server/src/races/races.c

122 lines
3.6 KiB
C
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/*
* +-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
* | | Enno Rehling <enno@eressea.de>
* | Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
* | (c) 1998 - 2007 |
* | | This program may not be used, modified or distributed
* +-------------------+ without prior permission by the authors of Eressea.
*
*/
#include <platform.h>
#include <kernel/config.h>
#include "races.h"
#include <kernel/building.h>
#include <kernel/equipment.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/pathfinder.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/ship.h>
#include <kernel/terrain.h>
#include <kernel/unit.h>
#include <util/attrib.h>
#include <util/functions.h>
#include <util/rng.h>
#include <string.h>
#include <stdio.h>
void age_firedragon(struct unit *u);
void age_dragon(struct unit *u);
void age_illusion(struct unit *u);
void age_undead(struct unit *u);
void age_skeleton(struct unit *u);
void age_zombie(struct unit *u);
void age_ghoul(struct unit *u);
static void oldfamiliars(unit * u)
{
char fname[64];
/* these familiars have no special skills.
*/
_snprintf(fname, sizeof(fname), "%s_familiar", u_race(u)->_name);
create_mage(u, M_GRAY);
equip_unit(u, get_equipment(fname));
}
static void equip_newunits(const struct equipment *eq, struct unit *u)
{
struct region *r = u->region;
const struct resource_type *rtype;
switch (old_race(u_race(u))) {
case RC_ELF:
rtype = rt_find("fairyboot");
set_show_item(u->faction, rtype->itype);
break;
case RC_GOBLIN:
rtype = rt_find("roi");
set_show_item(u->faction, rtype->itype);
set_number(u, 10);
break;
case RC_HUMAN:
if (u->building == NULL) {
const building_type *btype = bt_find("castle");
if (btype != NULL) {
building *b = new_building(btype, r, u->faction->locale);
b->size = 10;
u_set_building(u, b);
building_set_owner(u);
}
}
break;
case RC_CAT:
rtype = rt_find("roi");
set_show_item(u->faction, rtype->itype);
break;
case RC_AQUARIAN:
{
ship *sh = new_ship(st_find("boat"), r, u->faction->locale);
sh->size = sh->type->construction->maxsize;
u_set_ship(u, sh);
}
break;
case RC_CENTAUR:
rsethorses(r, 250 + rng_int() % 51 + rng_int() % 51);
break;
default:
break;
}
}
/* Die Funktionen werden <20>ber den hier registrierten Namen in races.xml
* in die jeweilige Rassendefiniton eingebunden */
void register_races(void)
{
/* function initfamiliar */
register_function((pf_generic)oldfamiliars, "oldfamiliars");
register_function((pf_generic)allowed_dragon, "movedragon");
register_function((pf_generic)allowed_swim, "moveswimming");
register_function((pf_generic)allowed_fly, "moveflying");
register_function((pf_generic)allowed_walk, "movewalking");
/* function age for race->age() */
register_function((pf_generic)age_undead, "ageundead");
register_function((pf_generic)age_illusion, "ageillusion");
register_function((pf_generic)age_skeleton, "ageskeleton");
register_function((pf_generic)age_zombie, "agezombie");
register_function((pf_generic)age_ghoul, "ageghoul");
register_function((pf_generic)age_dragon, "agedragon");
register_function((pf_generic)age_firedragon, "agefiredragon");
/* function itemdrop
* to generate battle spoils
* race->itemdrop() */
register_function((pf_generic)equip_newunits, "equip_newunits");
}