forked from github/server
bc2cedd34f
prepare to re-enable worldmap remove some dead code
789 lines
23 KiB
C
789 lines
23 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea-pbem.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#define TEACH_ALL 1
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#define TEACH_FRIENDS
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#include <config.h>
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#include "eressea.h"
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#include "study.h"
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#include <kernel/alchemy.h>
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#include <kernel/building.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/karma.h>
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#include <kernel/magic.h>
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#include <kernel/message.h>
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#include <kernel/movement.h>
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#include <kernel/order.h>
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#include <kernel/plane.h>
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#include <kernel/pool.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/skill.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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/* util includes */
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#include <util/base36.h>
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#include <util/rand.h>
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/* libc includes */
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#include <assert.h>
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#define TEACHNUMBER 10
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static skill_t
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getskill(const struct locale * lang)
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{
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return findskill(getstrtoken(), lang);
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}
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static magic_t
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findmagicskill(const char *s)
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{
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return (char) findstr(magietypen, s, MAXMAGIETYP);
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}
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magic_t
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getmagicskill(void)
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{
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return findmagicskill(getstrtoken());
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}
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/* ------------------------------------------------------------- */
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/* Vertraute und Kröten sind keine Migranten */
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boolean
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is_migrant(unit *u)
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{
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if (u->race == u->faction->race) return false;
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if (is_familiar(u)) return false;
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if (u->race == new_race[RC_TOAD]) return false;
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return true;
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}
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/* ------------------------------------------------------------- */
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boolean
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magic_lowskill(unit *u)
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{
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if (u->race == new_race[RC_TOAD]) return true;
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return false;
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}
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/* ------------------------------------------------------------- */
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int
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study_cost(unit *u, skill_t talent)
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{
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int stufe, k = 50;
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switch (talent) {
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case SK_SPY:
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return 100;
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break;
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case SK_TACTICS:
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case SK_HERBALISM:
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case SK_ALCHEMY:
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return 200;
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break;
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case SK_MAGIC: /* Die Magiekosten betragen 50+Summe(50*Stufe) */
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/* 'Stufe' ist dabei die nächste zu erreichende Stufe */
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stufe = 1 + get_level(u, SK_MAGIC);
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return k*(1+((stufe+1)*stufe/2));
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break;
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}
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return 0;
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}
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/* ------------------------------------------------------------- */
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static void
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init_learning(struct attrib * a)
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{
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a->data.v = calloc(sizeof(teaching_info), 1);
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}
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static void
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done_learning(struct attrib * a)
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{
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free(a->data.v);
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}
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const attrib_type at_learning = {
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"learning",
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init_learning, done_learning, NULL, NULL, NULL,
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ATF_UNIQUE
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};
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static int
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teach_unit(unit * teacher, unit * student, int nteaching, skill_t sk,
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boolean report, int * academy)
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{
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teaching_info * teach = NULL;
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attrib * a;
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int n;
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/* learning sind die Tage, die sie schon durch andere Lehrer zugute
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* geschrieben bekommen haben. Total darf dies nicht über 30 Tage pro Mann
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* steigen.
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*
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* n ist die Anzahl zusätzlich gelernter Tage. n darf max. die Differenz
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* von schon gelernten Tagen zum max(30 Tage pro Mann) betragen. */
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if (magic_lowskill(student)){
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cmistake(teacher, teacher->thisorder, 292, MSG_EVENT);
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return 0;
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}
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n = student->number * 30;
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a = a_find(student->attribs, &at_learning);
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if (a!=NULL) {
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teach = (teaching_info*)a->data.v;
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n -= teach->value;
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}
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n = min(n, nteaching);
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if (n != 0) {
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struct building * b = inside_building(teacher);
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const struct building_type * btype = b?b->type:NULL;
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int index = 0;
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if (teach==NULL) {
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a = a_add(&student->attribs, a_new(&at_learning));
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teach = (teaching_info*)a->data.v;
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} else {
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while (teach->teachers[index] && index!=MAXTEACHERS) ++index;
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}
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if (index<MAXTEACHERS) teach->teachers[index++] = teacher;
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if (index<MAXTEACHERS) teach->teachers[index] = NULL;
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teach->value += n;
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/* Solange Akademien größenbeschränkt sind, sollte Lehrer und
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* Student auch in unterschiedlichen Gebäuden stehen dürfen */
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if (btype == bt_find("academy")
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&& student->building && student->building->type == bt_find("academy"))
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{
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int j = study_cost(student, sk);
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j = max(50, j * 2);
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/* kann Einheit das zahlen? */
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if (get_pooled(student, oldresourcetype[R_SILVER], GET_DEFAULT) >= j) {
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/* Jeder Schüler zusätzlich +10 Tage wenn in Uni. */
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teach->value += (n / 30) * 10; /* learning erhöhen */
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/* Lehrer zusätzlich +1 Tag pro Schüler. */
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if (academy) *academy += n;
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} /* sonst nehmen sie nicht am Unterricht teil */
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}
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/* Teaching ist die Anzahl Leute, denen man noch was beibringen kann. Da
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* hier nicht n verwendet wird, werden die Leute gezählt und nicht die
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* effektiv gelernten Tage. -> FALSCH ? (ENNO)
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*
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* Eine Einheit A von 11 Mann mit Talent 0 profitiert vom ersten Lehrer B
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* also 10x30=300 tage, und der zweite Lehrer C lehrt für nur noch 1x30=30
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* Tage (damit das Maximum von 11x30=330 nicht überschritten wird).
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*
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* Damit es aber in der Ausführung nicht auf die Reihenfolge drauf ankommt,
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* darf der zweite Lehrer C keine weiteren Einheiten D mehr lehren. Also
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* wird student 30 Tage gutgeschrieben, aber teaching sinkt auf 0 (300-11x30 <=
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* 0).
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*
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* Sonst träte dies auf:
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*
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* A: lernt B: lehrt A C: lehrt A D D: lernt
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*
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* Wenn B vor C dran ist, lehrt C nur 30 Tage an A (wie oben) und
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* 270 Tage an D.
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*
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* Ist C aber vor B dran, lehrt C 300 tage an A, und 0 tage an D,
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* und B lehrt auch 0 tage an A.
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*
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* Deswegen darf C D nie lehren dürfen.
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*
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* -> Das ist wirr. wer hat das entworfen?
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* Besser wäre, man macht erst vorab alle zuordnungen, und dann
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* die Talentänderung (enno).
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*/
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nteaching = max(0, nteaching - student->number * 30);
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}
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return n;
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}
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static void
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teach(unit * u, struct order * ord)
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{
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region * r = u->region;
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int teaching, i, j, count, academy=0;
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unit *u2;
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skill_t sk = NOSKILL;
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if ((u->race->flags & RCF_NOTEACH) || fval(u, UFL_WERE)) {
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cmistake(u, ord, 274, MSG_EVENT);
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return;
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}
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if (r->planep && fval(r->planep, PFL_NOTEACH)) {
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cmistake(u, ord, 273, MSG_EVENT);
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return;
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}
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teaching = u->number * 30 * TEACHNUMBER;
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if ((i = get_effect(u, oldpotiontype[P_FOOL])) > 0) { /* Trank "Dumpfbackenbrot" */
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i = min(i, u->number * TEACHNUMBER);
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/* Trank wirkt pro Schüler, nicht pro Lehrer */
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teaching -= i * 30;
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change_effect(u, oldpotiontype[P_FOOL], -i);
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j = teaching / 30;
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ADDMSG(&u->faction->msgs, msg_message("teachdumb",
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"teacher amount", u, j));
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}
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if (teaching == 0) return;
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u2 = 0;
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count = 0;
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init_tokens(ord);
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skip_token();
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#if TEACH_ALL
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if (getparam(u->faction->locale)==P_ANY) {
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unit * student = r->units;
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skill_t teachskill[MAXSKILLS];
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int i = 0;
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do {
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sk = getskill(u->faction->locale);
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teachskill[i++]=sk;
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} while (sk!=NOSKILL);
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while (teaching && student) {
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if (student->faction == u->faction) {
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#ifdef NEW_DAEMONHUNGER_RULE
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if (LongHunger(student)) continue;
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#else
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if (fval(student, UFL_HUNGER)) continue;
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#endif
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if (get_keyword(student->thisorder) == K_STUDY) {
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/* Input ist nun von student->thisorder !! */
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init_tokens(student->thisorder);
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skip_token();
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sk = getskill(student->faction->locale);
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if (sk!=NOSKILL && teachskill[0]!=NOSKILL) {
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for (i=0;teachskill[i]!=NOSKILL;++i) if (sk==teachskill[i]) break;
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sk = teachskill[i];
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}
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if (sk != NOSKILL && eff_skill_study(u, sk, r)-TEACHDIFFERENCE > eff_skill_study(student, sk, r)) {
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teaching -= teach_unit(u, student, teaching, sk, true, &academy);
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}
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}
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}
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student = student->next;
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}
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#ifdef TEACH_FRIENDS
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while (teaching && student) {
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if (student->faction != u->faction && alliedunit(u, student->faction, HELP_GUARD)) {
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#ifdef NEW_DAEMONHUNGER_RULE
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if (LongHunger(student)) continue;
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#else
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if (fval(student, UFL_HUNGER)) continue;
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#endif
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if (get_keyword(student->thisorder) == K_STUDY) {
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/* Input ist nun von student->thisorder !! */
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init_tokens(student->thisorder);
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skip_token();
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sk = getskill(student->faction->locale);
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if (sk != NOSKILL && eff_skill_study(u, sk, r)-TEACHDIFFERENCE >= eff_skill(student, sk, r)) {
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teaching -= teach_unit(u, student, teaching, sk, true, &academy);
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}
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}
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}
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student = student->next;
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}
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#endif
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}
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else
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#endif
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{
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static char zOrder[BUFSIZE];
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order * new_order;
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init_tokens(ord);
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skip_token();
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strcpy(zOrder, locale_string(u->faction->locale, keywords[K_TEACH]));
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while (!parser_end()) {
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unit * u2 = getunit(r, u->faction);
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++count;
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/* Falls die Unit nicht gefunden wird, Fehler melden */
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if (!u2) {
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const char * token;
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/* Finde den string, der den Fehler verursacht hat */
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parser_pushstate();
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init_tokens(ord);
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skip_token();
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for (j=0; j!=count-1; ++j) {
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/* skip over the first 'count' units */
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getunit(r, u->faction);
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}
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token = getstrtoken();
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/* Beginne die Fehlermeldung */
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strcpy(buf, "Die Einheit '");
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if (findparam(token, u->faction->locale) == P_TEMP) {
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/* Für: "Die Einheit 'TEMP ZET' wurde nicht gefunden" oder "Die Einheit
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* 'TEMP' wurde nicht gefunden" */
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scat(token);
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token = getstrtoken();
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if (*token) scat(" ");
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}
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scat(token);
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scat("' wurde nicht gefunden");
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mistake(u, ord, buf, MSG_EVENT);
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parser_popstate();
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continue;
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}
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/* Neuen Befehl zusammenbauen. TEMP-Einheiten werden automatisch in
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* ihre neuen Nummern übersetzt. */
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strcat(zOrder, " ");
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strcat(zOrder, unitid(u2));
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if (get_keyword(u2->thisorder) != K_STUDY) {
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, ord, "teach_nolearn", "student", u2));
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continue;
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}
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/* Input ist nun von u2->thisorder !! */
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parser_pushstate();
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init_tokens(u2->thisorder);
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skip_token();
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sk = getskill(u2->faction->locale);
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parser_popstate();
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if (sk == NOSKILL) {
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, ord, "teach_nolearn", "student", u2));
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continue;
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}
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/* u is teacher, u2 is student */
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if (eff_skill_study(u2, sk, r) > eff_skill_study(u, sk, r)-TEACHDIFFERENCE) {
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ADDMSG(&u->faction->msgs,
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msg_feedback(u, ord, "teach_asgood", "student", u2));
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continue;
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}
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if (sk == SK_MAGIC) {
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/* ist der Magier schon spezialisiert, so versteht er nur noch
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* Lehrer seines Gebietes */
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if (find_magetype(u2) != 0
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&& find_magetype(u) != find_magetype(u2))
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{
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sprintf(buf, "%s versteht unsere Art von Magie nicht", unitname(u2));
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mistake(u, ord, buf, MSG_EVENT);
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continue;
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}
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}
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teaching -= teach_unit(u, u2, teaching, sk, false, &academy);
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}
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new_order = parse_order(zOrder, u->faction->locale);
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#ifdef LASTORDER
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set_order(&u->lastorder, new_order);
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#else
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replace_order(&u->orders, ord, new_order);
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free_order(new_order); /* parse_order & set_order have each increased the refcount */
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#endif
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}
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if (academy && sk!=NOSKILL) {
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academy = academy/30; /* anzahl gelehrter wochen, max. 10 */
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learn_skill(u, sk, academy/30.0/TEACHNUMBER);
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}
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}
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/* ------------------------------------------------------------- */
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|
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void
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learn(void)
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{
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region *r;
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unit *u;
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int p;
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magic_t mtyp;
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int l;
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int warrior_skill;
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int studycost;
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/* lernen nach lehren */
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for (r = regions; r; r = r->next) {
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for (u = r->units; u; u = u->next) {
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int days;
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if (fval(r->terrain, SEA_REGION)) {
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/* sonderbehandlung aller die auf Ozeanen lernen können */
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if (u->race!=new_race[RC_AQUARIAN] && !(u->race->flags & RCF_SWIM)) {
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continue;
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}
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}
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if (fval(u, UFL_LONGACTION)) continue;
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if (get_keyword(u->thisorder) == K_STUDY) {
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double multi = 1.0;
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attrib * a = NULL;
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teaching_info * teach = NULL;
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int money = 0;
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skill_t sk;
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int maxalchemy = 0;
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if (u->race == new_race[RC_INSECT] && r_insectstalled(r)
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&& !is_cursed(u->attribs, C_KAELTESCHUTZ,0)) {
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continue;
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}
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if (attacked(u)) {
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cmistake(u, u->thisorder, 52, MSG_PRODUCE);
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continue;
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}
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if ((u->race->flags & RCF_NOLEARN) || fval(u, UFL_WERE)) {
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sprintf(buf, "%s können nichts lernen", LOC(default_locale, rc_name(u->race, 1)));
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mistake(u, u->thisorder, buf, MSG_EVENT);
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continue;
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}
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init_tokens(u->thisorder);
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skip_token();
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sk = getskill(u->faction->locale);
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if (sk < 0) {
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cmistake(u, u->thisorder, 77, MSG_EVENT);
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continue;
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}
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if (SkillCap(sk) && SkillCap(sk) <= effskill(u, sk)) {
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cmistake(u, u->thisorder, 77, MSG_EVENT);
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continue;
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}
|
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/* Hack: Talente mit Malus -99 können nicht gelernt werden */
|
|
if (u->race->bonus[sk] == -99) {
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cmistake(u, u->thisorder, 77, MSG_EVENT);
|
|
continue;
|
|
}
|
|
/* snotlings können Talente nur bis T8 lernen */
|
|
if (u->race == new_race[RC_SNOTLING]){
|
|
if (get_level(u, sk) >= 8){
|
|
cmistake(u, u->thisorder, 308, MSG_EVENT);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
p = studycost = study_cost(u, sk);
|
|
a = a_find(u->attribs, &at_learning);
|
|
if (a!=NULL) {
|
|
teach = (teaching_info*)a->data.v;
|
|
}
|
|
|
|
/* keine kostenpflichtigen Talente für Migranten. Vertraute sind
|
|
* keine Migranten, wird in is_migrant abgefangen. Vorsicht,
|
|
* studycost darf hier noch nicht durch Akademie erhöht sein */
|
|
if (studycost > 0 && !ExpensiveMigrants() && is_migrant(u)) {
|
|
sprintf(buf, "Migranten können keine kostenpflichtigen Talente lernen");
|
|
mistake(u, u->thisorder, buf, MSG_EVENT);
|
|
continue;
|
|
}
|
|
/* Akademie: */
|
|
{
|
|
struct building * b = inside_building(u);
|
|
const struct building_type * btype = b?b->type:NULL;
|
|
|
|
if (btype == bt_find("academy")) {
|
|
studycost = max(50, studycost * 2);
|
|
}
|
|
}
|
|
|
|
if (sk == SK_MAGIC) {
|
|
if (u->number > 1){
|
|
cmistake(u, u->thisorder, 106, MSG_MAGIC);
|
|
continue;
|
|
}
|
|
if (is_familiar(u)){
|
|
/* Vertraute zählen nicht zu den Magiern einer Partei,
|
|
* können aber nur Graue Magie lernen */
|
|
mtyp = M_GRAU;
|
|
if (!is_mage(u)) create_mage(u, mtyp);
|
|
} else if (!has_skill(u, SK_MAGIC)) {
|
|
/* Die Einheit ist noch kein Magier */
|
|
if (count_skill(u->faction, SK_MAGIC) + u->number >
|
|
max_skill(u->faction, SK_MAGIC))
|
|
{
|
|
sprintf(buf, "Es kann maximal %d Magier pro Partei geben",
|
|
max_skill(u->faction, SK_MAGIC));
|
|
mistake(u, u->thisorder, buf, MSG_EVENT);
|
|
continue;
|
|
}
|
|
mtyp = getmagicskill();
|
|
if (mtyp == M_NONE || mtyp == M_GRAU) {
|
|
/* wurde kein Magiegebiet angegeben, wird davon
|
|
* ausgegangen, daß das normal gelernt werden soll */
|
|
if(u->faction->magiegebiet != 0) {
|
|
mtyp = u->faction->magiegebiet;
|
|
} else {
|
|
/* Es wurde kein Magiegebiet angegeben und die Partei
|
|
* hat noch keins gewählt. */
|
|
cmistake(u, u->thisorder, 178, MSG_MAGIC);
|
|
continue;
|
|
}
|
|
}
|
|
if (mtyp != u->faction->magiegebiet){
|
|
/* Es wurde versucht, ein anderes Magiegebiet zu lernen
|
|
* als das der Partei */
|
|
if (u->faction->magiegebiet != 0){
|
|
cmistake(u, u->thisorder, 179, MSG_MAGIC);
|
|
continue;
|
|
} else {
|
|
/* Lernt zum ersten mal Magie und legt damit das
|
|
* Magiegebiet der Partei fest */
|
|
u->faction->magiegebiet = mtyp;
|
|
}
|
|
}
|
|
if (!is_mage(u)) create_mage(u, mtyp);
|
|
} else {
|
|
/* ist schon ein Magier und kein Vertrauter */
|
|
if(u->faction->magiegebiet == 0){
|
|
/* die Partei hat noch kein Magiegebiet gewählt. */
|
|
mtyp = getmagicskill();
|
|
if (mtyp == M_NONE){
|
|
cmistake(u, u->thisorder, 178, MSG_MAGIC);
|
|
continue;
|
|
} else {
|
|
/* Legt damit das Magiegebiet der Partei fest */
|
|
u->faction->magiegebiet = mtyp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (sk == SK_ALCHEMY) {
|
|
maxalchemy = eff_skill(u, SK_ALCHEMY, r);
|
|
if (has_skill(u, SK_ALCHEMY)==0
|
|
&& count_skill(u->faction, SK_ALCHEMY) + u->number >
|
|
max_skill(u->faction, SK_ALCHEMY)) {
|
|
sprintf(buf, "Es kann maximal %d Alchemisten pro Partei geben",
|
|
max_skill(u->faction, SK_ALCHEMY));
|
|
mistake(u, u->thisorder, buf, MSG_EVENT);
|
|
continue;
|
|
}
|
|
}
|
|
if (studycost) {
|
|
money = get_pooled(u, oldresourcetype[R_SILVER], GET_DEFAULT);
|
|
money = min(money, studycost * u->number);
|
|
}
|
|
if (money < studycost * u->number) {
|
|
studycost = p; /* Ohne Univertreurung */
|
|
money = min(money, studycost);
|
|
if (p>0 && money < studycost * u->number) {
|
|
#ifdef PARTIAL_STUDY
|
|
cmistake(u, u->thisorder, 65, MSG_EVENT);
|
|
multi = money / (double)(studycost * u->number);
|
|
#else
|
|
cmistake(u, u->thisorder, 65, MSG_EVENT);
|
|
continue; /* nein, Silber reicht auch so nicht */
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (teach==NULL) {
|
|
a = a_add(&u->attribs, a_new(&at_learning));
|
|
teach = (teaching_info*)a->data.v;
|
|
teach->teachers[0] = 0;
|
|
}
|
|
if (money>0) {
|
|
use_pooled(u, oldresourcetype[R_SILVER], GET_DEFAULT, money);
|
|
ADDMSG(&u->faction->msgs, msg_message("studycost",
|
|
"unit region cost skill", u, u->region, money, sk));
|
|
}
|
|
|
|
if (get_effect(u, oldpotiontype[P_WISE])) {
|
|
l = min(u->number, get_effect(u, oldpotiontype[P_WISE]));
|
|
teach->value += l * 10;
|
|
change_effect(u, oldpotiontype[P_WISE], -l);
|
|
}
|
|
if (get_effect(u, oldpotiontype[P_FOOL])) {
|
|
l = min(u->number, get_effect(u, oldpotiontype[P_FOOL]));
|
|
teach->value -= l * 30;
|
|
change_effect(u, oldpotiontype[P_FOOL], -l);
|
|
}
|
|
|
|
warrior_skill = fspecial(u->faction, FS_WARRIOR);
|
|
if(warrior_skill > 0) {
|
|
if(sk == SK_CROSSBOW || sk == SK_LONGBOW
|
|
|| sk == SK_CATAPULT || sk == SK_MELEE || sk == SK_SPEAR
|
|
|| sk == SK_AUSDAUER || sk == SK_WEAPONLESS)
|
|
{
|
|
teach->value += u->number * (5+warrior_skill*5);
|
|
} else {
|
|
teach->value -= u->number * (5+warrior_skill*5);
|
|
teach->value = max(0, teach->value);
|
|
}
|
|
}
|
|
|
|
if (p != studycost) {
|
|
/* ist_in_gebaeude(r, u, BT_UNIVERSITAET) == 1) { */
|
|
/* p ist Kosten ohne Uni, studycost mit; wenn
|
|
* p!=studycost, ist die Einheit zwangsweise
|
|
* in einer Uni */
|
|
teach->value += u->number * 10;
|
|
}
|
|
|
|
if (is_cursed(r->attribs,C_BADLEARN,0)) {
|
|
teach->value -= u->number * 10;
|
|
}
|
|
|
|
days = (int)((u->number * 30 + teach->value) * multi);
|
|
|
|
/* the artacademy currently improves the learning of entertainment
|
|
of all units in the region, to be able to make it cumulative with
|
|
with an academy */
|
|
|
|
if (buildingtype_exists(r, bt_find("artacademy"))) {
|
|
days *= 2;
|
|
}
|
|
|
|
if (fval(u, UFL_HUNGER)) days /= 2;
|
|
|
|
while (days) {
|
|
if (days>=u->number*30) {
|
|
learn_skill(u, sk, 1.0);
|
|
days -= u->number*30;
|
|
} else {
|
|
double chance = (double)days/u->number/30;
|
|
learn_skill(u, sk, chance);
|
|
days = 0;
|
|
}
|
|
}
|
|
if (a!=NULL) {
|
|
if (teach!=NULL) {
|
|
int index = 0;
|
|
while (teach->teachers[index] && index!=MAXTEACHERS) {
|
|
unit * teacher = teach->teachers[index++];
|
|
if (teacher->faction != u->faction) {
|
|
ADDMSG(&u->faction->msgs, msg_message("teach_student",
|
|
"teacher student skill", teacher, u, sk));
|
|
ADDMSG(&teacher->faction->msgs, msg_message("teach_teacher",
|
|
"teacher student skill level", teacher, u, sk,
|
|
effskill(u, sk)));
|
|
}
|
|
}
|
|
}
|
|
a_remove(&u->attribs, a);
|
|
a = NULL;
|
|
}
|
|
fset(u, UFL_LONGACTION);
|
|
|
|
/* Anzeigen neuer Tränke */
|
|
/* Spruchlistenaktualiesierung ist in Regeneration */
|
|
|
|
if (sk == SK_ALCHEMY) {
|
|
const potion_type * ptype;
|
|
faction * f = u->faction;
|
|
int skill = eff_skill(u, SK_ALCHEMY, r);
|
|
if (skill>maxalchemy) {
|
|
for (ptype=potiontypes; ptype; ptype=ptype->next) {
|
|
if (skill == ptype->level * 2) {
|
|
attrib * a = a_find(f->attribs, &at_showitem);
|
|
while (a && a->data.v != ptype) a=a->nexttype;
|
|
if (!a) {
|
|
a = a_add(&f->attribs, a_new(&at_showitem));
|
|
a->data.v = (void*) ptype->itype;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
teaching(void)
|
|
{
|
|
region *r;
|
|
/* das sind alles befehle, die 30 tage brauchen, und die in thisorder
|
|
* stehen! von allen 30-tage befehlen wird einfach der letzte verwendet
|
|
* (dosetdefaults).
|
|
*
|
|
* lehren vor lernen. */
|
|
|
|
for (r = regions; r; r = r->next) {
|
|
unit *u;
|
|
|
|
for (u = r->units; u; u = u->next) {
|
|
|
|
if (u->race == new_race[RC_SPELL] || fval(u, UFL_LONGACTION))
|
|
continue;
|
|
|
|
if (fval(r->terrain, SEA_REGION)
|
|
&& u->race != new_race[RC_AQUARIAN]
|
|
&& !(u->race->flags & RCF_SWIM))
|
|
continue;
|
|
|
|
if (u->race == new_race[RC_INSECT] && r_insectstalled(r)
|
|
&& !is_cursed(u->attribs, C_KAELTESCHUTZ,0)) {
|
|
continue;
|
|
}
|
|
|
|
switch (get_keyword(u->thisorder)) {
|
|
case K_TEACH:
|
|
if (attacked(u)){
|
|
cmistake(u, u->thisorder, 52, MSG_PRODUCE);
|
|
continue;
|
|
} else {
|
|
static const curse_type * gbdream_ct = NULL;
|
|
if (gbdream_ct==0) gbdream_ct = ct_find("gbdream");
|
|
if (gbdream_ct) {
|
|
if (get_curse(u->region->attribs, gbdream_ct)) {
|
|
ADDMSG(&u->faction->msgs,
|
|
msg_feedback(u, u->thisorder, "gbdream_noteach", ""));
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
teach(u, u->thisorder);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|