forked from github/server
1277 lines
38 KiB
C
Executable File
1277 lines
38 KiB
C
Executable File
/*
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+-------------------+
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| | Enno Rehling <enno@eressea.de>
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| Eressea PBEM host | Christian Schlittchen <corwin@amber.kn-bremen.de>
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| (c) 1998 - 2008 | Katja Zedel <katze@felidae.kn-bremen.de>
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| | Henning Peters <faroul@beyond.kn-bremen.de>
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+-------------------+
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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#include <platform.h>
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#include "bindings.h"
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#include "bind_unit.h"
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#include "bind_storage.h"
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#include "bind_building.h"
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#include "bind_dict.h"
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#include "bind_message.h"
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#include "bind_building.h"
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#include "bind_faction.h"
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#include "bind_ship.h"
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#include "bind_gmtool.h"
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#include "bind_region.h"
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#include "helpers.h"
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#include "console.h"
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#include "reports.h"
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#include <kernel/config.h>
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#include <kernel/alliance.h>
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#include <kernel/building.h>
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#include <kernel/curse.h>
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#include <kernel/equipment.h>
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#include <kernel/calendar.h>
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#include <kernel/unit.h>
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#include <kernel/terrain.h>
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#include <kernel/messages.h>
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#include <kernel/region.h>
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#include <kernel/building.h>
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#include <kernel/plane.h>
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#include <kernel/race.h>
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#include <kernel/item.h>
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#include <kernel/order.h>
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#include <kernel/ship.h>
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#include <kernel/teleport.h>
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#include <kernel/faction.h>
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#include <kernel/save.h>
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#include <kernel/spell.h>
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#include <kernel/spellbook.h>
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#include "creport.h"
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#include "economy.h"
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#include "summary.h"
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#include "laws.h"
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#include "monster.h"
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#include "market.h"
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#include <modules/autoseed.h>
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#include <modules/score.h>
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#include <attributes/key.h>
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/log.h>
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#include <quicklist.h>
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#include <util/rand.h>
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#include <util/rng.h>
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#include <util/xml.h>
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#include <storage.h>
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#include <iniparser.h>
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#include <tolua.h>
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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#include <time.h>
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#include <assert.h>
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#define TOLUA_PKG(NAME) extern void tolua_##NAME##_open(lua_State * L)
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TOLUA_PKG(eressea);
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TOLUA_PKG(process);
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TOLUA_PKG(settings);
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TOLUA_PKG(config);
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TOLUA_PKG(locale);
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TOLUA_PKG(log);
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TOLUA_PKG(game);
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int log_lua_error(lua_State * L)
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{
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const char *error = lua_tostring(L, -1);
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log_fatal("LUA call failed.\n%s\n", error);
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lua_pop(L, 1);
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return 1;
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}
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int tolua_orderlist_next(lua_State * L)
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{
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order **order_ptr = (order **)lua_touserdata(L, lua_upvalueindex(1));
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order *ord = *order_ptr;
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if (ord != NULL) {
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char cmd[8192];
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write_order(ord, cmd, sizeof(cmd));
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tolua_pushstring(L, cmd);
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*order_ptr = ord->next;
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return 1;
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}
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return 0;
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}
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static int tolua_quicklist_iter(lua_State * L)
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{
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quicklist **qlp = (quicklist **)lua_touserdata(L, lua_upvalueindex(1));
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quicklist *ql = *qlp;
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if (ql != NULL) {
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int index = (int)lua_tointeger(L, lua_upvalueindex(2));
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const char *type = lua_tostring(L, lua_upvalueindex(3));
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void *data = ql_get(ql, index);
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tolua_pushusertype(L, data, TOLUA_CAST type);
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ql_advance(qlp, &index, 1);
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lua_pushinteger(L, index);
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lua_replace(L, lua_upvalueindex(2));
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return 1;
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}
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return 0;
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}
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int tolua_quicklist_push(struct lua_State *L, const char *list_type,
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const char *elem_type, struct quicklist *list)
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{
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if (list) {
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quicklist **qlist_ptr =
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(quicklist **)lua_newuserdata(L, sizeof(quicklist *));
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*qlist_ptr = list;
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luaL_getmetatable(L, list_type);
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lua_setmetatable(L, -2);
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lua_pushinteger(L, 0);
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lua_pushstring(L, elem_type);
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lua_pushcclosure(L, tolua_quicklist_iter, 3); /* OBS: this closure has multiple upvalues (list, index, type_name) */
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}
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else {
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lua_pushnil(L);
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}
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return 1;
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}
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int tolua_itemlist_next(lua_State * L)
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{
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item **item_ptr = (item **)lua_touserdata(L, lua_upvalueindex(1));
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item *itm = *item_ptr;
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if (itm != NULL) {
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tolua_pushstring(L, itm->type->rtype->_name);
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*item_ptr = itm->next;
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return 1;
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}
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return 0;
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}
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static int tolua_autoseed(lua_State * L)
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{
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const char *filename = tolua_tostring(L, 1, 0);
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int new_island = tolua_toboolean(L, 2, 0);
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newfaction *players = read_newfactions(filename);
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if (players != NULL) {
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while (players) {
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int n = listlen(players);
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int k = (n + ISLANDSIZE - 1) / ISLANDSIZE;
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k = n / k;
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n = autoseed(&players, k, new_island ? 0 : TURNS_PER_ISLAND);
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if (n == 0) {
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break;
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}
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}
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}
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return 0;
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}
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static int tolua_getkey(lua_State * L)
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{
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const char *name = tolua_tostring(L, 1, 0);
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int flag = atoi36(name);
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attrib *a = find_key(global.attribs, flag);
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lua_pushboolean(L, a != NULL);
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return 1;
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}
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static int tolua_translate(lua_State * L)
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{
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const char *str = tolua_tostring(L, 1, 0);
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const char *lang = tolua_tostring(L, 2, 0);
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struct locale *loc = lang ? get_locale(lang) : default_locale;
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if (loc) {
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str = LOC(loc, str);
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tolua_pushstring(L, str);
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return 1;
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}
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return 0;
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}
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static int tolua_setkey(lua_State * L)
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{
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const char *name = tolua_tostring(L, 1, 0);
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int value = tolua_toboolean(L, 2, 0);
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int flag = atoi36(name);
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attrib *a = find_key(global.attribs, flag);
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if (a == NULL && value) {
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add_key(&global.attribs, flag);
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}
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else if (a != NULL && !value) {
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a_remove(&global.attribs, a);
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}
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return 0;
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}
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static int tolua_rng_int(lua_State * L)
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{
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lua_pushinteger(L, rng_int());
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return 1;
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}
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static int tolua_read_orders(lua_State * L)
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{
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const char *filename = tolua_tostring(L, 1, 0);
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int result = readorders(filename);
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lua_pushinteger(L, result);
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return 1;
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}
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static int tolua_message_unit(lua_State * L)
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{
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unit *sender = (unit *)tolua_tousertype(L, 1, 0);
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unit *target = (unit *)tolua_tousertype(L, 2, 0);
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const char *str = tolua_tostring(L, 3, 0);
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if (!target)
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tolua_error(L, TOLUA_CAST "target is nil", NULL);
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if (!sender)
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tolua_error(L, TOLUA_CAST "sender is nil", NULL);
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deliverMail(target->faction, sender->region, sender, str, target);
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return 0;
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}
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static int tolua_message_faction(lua_State * L)
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{
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unit *sender = (unit *)tolua_tousertype(L, 1, 0);
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faction *target = (faction *)tolua_tousertype(L, 2, 0);
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const char *str = tolua_tostring(L, 3, 0);
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if (!target)
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tolua_error(L, TOLUA_CAST "target is nil", NULL);
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if (!sender)
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tolua_error(L, TOLUA_CAST "sender is nil", NULL);
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deliverMail(target, sender->region, sender, str, NULL);
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return 0;
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}
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static int tolua_message_region(lua_State * L)
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{
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unit *sender = (unit *)tolua_tousertype(L, 1, 0);
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const char *str = tolua_tostring(L, 2, 0);
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if (!sender)
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tolua_error(L, TOLUA_CAST "sender is nil", NULL);
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ADDMSG(&sender->region->msgs, msg_message("mail_result", "unit message",
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sender, str));
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return 0;
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}
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static int tolua_update_guards(lua_State * L)
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{
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update_guards();
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return 0;
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}
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static int tolua_set_turn(lua_State * L)
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{
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turn = (int)tolua_tonumber(L, 1, 0);
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return 0;
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}
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static int tolua_get_turn(lua_State * L)
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{
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lua_pushinteger(L, turn);
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return 1;
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}
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static int tolua_atoi36(lua_State * L)
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{
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const char *s = tolua_tostring(L, 1, 0);
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lua_pushinteger(L, atoi36(s));
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return 1;
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}
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static int tolua_itoa36(lua_State * L)
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{
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int i = (int)tolua_tonumber(L, 1, 0);
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tolua_pushstring(L, itoa36(i));
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return 1;
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}
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static int tolua_dice_rand(lua_State * L)
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{
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const char *s = tolua_tostring(L, 1, 0);
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lua_pushinteger(L, dice_rand(s));
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return 1;
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}
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static int tolua_addequipment(lua_State * L)
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{
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const char *eqname = tolua_tostring(L, 1, 0);
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const char *iname = tolua_tostring(L, 2, 0);
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const char *value = tolua_tostring(L, 3, 0);
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int result = -1;
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if (iname != NULL) {
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const struct item_type *itype = it_find(iname);
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if (itype != NULL) {
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equipment_setitem(create_equipment(eqname), itype, value);
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result = 0;
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}
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}
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lua_pushinteger(L, result);
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return 1;
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}
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static int tolua_get_season(lua_State * L)
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{
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int turnno = (int)tolua_tonumber(L, 1, 0);
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gamedate gd;
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get_gamedate(turnno, &gd);
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tolua_pushstring(L, seasonnames[gd.season]);
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return 1;
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}
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static int tolua_create_curse(lua_State * L)
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{
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unit *u = (unit *)tolua_tousertype(L, 1, 0);
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tolua_Error tolua_err;
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attrib **ap = NULL;
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if (tolua_isusertype(L, 2, TOLUA_CAST "unit", 0, &tolua_err)) {
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unit *target = (unit *)tolua_tousertype(L, 2, 0);
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if (target)
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ap = &target->attribs;
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}
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else if (tolua_isusertype(L, 2, TOLUA_CAST "region", 0, &tolua_err)) {
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region *target = (region *)tolua_tousertype(L, 2, 0);
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if (target)
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ap = &target->attribs;
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}
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else if (tolua_isusertype(L, 2, TOLUA_CAST "ship", 0, &tolua_err)) {
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ship *target = (ship *)tolua_tousertype(L, 2, 0);
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if (target)
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ap = &target->attribs;
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}
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else if (tolua_isusertype(L, 2, TOLUA_CAST "building", 0, &tolua_err)) {
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building *target = (building *)tolua_tousertype(L, 2, 0);
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if (target)
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ap = &target->attribs;
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}
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if (ap) {
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const char *cname = tolua_tostring(L, 3, 0);
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const curse_type *ctype = ct_find(cname);
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if (ctype) {
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float vigour = (float)tolua_tonumber(L, 4, 0);
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int duration = (int)tolua_tonumber(L, 5, 0);
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float effect = (float)tolua_tonumber(L, 6, 0);
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int men = (int)tolua_tonumber(L, 7, 0); /* optional */
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curse *c = create_curse(u, ap, ctype, vigour, duration, effect, men);
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if (c) {
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tolua_pushboolean(L, true);
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return 1;
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}
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}
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}
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tolua_pushboolean(L, false);
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return 1;
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}
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static int tolua_learn_skill(lua_State * L)
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{
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unit *u = (unit *)tolua_tousertype(L, 1, 0);
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const char *skname = tolua_tostring(L, 2, 0);
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float chances = (float)tolua_tonumber(L, 3, 0);
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skill_t sk = findskill(skname);
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if (sk != NOSKILL) {
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learn_skill(u, sk, chances);
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}
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return 0;
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}
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static int tolua_update_scores(lua_State * L)
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{
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score();
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return 0;
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}
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static int tolua_update_owners(lua_State * L)
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{
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region *r;
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for (r = regions; r; r = r->next) {
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update_owners(r);
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}
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return 0;
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}
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static int tolua_update_subscriptions(lua_State * L)
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{
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update_subscriptions();
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return 0;
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}
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static int tolua_remove_empty_units(lua_State * L)
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{
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remove_empty_units();
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return 0;
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}
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static int tolua_get_nmrs(lua_State * L)
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{
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int result = -1;
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int n = (int)tolua_tonumber(L, 1, 0);
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if (n >= 0 && n <= NMRTimeout()) {
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if (nmrs == NULL) {
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update_nmrs();
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}
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result = nmrs[n];
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}
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lua_pushinteger(L, result);
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return 1;
|
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}
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|
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static int tolua_equipunit(lua_State * L)
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{
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unit *u = (unit *)tolua_tousertype(L, 1, 0);
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const char *eqname = tolua_tostring(L, 2, 0);
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int mask = (int)tolua_tonumber(L, 3, EQUIP_ALL);
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assert(mask > 0);
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equip_unit_mask(u, get_equipment(eqname), mask);
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return 0;
|
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}
|
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|
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static int tolua_equipment_setitem(lua_State * L)
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{
|
|
int result = -1;
|
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const char *eqname = tolua_tostring(L, 1, 0);
|
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const char *iname = tolua_tostring(L, 2, 0);
|
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const char *value = tolua_tostring(L, 3, 0);
|
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if (iname != NULL) {
|
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const struct item_type *itype = it_find(iname);
|
|
if (itype != NULL) {
|
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equipment_setitem(create_equipment(eqname), itype, value);
|
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result = 0;
|
|
}
|
|
}
|
|
lua_pushinteger(L, result);
|
|
return 1;
|
|
}
|
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|
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static int tolua_spawn_braineaters(lua_State * L)
|
|
{
|
|
float chance = (float)tolua_tonumber(L, 1, 0);
|
|
spawn_braineaters(chance);
|
|
return 0;
|
|
}
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|
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static int tolua_init_reports(lua_State * L)
|
|
{
|
|
int result = init_reports();
|
|
lua_pushinteger(L, result);
|
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return 1;
|
|
}
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|
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static int tolua_write_report(lua_State * L)
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{
|
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faction *f = (faction *)tolua_tousertype(L, 1, 0);
|
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if (f) {
|
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time_t ltime = time(0);
|
|
int result = write_reports(f, ltime);
|
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lua_pushinteger(L, result);
|
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}
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else {
|
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tolua_pushstring(L, "function expects a faction, got nil");
|
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}
|
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return 1;
|
|
}
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|
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static int tolua_write_reports(lua_State * L)
|
|
{
|
|
int result;
|
|
init_reports();
|
|
result = reports();
|
|
lua_pushinteger(L, result);
|
|
return 1;
|
|
}
|
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|
|
static void reset_game(void)
|
|
{
|
|
region *r;
|
|
faction *f;
|
|
for (r = regions; r; r = r->next) {
|
|
unit *u;
|
|
building *b;
|
|
r->flags &= RF_SAVEMASK;
|
|
for (u = r->units; u; u = u->next) {
|
|
u->flags &= UFL_SAVEMASK;
|
|
}
|
|
for (b = r->buildings; b; b = b->next) {
|
|
b->flags &= BLD_SAVEMASK;
|
|
}
|
|
if (r->land && r->land->ownership && r->land->ownership->owner) {
|
|
faction *owner = r->land->ownership->owner;
|
|
if (owner == get_monsters()) {
|
|
/* some compat-fix, i believe. */
|
|
owner = update_owners(r);
|
|
}
|
|
if (owner) {
|
|
fset(r, RF_GUARDED);
|
|
}
|
|
}
|
|
}
|
|
for (f = factions; f; f = f->next) {
|
|
f->flags &= FFL_SAVEMASK;
|
|
}
|
|
init_locales();
|
|
}
|
|
|
|
static int tolua_process_orders(lua_State * L)
|
|
{
|
|
++turn;
|
|
reset_game();
|
|
processorders();
|
|
return 0;
|
|
}
|
|
|
|
static int tolua_write_passwords(lua_State * L)
|
|
{
|
|
int result = writepasswd();
|
|
lua_pushinteger(L, result);
|
|
return 0;
|
|
}
|
|
|
|
static struct summary *sum_begin = 0;
|
|
static int tolua_init_summary(lua_State * L)
|
|
{
|
|
sum_begin = make_summary();
|
|
return 0;
|
|
}
|
|
|
|
static int tolua_write_summary(lua_State * L)
|
|
{
|
|
if (sum_begin) {
|
|
struct summary *sum_end = make_summary();
|
|
report_summary(sum_end, sum_begin, false);
|
|
report_summary(sum_end, sum_begin, true);
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int tolua_write_map(lua_State * L)
|
|
{
|
|
const char *filename = tolua_tostring(L, 1, 0);
|
|
if (filename) {
|
|
crwritemap(filename);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int tolua_read_turn(lua_State * L)
|
|
{
|
|
int cturn = current_turn();
|
|
lua_pushinteger(L, cturn);
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_region(lua_State * L)
|
|
{
|
|
int x = (int)tolua_tonumber(L, 1, 0);
|
|
int y = (int)tolua_tonumber(L, 2, 0);
|
|
region *r;
|
|
assert(!pnormalize(&x, &y, findplane(x, y)));
|
|
r = findregion(x, y);
|
|
tolua_pushusertype(L, r, TOLUA_CAST "region");
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_region_byid(lua_State * L)
|
|
{
|
|
int uid = (int)tolua_tonumber(L, 1, 0);
|
|
region *r = findregionbyid(uid);
|
|
tolua_pushusertype(L, r, TOLUA_CAST "region");
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_building(lua_State * L)
|
|
{
|
|
int no = tolua_toid(L, 1, 0);
|
|
building *b = findbuilding(no);
|
|
tolua_pushusertype(L, b, TOLUA_CAST "building");
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_ship(lua_State * L)
|
|
{
|
|
int no = tolua_toid(L, 1, 0);
|
|
ship *sh = findship(no);
|
|
tolua_pushusertype(L, sh, TOLUA_CAST "ship");
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_alliance(lua_State * L)
|
|
{
|
|
int no = tolua_toid(L, 1, 0);
|
|
alliance *f = findalliance(no);
|
|
tolua_pushusertype(L, f, TOLUA_CAST "alliance");
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_unit(lua_State * L)
|
|
{
|
|
int no = tolua_toid(L, 1, 0);
|
|
unit *u = findunit(no);
|
|
tolua_pushusertype(L, u, TOLUA_CAST "unit");
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_alliance_create(lua_State * L)
|
|
{
|
|
int id = (int)tolua_tonumber(L, 1, 0);
|
|
const char *name = tolua_tostring(L, 2, 0);
|
|
alliance *alli = makealliance(id, name);
|
|
tolua_pushusertype(L, alli, TOLUA_CAST "alliance");
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_regions(lua_State * L)
|
|
{
|
|
region **region_ptr = (region **)lua_newuserdata(L, sizeof(region *));
|
|
luaL_getmetatable(L, "region");
|
|
lua_setmetatable(L, -2);
|
|
*region_ptr = regions;
|
|
lua_pushcclosure(L, tolua_regionlist_next, 1);
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_factions(lua_State * L)
|
|
{
|
|
faction **faction_ptr = (faction **)lua_newuserdata(L, sizeof(faction *));
|
|
luaL_getmetatable(L, "faction");
|
|
lua_setmetatable(L, -2);
|
|
*faction_ptr = factions;
|
|
lua_pushcclosure(L, tolua_factionlist_next, 1);
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_alliance_factions(lua_State * L)
|
|
{
|
|
alliance *self = (alliance *)tolua_tousertype(L, 1, 0);
|
|
return tolua_quicklist_push(L, "faction_list", "faction", self->members);
|
|
}
|
|
|
|
static int tolua_get_alliance_id(lua_State * L)
|
|
{
|
|
alliance *self = (alliance *)tolua_tousertype(L, 1, 0);
|
|
lua_pushinteger(L, self->id);
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_alliance_name(lua_State * L)
|
|
{
|
|
alliance *self = (alliance *)tolua_tousertype(L, 1, 0);
|
|
tolua_pushstring(L, self->name);
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_set_alliance_name(lua_State * L)
|
|
{
|
|
alliance *self = (alliance *)tolua_tousertype(L, 1, 0);
|
|
alliance_setname(self, tolua_tostring(L, 2, 0));
|
|
return 0;
|
|
}
|
|
|
|
#ifdef WRITE_SPELLS
|
|
#include <libxml/tree.h>
|
|
#include <util/functions.h>
|
|
#include <util/xml.h>
|
|
#include <kernel/spell.h>
|
|
static int tolua_write_spells(lua_State * L)
|
|
{
|
|
spell_f fun = (spell_f) get_function("lua_castspell");
|
|
const char *filename = "magic.xml";
|
|
xmlDocPtr doc = xmlNewDoc(BAD_CAST "1.0");
|
|
xmlNodePtr root = xmlNewNode(NULL, BAD_CAST "spells");
|
|
quicklist *ql;
|
|
int qi;
|
|
for (ql = spells, qi = 0; ql; ql_advance(&ql, &qi, 1)) {
|
|
spell *sp = (spell *) ql_get(ql, qi);
|
|
if (sp->cast != fun) {
|
|
int combat = 0;
|
|
xmlNodePtr node = xmlNewNode(NULL, BAD_CAST "spell");
|
|
xmlNewProp(node, BAD_CAST "name", BAD_CAST sp->sname);
|
|
xmlNewProp(node, BAD_CAST "type", BAD_CAST magic_school[sp->magietyp]);
|
|
xmlNewProp(node, BAD_CAST "rank", xml_i(sp->rank));
|
|
xmlNewProp(node, BAD_CAST "level", xml_i(sp->level));
|
|
xmlNewProp(node, BAD_CAST "index", xml_i(sp->id));
|
|
if (sp->syntax)
|
|
xmlNewProp(node, BAD_CAST "syntax", BAD_CAST sp->syntax);
|
|
if (sp->parameter)
|
|
xmlNewProp(node, BAD_CAST "parameters", BAD_CAST sp->parameter);
|
|
if (sp->components) {
|
|
spell_component *comp = sp->components;
|
|
for (; comp->type != 0; ++comp) {
|
|
static const char *costs[] = { "fixed", "level", "linear" };
|
|
xmlNodePtr cnode = xmlNewNode(NULL, BAD_CAST "resource");
|
|
xmlNewProp(cnode, BAD_CAST "name", BAD_CAST comp->type->_name);
|
|
xmlNewProp(cnode, BAD_CAST "amount", xml_i(comp->amount));
|
|
xmlNewProp(cnode, BAD_CAST "cost", BAD_CAST costs[comp->cost]);
|
|
xmlAddChild(node, cnode);
|
|
}}
|
|
if (sp->sptyp & TESTCANSEE) {
|
|
xmlNewProp(node, BAD_CAST "los", BAD_CAST "true");
|
|
}
|
|
if (sp->sptyp & ONSHIPCAST) {
|
|
xmlNewProp(node, BAD_CAST "ship", BAD_CAST "true");
|
|
}
|
|
if (sp->sptyp & OCEANCASTABLE) {
|
|
xmlNewProp(node, BAD_CAST "ocean", BAD_CAST "true");
|
|
}
|
|
if (sp->sptyp & FARCASTING) {
|
|
xmlNewProp(node, BAD_CAST "far", BAD_CAST "true");
|
|
}
|
|
if (sp->sptyp & SPELLLEVEL) {
|
|
xmlNewProp(node, BAD_CAST "variable", BAD_CAST "true");
|
|
}
|
|
if (sp->sptyp & POSTCOMBATSPELL)
|
|
combat = 3;
|
|
|
|
else if (sp->sptyp & COMBATSPELL)
|
|
combat = 2;
|
|
|
|
else if (sp->sptyp & PRECOMBATSPELL)
|
|
combat = 1;
|
|
if (combat) {
|
|
xmlNewProp(node, BAD_CAST "combat", xml_i(combat));
|
|
}
|
|
xmlAddChild(root, node);
|
|
}
|
|
}
|
|
xmlDocSetRootElement(doc, root);
|
|
xmlKeepBlanksDefault(0);
|
|
xmlSaveFormatFileEnc(filename, doc, "utf-8", 1);
|
|
xmlFreeDoc(doc);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
static int config_get_ships(lua_State * L)
|
|
{
|
|
quicklist *ql;
|
|
int qi, i = 0;
|
|
lua_createtable(L, ql_length(shiptypes), 0);
|
|
for (qi = 0, ql = shiptypes; ql; ql_advance(&ql, &qi, 1)) {
|
|
ship_type *stype = (ship_type *)ql_get(ql, qi);
|
|
tolua_pushstring(L, TOLUA_CAST stype->_name);
|
|
lua_rawseti(L, -2, ++i);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static int config_get_buildings(lua_State * L)
|
|
{
|
|
quicklist *ql;
|
|
int qi, i = 0;
|
|
lua_createtable(L, ql_length(buildingtypes), 0);
|
|
for (qi = 0, ql = buildingtypes; ql; ql_advance(&ql, &qi, 1)) {
|
|
building_type *btype = (building_type *)ql_get(ql, qi);
|
|
tolua_pushstring(L, TOLUA_CAST btype->_name);
|
|
lua_rawseti(L, -2, ++i);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static int config_get_locales(lua_State * L)
|
|
{
|
|
const struct locale *lang;
|
|
int i = 0, n = 0;
|
|
for (lang = locales; lang; lang = nextlocale(lang)) ++n;
|
|
lua_createtable(L, n, 0);
|
|
for (lang = locales; lang; lang = nextlocale(lang)) {
|
|
tolua_pushstring(L, TOLUA_CAST locale_name(lang));
|
|
lua_rawseti(L, -2, ++i);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static int config_get_resource(lua_State * L)
|
|
{
|
|
const char *name = tolua_tostring(L, 1, 0);
|
|
if (name) {
|
|
const struct item_type *itype = it_find(name);
|
|
if (itype) {
|
|
lua_newtable(L);
|
|
lua_pushstring(L, "weight");
|
|
lua_pushinteger(L, itype->weight);
|
|
lua_settable(L, -3);
|
|
if (itype->capacity > 0) {
|
|
lua_pushstring(L, "capacity");
|
|
lua_pushinteger(L, itype->capacity);
|
|
lua_settable(L, -3);
|
|
}
|
|
if (itype->construction) {
|
|
int i;
|
|
lua_pushstring(L, "build_skill_min");
|
|
lua_pushinteger(L, itype->construction->minskill);
|
|
lua_settable(L, -3);
|
|
lua_pushstring(L, "build_skill_name");
|
|
lua_pushstring(L, skillnames[itype->construction->skill]);
|
|
lua_settable(L, -3);
|
|
if (itype->construction->materials) {
|
|
lua_pushstring(L, "materials");
|
|
lua_newtable(L);
|
|
for (i = 0; itype->construction->materials[i].number; ++i) {
|
|
lua_pushstring(L,
|
|
itype->construction->materials[i].rtype->_name);
|
|
lua_pushinteger(L, itype->construction->materials[i].number);
|
|
lua_settable(L, -3);
|
|
}
|
|
lua_settable(L, -3);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int config_get_btype(lua_State * L)
|
|
{
|
|
const char *name = tolua_tostring(L, 1, 0);
|
|
|
|
if (name) {
|
|
const struct building_type *btype = bt_find(name);
|
|
if (btype) {
|
|
lua_newtable(L);
|
|
lua_pushstring(L, "flags");
|
|
lua_pushinteger(L, btype->flags);
|
|
lua_settable(L, -3);
|
|
if (btype->capacity > 0) {
|
|
lua_pushstring(L, "capacity");
|
|
lua_pushinteger(L, btype->capacity);
|
|
lua_settable(L, -3);
|
|
}
|
|
if (btype->maxcapacity > 0) {
|
|
lua_pushstring(L, "maxcapacity");
|
|
lua_pushinteger(L, btype->maxcapacity);
|
|
lua_settable(L, -3);
|
|
}
|
|
if (btype->maxsize > 0) {
|
|
lua_pushstring(L, "maxsize");
|
|
lua_pushinteger(L, btype->maxsize);
|
|
lua_settable(L, -3);
|
|
}
|
|
if (btype->maintenance) {
|
|
int i;
|
|
lua_pushstring(L, "maintenance");
|
|
lua_newtable(L);
|
|
for (i = 0; btype->maintenance[i].number; ++i) {
|
|
lua_pushstring(L,
|
|
btype->maintenance[i].rtype->_name);
|
|
lua_pushinteger(L, btype->maintenance[i].number);
|
|
lua_settable(L, -3);
|
|
}
|
|
lua_settable(L, -3);
|
|
}
|
|
if (btype->construction) {
|
|
int i;
|
|
lua_pushstring(L, "build_skill_min");
|
|
lua_pushinteger(L, btype->construction->minskill);
|
|
lua_settable(L, -3);
|
|
lua_pushstring(L, "build_skill_name");
|
|
lua_pushstring(L, skillnames[btype->construction->skill]);
|
|
lua_settable(L, -3);
|
|
if (btype->construction->materials) {
|
|
lua_pushstring(L, "materials");
|
|
lua_newtable(L);
|
|
for (i = 0; btype->construction->materials[i].number; ++i) {
|
|
lua_pushstring(L,
|
|
btype->construction->materials[i].rtype->_name);
|
|
lua_pushinteger(L, btype->construction->materials[i].number);
|
|
lua_settable(L, -3);
|
|
}
|
|
lua_settable(L, -3);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int config_get_stype(lua_State * L)
|
|
{
|
|
const char *name = tolua_tostring(L, 1, 0);
|
|
|
|
if (name) {
|
|
const struct ship_type *stype = st_find(name);
|
|
if (stype) {
|
|
lua_newtable(L);
|
|
lua_pushstring(L, "range");
|
|
lua_pushinteger(L, stype->range);
|
|
lua_settable(L, -3);
|
|
lua_pushstring(L, "cabins");
|
|
lua_pushinteger(L, stype->cabins);
|
|
lua_settable(L, -3);
|
|
lua_pushstring(L, "cargo");
|
|
lua_pushinteger(L, stype->cargo);
|
|
lua_settable(L, -3);
|
|
lua_pushstring(L, "cptskill");
|
|
lua_pushinteger(L, stype->cptskill);
|
|
lua_settable(L, -3);
|
|
lua_pushstring(L, "minskill");
|
|
lua_pushinteger(L, stype->minskill);
|
|
lua_settable(L, -3);
|
|
lua_pushstring(L, "sumskill");
|
|
lua_pushinteger(L, stype->sumskill);
|
|
lua_settable(L, -3);
|
|
lua_pushstring(L, "fishing");
|
|
lua_pushinteger(L, stype->fishing);
|
|
lua_settable(L, -3);
|
|
if (stype->coasts) {
|
|
const terrain_type *coast = *stype->coasts;
|
|
lua_pushstring(L, "coasts");
|
|
lua_newtable(L);
|
|
while (coast) {
|
|
lua_pushstring(L, coast->_name);
|
|
lua_pushinteger(L, 1);
|
|
lua_settable(L, -3);
|
|
coast = coast->next;
|
|
}
|
|
}
|
|
if (stype->construction) {
|
|
int i;
|
|
lua_pushstring(L, "build_skill_min");
|
|
lua_pushinteger(L, stype->construction->minskill);
|
|
lua_settable(L, -3);
|
|
lua_pushstring(L, "build_skill_name");
|
|
lua_pushstring(L, skillnames[stype->construction->skill]);
|
|
lua_settable(L, -3);
|
|
if (stype->construction->materials) {
|
|
lua_pushstring(L, "materials");
|
|
lua_newtable(L);
|
|
for (i = 0; stype->construction->materials[i].number; ++i) {
|
|
lua_pushstring(L,
|
|
stype->construction->materials[i].rtype->_name);
|
|
lua_pushinteger(L, stype->construction->materials[i].number);
|
|
lua_settable(L, -3);
|
|
}
|
|
lua_settable(L, -3);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int tolua_get_spell_text(lua_State * L)
|
|
{
|
|
const struct locale *loc = default_locale;
|
|
spell *self = (spell *)tolua_tousertype(L, 1, 0);
|
|
lua_pushstring(L, spell_info(self, loc));
|
|
return 1;
|
|
}
|
|
|
|
#ifdef TODO
|
|
static int tolua_get_spell_school(lua_State * L)
|
|
{
|
|
spell *self = (spell *) tolua_tousertype(L, 1, 0);
|
|
lua_pushstring(L, magic_school[self->magietyp]);
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_spell_level(lua_State * L)
|
|
{
|
|
spell *self = (spell *) tolua_tousertype(L, 1, 0);
|
|
lua_pushinteger(L, self->level);
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
static int tolua_get_spell_name(lua_State * L)
|
|
{
|
|
spell *self = (spell *)tolua_tousertype(L, 1, 0);
|
|
lua_pushstring(L, self->sname);
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_spell_entry_name(lua_State * L)
|
|
{
|
|
spellbook_entry *self = (spellbook_entry*)tolua_tousertype(L, 1, 0);
|
|
lua_pushstring(L, self->sp->sname);
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_spell_entry_level(lua_State * L)
|
|
{
|
|
spellbook_entry *self = (spellbook_entry*)tolua_tousertype(L, 1, 0);
|
|
lua_pushinteger(L, self->level);
|
|
return 1;
|
|
}
|
|
|
|
static int tolua_get_spells(lua_State * L)
|
|
{
|
|
return tolua_quicklist_push(L, "spell_list", "spell", spells);
|
|
}
|
|
|
|
static int init_data(const char *filename, const char *catalog)
|
|
{
|
|
int l;
|
|
l = read_xml(filename, catalog);
|
|
reset_locales();
|
|
if (l) {
|
|
return l;
|
|
}
|
|
if (turn < 0) {
|
|
turn = first_turn;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
int tolua_read_xml(lua_State * L)
|
|
{
|
|
const char *filename = tolua_tostring(L, 1, "config.xml");
|
|
const char *catalog = tolua_tostring(L, 2, "catalog.xml");
|
|
lua_pushinteger(L, init_data(filename, catalog));
|
|
return 1;
|
|
}
|
|
|
|
typedef struct event_args {
|
|
int hfunction;
|
|
int hargs;
|
|
const char *sendertype;
|
|
} event_args;
|
|
|
|
static int tolua_report_unit(lua_State * L)
|
|
{
|
|
char buffer[512];
|
|
unit *u = (unit *)tolua_tousertype(L, 1, 0);
|
|
faction *f = (faction *)tolua_tousertype(L, 2, 0);
|
|
bufunit(f, u, 0, see_unit, buffer, sizeof(buffer));
|
|
tolua_pushstring(L, buffer);
|
|
return 1;
|
|
}
|
|
|
|
static void parse_inifile(lua_State * L, dictionary * d, const char *section)
|
|
{
|
|
int i;
|
|
const char *arg;
|
|
size_t len = strlen(section);
|
|
|
|
for (i = 0; d && i != d->n; ++i) {
|
|
const char *key = d->key[i];
|
|
if (strncmp(section, key, len) == 0 && key[len] == ':') {
|
|
const char *str_value = d->val[i];
|
|
char *endp;
|
|
double num_value = strtod(str_value, &endp);
|
|
lua_pushstring(L, key + len + 1);
|
|
if (*endp) {
|
|
tolua_pushstring(L, str_value);
|
|
}
|
|
else {
|
|
lua_pushnumber(L, num_value);
|
|
}
|
|
lua_rawset(L, -3);
|
|
}
|
|
}
|
|
|
|
/* special case */
|
|
lua_pushstring(L, "basepath");
|
|
lua_pushstring(L, basepath());
|
|
lua_rawset(L, -3);
|
|
lua_pushstring(L, "reportpath");
|
|
lua_pushstring(L, reportpath());
|
|
lua_rawset(L, -3);
|
|
arg = get_param(global.parameters, "config.rules");
|
|
if (arg) {
|
|
lua_pushstring(L, "rules");
|
|
lua_pushstring(L, arg);
|
|
lua_rawset(L, -3);
|
|
}
|
|
}
|
|
|
|
void tolua_bind_open(lua_State * L);
|
|
|
|
int tolua_bindings_open(lua_State * L)
|
|
{
|
|
tolua_open(L);
|
|
|
|
tolua_bind_open(L);
|
|
|
|
/* register user types */
|
|
tolua_usertype(L, TOLUA_CAST "spellbook");
|
|
tolua_usertype(L, TOLUA_CAST "spell_entry");
|
|
tolua_usertype(L, TOLUA_CAST "spell");
|
|
tolua_usertype(L, TOLUA_CAST "spell_list");
|
|
tolua_usertype(L, TOLUA_CAST "order");
|
|
tolua_usertype(L, TOLUA_CAST "item");
|
|
tolua_usertype(L, TOLUA_CAST "alliance");
|
|
tolua_usertype(L, TOLUA_CAST "event");
|
|
tolua_usertype(L, TOLUA_CAST "faction_list");
|
|
tolua_module(L, NULL, 0);
|
|
tolua_beginmodule(L, NULL);
|
|
{
|
|
tolua_cclass(L, TOLUA_CAST "alliance", TOLUA_CAST "alliance",
|
|
TOLUA_CAST "", NULL);
|
|
tolua_beginmodule(L, TOLUA_CAST "alliance");
|
|
{
|
|
tolua_variable(L, TOLUA_CAST "name", tolua_get_alliance_name,
|
|
tolua_set_alliance_name);
|
|
tolua_variable(L, TOLUA_CAST "id", tolua_get_alliance_id, NULL);
|
|
tolua_variable(L, TOLUA_CAST "factions", &tolua_get_alliance_factions,
|
|
NULL);
|
|
tolua_function(L, TOLUA_CAST "create", tolua_alliance_create);
|
|
} tolua_endmodule(L);
|
|
tolua_cclass(L, TOLUA_CAST "spell", TOLUA_CAST "spell", TOLUA_CAST "",
|
|
NULL);
|
|
tolua_beginmodule(L, TOLUA_CAST "spell");
|
|
{
|
|
tolua_function(L, TOLUA_CAST "__tostring", tolua_get_spell_name);
|
|
tolua_variable(L, TOLUA_CAST "name", tolua_get_spell_name, 0);
|
|
tolua_variable(L, TOLUA_CAST "text", tolua_get_spell_text, 0);
|
|
} tolua_endmodule(L);
|
|
tolua_cclass(L, TOLUA_CAST "spell_entry", TOLUA_CAST "spell_entry", TOLUA_CAST "",
|
|
NULL);
|
|
tolua_beginmodule(L, TOLUA_CAST "spell_entry");
|
|
{
|
|
tolua_function(L, TOLUA_CAST "__tostring", tolua_get_spell_entry_name);
|
|
tolua_variable(L, TOLUA_CAST "name", tolua_get_spell_entry_name, 0);
|
|
tolua_variable(L, TOLUA_CAST "level", tolua_get_spell_entry_level, 0);
|
|
} tolua_endmodule(L);
|
|
tolua_module(L, TOLUA_CAST "report", 1);
|
|
tolua_beginmodule(L, TOLUA_CAST "report");
|
|
{
|
|
tolua_function(L, TOLUA_CAST "report_unit", &tolua_report_unit);
|
|
} tolua_endmodule(L);
|
|
tolua_module(L, TOLUA_CAST "config", 1);
|
|
tolua_beginmodule(L, TOLUA_CAST "config");
|
|
{
|
|
parse_inifile(L, global.inifile, "lua");
|
|
tolua_variable(L, TOLUA_CAST "locales", &config_get_locales, 0);
|
|
tolua_function(L, TOLUA_CAST "get_resource", &config_get_resource);
|
|
tolua_variable(L, TOLUA_CAST "buildings", &config_get_buildings, 0);
|
|
tolua_function(L, TOLUA_CAST "get_building", &config_get_btype);
|
|
tolua_variable(L, TOLUA_CAST "ships", &config_get_ships, 0);
|
|
tolua_function(L, TOLUA_CAST "get_ship", &config_get_stype);
|
|
} tolua_endmodule(L);
|
|
tolua_function(L, TOLUA_CAST "get_region_by_id", tolua_get_region_byid);
|
|
tolua_function(L, TOLUA_CAST "get_unit", tolua_get_unit);
|
|
tolua_function(L, TOLUA_CAST "get_alliance", tolua_get_alliance);
|
|
tolua_function(L, TOLUA_CAST "get_ship", tolua_get_ship);
|
|
tolua_function(L, TOLUA_CAST "get_building", tolua_get_building);
|
|
tolua_function(L, TOLUA_CAST "get_region", tolua_get_region);
|
|
tolua_function(L, TOLUA_CAST "factions", tolua_get_factions);
|
|
tolua_function(L, TOLUA_CAST "regions", tolua_get_regions);
|
|
tolua_function(L, TOLUA_CAST "read_turn", tolua_read_turn);
|
|
tolua_function(L, TOLUA_CAST "write_map", &tolua_write_map);
|
|
tolua_function(L, TOLUA_CAST "read_orders", tolua_read_orders);
|
|
tolua_function(L, TOLUA_CAST "process_orders", tolua_process_orders);
|
|
tolua_function(L, TOLUA_CAST "init_reports", tolua_init_reports);
|
|
tolua_function(L, TOLUA_CAST "write_reports", tolua_write_reports);
|
|
tolua_function(L, TOLUA_CAST "write_report", tolua_write_report);
|
|
tolua_function(L, TOLUA_CAST "init_summary", tolua_init_summary);
|
|
tolua_function(L, TOLUA_CAST "write_summary", tolua_write_summary);
|
|
tolua_function(L, TOLUA_CAST "write_passwords", tolua_write_passwords);
|
|
tolua_function(L, TOLUA_CAST "message_unit", tolua_message_unit);
|
|
tolua_function(L, TOLUA_CAST "message_faction", tolua_message_faction);
|
|
tolua_function(L, TOLUA_CAST "message_region", tolua_message_region);
|
|
|
|
/* scripted monsters */
|
|
tolua_function(L, TOLUA_CAST "spawn_braineaters", tolua_spawn_braineaters);
|
|
|
|
tolua_function(L, TOLUA_CAST "update_guards", tolua_update_guards);
|
|
tolua_function(L, TOLUA_CAST "set_turn", &tolua_set_turn);
|
|
tolua_function(L, TOLUA_CAST "get_turn", &tolua_get_turn);
|
|
tolua_function(L, TOLUA_CAST "get_season", tolua_get_season);
|
|
tolua_function(L, TOLUA_CAST "equipment_setitem", tolua_equipment_setitem);
|
|
tolua_function(L, TOLUA_CAST "equip_unit", tolua_equipunit);
|
|
tolua_function(L, TOLUA_CAST "add_equipment", tolua_addequipment);
|
|
tolua_function(L, TOLUA_CAST "atoi36", tolua_atoi36);
|
|
tolua_function(L, TOLUA_CAST "itoa36", tolua_itoa36);
|
|
tolua_function(L, TOLUA_CAST "dice_roll", tolua_dice_rand);
|
|
tolua_function(L, TOLUA_CAST "get_nmrs", tolua_get_nmrs);
|
|
tolua_function(L, TOLUA_CAST "remove_empty_units", tolua_remove_empty_units);
|
|
tolua_function(L, TOLUA_CAST "update_subscriptions", tolua_update_subscriptions);
|
|
tolua_function(L, TOLUA_CAST "update_scores", tolua_update_scores);
|
|
tolua_function(L, TOLUA_CAST "update_owners", tolua_update_owners);
|
|
tolua_function(L, TOLUA_CAST "learn_skill", tolua_learn_skill);
|
|
tolua_function(L, TOLUA_CAST "create_curse", tolua_create_curse);
|
|
tolua_function(L, TOLUA_CAST "autoseed", tolua_autoseed);
|
|
tolua_function(L, TOLUA_CAST "get_key", tolua_getkey);
|
|
tolua_function(L, TOLUA_CAST "set_key", tolua_setkey);
|
|
tolua_function(L, TOLUA_CAST "translate", &tolua_translate);
|
|
tolua_function(L, TOLUA_CAST "rng_int", tolua_rng_int);
|
|
tolua_function(L, TOLUA_CAST "spells", tolua_get_spells);
|
|
#ifdef WRITE_SPELLS
|
|
tolua_function(L, TOLUA_CAST "write_spells", tolua_write_spells);
|
|
#endif
|
|
tolua_function(L, TOLUA_CAST "read_xml", tolua_read_xml);
|
|
} tolua_endmodule(L);
|
|
return 1;
|
|
}
|
|
|
|
static void openlibs(lua_State * L)
|
|
{
|
|
luaL_openlibs(L);
|
|
}
|
|
|
|
void lua_done(lua_State * L) {
|
|
lua_close(L);
|
|
}
|
|
|
|
lua_State *lua_init(void) {
|
|
lua_State *L = luaL_newstate();
|
|
|
|
openlibs(L);
|
|
register_tolua_helpers();
|
|
tolua_bindings_open(L);
|
|
tolua_eressea_open(L);
|
|
#ifdef USE_SQLITE
|
|
tolua_sqlite_open(L);
|
|
#endif
|
|
tolua_unit_open(L);
|
|
tolua_building_open(L);
|
|
tolua_ship_open(L);
|
|
tolua_region_open(L);
|
|
tolua_faction_open(L);
|
|
tolua_unit_open(L);
|
|
tolua_message_open(L);
|
|
tolua_dict_open(L);
|
|
#ifdef USE_CURSES
|
|
tolua_gmtool_open(L);
|
|
#endif
|
|
tolua_storage_open(L);
|
|
return L;
|
|
}
|
|
|
|
int eressea_run(lua_State *L, const char *luafile)
|
|
{
|
|
int err = 0;
|
|
|
|
global.vm_state = L;
|
|
/* run the main script */
|
|
if (luafile) {
|
|
log_debug("executing script %s\n", luafile);
|
|
|
|
lua_getglobal(L, "debug");
|
|
lua_getfield(L, -1, "traceback");
|
|
lua_remove(L, -2);
|
|
lua_getglobal(L, "dofile");
|
|
lua_pushstring(L, luafile);
|
|
err = lua_pcall(L, 1, 1, -3);
|
|
if (err != 0) {
|
|
log_lua_error(L);
|
|
}
|
|
else {
|
|
if (lua_isnumber(L, -1)) {
|
|
err = (int)lua_tonumber(L, -1);
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
return err;
|
|
}
|
|
return lua_console(L);
|
|
}
|