forked from github/server
128 lines
3.8 KiB
Lua
128 lines
3.8 KiB
Lua
if not config.autoseed then return nil end
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local autoseed = {}
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-- minimum required resources in the 7-hex neighborhood:
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local peasants = 10000
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local trees = 800
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-- minimum resources in the region itself:
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local min_peasants = 2000
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-- number of starters per region:
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local per_region = 2
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local function score(r, res)
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assert(r)
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res = res or "peasant"
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local x, y, rn
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local peas = r:get_resource(res)
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for _, rn in pairs(r.adj) do
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if rn and not rn.units() then
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peas = peas + rn:get_resource(res)
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end
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end
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return peas
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end
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local function select_regions(regions, peasants, trees)
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local sel = {}
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for r in regions do
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if not r.plane and r.terrain~="ocean" and not r.units() then
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if r:get_resource("peasant") >= min_peasants then
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sp = score(r, "peasant")
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st = score(r, "tree")
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if sp >= peasants then
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if st >= trees then
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table.insert(sel, r)
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end
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end
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end
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end
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end
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return sel
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end
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local function read_players()
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-- return {{ email = "noreply@mailinator.com", race = "dwarf", lang = "de" }}
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local players = {}
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local input = io.open("newfactions", "r")
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if input then
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local str = input:read("*line")
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while str do
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if str==nil then break end
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local email, race, lang = str:match("([^ ]*) ([^ ]*) ([^ ]*)")
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if email and string.char(string.byte(email, 1))~='#' then
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table.insert(players, { race = race, lang = lang, email = email })
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end
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str = input:read("*line")
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end
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input:close()
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end
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return players
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end
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local function seed(r, email, race, lang)
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assert(r)
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local f = faction.create(email, race, lang)
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assert(f)
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local u = unit.create(f, r)
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assert(u)
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equip_unit(u, "autoseed_faction")
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equip_unit(u, "autoseed_unit")
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equip_unit(u, "autoseed_" .. race, 7)
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unit.create(f, r, 5):set_skill("mining", 30)
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unit.create(f, r, 5):set_skill("quarrying", 30)
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f:set_origin(r)
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return f
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end
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local function get_faction_by_email(email)
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for f in factions() do
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if f.email == email then
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return f
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end
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end
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return nil
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end
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function autoseed.init()
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-- local newbs = {}
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local num_seeded = per_region
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local start = nil
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eressea.log.info('autoseed new players')
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players = read_players()
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if players then
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print('autoseed ' .. #players .. ' new players')
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end
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if players and #players >= per_region then
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local sel
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eressea.log.info(#players .. ' new players')
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sel = select_regions(regions(), peasants, trees)
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if #sel == 0 then
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eressea.log.error("autoseed could not select regions for new factions")
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else
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for _, p in ipairs(players) do
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if num_seeded == per_region then
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local index = rng_int() % #sel
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start = nil
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while not start do
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start = sel[index + 1]
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sel[index+1] = nil
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index = (index + 1) % #sel
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end
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num_seeded = 0
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end
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local dupe = get_faction_by_email(p.email)
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if dupe then
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eressea.log.warning("seed: duplicate email " .. p.email .. " already used by " .. tostring(dupe))
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else
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print("new faction ".. p.email .. " starts in ".. tostring(start))
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local f = seed(start, p.email, p.race or "human", p.lang or "de")
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num_seeded = num_seeded + 1
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end
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end
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end
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end
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end
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return autoseed
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