forked from github/server
c22f49ec36
fix finding spells by token make magic_t an enum
399 lines
10 KiB
XML
399 lines
10 KiB
XML
<?xml version="1.0"?>
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<equipment>
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<!-- equipment given to familiars -->
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<set name="lynx_familiar">
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<skill name="espionage" level="1"/>
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<skill name="magic" level="1"/>
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<skill name="stealth" level="1"/>
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<skill name="perception" level="1"/>
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</set>
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<set name="tunnelworm_familiar">
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<skill name="magic" level="1"/>
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<skill name="mining" level="1"/>
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<skill name="forestry" level="1"/>
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<skill name="stamina" level="1"/>
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</set>
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<set name="eagle_familiar">
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<skill name="magic" level="1"/>
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<skill name="perception" level="1"/>
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</set>
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<set name="rat_familiar">
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<skill name="magic" level="1"/>
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<skill name="espionage" level="1"/>
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<skill name="stealth" level="1"/>
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<skill name="perception" level="1"/>
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<skill name="stamina" level="6"/>
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</set>
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<set name="songdragon_familiar">
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<skill name="magic" level="1"/>
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<!-- spells -->
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<spell name="flee"/>
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<spell name="sleep"/>
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<spell name="frighten"/>
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</set>
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<set name="nymph_familiar">
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<skill name="magic" level="1"/>
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<skill name="bow" level="1"/>
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<skill name="herbalism" level="1"/>
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<skill name="training" level="1"/>
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<skill name="riding" level="1"/>
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<skill name="espionage" level="1"/>
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<skill name="stealth" level="1"/>
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<skill name="entertainment" level="1"/>
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<skill name="perception" level="1"/>
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<!-- spells -->
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<spell name="seduction"/>
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<spell name="calm_monster"/>
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<spell name="song_of_confusion"/>
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<spell name="appeasement"/>
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</set>
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<set name="unicorn_familiar">
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<skill name="magic" level="1"/>
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<skill name="stealth" level="1"/>
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<skill name="perception" level="1"/>
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<!-- spells -->
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<spell name="resist_magic"/>
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<spell name="song_of_peace"/>
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<spell name="calm_monster"/>
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<spell name="heroic_song"/>
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<spell name="song_of_healing"/>
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<spell name="appeasement"/>
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</set>
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<set name="direwolf_familiar">
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<skill name="magic" level="1"/>
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<skill name="perception" level="1"/>
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</set>
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<set name="ghost_familiar">
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<skill name="magic" level="1"/>
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<!-- spells -->
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<spell name="steal_aura"/>
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<spell name="frighten"/>
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<spell name="summonundead"/>
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</set>
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<set name="imp_familiar">
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<skill name="magic" level="1"/>
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<skill name="espionage" level="1"/>
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<skill name="stealth" level="1"/>
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<skill name="perception" level="1"/>
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<skill name="taxation" level="1"/>
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<!-- spells -->
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<spell name="steal_aura"/>
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<spell name="shapeshift"/>
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<spell name="seduction"/>
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</set>
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<set name="dreamcat_familiar">
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<skill name="magic" level="1"/>
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<skill name="espionage" level="1"/>
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<skill name="stealth" level="1"/>
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<skill name="perception" level="1"/>
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<skill name="taxation" level="1"/>
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<!-- spells -->
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<spell name="shapeshift"/>
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<spell name="transferauratraum"/>
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</set>
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<set name="fairy_familiar">
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<skill name="magic" level="1"/>
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<!-- spells -->
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<spell name="appeasement"/>
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<spell name="calm_monster"/>
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<spell name="seduction"/>
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</set>
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<set name="owl_familiar">
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<skill name="magic" level="1"/>
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<skill name="espionage" level="1"/>
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<skill name="stealth" level="1"/>
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<skill name="perception" level="1"/>
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</set>
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<set name="hellcat_familiar">
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<skill name="magic" level="1"/>
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<skill name="perception" level="1"/>
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</set>
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<set name="tiger_familiar">
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<skill name="magic" level="1"/>
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<skill name="perception" level="1"/>
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</set>
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<!-- one equipment-set per player-race for the first unit in a faction -->
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<set name="first_dwarf">
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<item name="axe" amount="1"/>
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<item name="chainmail" amount="1"/>
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<skill name="melee" level="1"/>
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</set>
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<set name="first_elf">
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<item name="fairyboot" amount="1"/>
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<callback name="equip_newunits"/>
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</set>
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<set name="first_orc">
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<skill name="polearm" level="4"/>
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<skill name="melee" level="4"/>
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<skill name="crossbow" level="4"/>
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<skill name="catapult" level="4"/>
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<skill name="bow" level="4"/>
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</set>
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<set name="first_goblin">
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<item name="roi" amount="1"/>
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<callback name="equip_newunits"/>
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</set>
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<set name="first_human">
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<callback name="equip_newunits"/>
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</set>
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<set name="first_troll">
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<skill name="building" level="1"/>
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<skill name="perception" level="3"/>
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<item name="stone" amount="50"/>
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</set>
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<set name="first_demon">
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<skill name="stamina" level="15"/>
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</set>
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<set name="first_insect">
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<item name="nestwarmth" amount="9"/>
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</set>
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<set name="first_halfling">
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<skill name="trade" level="1"/>
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<skill name="riding" level="2"/>
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<item name="horse" amount="2"/>
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<item name="cart" amount="1"/>
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<item name="balm" amount="5"/>
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<item name="spice" amount="5"/>
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<item name="myrrh" amount="5"/>
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<item name="jewel" amount="5"/>
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<item name="oil" amount="5"/>
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<item name="silk" amount="5"/>
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<item name="incense" amount="5"/>
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</set>
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<set name="first_cat">
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<item name="roi" amount="1"/>
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<callback name="equip_newunits"/>
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</set>
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<set name="first_aquarian">
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<skill name="sailing" level="1"/>
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<callback name="equip_newunits"/>
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</set>
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<set name="first_centaur">
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<callback name="equip_newunits"/>
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</set>
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<!-- equipment-sets for random encounters -->
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<set name="random_desert">
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<skill name="melee" level="d2"/>
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<skill name="trade" level="d3"/>
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<skill name="riding" level="d2+1"/>
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<skill name="training" level="d2+1"/>
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<item name="horse" amount="1"/>
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<item name="sword" amount="1"/>
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<item name="money" amount="d30+19"/>
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</set>
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<set name="random_swamp">
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<skill name="stealth" level="d3+1"/>
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<skill name="polearm" level="d3+1"/>
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<item name="spear" amount="1"/>
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<item name="money" amount="d20+9"/>
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</set>
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<set name="random_glacier">
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<skill name="armorer" level="d2+1"/>
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<skill name="melee" level="d2+1"/>
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<item name="sword" amount="1"/>
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<item name="money" amount="d20+19"/>
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</set>
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<set name="random_mountain">
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<skill name="armorer" level="d2+1"/>
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<skill name="melee" level="d2+1"/>
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<skill name="trade" level="d3"/>
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<item name="sword" amount="1"/>
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<item name="money" amount="d40+59"/>
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<subset chance="0.6">
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<set name="item_plate"/>
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</subset>
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</set>
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<set name="random_highland">
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<skill name="melee" level="d2"/>
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<item name="sword" amount="1"/>
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<item name="money" amount="d10+19"/>
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</set>
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<set name="random_forest">
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<skill name="stealth" level="d2"/>
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<skill name="perception" level="d2+1"/>
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<skill name="bow" level="d3+1"/>
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<item name="bow" amount="1"/>
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<item name="money" amount="d20+9"/>
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<subset chance="0.2">
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<set name="random_herbalist"/>
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</subset>
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</set>
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<set name="random_herbalist">
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<skill name="herbalism" level="d2"/>
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</set>
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<set name="random_villagers">
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<item name="money" amount="d80+19"/>
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<skill name="cartmaking" level="d2-1"/>
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<skill name="mining" level="d2-1"/>
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<skill name="quarrying" level="d2-1"/>
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<skill name="forestry" level="d2-1"/>
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<item name="horse" amount="2"/>
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<item name="wagon" amount="d2-1"/>
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<item name="money" amount="d30+10"/>
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</set>
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<set name="random_plain">
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<item name="money" amount="d80+19"/>
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<subset>
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<set name="random_sword" chance="0.25"/>
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<set name="random_spear" chance="0.25"/>
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<set name="random_crossbow" chance="0.25"/>
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<set name="random_bow" chance="0.25"/>
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</subset>
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<subset chance="0.4">
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<set name="item_chain"/>
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</subset>
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<subset chance="0.3">
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<set name="random_rider"/>
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</subset>
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</set>
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<set name="random_spear">
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<skill name="polearm" level="d3"/>
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<item name="spear" amount="1"/>
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</set>
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<set name="random_sword">
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<skill name="melee" level="d3"/>
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<item name="sword" amount="1"/>
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</set>
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<set name="random_crossbow">
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<skill name="crossbow" level="d3"/>
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<item name="crossbow" amount="1"/>
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</set>
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<set name="random_bow">
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<skill name="bow" level="d3"/>
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<item name="bow" amount="1"/>
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</set>
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<set name="random_rider">
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<item name="horse" amount="1"/>
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<skill name="riding" level="d3"/>
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</set>
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<set name="recruited_dracoid">
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<!-- dracoiden, von drachen rekrutiert -->
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<skill name="polearm" level="d4+2"/>
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<skill name="melee" level="d4+2"/>
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<skill name="bow" level="d3+1"/>
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<subset>
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<!-- dracoiden haben immer eine von drei waffen -->
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<set name="item_sword" chance="0.33"/>
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<set name="item_spear" chance="0.33"/>
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<set name="item_bow" chance="0.34"/>
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</subset>
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</set>
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<set name="rising_undead">
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<!-- untote, von den graebern auferstanden -->
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<item name="rustysword" amount="1"/>
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<item name="rustychainmail" amount="d2-1"/>
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<subset chance="0.3">
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<set name="item_rustyshield"/>
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</subset>
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</set>
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<!-- single-item sets (that can be given a percentage-chance in a subset) -->
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<set name="item_plate">
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<item name="plate" amount="1"/>
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</set>
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<set name="item_spear">
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<item name="spear" amount="1"/>
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</set>
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<set name="item_bow">
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<item name="bow" amount="1"/>
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</set>
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<set name="item_sword">
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<item name="sword" amount="1"/>
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</set>
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<set name="item_chain">
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<item name="chainmail" amount="1"/>
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</set>
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<set name="item_log">
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<item name="log" amount="1"/>
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</set>
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<set name="item_rustychain">
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<item name="rustychainmail" amount="1"/>
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</set>
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<set name="dragon_spoils">
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<item name="dragonblood" amount="4"/>
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<item name="dragonhead" amount="1"/>
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</set>
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<set name="youngdragon_spoils">
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<item name="dragonblood" amount="1"/>
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</set>
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<set name="wyrm_spoils">
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<item name="dragonblood" amount="10"/>
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<item name="dragonhead" amount="1"/>
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</set>
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<!-- sets that are used by the monster-spawning code -->
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<set name="monster_dragon">
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<skill name="magic" level="4"/>
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<skill name="stealth" level="1"/>
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<skill name="stamina" level="1"/>
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<skill name="perception" level="d3"/>
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<item name="money" amount="d500+99"/>
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</set>
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<set name="monster_braineater">
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<skill name="stealth" level="1"/>
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<skill name="perception" level="1"/>
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</set>
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<set name="monster_seaserpent">
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<skill name="magic" level="4"/>
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<skill name="stealth" level="2"/>
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<skill name="stamina" level="1"/>
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<skill name="perception" level="3"/>
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</set>
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</equipment>
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