server/scripts/tests/e2/e2features.lua

406 lines
11 KiB
Lua

require "lunit"
module("tests.e2.e2features", package.seeall, lunit.testcase )
function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.ship.storms", "0")
eressea.settings.set("rules.encounters", "0")
eressea.settings.set("study.produceexp", "0")
end
function test_calendar()
assert_equal("winter", get_season(1011))
assert_equal("spring", get_season(1012))
end
function test_herbalism()
-- OBS: herbalism is currently an E2-only skill
local r = region.create(0, 0, "plain")
local f = faction.create("human", "herbalism@eressea.de", "de")
local u = unit.create(f, r, 1)
eressea.settings.set("rules.grow.formula", 0) -- plants do not grow
u:add_item("money", u.number * 100)
u:set_skill("herbalism", 5)
r:set_resource("seed", 100)
r:set_flag(1, false) -- regular trees
u:clear_orders()
u:add_order("MACHE Samen")
process_orders()
assert_equal(1, u:get_item("seed"))
assert_equal(99, r:get_resource("seed"))
r:set_flag(1, true) -- mallorn
u:clear_orders()
u:add_order("MACHE Mallornsamen")
process_orders()
assert_equal(1, u:get_item("mallornseed"))
assert_equal(98, r:get_resource("seed"))
end
function test_dwarf_bonus()
local r = region.create(0, 0, "mountain")
r:set_resource("iron", 100)
local level = r:get_resourcelevel("iron")
assert_equal(1, level)
local u = unit.create(faction.create("dwarf"), r)
assert_equal("dwarf", u.faction.race)
assert_equal("dwarf", u.race)
u.faction.name = "Zwerge"
u.number = 10
u:set_skill("mining", 1)
u:add_order("MACHE EISEN")
process_orders()
assert_equal(30, u:get_item("iron"))
assert_equal(82, r:get_resource("iron"))
u.building = building.create(r, "mine")
u.building.size = 10
u:add_item("money", 500) -- maintenance
assert_equal(1, u:get_skill("mining"))
process_orders()
assert_equal(70, u:get_item("iron"))
assert_equal(70, r:get_resource("iron"))
end
local function one_unit(r, f)
local u = unit.create(f, r, 1)
u:add_item("money", u.number * 100)
u:clear_orders()
return u
end
local function two_factions()
local f1 = faction.create("human", "one@eressea.de", "de")
local f2 = faction.create("human", "two@eressea.de", "de")
return f1, f2
end
local function two_units(r, f1, f2)
return one_unit(r, f1), one_unit(r, f2)
end
function test_learn()
eressea.settings.set("study.random_progress", "0")
local r = region.create(0, 0, "plain")
local f = faction.create("human", "noreply@eressea.de", "de")
f.age = 20
local u = unit.create(f, r)
u:clear_orders()
u:add_order("@LERNEN Reiten")
process_orders()
assert_equal(1, u:get_skill("riding"))
process_orders()
process_orders()
assert_equal(2, u:get_skill("riding"))
process_orders()
process_orders()
process_orders()
assert_equal(3, u:get_skill("riding"))
end
function test_teach()
eressea.settings.set("study.random_progress", "0")
local r = region.create(0, 0, "plain")
local f = faction.create("human", "noreply@eressea.de", "de")
f.age = 20
local u = unit.create(f, r, 10)
local u2 = unit.create(f, r)
u:clear_orders()
u:add_order("@LERNEN reiten")
u2:clear_orders()
u2:add_order("LEHREN " .. itoa36(u.id))
u2:set_skill("riding", 4)
process_orders()
assert_equal(1, u:get_skill("riding"))
process_orders()
assert_equal(2, u:get_skill("riding"))
end
function test_rename()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "noreply@eressea.de", "de")
local u = unit.create(f, r)
u:add_item("aoh", 1)
assert_equal(u:get_item("ao_healing"), 1)
end
function test_unit_limit_is_1500()
local r = region.create(0,0, "plain")
local f = faction.create("human", "noreply@eressea.de", "de")
for i = 1,1500 do
unit.create(f, r, 1)
end
local u = unit.create(f, r, 0)
u:add_item("money", 20000)
u:clear_orders()
u:add_order("REKRUTIEREN 1")
process_orders()
assert_equal(1, u.number)
end
function test_ship_capacity()
local r = region.create(0,0, "ocean")
region.create(1,0, "ocean")
local r2 = region.create(2,0, "ocean")
local f = faction.create("human", "capacity@eressea.de", "de")
-- u1 is at the limit and moves
local s1 = ship.create(r, "boat")
local u1 = unit.create(f, r, 5)
u1.ship = s1
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH O O")
-- u2 has too many people
local s2 = ship.create(r, "boat")
local u2 = unit.create(f, r, 6)
u2.ship = s2
u2:set_skill("sailing", 10)
u2:clear_orders()
u2:add_order("NACH O O")
-- u4 has too much stuff
local s4 = ship.create(r, "boat")
local u4 = unit.create(f, r, 5)
u4.ship = s4
u4:set_skill("sailing", 10)
u4:add_item("sword", 1)
u4:clear_orders()
u4:add_order("NACH O O")
process_orders()
-- print(s.region, u.region, r2)
assert_equal(r2, u1.region, "boat with 5 humans did not move")
assert_not_equal(r2, u2.region, "boat with too many people has moved")
assert_not_equal(r2, u4.region, "boat with too much cargo has moved")
end
function test_levitate()
local r = region.create(0,0, "plain")
local f = faction.create("human", "noreply@eressea.de", "de")
local u = unit.create(f, r, 2)
local s = ship.create(r, "boat")
u.ship = s
u.age = 20
u:set_skill("sailing", 5)
u:add_item("money", 100)
u:clear_orders()
u:add_order("ARBEITE")
levitate_ship(u.ship, u, 2, 1)
assert_equal(32, u.ship.flags)
process_orders()
assert_equal(0, u.ship.flags)
end
function test_terrains()
local terrains = { "hell", "wall1", "corridor1" }
for k,v in ipairs(terrains) do
local r = region.create(k, k, v)
assert_not_equal(nil, r)
end
end
function test_races()
local races = { "wolf", "orc", "human", "demon" }
for k,v in ipairs(races) do
local f = faction.create("human", "noreply@eressea.de", "de")
assert_not_equal(nil, f)
end
end
function test_can_give_person()
local r = region.create(0, 0, "plain")
local f1 = faction.create("human", "noreply@eressea.de", "de")
local f2 = faction.create("human", "noreply@eressea.de", "de")
local u1 = unit.create(f1, r, 10)
local u2 = unit.create(f2, r, 10)
u1.faction.age = 10
u2.faction.age = 10
u1:add_item("money", 500)
u2:add_item("money", 500)
u2:clear_orders()
u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON")
u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
u1:add_order("KONTAKTIERE ".. itoa36(u2.id))
process_orders()
assert_equal(9, u2.number)
assert_equal(11, u1.number)
end
function test_no_uruk()
local f1 = faction.create("uruk")
assert_equal(f1.race, "orc")
end
function test_block_movement()
eressea.settings.set("rules.guard.base_stop_prob", "0.3")
eressea.settings.set("rules.guard.amulet_stop_prob", "0.0")
eressea.settings.set("rules.guard.skill_stop_prob", "0.1")
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local f1, f2 = two_factions()
f1.age=20
f2.age=20
local u11 = one_unit(r1, f1)
local u2 = { }
for i = 1, 20 do
u2[i] = one_unit(r0, f2)
end
u11:add_item("sword", 1)
u11:add_item("money", 1)
u11:set_skill("melee", 1)
u11:set_skill("perception", 7)
u11:clear_orders()
u11:add_order("BEWACHEN")
process_orders()
for i, u in ipairs(u2) do
u:add_item("horse", 1)
u:set_skill("riding", 1)
u:clear_orders()
u:add_order("NACH o o")
end
u2[1]:set_skill("stealth", 8)
process_orders()
assert_equal(r2, u2[1].region, "nobody should see me")
for i, u in ipairs(u2) do
if i > 1 then
assert_equal(r1, u.region, "perception +7 should always stop me")
end
end
end
function test_block_movement_aots()
eressea.settings.set("rules.guard.base_stop_prob", "0.0")
eressea.settings.set("rules.guard.skill_stop_prob", "1.0")
eressea.settings.set("rules.guard.amulet_stop_prob", "1.0")
local r0 = region.create(0, 0, "plain")
local r1 = region.create(1, 0, "plain")
local r2 = region.create(2, 0, "plain")
local f1, f2 = two_factions()
f1.age=20
f2.age=20
local u11, u12 = two_units(r1, f1, f1)
local u21, u22 = two_units(r0, f2, f2)
for i, u in ipairs ({ u11, u12 }) do
u:add_item("sword", 1)
u:add_item("money", 1)
u:set_skill("melee", 1)
u:clear_orders()
u:add_order("BEWACHEN")
end
process_orders()
for i, u in ipairs ({ u21, u22 }) do
u:add_item("horse", 1)
u:set_skill("riding", 1)
u:clear_orders()
u:add_order("NACH o o")
end
u12:add_item("aots", 1)
u22:set_skill("stealth", 1)
process_orders()
assert_equal(r1, u21.region, "unit with amulet should stop me")
assert_equal(r2, u22.region, "nobody should see me")
end
function test_stonegolems()
local r0 = region.create(0, 0, "plain")
local f1 = faction.create("stonegolem")
local u1 = unit.create(f1, r0, 1)
local u2 = unit.create(f1, r0, 2)
local c1 = building.create(r0, "castle")
c1.size = 226
u1:set_skill("building", 1)
u2:set_skill("building", 1)
-- test that no server crash occur
u1:clear_orders()
u1:add_order("Mache Burg")
process_orders()
assert_equal(0 ,u1.number, "There shoud be no Stone Golems")
-- end test server crash
-- test that Stone Golems build for four stones
u2:clear_orders()
u2:add_order("MACHE 4 BURG " .. itoa36(c1.id))
process_orders()
assert_equal(230, c1.size, "resulting size should be 230")
assert_equal(1 ,u2.number, "There shoud be one Stone Golems")
-- end test Stone Golems four stones
end
function test_birthdaycake()
r = region.create(0,0, "plain")
f = faction.create("human")
u = unit.create(f, r, 1)
u:add_item("birthdaycake", 1)
u:clear_orders()
u:add_order("ZEIGE Geburtstagstorte")
process_orders()
end
function test_demonstealth()
local desc, r, f, u
r = region.create(0, 0, "plain")
f = faction.create("demon")
u = unit.create(f, r, 1)
u:clear_orders()
u:add_order("TARNE Zwerg")
process_orders()
desc = u:show()
assert_not_nil(string.find(desc, "Zwerg"))
u:clear_orders()
u:add_order("TARNE Drache")
process_orders()
desc = u:show()
assert_equal(nil, string.find(desc, "Drache"))
end
function test_calendar_season_2328()
assert_equal("fall", get_season(1026))
end
function test_give_to_other_okay()
-- can give a person to another faction
eressea.settings.set("GiveRestriction", "0")
local r = region.create(0, 0, "plain")
local f1 = faction.create("human")
local f2 = faction.create("human")
local u1 = unit.create(f1, r, 2, "human")
local u2 = unit.create(f2, r, 1, "human")
u2:add_order("KONTAKTIERE " .. itoa36(u1.id))
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 PERSON")
process_orders()
assert_equal(1, u1.number)
assert_equal(2, u2.number)
end