server/src/common
2005-12-10 12:07:23 +00:00
..
attributes new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
gamecode oh, shit. newbie-regionen haben extreme untotenhorden gekriegt. 2005-12-10 12:07:23 +00:00
items kingdoms: missing mallorn seeds 2005-11-26 00:09:29 +00:00
kernel http://eressea.upb.de/mantis/view.php?id=769 2005-12-02 23:04:36 +00:00
modules crashbug mapper 2005-12-04 00:58:57 +00:00
races Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist. 2005-10-25 12:38:01 +00:00
spells bugfix old lua versions 2005-11-25 23:52:53 +00:00
triggers that stupid warning triggers too often for anyone to pay attention to it 2005-11-20 00:15:16 +00:00
util new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute) 2005-11-26 15:28:11 +00:00
Jamfile
settings-conquest.h NEW_RESOURCEGROWTH define entfernt 2005-10-24 20:19:46 +00:00
settings-eressea.h - spawning new dragons and undead is now optional (lua function) 2005-11-26 11:00:20 +00:00
settings-tutorial.h - spawning new dragons and undead is now optional (lua function) 2005-11-26 11:00:20 +00:00
settings-vinyambar-3.h - spawning new dragons and undead is now optional (lua function) 2005-11-26 11:00:20 +00:00
settings-vinyambar-murder.h NEW_RESOURCEGROWTH define entfernt 2005-10-24 20:19:46 +00:00
settings-wdw.h - spawning new dragons and undead is now optional (lua function) 2005-11-26 11:00:20 +00:00