forked from github/server
eccf6bef7a
add module switch for volcano.
206 lines
5.1 KiB
C
206 lines
5.1 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "terrain.h"
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#include <attributes/racename.h>
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#include <spells/regioncurse.h>
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/* kernel includes */
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#include "curse.h"
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#include "region.h"
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#include "resources.h"
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#include "terrainid.h"
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#include <util/log.h>
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#include <util/attrib.h>
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/* libc includes */
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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static const char *terrainnames[MAXTERRAINS] = {
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"ocean",
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"plain",
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"swamp",
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"desert",
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"highland",
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"mountain",
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"glacier",
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"firewall",
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"fog",
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"thickfog",
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"volcano",
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"activevolcano",
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"iceberg_sleep",
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"iceberg"
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};
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static terrain_type *registered_terrains;
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static int terrain_changes = 1;
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bool terrain_changed(int *cache) {
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assert(cache);
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if (*cache != terrain_changes) {
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*cache = terrain_changes;
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return true;
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}
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return false;
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}
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void free_terrains(void)
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{
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while (registered_terrains) {
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int n;
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terrain_type * t = registered_terrains;
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registered_terrains = t->next;
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free(t->_name);
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free(t->herbs);
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if (t->production) {
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for (n = 0; t->production[n].type; ++n) {
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free(t->production[n].base);
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free(t->production[n].divisor);
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free(t->production[n].startlevel);
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}
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free(t->production);
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}
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free(t);
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}
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++terrain_changes;
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}
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const terrain_type *terrains(void)
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{
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return registered_terrains;
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}
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static const char *plain_name(const struct region *r)
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{
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/* TODO: xml defined */
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if (r_isforest(r)) {
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return "forest";
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}
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return r->terrain->_name;
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}
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static terrain_type *terrain_find_i(const char *name)
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{
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terrain_type *terrain;
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for (terrain = registered_terrains; terrain; terrain = terrain->next) {
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if (strcmp(terrain->_name, name) == 0) {
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break;
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}
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}
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return terrain;
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}
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const terrain_type *get_terrain(const char *name) {
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return terrain_find_i(name);
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}
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terrain_type * get_or_create_terrain(const char *name) {
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terrain_type *terrain = terrain_find_i(name);
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if (!terrain) {
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++terrain_changes;
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terrain = (terrain_type *)calloc(sizeof(terrain_type), 1);
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if (terrain) {
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terrain->_name = strdup(name);
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terrain->next = registered_terrains;
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registered_terrains = terrain;
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if (strcmp("plain", name) == 0) {
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/* TODO: this is awful, it belongs in config */
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terrain->name = &plain_name;
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}
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}
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}
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return terrain;
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}
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static const terrain_type *newterrains[MAXTERRAINS];
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const struct terrain_type *newterrain(terrain_t t)
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{
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const struct terrain_type *result;
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if (t == NOTERRAIN) {
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return NULL;
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}
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assert(t >= 0);
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assert(t < MAXTERRAINS);
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result = newterrains[t];
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if (!result) {
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result = newterrains[t] = get_terrain(terrainnames[t]);
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}
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if (!result) {
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log_error("no such terrain: %s.", terrainnames[t]);
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}
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return result;
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}
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terrain_t oldterrain(const struct terrain_type * terrain)
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{
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terrain_t t;
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assert(terrain);
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for (t = 0; t != MAXTERRAINS; ++t) {
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if (newterrains[t] == terrain)
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return t;
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}
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log_debug("%s is not a classic terrain.\n", terrain->_name);
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return NOTERRAIN;
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}
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const char *terrain_name(const struct region *r)
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{
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if (r->attribs) {
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attrib *a = a_find(r->attribs, &at_racename);
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if (a) {
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const char *str = get_racename(a);
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if (str)
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return str;
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}
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}
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if (r->terrain->name != NULL) {
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return r->terrain->name(r);
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}
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else if (fval(r->terrain, SEA_REGION)) {
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if (curse_active(get_curse(r->attribs, &ct_maelstrom))) {
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return "maelstrom";
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}
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}
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return r->terrain->_name;
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}
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void init_terrains(void)
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{
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terrain_t t;
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for (t = 0; t != MAXTERRAINS; ++t) {
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const terrain_type *newterrain = newterrains[t];
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if (newterrain != NULL)
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continue;
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if (terrainnames[t] != NULL) {
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newterrain = get_terrain(terrainnames[t]);
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if (newterrain != NULL) {
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newterrains[t] = newterrain;
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}
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}
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}
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}
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