forked from github/server
5f5b5e1f09
Highlighting von Dropout-Regionen.
262 lines
5.7 KiB
C
262 lines
5.7 KiB
C
/* vi: set ts=2:
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+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
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| | Enno Rehling <enno@eressea-pbem.de>
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| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
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| (c) 1998 - 2001 | Henning Peters <faroul@beyond.kn-bremen.de>
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| | Ingo Wilken <Ingo.Wilken@informatik.uni-oldenburg.de>
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+-------------------+ Stefan Reich <reich@halbling.de>
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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#include <config.h>
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#include <eressea.h>
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#include "autoseed.h"
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/* kernel includes */
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#include <region.h>
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#include <faction.h>
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#include <unit.h>
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/* libc includes */
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#include <limits.h>
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#include <memory.h>
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#include <stdlib.h>
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newfaction * newfactions = NULL;
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static int regions_per_faction = 3;
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void
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get_island(regionlist ** rlist)
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{
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regionlist *rcurrent = *rlist;
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regionlist **rnext = &rcurrent->next;
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assert(rcurrent && *rnext==NULL);
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fset(rcurrent->region, FL_MARK);
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while (rcurrent!=NULL) {
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direction_t dir;
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for (dir=0;dir!=MAXDIRECTIONS;++dir) {
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region * r = rconnect(rcurrent->region, dir);
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if (r!=NULL && r->land && !fval(r, FL_MARK)) {
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fset(r, FL_MARK);
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add_regionlist(rnext, r);
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}
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}
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rcurrent = *rnext;
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rnext = &rcurrent->next;
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}
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rnext=rlist;
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while (*rnext) {
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rcurrent = *rnext;
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freset(rcurrent->region, FL_MARK);
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rnext = &rcurrent->next;
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}
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}
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typedef struct seed_t {
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struct region * region;
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struct newfaction * player;
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struct seed_t * next[MAXDIRECTIONS];
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} seed_t;
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double
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get_influence(struct seed_t * seed, struct seed_t * target)
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{
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double q = 0.0;
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direction_t d;
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if (target==0 || seed==0) return q;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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seed_t * s = seed->next[d];
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if (s==target) {
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if (target->player) {
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if (seed->player) {
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/* neighbours bad. */
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q -= 4.0;
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if (seed->player->race==target->player->race) {
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/* don't want similar people next to each other */
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q -= 2.0;
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} else if (seed->player->race==new_race[RC_ELF]) {
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if (target->player->race==new_race[RC_TROLL]) {
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/* elf sitting next to troll: poor troll */
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q -= 5.0;
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}
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}
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}
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else if (target->player) {
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/* empty regions good */
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q += 1.0;
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}
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}
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}
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}
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return q;
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}
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double
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get_quality(struct seed_t * seed)
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{
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double q = 0.0;
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int nterrains[MAXTERRAINS];
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direction_t d;
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memset(nterrains, 0, sizeof(nterrains));
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for (d=0;d!=MAXDIRECTIONS;++d) {
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seed_t * ns = seed->next[d];
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if (ns) ++nterrains[rterrain(ns->region)];
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}
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++nterrains[rterrain(seed->region)];
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if (nterrains[T_MOUNTAIN]) {
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/* 5 points for the first, and 2 points for every other mountain */
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q += (3+nterrains[T_MOUNTAIN]*2);
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} else if (seed->player->race==new_race[RC_DWARF]) {
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/* -10 for a dwarf who isn't close to a mountain */
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q -= 10.0;
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}
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if (nterrains[T_PLAIN]) {
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/* 5 points for the first, and 2 points for every other plain */
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q += (3+nterrains[T_PLAIN]*2);
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} else if (seed->player->race==new_race[RC_ELF]) {
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/* -10 for an elf who isn't close to a plain */
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q -= 10.0;
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}
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if (nterrains[T_DESERT]) {
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/* +10 points for the first if we are insects, and -2 points for every
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* other desert */
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if (seed->player->race==new_race[RC_INSECT]) q += 12;
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q -= (nterrains[T_DESERT]*2);
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}
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switch (rterrain(seed->region)) {
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case T_DESERT:
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q -=8.0;
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break;
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case T_VOLCANO:
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q -=20.0;
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break;
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case T_GLACIER:
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q -=10.0;
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break;
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case T_SWAMP:
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q -= 1.0;
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break;
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case T_PLAIN:
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q += 4.0;
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break;
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case T_MOUNTAIN:
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q += 5.0;
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break;
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}
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return 2.0;
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}
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double
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recalc(seed_t * seeds, int nseeds, int nplayers)
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{
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int i, p = 0;
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double quality = 0.0, q = 0.0, *qarr = malloc(sizeof(int) * nplayers);
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for (i=0;i!=nseeds;++i) {
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if (seeds[i].player) {
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double quality = get_quality(seeds+i);
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direction_t d;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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quality += get_influence(seeds[i].next[d], seeds+i);
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}
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qarr[p++] = quality;
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q += quality;
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}
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}
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/*
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q = q / nplayers;
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for (i=0;i!=nplayers;++i) {
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quality -= (qarr[i]-q)*(qarr[i]-q);
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}
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*/
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return quality + q;
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}
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extern int numnewbies;
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void
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autoseed(struct regionlist * rlist)
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{
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int nregions = listlen(rlist);
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int nseeds = nregions;
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double lastq;
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seed_t * seeds = calloc(sizeof(seed_t), nseeds);
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int i, nfactions = 0;
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newfaction * nf = newfactions;
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while (nf) {
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if (nf->bonus==0) ++nfactions;
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nf = nf->next;
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}
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nfactions = min(nfactions, nregions/regions_per_faction);
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nf = newfactions;
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for (i=0;i!=nseeds;++i) {
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seeds[i].region = rlist->region;
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rlist = rlist->next;
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if (i<nfactions) {
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while (nf->bonus!=0) nf=nf->next;
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seeds[i].player = nf;
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nf = nf->next;
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}
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}
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for (i=0;i!=nseeds;++i) {
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direction_t d;
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for (d=0;d!=MAXDIRECTIONS;++d) {
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region * r = rconnect(seeds[i].region, d);
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if (r && r->land) {
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int k;
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for (k=i+1;k!=nseeds;++k) if (seeds[k].region==r) {
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seeds[k].next[back[d]] = seeds+i;
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seeds[i].next[d] = seeds+k;
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}
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}
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}
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}
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lastq = recalc(seeds, nseeds, nfactions);
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for (;;) {
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double quality = lastq;
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int i;
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for (i=0;i!=nseeds;++i) {
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int k;
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for (k=i+1;k!=nseeds;++k) {
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double q;
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newfaction * player = seeds[k].player;
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if (player==NULL && seeds[i].player==NULL) continue;
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seeds[k].player = seeds[i].player;
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seeds[i].player = player;
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q = recalc(seeds, nseeds, nfactions);
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if (q>quality) {
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quality = q;
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} else {
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/* undo */
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seeds[i].player = seeds[k].player;
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seeds[k].player = player;
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}
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}
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}
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if (lastq==quality) break;
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else lastq = quality;
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}
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for (i=0;i!=nseeds;++i) {
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newfaction * nf = seeds[i].player;
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if (nf) {
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newfaction ** nfp = &newfactions;
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while (*nfp!=nf) nfp=&(*nfp)->next;
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addplayer(seeds[i].region, nf->email, nf->race, nf->lang);
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++numnewbies;
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*nfp = nf->next;
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free(nf);
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}
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}
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}
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