forked from github/server
79 lines
2.1 KiB
C
79 lines
2.1 KiB
C
#include <platform.h>
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#include <kernel/config.h>
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#include <kernel/curse.h>
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#include <kernel/faction.h>
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#include <kernel/order.h>
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#include <kernel/region.h>
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#include <kernel/spell.h>
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#include <kernel/unit.h>
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#include <util/language.h>
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#include <util/attrib.h>
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#include <spells/regioncurse.h>
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#include "spells.h"
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#include <CuTest.h>
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#include <tests.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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static struct castorder *test_create_castorder(castorder *order, unit *u, const char *name, int level, float force, int range) {
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struct locale * lang;
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spell *sp;
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lang = get_or_create_locale("en");
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sp = create_spell(name, 0);
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return order = create_castorder(order, u, NULL, sp, u->region, level, force, range, create_order(K_CAST, lang, ""), NULL);
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}
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static void test_dreams(CuTest *tc) {
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struct region *r;
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struct faction *f1, *f2;
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unit *u1, *u2;
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int level;
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castorder order;
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test_cleanup();
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test_create_world();
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r=findregion(0, 0);
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f1 = test_create_faction(test_create_race("human"));
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f2 = test_create_faction(test_create_race("human"));
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u1 = test_create_unit(f1, r);
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u2 = test_create_unit(f2, r);
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test_create_castorder(&order, u1, "goodreams", 10, 10., 0);
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level = sp_gooddreams(&order);
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CuAssertIntEquals(tc, 10, level);
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curse *curse = get_curse(r->attribs, ct_find("gbdream"));
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CuAssertTrue(tc, curse && curse->duration > 1);
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CuAssertTrue(tc, curse->effect == 1);
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a_age(&r->attribs);
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CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
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CuAssertIntEquals(tc, 0, get_modifier(u2, SK_MELEE, 11, r, false));
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test_create_castorder(&order, u1, "baddreams", 10, 10., 0);
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level = sp_baddreams(&order);
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CuAssertIntEquals(tc, 10, level);
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a_age(&r->attribs);
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CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
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CuAssertIntEquals(tc, -1, get_modifier(u2, SK_MELEE, 11, r, false));
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free_castorder(&order);
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test_cleanup();
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}
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CuSuite *get_spells_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_dreams);
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return suite;
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}
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