt
* summiert sich, jedoch wird die Dauer dadurch nicht verlängert.
*
* oder:
*
* Gibt Schiffen einen Bonus auf Magieresistenz von +20%. Der Zauber
* dauert 3+rng_int()%Level Wochen an, also im Extremfall bis zu 2 Jahre
* bei Stufe 20
*
* Es können mehrere Zauber übereinander gelegt werden, der Effekt
* summiert sich, jedoch wird die Dauer dadurch nicht verlängert.
*
* Flags:
* (ONSHIPCAST | TESTRESISTANCE)
*
* Syntax:
* ZAUBERE \"Runen des Schutzes\" GEBAEUDE <Gebaeude-Nr>
* ZAUBERE \"Runen des Schutzes\" SCHIFF <Schiff-Nr>
* "kc"
*/
static int
sp_magicrunes(castorder *co)
{
int duration;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
spellparameter *pa = co->par;
variant effect;
duration = 3 + rng_int()%cast_level;
effect.i = 20;
switch(pa->param[0]->typ) {
case SPP_BUILDING:
{
building *b;
b = pa->param[0]->data.b;
/* Magieresistenz der Burg erhöht sich um 20% */
create_curse(mage, &b->attribs, ct_find("magicrunes"), force,
duration, effect, 0);
/* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_message(
"objmagic_effect", "unit region command target", mage,
mage->region, co->order, buildingname(b)));
break;
}
case SPP_SHIP:
{
ship *sh;
sh = pa->param[0]->data.sh;
/* Magieresistenz des Schiffs erhöht sich um 20% */
create_curse(mage, &sh->attribs, ct_find("magicrunes"), force,
duration, effect, 0);
/* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_message(
"objmagic_effect", "unit region command target", mage,
mage->region, co->order, shipname(sh)));
break;
}
default:
/* fehlerhafter Parameter */
return 0;
}
return cast_level;
}
/* ------------------------------------------------------------- */
/* Name: Zeitdehnung
*
* Flags:
* (UNITSPELL | SPELLLEVEL | ONSHIPCAST | TESTCANSEE)
* Syntax:
* "u+"
*/
int
sp_speed2(castorder *co)
{
int n, maxmen, used = 0, dur, men;
unit *u;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
spellparameter *pa = co->par;
maxmen = 2 * cast_level * cast_level;
dur = max(1, cast_level/2);
for (n = 0; n < pa->length; n++) {
variant effect;
/* sollte nie negativ werden */
if (maxmen < 1)
break;
if (pa->param[n]->flag == TARGET_RESISTS
|| pa->param[n]->flag == TARGET_NOTFOUND)
continue;
u = pa->param[n]->data.u;
men = min(maxmen,u->number);
effect.i = 2;
create_curse(mage, &u->attribs, ct_find("speed"), force, dur, effect, men);
maxmen -= men;
used += men;
}
/* TODO: Erfolg melden*/
/* Effektiv benötigten cast_level (mindestens 1) zurückgeben */
used = (int)sqrt(used/2);
return max(1, used);
}
/* ------------------------------------------------------------- */
/* Name: Magiefresser
* Stufe: 7
* Kosten: SPC_LEVEL
*
* Wirkung:
* Kann eine bestimmte Verzauberung angreifen und auflösen. Die Stärke
* des Zaubers muss stärker sein als die der Verzauberung.
* Syntax:
* ZAUBERE \"Magiefresser\" REGION
* ZAUBERE \"Magiefresser\" EINHEIT <Einheit-Nr>
* ZAUBERE \"Magiefresser\" GEBAEUDE <Gebaeude-Nr>
* ZAUBERE \"Magiefresser\" SCHIFF <Schiff-Nr>
*
* "kc?c"
* Flags:
* (FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE)
*/
/* Jeder gebrochene Zauber verbraucht c->vigour an Zauberkraft
* (force) */
int
sp_q_antimagie(castorder *co)
{
attrib **ap;
int obj;
curse * c = NULL;
int succ;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
spellparameter *pa = co->par;
const char *ts = NULL;
obj = pa->param[0]->typ;
switch(obj) {
case SPP_REGION:
ap = &r->attribs;
ts = regionname(r, mage->faction);
break;
case SPP_TEMP:
case SPP_UNIT:
{
unit *u = pa->param[0]->data.u;
ap = &u->attribs;
ts = unitid(u);
break;
}
case SPP_BUILDING:
{
building *b = pa->param[0]->data.b;
ap = &b->attribs;
ts = buildingid(b);
break;
}
case SPP_SHIP:
{
ship *sh = pa->param[0]->data.sh;
ap = &sh->attribs;
ts = shipid(sh);
break;
}
default:
/* Das Zielobjekt wurde vergessen */
cmistake(mage, co->order, 203, MSG_MAGIC);
return 0;
}
succ = break_curse(ap, cast_level, force, c);
if (succ) {
ADDMSG(&mage->faction->msgs, msg_message(
"destroy_magic_effect", "unit region command succ target",
mage, mage->region, co->order, succ, ts));
} else {
ADDMSG(&mage->faction->msgs, msg_message(
"destroy_magic_noeffect", "unit region command",
mage, mage->region, co->order));
}
return max(succ, 1);
}
/* ------------------------------------------------------------- */
/* Name: Fluch brechen
* Stufe: 7
* Kosten: SPC_LEVEL
*
* Wirkung:
* Kann eine bestimmte Verzauberung angreifen und auflösen. Die Stärke
* des Zaubers muss stärker sein als die der Verzauberung.
* Syntax:
* ZAUBERE \"Fluch brechen\" REGION <Zauber-id>
* ZAUBERE \"Fluch brechen\" EINHEIT <Einheit-Nr> <Zauber-id>
* ZAUBERE \"Fluch brechen\" GEBAEUDE <Gebaeude-Nr> <Zauber-id>
* ZAUBERE \"Fluch brechen\" SCHIFF <Schiff-Nr> <Zauber-id>
*
* "kcc"
* Flags:
* (FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE)
*/
int
sp_break_curse(castorder *co)
{
attrib **ap;
int obj;
curse * c;
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
double force = co->force;
spellparameter *pa = co->par;
const char *ts = NULL;
if (pa->length < 2) {
/* Das Zielobjekt wurde vergessen */
cmistake(mage, co->order, 203, MSG_MAGIC);
}
obj = pa->param[0]->typ;
c = findcurse(atoi36(pa->param[1]->data.s));
if (!c) {
/* Es wurde kein Ziel gefunden */
ADDMSG(&mage->faction->msgs, msg_message(
"spelltargetnotfound", "unit region command",
mage, mage->region, co->order));
} else {
switch(obj) {
case SPP_REGION:
ap = &r->attribs;
ts = regionname(r, mage->faction);
break;
case SPP_TEMP:
case SPP_UNIT:
{
unit *u = pa->param[0]->data.u;
ap = &u->attribs;
ts = unitid(u);
break;
}
case SPP_BUILDING:
{
building *b = pa->param[0]->data.b;
ap = &b->attribs;
ts = buildingid(b);
break;
}
case SPP_SHIP:
{
ship *sh = pa->param[0]->data.sh;
ap = &sh->attribs;
ts = shipid(sh);
break;
}
default:
/* Das Zielobjekt wurde vergessen */
cmistake(mage, co->order, 203, MSG_MAGIC);
return 0;
}
/* überprüfung, ob curse zu diesem objekt gehört */
if (!is_cursed_with(*ap, c)) {
/* Es wurde kein Ziel gefunden */
ADDMSG(&mage->faction->msgs,
msg_message(
"spelltargetnotfound", "unit region command",
mage, mage->region, co->order));
}
/* curse auflösen, wenn zauber stärker (force > vigour)*/
c->vigour -= force;
if (c->vigour <= 0.0) {
remove_curse(ap, c);
ADDMSG(&mage->faction->msgs, msg_message(
"destroy_curse_effect", "unit region command id target",
mage, mage->region, co->order, pa->param[1]->data.xs,
ts));
} else {
ADDMSG(&mage->faction->msgs, msg_message(
"destroy_curse_noeffect", "unit region command",
mage, mage->region, co->order));
}
}
return cast_level;
}
/* ------------------------------------------------------------- */
int
sp_becomewyrm(castorder *co)
{
#ifdef KARMA_MODULE
unit *u = co->magician.u;
int wyrms_already_created = 0;
int wyrms_allowed = 0;
attrib *a;
wyrms_allowed = fspecial(u->faction, FS_WYRM);
a = a_find(u->faction->attribs, &at_wyrm);
if (a) wyrms_already_created = a->data.i;
if (wyrms_already_created >= wyrms_allowed) {
cmistake(u, co->order, 262, MSG_MAGIC);
return 0;
}
if (!a) {
a_add(&u->faction->attribs, a_new(&at_wyrm));
a->data.i = 1;
} else {
a->data.i++;
}
u->race = new_race[RC_WYRM];
add_spell(get_mage(u), find_spellbyid(M_GRAU, SPL_WYRMODEM));
ADDMSG(&u->faction->msgs, msg_message("becomewyrm", "u", u));
return co->level;
#else
return 0;
#endif /* KARMA_MODULE */
}
/* ------------------------------------------------------------- */
/* Name: WDW-Pyramidenfindezauber
* Stufe: unterschiedlich
* Gebiet: alle
* Wirkung:
* gibt die ungefaehre Entfernung zur naechstgelegenen Pyramiden-
* region an.
*
* Flags:
*/
static int
sp_wdwpyramid(castorder *co)
{
region *r = co->rt;
unit *mage = co->magician.u;
int cast_level = co->level;
if (a_find(r->attribs, &at_wdwpyramid) != NULL) {
ADDMSG(&mage->faction->msgs, msg_message("wdw_pyramidspell_found",
"unit region command", mage, r, co->order));
} else {
region *r2;
int mindist = INT_MAX;
int minshowdist;
int maxshowdist;
for(r2 = regions; r2; r2 = r2->next) {
if (a_find(r2->attribs, &at_wdwpyramid) != NULL) {
int dist = distance(mage->region, r2);
if (dist < mindist) {
mindist = dist;
}
}
}
assert(mindist >= 1);
minshowdist = mindist - rng_int()%5;
maxshowdist = minshowdist + 4;
ADDMSG(&mage->faction->msgs, msg_message("wdw_pyramidspell_notfound",
"unit region command mindist maxdist", mage, r, co->order,
max(1, minshowdist), maxshowdist));
}
return cast_level;
}
typedef struct spelldata {
spellid_t id;
const char *sname;
const char *info;
const char *syntax;
const char *parameter;
magic_t magietyp;
int sptyp;
char rank; /* Reihenfolge der Zauber */
int level; /* Stufe des Zaubers */
struct component {
const char * name;
int amount;
int flags;
} components[5];
spell_f sp_function;
void (*patzer) (castorder*);
} spelldata;
static spelldata spelldaten[] =
{
/* M_DRUIDE */
{
SPL_BLESSEDHARVEST, "blessedharvest", NULL, NULL, NULL,
M_DRUIDE,
(FARCASTING | SPELLLEVEL | ONSHIPCAST | REGIONSPELL),
5, 1,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_blessedharvest, NULL
},
{
SPL_STONEGOLEM, "stonegolem", NULL, NULL, NULL,
M_DRUIDE, (SPELLLEVEL), 4, 1,
{
{ "aura", 2, SPC_LEVEL },
{ "stone", 1, SPC_LEVEL },
{ "p2", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_create_stonegolem, NULL
},
{
SPL_IRONGOLEM, "irongolem", NULL, NULL, NULL,
M_DRUIDE, (SPELLLEVEL), 4, 2,
{
{ "aura", 2, SPC_LEVEL },
{ "iron", 1, SPC_LEVEL },
{ "p2", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_create_irongolem, NULL
},
{
SPL_TREEGROW, "treegrow", NULL, NULL, NULL,
M_DRUIDE,
(FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE),
5, 2,
{
{ "aura", 4, SPC_LEVEL },
{ "log", 1, SPC_LEVEL },
{ "p2", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_hain, patzer_ents
},
{
SPL_RUSTWEAPON, "rustweapon", NULL, NULL,
"u+",
M_DRUIDE,
(FARCASTING | SPELLLEVEL | UNITSPELL | TESTCANSEE | TESTRESISTANCE),
5, 3,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_rosthauch, NULL
},
{
SPL_KAELTESCHUTZ, "cold_protection", NULL, NULL,
"u+",
M_DRUIDE,
(UNITSPELL | SPELLLEVEL | TESTCANSEE | ONSHIPCAST),
5, 3,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_kaelteschutz, NULL
},
{
SPL_HAGEL, "hail", NULL, NULL, NULL,
M_DRUIDE, (COMBATSPELL|SPELLLEVEL), 5, 3,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_kampfzauber, NULL
},
{
SPL_IRONKEEPER, "ironkeeper", NULL, NULL, NULL,
M_DRUIDE,
(FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE),
5, 3,
{
{ "aura", 3, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_ironkeeper, NULL
},
{
SPL_MAGICSTREET, "magicstreet", NULL, NULL, NULL,
M_DRUIDE,
(FARCASTING | SPELLLEVEL | REGIONSPELL | ONSHIPCAST | TESTRESISTANCE),
5, 4,
{
{ "aura", 1, SPC_LEVEL },
{ "stone", 1, SPC_FIX },
{ "log", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_magicstreet, NULL
},
{
SPL_WINDSHIELD, "windshield", NULL, NULL, NULL,
M_DRUIDE, (PRECOMBATSPELL | SPELLLEVEL), 5, 4,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_windshield, NULL
},
{
SPL_MALLORNTREEGROW, "mallorntreegrow", NULL, NULL, NULL,
M_DRUIDE,
(FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE),
5, 4,
{
{ "aura", 6, SPC_LEVEL },
{ "mallorn", 1, SPC_LEVEL },
{ "p2", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_mallornhain, patzer_ents
},
{ SPL_GOODWINDS, "goodwinds", NULL, NULL,
"s",
M_DRUIDE,
(SHIPSPELL|ONSHIPCAST|SPELLLEVEL|TESTRESISTANCE),
5, 4,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_goodwinds, NULL
},
{
SPL_HEALING, "healing", NULL, NULL, NULL,
M_DRUIDE, (POSTCOMBATSPELL | SPELLLEVEL), 5, 5,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_healing, NULL
},
{
SPL_REELING_ARROWS, "reelingarrows", NULL, NULL, NULL,
M_DRUIDE, (PRECOMBATSPELL | SPELLLEVEL), 5, 5,
{
{ "aura", 15, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_reeling_arrows, NULL
},
{
SPL_GWYRRD_FUMBLESHIELD, "gwyrrdfumbleshield", NULL, NULL, NULL,
M_DRUIDE, (PRECOMBATSPELL | SPELLLEVEL), 2, 5,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_fumbleshield, NULL
},
{
SPL_TRANSFERAURA_DRUIDE, "transferauradruide", NULL, "aura", "ui",
M_DRUIDE, (UNITSPELL|ONSHIPCAST), 1, 6,
{
{ "aura", 2, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_transferaura, NULL
},
{
SPL_EARTHQUAKE, "earthquake", NULL, NULL, NULL,
M_DRUIDE, (FARCASTING|REGIONSPELL|TESTRESISTANCE), 5, 6,
{
{ "aura", 25, SPC_FIX },
{ "laen", 2, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_earthquake, NULL
},
{
SPL_STORMWINDS, "stormwinds", NULL, NULL,
"s+",
M_DRUIDE,
(SHIPSPELL | ONSHIPCAST | OCEANCASTABLE | TESTRESISTANCE | SPELLLEVEL),
5, 6,
{
{ "aura", 6, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_stormwinds, NULL
},
{
SPL_HOMESTONE, "homestone", NULL, NULL, NULL,
M_DRUIDE, (0), 5, 7,
{
{ "aura", 50, SPC_FIX },
{ "permaura", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_homestone, NULL
},
{
SPL_WOLFHOWL, "wolfhowl", NULL, NULL, NULL,
M_DRUIDE, (PRECOMBATSPELL | SPELLLEVEL ), 5, 7,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_wolfhowl, NULL
},
{
SPL_VERSTEINERN, "versteinern", NULL, NULL, NULL,
M_DRUIDE, (COMBATSPELL | SPELLLEVEL), 5, 8,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_petrify, NULL
},
{
SPL_STRONG_WALL, "strongwall", NULL, NULL, NULL,
M_DRUIDE, (PRECOMBATSPELL | SPELLLEVEL), 5, 8,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_strong_wall, NULL
},
{
SPL_GWYRRD_DESTROY_MAGIC, "gwyrrddestroymagic", NULL, NULL,
"kc?",
M_DRUIDE,
(FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE | ANYTARGET),
2, 8,
{
{ "aura", 6, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_destroy_magic, NULL
},
{
SPL_TREEWALKENTER, "treewalkenter", NULL, NULL,
"u+",
M_DRUIDE, (UNITSPELL | SPELLLEVEL | TESTCANSEE), 7, 9,
{
{ "aura", 3, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_treewalkenter, NULL
},
{
SPL_TREEWALKEXIT, "treewalkexit", NULL, NULL,
"ru+",
M_DRUIDE, (UNITSPELL | SPELLLEVEL | TESTCANSEE), 7, 9,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_treewalkexit, NULL
},
{
SPL_HOLYGROUND, "holyground", NULL, NULL, NULL,
M_DRUIDE, (0), 5, 9,
{
{ "aura", 80, SPC_FIX },
{ "permaura", 3, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_holyground, NULL
},
{
SPL_SUMMONENT, "summonent", NULL, NULL, NULL,
M_DRUIDE, (SPELLLEVEL), 5, 10,
{
{ "aura", 6, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summonent, NULL
},
{
SPL_GWYRRD_FAMILIAR, "gwyrrdfamiliar", NULL, NULL, NULL,
M_DRUIDE, (NOTFAMILIARCAST), 5, 10,
{
{ "aura", 100, SPC_FIX },
{ "permaura", 5, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summon_familiar, NULL
},
{
SPL_BLESSSTONECIRCLE, "blessstonecircle", NULL, NULL,
"b",
M_DRUIDE, (BUILDINGSPELL), 5, 11,
{
{ "aura", 350, SPC_FIX },
{ "permaura", 5, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_blessstonecircle, NULL
},
{
SPL_GWYRRD_ARMORSHIELD, "barkskin", NULL, NULL, NULL,
M_DRUIDE, (PRECOMBATSPELL | SPELLLEVEL), 2, 12,
{
{ "aura", 4, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_armorshield, NULL
},
{
SPL_DROUGHT, "summonfireelemental", NULL, NULL, NULL,
M_DRUIDE, (FARCASTING|REGIONSPELL|TESTRESISTANCE), 5, 13,
{
{ "aura", 600, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_drought, NULL
},
{
SPL_FOG_OF_CONFUSION, "fogofconfusion", NULL, NULL, NULL,
M_DRUIDE,
(FARCASTING|SPELLLEVEL),
5, 14,
{
{ "aura", 8, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_fog_of_confusion, NULL
},
{
SPL_MAELSTROM, "maelstrom", NULL, NULL, NULL,
M_DRUIDE,
(OCEANCASTABLE | ONSHIPCAST | REGIONSPELL | TESTRESISTANCE),
5, 15,
{
{ "aura", 200, SPC_FIX },
{ "seaserpenthead", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_maelstrom, NULL
},
{
SPL_MALLORN, "magic_roots", NULL, NULL, NULL,
M_DRUIDE,
(FARCASTING | REGIONSPELL | TESTRESISTANCE),
5, 16,
{
{ "aura", 250, SPC_FIX },
{ "permaura", 10, SPC_FIX },
{ "toadslime", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_mallorn, NULL
},
{
SPL_GREAT_DROUGHT, "great_drought", NULL, NULL, NULL,
M_DRUIDE,
(FARCASTING | REGIONSPELL | TESTRESISTANCE),
5, 17,
{
{ "aura", 800, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_great_drought, NULL
},
/* M_CHAOS */
{
SPL_SPARKLE_CHAOS, "sparklechaos", NULL, NULL,
"u",
M_CHAOS, (UNITSPELL | TESTCANSEE | SPELLLEVEL), 5, 1,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_sparkle, NULL
},
{
SPL_FIREBALL, "fireball", NULL, NULL, NULL,
M_CHAOS, (COMBATSPELL | SPELLLEVEL), 5, 2,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_kampfzauber, NULL
},
{
SPL_MAGICBOOST, "magicboost", NULL, NULL, NULL,
M_CHAOS, (ONSHIPCAST), 3, 3,
{
{ "aura", 2, SPC_LINEAR },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_magicboost, NULL
},
{
SPL_BLOODSACRIFICE, "bloodsacrifice", NULL, NULL, NULL,
M_CHAOS, (ONSHIPCAST), 1, 4,
{
{ "hp", 4, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_bloodsacrifice, NULL
},
{
SPL_BERSERK, "berserk", NULL, NULL, NULL,
M_CHAOS, (PRECOMBATSPELL | SPELLLEVEL), 4, 5,
{
{ "aura", 5, SPC_LEVEL },
{ "peasant", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_berserk, NULL
},
{
SPL_FUMBLECURSE, "fumblecurse", NULL, NULL,
"u",
M_CHAOS,
(UNITSPELL | SPELLLEVEL | TESTCANSEE | TESTRESISTANCE),
4, 5,
{
{ "aura", 4, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_fumblecurse, patzer_fumblecurse
},
{
SPL_SUMMONUNDEAD, "summonundead", NULL, NULL, NULL,
M_CHAOS, (SPELLLEVEL | FARCASTING | ONSHIPCAST),
5, 6,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summonundead, patzer_peasantmob
},
{
SPL_COMBATRUST, "combatrust", NULL, NULL, NULL,
M_CHAOS, (COMBATSPELL | SPELLLEVEL), 5, 6,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_combatrosthauch, NULL
},
{
SPL_TRANSFERAURA_CHAOS, "transferaurachaos", NULL, "aura", "ui",
M_CHAOS, (UNITSPELL|ONSHIPCAST), 1, 7,
{
{ "aura", 2, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_transferaura, NULL
},
{
SPL_FIREWALL, "firewall", NULL,
"direction",
"c",
M_CHAOS, (SPELLLEVEL | REGIONSPELL | TESTRESISTANCE), 4, 7,
{
{ "aura", 6, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_firewall, patzer_peasantmob
},
{
SPL_PLAGUE, "plague", NULL, NULL, NULL,
M_CHAOS,
(FARCASTING | REGIONSPELL | TESTRESISTANCE),
5, 7,
{
{ "aura", 30, SPC_FIX },
{ "peasant", 50, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_plague, patzer_peasantmob
},
{
SPL_CHAOSROW, "chaosrow", NULL, NULL, NULL,
M_CHAOS, (PRECOMBATSPELL | SPELLLEVEL), 5, 8,
{
{ "aura", 3, SPC_LEVEL },
{ "peasant", 10, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_chaosrow, NULL
},
{
SPL_SUMMONSHADOW, "summonshadow", NULL, NULL, NULL,
M_CHAOS, (SPELLLEVEL), 5, 8,
{
{ "aura", 3, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summonshadow, patzer_peasantmob
},
{
SPL_UNDEADHERO, "undeadhero", NULL, NULL, NULL,
M_CHAOS, (POSTCOMBATSPELL | SPELLLEVEL), 5, 9,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_undeadhero, NULL
},
{
SPL_AURALEAK, "auraleak", NULL, NULL, NULL,
M_CHAOS, (REGIONSPELL | TESTRESISTANCE), 3, 9,
{
{ "aura", 35, SPC_FIX },
{ "dragonblood", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_auraleak, NULL
},
{
SPL_DRAIG_FUMBLESHIELD, "draigfumbleshield", NULL, NULL, NULL,
M_CHAOS, (PRECOMBATSPELL | SPELLLEVEL), 2, 9,
{
{ "aura", 6, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_fumbleshield, NULL
},
{
SPL_FOREST_FIRE, "forestfire", NULL, NULL, NULL,
M_CHAOS, (FARCASTING | REGIONSPELL | TESTRESISTANCE), 5, 10,
{
{ "aura", 50, SPC_FIX },
{ "oil", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_forest_fire, patzer_peasantmob
},
{
SPL_DRAIG_DESTROY_MAGIC, "draigdestroymagic", NULL, NULL,
"kc?",
M_CHAOS,
(FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE | ANYTARGET),
2, 10,
{
{ "aura", 10, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_destroy_magic, NULL
},
{
SPL_UNHOLYPOWER, "unholypower", NULL, NULL,
"u+",
M_CHAOS, (UNITSPELL | SPELLLEVEL | TESTCANSEE), 5, 14,
{
{ "aura", 10, SPC_LEVEL },
{ "peasant", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_unholypower, NULL
},
{
SPL_DEATHCLOUD, "deathcloud", NULL, NULL, NULL,
M_CHAOS, (FARCASTING | REGIONSPELL | TESTRESISTANCE), 5, 11,
{
{ "aura", 40, SPC_FIX },
{ "hp", 15, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_deathcloud, patzer_peasantmob
},
{
SPL_SUMMONDRAGON, "summondragon", NULL, NULL, NULL,
M_CHAOS, (FARCASTING | REGIONSPELL | TESTRESISTANCE), 5, 11,
{
{ "aura", 80, SPC_FIX },
{ "dragonhead", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summondragon, patzer_peasantmob
},
{
SPL_SUMMONSHADOWLORDS, "summonshadowlords", NULL, NULL, NULL,
M_CHAOS, (SPELLLEVEL), 5, 12,
{
{ "aura", 7, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summonshadowlords, patzer_peasantmob
},
{
SPL_DRAIG_FAMILIAR, "draigfamiliar", NULL, NULL, NULL,
M_CHAOS, (NOTFAMILIARCAST), 5, 13,
{
{ "aura", 100, SPC_FIX },
{ "permaura", 5, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summon_familiar, NULL
},
{
SPL_CHAOSSUCTION, "chaossuction", NULL, NULL, NULL,
M_CHAOS, (0), 5, 14,
{
{ "aura", 150, SPC_FIX },
{ "peasant", 200, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_chaossuction, patzer_peasantmob
},
/* M_TRAUM */
{
SPL_SPARKLE_DREAM, "sparkledream", NULL, NULL,
"u",
M_TRAUM,
(UNITSPELL | TESTCANSEE | SPELLLEVEL | ONSHIPCAST),
5, 1,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_sparkle, NULL
},
{
SPL_SHADOWKNIGHTS, "shadowknights", NULL, NULL, NULL,
M_TRAUM, (PRECOMBATSPELL | SPELLLEVEL), 4, 1,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_shadowknights, NULL
},
{
SPL_FLEE, "flee", NULL, NULL, NULL,
M_TRAUM, (PRECOMBATSPELL | SPELLLEVEL), 5, 2,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_flee, NULL
},
{
SPL_PUTTOREST, "puttorest", NULL, NULL, NULL,
M_TRAUM, (SPELLLEVEL), 5, 2,
{
{ "aura", 3, SPC_LEVEL },
{ "p2", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_puttorest, NULL
},
{
SPL_ICASTLE, "icastle", NULL,
"buildingtype",
"c",
M_TRAUM, (0), 5, 3,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_icastle, NULL
},
{
SPL_TRANSFERAURA_TRAUM, "transferauratraum", NULL, "aura", "ui",
M_TRAUM, (UNITSPELL|ONSHIPCAST), 1, 3,
{
{ "aura", 2, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_transferaura, NULL
},
{
SPL_ILL_SHAPESHIFT, "shapeshift", NULL,
"race",
"uc",
M_TRAUM, (UNITSPELL|SPELLLEVEL), 5, 3,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_illusionary_shapeshift, NULL
},
{
SPL_DREAMREADING, "dreamreading", NULL, NULL,
"u",
M_TRAUM, (FARCASTING | UNITSPELL | TESTRESISTANCE), 5, 4,
{
{ "aura", 8, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_dreamreading, NULL
},
{
SPL_TIREDSOLDIERS, "tiredsoldiers", NULL, NULL, NULL,
M_TRAUM, (PRECOMBATSPELL | SPELLLEVEL), 5, 4,
{
{ "aura", 4, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_tiredsoldiers, NULL
},
{
SPL_REANIMATE, "reanimate", NULL, NULL, NULL,
M_TRAUM, (POSTCOMBATSPELL | SPELLLEVEL), 4, 5,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_reanimate, NULL
},
{
SPL_ANALYSEDREAM, "analysedream", NULL, NULL,
"u",
M_TRAUM, (UNITSPELL | ONSHIPCAST | TESTCANSEE), 5, 5,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_analysedream, NULL
},
{
SPL_DISTURBINGDREAMS, "disturbingdreams", NULL, NULL, NULL,
M_TRAUM, (FARCASTING | REGIONSPELL | TESTRESISTANCE), 5, 6,
{
{ "aura", 18, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_disturbingdreams, NULL
},
{
SPL_SLEEP, "sleep", NULL, NULL, NULL,
M_TRAUM, (COMBATSPELL | SPELLLEVEL ), 5, 7,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_sleep, NULL
},
{
SPL_WISPS, "wisps", NULL,
"direction",
"c",
M_TRAUM, (SPELLLEVEL | FARCASTING), 5, 7,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_wisps, NULL
},
{
SPL_GOODDREAMS, "gooddreams", NULL, NULL, NULL,
M_TRAUM,
(FARCASTING | REGIONSPELL | TESTRESISTANCE),
5, 8,
{
{ "aura", 80, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_gooddreams, NULL
},
{
SPL_ILLAUN_DESTROY_MAGIC, "illaundestroymagic", NULL, NULL,
"kc?",
M_TRAUM,
(FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE | ANYTARGET),
2, 8,
{
{ "aura", 6, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_destroy_magic, NULL
},
{
SPL_ILLAUN_FAMILIAR, "illaunfamiliar", NULL, NULL, NULL,
M_TRAUM, (NOTFAMILIARCAST), 5, 9,
{
{ "aura", 100, SPC_FIX },
{ "permaura", 5, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summon_familiar, NULL
},
{
SPL_CLONECOPY, "clone", NULL, NULL, NULL,
M_TRAUM, (NOTFAMILIARCAST), 5, 9,
{
{ "aura", 100, SPC_FIX },
{ "permaura", 20, SPC_FIX },
{ "dragonblood", 5, SPC_FIX },
{ "p2", 5, SPC_FIX },
{ 0, 0, 0 }
},
(spell_f)sp_clonecopy, NULL
},
{
SPL_BADDREAMS, "bad_dreams", NULL, NULL, NULL,
M_TRAUM,
(FARCASTING | REGIONSPELL | TESTRESISTANCE), 5, 10,
{
{ "aura", 90, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_baddreams, NULL
},
{
SPL_MINDBLAST, "mindblast", NULL, NULL, NULL,
M_TRAUM, (COMBATSPELL | SPELLLEVEL), 5, 11,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_mindblast, NULL
},
{
SPL_ORKDREAM, "orkdream", NULL, NULL,
"u+",
M_TRAUM,
(UNITSPELL | TESTRESISTANCE | TESTCANSEE | SPELLLEVEL), 5, 12,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_sweetdreams, NULL
},
{
SPL_SUMMON_ALP, "summon_alp", NULL, NULL, "u",
M_TRAUM,
(UNITSPELL | SEARCHGLOBAL | TESTRESISTANCE),
5, 15,
{
{ "aura", 350, SPC_FIX },
{ "permaura", 5, SPC_FIX },
{ "h8", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summon_alp, NULL
},
{
SPL_DREAM_OF_CONFUSION, "dream_of_confusion", NULL, NULL, NULL,
M_TRAUM,
(FARCASTING | SPELLLEVEL),
5, 16,
{
{ "aura", 7, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_dream_of_confusion, NULL
},
/* M_BARDE */
{
SPL_DENYATTACK, "appeasement", NULL, NULL, NULL,
M_BARDE, (PRECOMBATSPELL | SPELLLEVEL ), 5, 1,
{
{ "aura", 2, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_denyattack, NULL
},
{
SPL_HEALINGSONG, "song_of_healing", NULL, NULL, NULL,
M_BARDE, (POSTCOMBATSPELL | SPELLLEVEL), 5, 2,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_healing, NULL
},
{
SPL_GENEROUS, "generous", NULL, NULL, NULL,
M_BARDE,
(FARCASTING | SPELLLEVEL | ONSHIPCAST | REGIONSPELL | TESTRESISTANCE),
5, 2,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_generous, NULL
},
{
SPL_RAINDANCE, "raindance", NULL, NULL, NULL,
M_BARDE,
(FARCASTING | SPELLLEVEL | ONSHIPCAST | REGIONSPELL),
5, 3,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_blessedharvest, NULL
},
{
SPL_SONG_OF_FEAR, "song_of_fear", NULL, NULL, NULL,
M_BARDE, (COMBATSPELL | SPELLLEVEL), 5, 3,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_flee, NULL
},
{
SPL_RECRUIT, "courting", NULL, NULL, NULL,
M_BARDE, (SPELLLEVEL), 5, 4,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_recruit, NULL
},
{
SPL_SONG_OF_CONFUSION, "song_of_confusion", NULL, NULL, NULL,
M_BARDE, (PRECOMBATSPELL | SPELLLEVEL), 5, 4,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_chaosrow, NULL
},
{
SPL_HERO, "heroic_song", NULL, NULL, NULL,
M_BARDE, (PRECOMBATSPELL | SPELLLEVEL), 4, 5,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_hero, NULL
},
{
SPL_TRANSFERAURA_BARDE, "transfer_aura_song", NULL, "aura", "ui",
M_BARDE, (UNITSPELL|ONSHIPCAST), 1, 5,
{
{ "aura", 2, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_transferaura, NULL
},
{
SPL_UNIT_ANALYSESONG, "analysesong_unit", NULL, NULL,
"u",
M_BARDE,
(UNITSPELL | ONSHIPCAST | TESTCANSEE),
5, 5,
{
{ "aura", 10, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_analysesong_unit, NULL
},
{
SPL_CERRDOR_FUMBLESHIELD, "cerrdorfumbleshield", NULL, NULL, NULL,
M_BARDE, (PRECOMBATSPELL | SPELLLEVEL), 2, 5,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_fumbleshield, NULL
},
{ SPL_CALM_MONSTER, "calm_monster", NULL, NULL,
"u",
M_BARDE,
(UNITSPELL | ONSHIPCAST | TESTRESISTANCE | TESTCANSEE),
5, 6,
{
{ "aura", 15, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_calm_monster, NULL
},
{ SPL_SEDUCE, "seduction", NULL, NULL,
"u",
M_BARDE,
(UNITSPELL | TESTRESISTANCE | TESTCANSEE),
5, 6,
{
{ "aura", 12, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_seduce, NULL
},
{
SPL_HEADACHE, "headache", NULL, NULL,
"u",
M_BARDE,
(UNITSPELL | TESTRESISTANCE | TESTCANSEE),
5, 7,
{
{ "aura", 4, SPC_LINEAR },
{ "h7", 3, SPC_FIX },
{ "money", 50, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_headache, NULL
},
{ SPL_PUMP, "sound_out", NULL,
NULL,
"ur",
M_BARDE, (UNITSPELL | TESTCANSEE), 5, 7,
{
{ "aura", 4, SPC_FIX },
{ "money", 100, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_pump, NULL
},
{
SPL_BLOODTHIRST, "bloodthirst", NULL, NULL, NULL,
M_BARDE, (PRECOMBATSPELL | SPELLLEVEL), 4, 7,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_berserk, NULL
},
{
SPL_FRIGHTEN, "frighten", NULL, NULL, NULL,
M_BARDE, (PRECOMBATSPELL | SPELLLEVEL), 5, 8,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_frighten, NULL
},
{
SPL_OBJ_ANALYSESONG, "analyse_object", NULL, NULL,
"kc?",
M_BARDE, (SPELLLEVEL | ONSHIPCAST | REGIONSPELL | BUILDINGSPELL | SHIPSPELL), 5, 8,
{
{ "aura", 3, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_analysesong_obj, NULL
},
{
SPL_CERDDOR_DESTROY_MAGIC, "cerddor_destroymagic", NULL, NULL,
"kc?",
M_BARDE,
(FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE | ANYTARGET),
2, 8,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_destroy_magic, NULL
},
{
SPL_MIGRANT, "migration", NULL, NULL,
"u",
M_BARDE, (UNITSPELL | SPELLLEVEL | TESTCANSEE), 5, 9,
{
{ "aura", 3, SPC_LEVEL },
{ "permaura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_migranten, NULL
},
{
SPL_CERDDOR_FAMILIAR, "summon_familiar", NULL, NULL, NULL,
M_BARDE, (NOTFAMILIARCAST), 5, 9,
{
{ "aura", 100, SPC_FIX },
{ "permaura", 5, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summon_familiar, NULL
},
{
SPL_RAISEPEASANTS, "raise_mob", NULL, NULL, NULL,
M_BARDE, (SPELLLEVEL | REGIONSPELL | TESTRESISTANCE), 5, 10,
{
{ "aura", 4, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_raisepeasants, NULL
},
{
SPL_SONG_RESISTMAGIC, "song_resist_magic",
NULL, NULL, NULL,
M_BARDE,
(FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE),
2, 10,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_song_resistmagic, NULL
},
{
SPL_DEPRESSION, "melancholy", NULL, NULL, NULL,
M_BARDE, (FARCASTING | REGIONSPELL | TESTRESISTANCE), 5, 11,
{
{ "aura", 40, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_depression, NULL
},
{
SPL_SONG_SUSCEPTMAGIC, "song_suscept_magic", NULL, NULL, NULL,
M_BARDE,
(FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE),
2, 12,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_song_susceptmagic, NULL
},
{
SPL_SONG_OF_PEACE, "song_of_peace", NULL, NULL, NULL,
M_BARDE, (SPELLLEVEL | REGIONSPELL | TESTRESISTANCE), 5, 12,
{
{ "aura", 20, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_song_of_peace, NULL
},
{
SPL_SONG_OF_ENSLAVE, "song_of_slavery", NULL, NULL,
"u",
M_BARDE, (UNITSPELL | TESTCANSEE), 5, 13,
{
{ "aura", 40, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_charmingsong, NULL
},
{
SPL_BIGRECRUIT, "big_recruit", NULL, NULL, NULL,
M_BARDE, (SPELLLEVEL), 5, 14,
{
{ "aura", 20, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_bigrecruit, NULL
},
{
SPL_RALLYPEASANTMOB, "calm_riot", NULL, NULL, NULL,
M_BARDE, (FARCASTING), 5, 15,
{
{ "aura", 30, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_rallypeasantmob, NULL
},
{
SPL_RAISEPEASANTMOB, "incite_riot",
NULL, NULL, NULL,
M_BARDE, (FARCASTING | REGIONSPELL | TESTRESISTANCE), 5, 16,
{
{ "aura", 40, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_raisepeasantmob, NULL
},
/* M_ASTRAL */
{
SPL_ANALYSEMAGIC, "analyze_magic", NULL, NULL,
"kc?",
M_ASTRAL, (SPELLLEVEL | UNITSPELL | ONSHIPCAST | TESTCANSEE | ANYTARGET), 5, 1,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_analysemagic, NULL
},
{
SPL_ITEMCLOAK, "concealing_aura", NULL, NULL,
"u",
M_ASTRAL, (SPELLLEVEL | UNITSPELL | ONSHIPCAST), 5, 1,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_itemcloak, NULL
},
{
SPL_TYBIED_FUMBLESHIELD, "tybiedfumbleshield", NULL, NULL, NULL,
M_ASTRAL, (PRECOMBATSPELL | SPELLLEVEL), 2, 2,
{
{ "aura", 3, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_fumbleshield, NULL
},
#ifdef SHOWASTRAL_NOT_BORKED
{
SPL_SHOWASTRAL, "show_astral",
NULL, NULL, NULL,
M_ASTRAL, (SPELLLEVEL), 5, 2,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_showastral, NULL
},
#endif
{
SPL_RESISTMAGICBONUS, "resist_magic", NULL, NULL, "u+",
M_ASTRAL,
(UNITSPELL | SPELLLEVEL | ONSHIPCAST | TESTCANSEE),
2, 3,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_resist_magic_bonus, NULL
},
{
SPL_KEEPLOOT, "keeploot", NULL, NULL, NULL,
M_ASTRAL, ( POSTCOMBATSPELL | SPELLLEVEL ), 5, 3,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_keeploot, NULL
},
{
SPL_ENTERASTRAL, "enterastral", 0, 0, "u+",
M_ASTRAL, (UNITSPELL|SPELLLEVEL), 7, 4,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_enterastral, NULL
},
{
SPL_LEAVEASTRAL, "leaveastral", NULL, NULL,
"ru+",
M_ASTRAL, (UNITSPELL |SPELLLEVEL), 7, 4,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_leaveastral, NULL
},
{
SPL_TRANSFERAURA_ASTRAL, "auratransfer", NULL, "aura", "ui",
M_ASTRAL, (UNITSPELL|ONSHIPCAST), 1, 5,
{
{ "aura", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_transferaura, NULL
},
{
SPL_SHOCKWAVE, "shockwave", NULL, NULL, NULL,
M_ASTRAL, (COMBATSPELL|SPELLLEVEL), 5, 5,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_stun, NULL
},
{
SPL_ANTIMAGICZONE, "antimagiczone", NULL, NULL, NULL,
M_ASTRAL, (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE),
2, 5,
{
{ "aura", 3, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_antimagiczone, NULL
},
{
SPL_TYBIED_DESTROY_MAGIC, "destroy_magic", NULL, NULL,
"kc?",
M_ASTRAL,
(FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE | ANYTARGET),
2, 5,
{
{ "aura", 4, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_destroy_magic, NULL
},
{
SPL_PULLASTRAL, "pull_astral", NULL, NULL,
"ru+",
M_ASTRAL, (UNITSPELL | SEARCHGLOBAL | SPELLLEVEL), 7, 6,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_pullastral, NULL
},
{
SPL_FETCHASTRAL, "fetch_astral", NULL, NULL, "u+",
M_ASTRAL, (UNITSPELL | SEARCHGLOBAL | SPELLLEVEL), 7, 6,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_fetchastral, NULL
},
{
SPL_STEALAURA, "steal_aura", NULL, NULL, "u",
M_ASTRAL,
(FARCASTING | SPELLLEVEL | UNITSPELL | TESTRESISTANCE | TESTCANSEE),
3, 6,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_stealaura, NULL
},
{
SPL_FLYING_SHIP, "airship", NULL, NULL, "s",
M_ASTRAL, (ONSHIPCAST | SHIPSPELL | TESTRESISTANCE), 5, 6,
{
{ "aura", 10, SPC_FIX },
{ "h12", 1, SPC_FIX },
{ "h20", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_flying_ship, NULL
},
{
SPL_DESTROY_MAGIC, "break_curse", NULL, "spellid",
"kcc?",
M_ASTRAL, (FARCASTING | SPELLLEVEL | ONSHIPCAST | TESTCANSEE | ANYTARGET), 3, 7,
{
{ "aura", 3, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_break_curse, NULL
},
{
SPL_ETERNIZEWALL, "eternal_walls", NULL, NULL, "b",
M_ASTRAL,
(SPELLLEVEL | BUILDINGSPELL | TESTRESISTANCE | ONSHIPCAST),
5, 7,
{
{ "aura", 50, SPC_FIX },
{ "permaura", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_eternizewall, NULL
},
{
SPL_SCHILDRUNEN, "protective_runes", NULL, NULL, "kc",
M_ASTRAL, (ONSHIPCAST | TESTRESISTANCE | BUILDINGSPELL | SHIPSPELL), 2, 8,
{
{ "aura", 20, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_magicrunes, NULL
},
{
SPL_REDUCESHIELD, "fish_shield",
NULL, NULL, NULL,
M_ASTRAL, (PRECOMBATSPELL | SPELLLEVEL), 2, 8,
{
{ "aura", 4, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_reduceshield, NULL
},
{
SPL_SPEED, "combat_speed",
NULL, NULL, NULL,
M_ASTRAL, (PRECOMBATSPELL | SPELLLEVEL), 5, 9,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_speed, NULL
},
{
SPL_VIEWREALITY, "view_reality",
NULL, NULL, NULL,
M_ASTRAL, (0), 5, 10,
{
{ "aura", 40, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_viewreality, NULL
},
{
SPL_SPEED2, "double_time", NULL, NULL,
"u+",
M_ASTRAL, (UNITSPELL | SPELLLEVEL | ONSHIPCAST | TESTCANSEE), 5, 11,
{
{ "aura", 5, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_speed2, NULL
},
{
SPL_ARMORSHIELD, "armor_shield",
NULL, NULL, NULL,
M_ASTRAL, (PRECOMBATSPELL | SPELLLEVEL), 2, 12,
{
{ "aura", 4, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_armorshield, NULL
},
{
SPL_TYBIED_FAMILIAR, "summon_familiar",
NULL, NULL, NULL,
M_ASTRAL, (NOTFAMILIARCAST), 5, 12,
{
{ "aura", 100, SPC_FIX },
{ "permaura", 5, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_summon_familiar, NULL
},
{
SPL_MOVECASTLE, "living_rock", NULL, "direction",
"bc",
M_ASTRAL,
(SPELLLEVEL | BUILDINGSPELL | TESTRESISTANCE),
5, 13,
{
{ "aura", 10, SPC_LEVEL },
{ "permaura", 1, SPC_FIX },
{ "laen", 5, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_movecastle, NULL
},
{
SPL_DISRUPTASTRAL, "astral_disruption",
NULL, NULL, NULL,
M_ASTRAL, (REGIONSPELL), 4, 14,
{
{ "aura", 140, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_disruptastral, NULL
},
{
SPL_PERMTRANSFER, "sacrifice_strength", NULL,
"aura", "ui",
M_ASTRAL, (UNITSPELL), 1, 15,
{
{ "aura", 100, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_permtransfer, NULL
},
/* M_GRAU */
/* Definitionen von Create_Artefaktsprüchen */
{
SPL_METEORRAIN, "meteor_rain",
NULL, NULL, NULL,
M_GRAU, (COMBATSPELL | SPELLLEVEL), 5, 3,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_kampfzauber, NULL
},
{
SPL_BECOMEWYRM, "wyrm_transformation",
NULL, NULL, NULL,
M_GRAU, 0, 5, 1,
{
{ "aura", 1, SPC_FIX },
{ "permaura", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_becomewyrm, NULL
},
/* Monstersprüche */
{ SPL_FIREDRAGONODEM, "fiery_dragonbreath",
NULL, NULL, NULL,
M_GRAU, (COMBATSPELL), 5, 3,
{
{ "aura", 1, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_dragonodem, NULL
},
{ SPL_DRAGONODEM, "icy_dragonbreath",
NULL, NULL, NULL,
M_GRAU, (COMBATSPELL), 5, 6,
{
{ "aura", 2, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_dragonodem, NULL
},
{ SPL_WYRMODEM, "powerful_dragonbreath",
NULL, NULL, NULL,
M_GRAU, (COMBATSPELL), 5, 12,
{
{ "aura", 3, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_dragonodem, NULL
},
{ SPL_DRAINODEM, "drain_skills",
NULL, NULL, NULL,
M_GRAU, (COMBATSPELL), 5, 12,
{
{ "aura", 4, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_dragonodem, NULL
},
{
SPL_AURA_OF_FEAR, "aura_of_fear",
NULL, NULL, NULL,
M_GRAU, (COMBATSPELL), 5, 12,
{
{ "aura", 1, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_flee, NULL
},
{
SPL_SHADOWCALL, "shadowcall",
NULL, NULL, NULL,
M_GRAU, (PRECOMBATSPELL), 5, 12,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_shadowcall, NULL
},
{
SPL_IMMOLATION, "immolation",
NULL, NULL, NULL,
M_GRAU, (COMBATSPELL), 5, 12,
{
{ "aura", 2, SPC_LEVEL },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_immolation, NULL
},
{ SPL_FIREODEM, "firestorm",
NULL, NULL, NULL,
M_GRAU, (COMBATSPELL), 5, 8,
{
{ "aura", 2, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_immolation, NULL
},
{ SPL_ICEODEM, "coldfront",
NULL, NULL, NULL,
M_GRAU, (COMBATSPELL), 5, 8,
{
{ "aura", 2, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_immolation, NULL
},
{ SPL_ACIDODEM, "acidrain",
NULL, NULL, NULL,
M_GRAU, (COMBATSPELL), 5, 8,
{
{ "aura", 2, SPC_FIX },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
(spell_f)sp_immolation, NULL
},
/* SPL_NOSPELL MUSS der letzte Spruch der Liste sein*/
{
SPL_NOSPELL, "no spell", NULL, NULL, NULL, 0, 0, 0, 0,
{
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 },
{ 0, 0, 0 }
},
NULL, NULL
}
};
static boolean
chaosgate_valid(const border * b)
{
const attrib * a = a_findc(b->from->attribs, &at_direction);
if (!a) a = a_findc(b->to->attribs, &at_direction);
if (!a) return false;
return true;
}
struct region *
chaosgate_move(const border * b, struct unit * u, struct region * from, struct region * to, boolean routing)
{
if (!routing) {
int maxhp = u->hp / 4;
if (maxhp<u->number) maxhp = u->number;
u->hp = maxhp;
}
return to;
}
border_type bt_chaosgate = {
"chaosgate", VAR_NONE,
b_transparent, /* transparent */
NULL, /* init */
NULL, /* destroy */
NULL, /* read */
NULL, /* write */
b_blocknone, /* block */
NULL, /* name */
b_rinvisible, /* rvisible */
b_finvisible, /* fvisible */
b_uinvisible, /* uvisible */
chaosgate_valid,
chaosgate_move
};
void
init_spells(void)
{
int i;
/* register all the old spells in the spelldata array */
for (i=0;spelldaten[i].id!=SPL_NOSPELL;++i) {
spelldata * data = spelldaten+i;
spell * sp = malloc(sizeof(spell));
int n;
sp->id = data->id;
sp->sname = strdup(data->sname);
if (data->info) {
locale_setstring(default_locale, mkname("spellinfo", data->sname), data->info);
}
sp->parameter = data->parameter?strdup(data->parameter):0;
sp->syntax = data->syntax?strdup(data->syntax):0;
sp->magietyp = data->magietyp;
sp->sptyp = data->sptyp;
sp->rank = data->rank;
sp->level = data->level;
for (n=0;n!=5 && data->components[n].name;++n);
sp->components = malloc(sizeof(spell_component) *(n+1));
sp->components[n].type = NULL;
while (n-->0) {
sp->components[n].type = rt_find(data->components[n].name);
sp->components[n].amount = data->components[n].amount;
sp->components[n].cost = data->components[n].flags;
}
sp->sp_function = data->sp_function;
sp->patzer = data->patzer;
register_spell(sp);
}
at_register(&at_cursewall);
at_register(&at_unitdissolve);
at_register(&at_wdwpyramid);
register_bordertype(&bt_firewall);
register_bordertype(&bt_wisps);
register_bordertype(&bt_chaosgate);
}
void
register_spells(void)
{
/* sp_summon_alp */
register_alp();
/* init_firewall(); */
ct_register(&ct_firewall);
ct_register(&ct_deathcloud);
at_register(&at_deathcloud_compat);
register_unitcurse();
register_regioncurse();
register_shipcurse();
register_buildingcurse();
register_function((pf_generic)&sp_wdwpyramid, "wdwpyramid");
}