server/src/common/kernel/pathfinder.c

347 lines
8 KiB
C

/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2000
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schröder
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
#include <config.h>
#include "eressea.h"
#include "pathfinder.h"
#include "region.h"
#include <limits.h>
#include <stdlib.h>
#ifdef NEW_PATH
boolean
allowed_swim(const region * src, const region * target)
{
if (terrain[target->terrain].flags & SWIM_INTO) return true;
return false;
}
boolean
allowed_walk(const region * src, const region * target)
{
if (terrain[target->terrain].flags & WALK_INTO) return true;
return false;
}
boolean
allowed_fly(const region * src, const region * target)
{
if (terrain[target->terrain].flags & FLY_INTO) return true;
return false;
}
#define FAST_PATH
#ifdef FAST_PATH
typedef struct node {
struct node * next;
region * r;
struct node * prev;
int distance;
} node;
static node * node_garbage;
static node *
new_node(region * r, int distance, node * prev)
{
node * n;
if (node_garbage!=NULL) {
n = node_garbage;
node_garbage = n->next;
}
else n = malloc(sizeof(node));
n->next = NULL;
n->prev = prev;
n->r= r;
n->distance= distance;
return n;
}
static node *
free_node(node * n)
{
node * s = n->next;
n->next = node_garbage;
node_garbage = n;
return s;
}
static region **
internal_path_find(region *start, const region *target, int maxlen, boolean (*allowed)(const region*, const region*))
{
static region * path[MAXDEPTH+2];
direction_t d;
node * root = new_node(start, 0, NULL);
node ** end = &root->next;
node * n = root;
boolean found = false;
assert(maxlen<=MAXDEPTH);
fset(start, FL_MARK);
while (n!=NULL) {
region * r = n->r;
int depth = n->distance+1;
if (n->distance >= maxlen) break;
for (d=0;d!=MAXDIRECTIONS; ++d) {
region * rn = rconnect(r, d);
if (rn==NULL) continue;
if (fval(rn, FL_MARK)) continue; /* already been there */
if (!allowed(r, rn)) continue; /* can't go there */
if (rn==target) {
int i = depth;
path[i+1] = NULL;
path[i] = rn;
while (n) {
path[--i] = n->r;
n = n->prev;
}
found = true;
break;
} else {
fset(rn, FL_MARK);
*end = new_node(rn, depth, n);
end = &(*end)->next;
}
}
if (found) break;
n = n->next;
}
while (root!=NULL) {
region * r = root->r;
freset(r, FL_MARK);
root = free_node(root);
}
if (found) return path;
return NULL;
}
boolean
path_exists(region *start, const region *target, int maxlen, boolean (*allowed)(const region*, const region*))
{
assert((!fval(start, FL_MARK) && !fval(target, FL_MARK)) || !"Some Algorithm did not clear its FL_MARKs!");
if (start==target) return true;
if (internal_path_find(start, target, maxlen, allowed)!=NULL) return true;
return false;
}
region **
path_find(region *start, const region *target, int maxlen, boolean (*allowed)(const region*, const region*))
{
assert((!fval(start, FL_MARK) && !fval(target, FL_MARK)) || !"Did you call path_init()?");
return internal_path_find(start, target, maxlen, allowed);
}
#else
static boolean
internal_path_exists(region *start, const region *target, int maxlen, int * depth, boolean (*allowed)(const region*, const region*))
{
int position = *depth;
direction_t dir;
assert(maxlen<=MAXDEPTH);
assert(position<=maxlen);
*depth = INT_MAX;
if (start==target) {
*depth = position;
return true;
} else if (position==maxlen) {
return false; /* not found */
}
position++;
fset(start, FL_MARK);
for (dir=0; dir != MAXDIRECTIONS; dir++) {
int deep = position;
region * rn = rconnect(start, dir);
if (rn==NULL) continue;
if (fval(rn, FL_MARK)) continue; /* already been there */
if (!allowed(start, rn)) continue; /* can't go there */
if (internal_path_exists(rn, target, maxlen, &deep, allowed)) {
*depth = deep;
break;
}
}
freset(start, FL_MARK);
return (dir!=MAXDIRECTIONS);
}
static region **
internal_path_find(region *start, const region *target, int maxlen, int * depth, boolean (*allowed)(const region*, const region*))
{
static region * path[MAXDEPTH+2];
static region * bestpath[MAXDEPTH+2];
int position = *depth;
direction_t dir;
assert(maxlen<=MAXDEPTH);
assert(position<=maxlen);
*depth = INT_MAX;
path[position] = start;
if (start==target) {
*depth = position;
path[position+1] = NULL;
return path;
} else if (position==maxlen) {
return NULL; /* not found */
}
position++;
bestpath[position] = NULL;
fset(start, FL_MARK);
for (dir=0; dir != MAXDIRECTIONS; dir++) {
int deep = position;
region * rn = rconnect(start, dir);
region ** findpath;
if (rn==NULL) continue;
if (fval(rn, FL_MARK)) continue;
if (!allowed(start, rn)) continue;
findpath = internal_path_find(rn, target, maxlen, &deep, allowed);
if (deep<=maxlen) {
assert(findpath);
maxlen = deep;
memcpy(bestpath, findpath, sizeof(region*)*(maxlen+2));
}
}
freset(start, FL_MARK);
if (bestpath[position]!=NULL) return bestpath;
return NULL;
}
boolean
path_exists(region *start, const region *target, int maxlen, boolean (*allowed)(const region*, const region*))
{
int len = 0;
boolean exist;
assert((!fval(start, FL_MARK) && !fval(target, FL_MARK)) || !"Did you call path_init()?");
exist = internal_path_exists(start, target, maxlen, &len, allowed);
assert(exist == (path_find(start, target, maxlen, allowed)!=NULL));
return exist;
}
region **
path_find(region *start, const region *target, int maxlen, boolean (*allowed)(const region*, const region*))
{
int depth = 0;
assert((!fval(start, FL_MARK) && !fval(target, FL_MARK)) || !"Did you call path_init()?");
return internal_path_find(start, target, maxlen, &depth, allowed);
}
#endif
#else
static boolean
step_store(region *r, region *target, int t, int depth)
{
direction_t dir;
search[depth][0] = r->x;
search[depth][1] = r->y;
fset(r, FL_MARK);
if(depth > MAXDEPTH) return false;
for(dir=0; dir < MAXDIRECTIONS; dir++) {
region * rn = rconnect(r, dir);
if (rn==NULL) continue;
if(rn && !fval(rn, FL_MARK) && allowed_terrain(rn->terrain, r->terrain, t)) {
if(rn == target) {
search[depth+1][0] = rn->x;
search[depth+1][1] = rn->y;
search_len = depth+1;
return true;
}
if(step_store(rn, target, t, depth+1)) return true;
}
}
return false;
}
boolean
path_find(region *start, region *target, int t)
{
region *r;
for(r=regions;r;r=r->next) freset(r, FL_MARK);
return step_store(start, target, t, 0);
}
int search[MAXDEPTH][2];
int search_len;
static boolean
allowed_terrain(terrain_t ter, terrain_t ter_last, int t)
{
if((t & DRAGON_LIMIT) && ter == T_OCEAN && ter_last == T_GLACIER)
return false;
if(t & FLY && terrain[ter].flags & FLY_INTO) return true;
if(t & SWIM && terrain[ter].flags & SWIM_INTO) return true;
if(t & WALK && terrain[ter].flags & WALK_INTO) return true;
/* Alte Variante:
if(terrain[ter].flags & FORBIDDEN_LAND) return false;
if(t & FLY) return true;
if(t & SWIM && !(t & WALK) && ter == T_OCEAN) return true;
if(t & SWIM && t & WALK) return true;
if(t & WALK && ter != T_OCEAN) return true;
*/
return false;
}
boolean
step(region *r, region *target, int t, int depth)
{
direction_t dir;
region *rn;
fset(r, FL_MARK);
if(depth > MAXDEPTH) return false;
for(dir=0; dir < MAXDIRECTIONS; dir++) {
rn = rconnect(r, dir);
if(rn && !fval(rn, FL_MARK) && allowed_terrain(rn->terrain, r->terrain, t)) {
if(rn == target) return true;
if(step(rn, target, t, depth+1)) return true;
}
}
return false;
}
boolean
path_exists(region *start, region *target, int t)
{
region *r;
for(r=regions;r;r=r->next) freset(r, FL_MARK);
return step(start, target, t, 0);
}
#endif