forked from github/server
314 lines
9.9 KiB
C
314 lines
9.9 KiB
C
/*
|
||
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
|
||
Katja Zedel <katze@felidae.kn-bremen.de
|
||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||
|
||
Permission to use, copy, modify, and/or distribute this software for any
|
||
purpose with or without fee is hereby granted, provided that the above
|
||
copyright notice and this permission notice appear in all copies.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||
**/
|
||
|
||
#ifndef H_KRNL_ITEM
|
||
#define H_KRNL_ITEM
|
||
|
||
#include <util/variant.h>
|
||
#include "skill.h"
|
||
|
||
#ifdef __cplusplus
|
||
extern "C" {
|
||
#endif
|
||
|
||
struct unit;
|
||
struct attrib;
|
||
struct attrib_type;
|
||
struct race;
|
||
struct region;
|
||
struct resource_type;
|
||
struct locale;
|
||
struct troop;
|
||
struct item;
|
||
struct order;
|
||
struct storage;
|
||
struct gamedata;
|
||
struct rawmaterial_type;
|
||
struct resource_mod;
|
||
|
||
typedef struct item {
|
||
struct item *next;
|
||
const struct item_type *type;
|
||
int number;
|
||
} item;
|
||
|
||
typedef struct resource {
|
||
const struct resource_type *type;
|
||
int number;
|
||
struct resource *next;
|
||
} resource;
|
||
|
||
/* bitfield values for resource_type::flags */
|
||
#define RTF_NONE 0
|
||
#define RTF_ITEM (1<<0) /* this resource is an item */
|
||
#define RTF_LIMITED (1<<1) /* a resource that's freely available, but in
|
||
* limited supply */
|
||
#define RTF_POOLED (1<<2) /* resource is available in pool */
|
||
|
||
/* flags for resource_type::name() */
|
||
#define NMF_PLURAL 0x01
|
||
#define NMF_APPEARANCE 0x02
|
||
|
||
void item_done(void);
|
||
|
||
typedef int(*rtype_uchange) (struct unit * user,
|
||
const struct resource_type * rtype, int delta);
|
||
typedef char *(*rtype_name) (const struct resource_type * rtype, int flags);
|
||
typedef struct resource_type {
|
||
/* --- constants --- */
|
||
char *_name; /* wie es hei<65>t */
|
||
unsigned int flags;
|
||
/* --- functions --- */
|
||
rtype_uchange uchange;
|
||
rtype_name name;
|
||
struct rawmaterial_type *raw;
|
||
struct resource_mod *modifiers;
|
||
/* --- pointers --- */
|
||
struct item_type *itype;
|
||
struct potion_type *ptype;
|
||
struct luxury_type *ltype;
|
||
struct weapon_type *wtype;
|
||
struct armor_type *atype;
|
||
} resource_type;
|
||
|
||
const char *resourcename(const resource_type * rtype, int flags);
|
||
const resource_type *findresourcetype(const char *name,
|
||
const struct locale *lang);
|
||
|
||
/* bitfield values for item_type::flags */
|
||
#define ITF_NONE 0x0000
|
||
#define ITF_HERB 0x0001 /* this item is a herb */
|
||
#define ITF_CURSED 0x0002 /* cursed object, cannot be given away */
|
||
#define ITF_NOTLOST 0x0004 /* special object (quests), cannot be lost through death etc. */
|
||
#define ITF_BIG 0x0008 /* big item, e.g. does not fit in a bag of holding */
|
||
#define ITF_ANIMAL 0x0010 /* an animal */
|
||
#define ITF_VEHICLE 0x0020 /* a vehicle, drawn by two animals */
|
||
#define ITF_CANUSE 0x0040 /* can be used with use_item_fun callout */
|
||
|
||
/* error codes for item_type::use */
|
||
#define ECUSTOM -1
|
||
#define ENOITEM -2
|
||
#define ENOSKILL -3
|
||
#define EUNUSABLE -4
|
||
|
||
typedef struct item_type {
|
||
resource_type *rtype;
|
||
/* --- constants --- */
|
||
unsigned int flags;
|
||
int weight;
|
||
int capacity;
|
||
int mask_allow;
|
||
int mask_deny;
|
||
struct construction *construction;
|
||
char *_appearance[2]; /* wie es f<>r andere aussieht */
|
||
int score;
|
||
} item_type;
|
||
|
||
const item_type *finditemtype(const char *name, const struct locale *lang);
|
||
|
||
typedef struct luxury_type {
|
||
struct luxury_type *next;
|
||
const item_type *itype;
|
||
int price;
|
||
} luxury_type;
|
||
extern luxury_type *luxurytypes;
|
||
|
||
typedef struct potion_type {
|
||
struct potion_type *next;
|
||
const item_type *itype;
|
||
int level;
|
||
} potion_type;
|
||
extern potion_type *potiontypes;
|
||
|
||
#define WMF_WALKING 0x0001
|
||
#define WMF_RIDING 0x0002
|
||
#define WMF_ANYONE 0x000F /* convenience */
|
||
|
||
#define WMF_AGAINST_RIDING 0x0010
|
||
#define WMF_AGAINST_WALKING 0x0020
|
||
#define WMF_AGAINST_ANYONE 0x00F0 /* convenience */
|
||
|
||
#define WMF_OFFENSIVE 0x0100
|
||
#define WMF_DEFENSIVE 0x0200
|
||
#define WMF_ANYTIME 0x0F00 /* convenience */
|
||
|
||
#define WMF_DAMAGE 0x1000
|
||
#define WMF_SKILL 0x2000
|
||
#define WMF_MISSILE_TARGET 0x4000
|
||
|
||
struct race_list;
|
||
typedef struct weapon_mod {
|
||
int value;
|
||
unsigned int flags;
|
||
struct race_list *races;
|
||
} weapon_mod;
|
||
|
||
#define ATF_NONE 0x00
|
||
#define ATF_SHIELD 0x01
|
||
#define ATF_LAEN 0x02
|
||
|
||
typedef struct armor_type {
|
||
const item_type *itype;
|
||
unsigned int flags;
|
||
double penalty;
|
||
variant magres;
|
||
int prot;
|
||
float projectile; /* chance, dass ein projektil abprallt */
|
||
} armor_type;
|
||
|
||
#define WTF_NONE 0x00
|
||
#define WTF_MISSILE 0x01
|
||
#define WTF_MAGICAL 0x02
|
||
#define WTF_PIERCE 0x04
|
||
#define WTF_CUT 0x08
|
||
#define WTF_BLUNT 0x10
|
||
#define WTF_SIEGE 0x20
|
||
#define WTF_ARMORPIERCING 0x40 /* armor has only half value */
|
||
#define WTF_HORSEBONUS 0x80
|
||
#define WTF_USESHIELD 0x100
|
||
|
||
typedef struct weapon_type {
|
||
const item_type *itype;
|
||
char *damage[2];
|
||
unsigned int flags;
|
||
skill_t skill;
|
||
int minskill;
|
||
int offmod;
|
||
int defmod;
|
||
variant magres;
|
||
int reload; /* time to reload this weapon */
|
||
weapon_mod *modifiers;
|
||
/* --- functions --- */
|
||
bool(*attack) (const struct troop *, const struct weapon_type *,
|
||
int *deaths);
|
||
} weapon_type;
|
||
|
||
resource_type *rt_find(const char *name);
|
||
item_type *it_find(const char *name);
|
||
|
||
void it_set_appearance(item_type *itype, const char *appearance);
|
||
|
||
const item_type *resource2item(const resource_type * rtype);
|
||
const resource_type *item2resource(const item_type * i);
|
||
|
||
const weapon_type *resource2weapon(const resource_type * i);
|
||
const potion_type *resource2potion(const resource_type * i);
|
||
const luxury_type *resource2luxury(const resource_type * i);
|
||
|
||
item **i_find(item ** pi, const item_type * it);
|
||
item *const *i_findc(item * const *pi, const item_type * it);
|
||
item *i_add(item ** pi, item * it);
|
||
void i_merge(item ** pi, item ** si);
|
||
item *i_remove(item ** pi, item * it);
|
||
void i_free(item * i);
|
||
void i_freeall(item ** i);
|
||
item *i_new(const item_type * it, int number);
|
||
|
||
void read_items(struct storage *store, struct item **it);
|
||
void write_items(struct storage *store, struct item *it);
|
||
|
||
/* convenience: */
|
||
item *i_change(item ** items, const item_type * it, int delta);
|
||
int i_get(const item * items, const item_type * it);
|
||
|
||
/* creation */
|
||
resource_type *rt_get_or_create(const char *name);
|
||
item_type *it_get_or_create(resource_type *rtype);
|
||
luxury_type *new_luxurytype(item_type * itype, int price);
|
||
weapon_type *new_weapontype(item_type * itype, int wflags,
|
||
variant magres, const char *damage[], int offmod, int defmod, int reload,
|
||
skill_t sk, int minskill);
|
||
armor_type *new_armortype(item_type * itype, double penalty,
|
||
variant magres, int prot, unsigned int flags);
|
||
potion_type *new_potiontype(item_type * itype, int level);
|
||
|
||
|
||
/* these constants are used with get_resourcetype.
|
||
* The order of the enum is not important for stored data.
|
||
* The resourcenames array must be updated to match.
|
||
*/
|
||
|
||
typedef enum {
|
||
/* SPECIAL */
|
||
R_SILVER,
|
||
R_AURA, /* Aura */
|
||
R_PERMAURA, /* Permanente Aura */
|
||
R_LIFE,
|
||
R_PEASANT,
|
||
R_SAPLING,
|
||
R_MALLORN_SAPLING,
|
||
R_TREE,
|
||
R_MALLORN_TREE,
|
||
/* ITEMS: */
|
||
R_SEED,
|
||
R_MALLORN_SEED,
|
||
R_IRON,
|
||
R_STONE,
|
||
R_HORSE,
|
||
R_AMULET_OF_HEALING,
|
||
R_AMULET_OF_TRUE_SEEING,
|
||
R_RING_OF_INVISIBILITY,
|
||
R_RING_OF_POWER,
|
||
R_CHASTITY_BELT,
|
||
R_EOG,
|
||
R_FEENSTIEFEL,
|
||
R_BIRTHDAYAMULET,
|
||
R_PEGASUS,
|
||
R_UNICORN,
|
||
R_CHARGER,
|
||
R_DOLPHIN,
|
||
R_RING_OF_NIMBLEFINGER,
|
||
R_TROLLBELT,
|
||
R_AURAKULUM,
|
||
R_SPHERE_OF_INVISIBILITY,
|
||
R_BAG_OF_HOLDING,
|
||
R_SACK_OF_CONSERVATION,
|
||
R_TACTICCRYSTAL,
|
||
R_WATER_OF_LIFE,
|
||
/* SONSTIGE */
|
||
|
||
MAX_RESOURCES, /* do not use outside item.c ! */
|
||
NORESOURCE = -1
|
||
} resource_t;
|
||
|
||
extern const struct potion_type *oldpotiontype[];
|
||
const struct resource_type *get_resourcetype(resource_t rt);
|
||
struct item *item_spoil(const struct race *rc, int size);
|
||
|
||
int get_item(const struct unit * u, const struct item_type *itype);
|
||
int set_item(struct unit * u, const struct item_type *itype, int value);
|
||
int get_money(const struct unit *);
|
||
int set_money(struct unit *, int);
|
||
int change_money(struct unit *, int);
|
||
|
||
extern struct attrib_type at_showitem; /* show this potion's description */
|
||
|
||
void register_resources(void);
|
||
void init_resources(void);
|
||
|
||
void register_item_give(int(*foo) (struct unit *, struct unit *,
|
||
const struct item_type *, int, struct order *), const char *name);
|
||
void register_item_use(int(*foo) (struct unit *,
|
||
const struct item_type *, int, struct order *), const char *name);
|
||
|
||
void free_resources(void);
|
||
|
||
#ifdef __cplusplus
|
||
}
|
||
#endif
|
||
#endif /* _ITEM_H */
|