forked from github/server
3ea12be564
at_keys hat jetzt auch zu jedem key ein value, und Funktionen zum Update altee Daten.
153 lines
3.9 KiB
C
153 lines
3.9 KiB
C
#include <platform.h>
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#include "config.h"
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#include "types.h"
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#include "ally.h"
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#include "group.h"
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#include "faction.h"
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#include "unit.h"
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#include "region.h"
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#include "save.h"
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#include <util/gamedata.h>
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#include <util/attrib.h>
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#include <attributes/key.h>
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#include <stream.h>
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#include <filestream.h>
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#include <storage.h>
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#include <memstream.h>
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#include <binarystore.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <assert.h>
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static void test_group_readwrite_dead_faction(CuTest *tc) {
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gamedata data;
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storage store;
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faction *f, *f2;
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unit * u;
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group *g;
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ally *al;
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int fno;
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test_cleanup();
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f = test_create_faction(0);
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fno = f->no;
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CuAssertPtrEquals(tc, f, factions);
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CuAssertPtrEquals(tc, 0, f->next);
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f2 = test_create_faction(0);
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CuAssertPtrEquals(tc, f2, factions->next);
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u = test_create_unit(f2, test_create_region(0, 0, 0));
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CuAssertPtrNotNull(tc, u);
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g = join_group(u, "group");
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CuAssertPtrNotNull(tc, g);
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al = ally_add(&g->allies, f);
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CuAssertPtrNotNull(tc, al);
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CuAssertPtrEquals(tc, f, factions);
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destroyfaction(&factions);
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CuAssertTrue(tc, !f->_alive);
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CuAssertPtrEquals(tc, f2, factions);
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mstream_init(&data.strm);
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gamedata_init(&data, &store, RELEASE_VERSION);
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write_game(&data);
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free_gamedata();
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f = f2 = NULL;
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data.strm.api->rewind(data.strm.handle);
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read_game(&data);
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mstream_done(&data.strm);
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gamedata_done(&data);
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CuAssertPtrEquals(tc, 0, findfaction(fno));
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f2 = factions;
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CuAssertPtrNotNull(tc, f2);
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u = f2->units;
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CuAssertPtrNotNull(tc, u);
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g = get_group(u);
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CuAssertPtrNotNull(tc, g);
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CuAssertPtrEquals(tc, 0, g->allies);
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test_cleanup();
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}
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static void test_group_readwrite(CuTest * tc)
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{
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faction * f;
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group *g;
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ally *al;
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int i;
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gamedata data;
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storage store;
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test_cleanup();
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mstream_init(&data.strm);
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gamedata_init(&data, &store, RELEASE_VERSION);
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f = test_create_faction(0);
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new_group(f, "NW", 42);
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g = new_group(f, "Egoisten", 43);
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key_set(&g->attribs, 44, 44);
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al = ally_add(&g->allies, f);
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al->status = HELP_GIVE;
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write_groups(&store, f);
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WRITE_INT(&store, 47);
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free_group(f->groups);
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free_group(g);
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f->groups = 0;
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data.strm.api->rewind(data.strm.handle);
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read_groups(&data, f);
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READ_INT(&store, &i);
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mstream_done(&data.strm);
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gamedata_done(&data);
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CuAssertIntEquals(tc, 47, i);
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CuAssertPtrNotNull(tc, f->groups);
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CuAssertIntEquals(tc, 42, f->groups->gid);
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CuAssertStrEquals(tc, "NW", f->groups->name);
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CuAssertPtrNotNull(tc, f->groups->next);
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CuAssertIntEquals(tc, 43, f->groups->next->gid);
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CuAssertStrEquals(tc, "Egoisten", f->groups->next->name);
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CuAssertPtrEquals(tc, 0, f->groups->allies);
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g = f->groups->next;
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CuAssertIntEquals(tc, 44, key_get(g->attribs, 44));
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CuAssertPtrNotNull(tc, g->allies);
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CuAssertPtrEquals(tc, 0, g->allies->next);
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CuAssertPtrEquals(tc, f, g->allies->faction);
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CuAssertIntEquals(tc, HELP_GIVE, g->allies->status);
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test_cleanup();
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}
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static void test_group(CuTest * tc)
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{
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unit *u;
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region *r;
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faction *f;
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group *g;
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test_cleanup();
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r = test_create_region(0, 0, 0);
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f = test_create_faction(0);
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assert(r && f);
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u = test_create_unit(f, r);
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assert(u);
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CuAssertPtrNotNull(tc, (g = join_group(u, "hodor")));
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CuAssertPtrEquals(tc, g, get_group(u));
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CuAssertStrEquals(tc, "hodor", g->name);
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CuAssertIntEquals(tc, 1, g->members);
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set_group(u, 0);
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CuAssertIntEquals(tc, 0, g->members);
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CuAssertPtrEquals(tc, 0, get_group(u));
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set_group(u, g);
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CuAssertIntEquals(tc, 1, g->members);
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CuAssertPtrEquals(tc, g, get_group(u));
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test_cleanup();
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}
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CuSuite *get_group_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_group);
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SUITE_ADD_TEST(suite, test_group_readwrite);
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SUITE_ADD_TEST(suite, test_group_readwrite_dead_faction);
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return suite;
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}
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